Run: 2026-02-19-01KHV72HMMWTDDSJGN1M33JSTM

Run Details

Duration:
41.6s
Cost:
$0.037395
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body had been folded into the phone box like an afterthought. Detective Harlow Quinn crouched at the threshold of the old red kiosk, the kind that hadn't worked in years, its glass panels milky with grime and one pane knocked out entirely. She studied the man inside without touching anything. Mid-fifties. Well-dressed. Pinstriped suit, good shoes, no tie. His legs were bent at the knees and tucked beneath him, arms crossed over his chest with a tidiness that didn't belong to death. Death was never tidy. "CCTV's out on this whole stretch," said DS Crane from somewhere behind her. She heard him clicking his pen, the nervous habit she'd never managed to train out of him. "Has been for three weeks, apparently. Council backlog." "Convenient." "Vandalism, they're saying." "They would." She pulled a latex glove tight over her left hand, the worn leather watch on her wrist catching the edge of it. The victim's expression was placid. No fear in the set of his jaw, no strain around the eyes. Either he'd been sedated before death, or whatever killed him had been fast enough to leave no time for reaction. The forensics team had photographed everything twice over but hadn't moved him yet, which meant she still had a few minutes with the scene the way it was. The phone box stood at the far end of a dead-end alley off Inverness Street in Camden, the kind of alley that the tourist maps skipped and the locals forgot. Bins lined one wall. The other wall was papered thick with old gig posters, layer on layer, going back years. Somebody had stapled a flyer for a rave over a flyer for a missing cat over a flyer for a psychic fair. The alley smelled of rain-soaked cardboard and something else, something faintly chemical, like struck matches left in a closed room. Quinn stood. Pressed two fingers to her chin. "Cause of death?" she said. "Nothing visible. No wounds, no bruising, no signs of a struggle." Crane flipped his notebook open. "Pathologist's initial read is cardiac event, but she flagged it as inconclusive pending tox screen." "Because a healthy fifty-year-old in good shoes just folds himself into a broken phone box and has a heart attack." "People do strange things." "Not like this." She circled the kiosk once, slowly. The ground around it was wet from the earlier drizzle, and the forensics team had already marked the footprints closest to the door. Two sets coming in. One set going out. The outgoing set was smaller, lighter on the heel. "Prints," she said. "Yeah, we clocked those. Working on it." She stopped at the back corner of the kiosk. Pressed her torch beam against the glass. There, near the base of the back panel, almost entirely obscured by a smear of grime, was a symbol. Small. Deliberate. Scratched into the glass with something fine-pointed. She leaned in close enough that her breath fogged the panel. It was a circle, bisected by a vertical line, with a second smaller circle sitting at the top like a notch. She'd seen something like it before. Not in any police manual. "Crane." He appeared beside her. She directed the torch beam at the mark. "Graffiti?" he offered. "Graffiti's got an ego. This is meant to be missed." Her phone buzzed. She checked the screen. The name read Kowalski, E. She stepped back from the kiosk and answered. "Eva." "I heard it on the scanner." Eva Kowalski's voice was clipped, running on no sleep and too much coffee by the sound of it. "Camden, dead-end alley off Inverness. Am I close?" Quinn glanced back at the body. "How do you hear a location on a scanner?" "I have a very good scanner. Also I triangulated from the response times of the units called in." "That is not a normal thing." "I have the symbol book with me. The Acherontic Index, the restricted edition, not the watered-down museum copy. If you've got markings at your scene, Quinn, I can be there in eight minutes." Quinn looked at the scratched circle on the glass. Looked at the body. Looked at the single outgoing set of footprints, light on the heel, walking away with no apparent urgency. "Seven," she said. "And use the south entrance." She ended the call before Eva could ask how she knew there was a south entrance. She walked the alley again from the top, this time slower. The bins on the left wall. The papered right wall. The phone box at the dead end, its door hanging open at an angle that suggested it had been pulled wide deliberately, not just left ajar. She stopped at the right wall and lifted the edge of the most recent flyer, the rave one. Beneath it, the plaster was clean. Too clean for an alley this old. Someone had removed something from this spot recently. She pressed her palm flat against it. Cold. Colder than the surrounding wall, as though the stone itself had been leached of warmth. Crane appeared at her shoulder. "What is it?" "Someone took something off this wall." "Another bit of graffiti?" "A token, I think." She said it quietly, more to herself than to him. "You need something to get in. Something to show." "Get in where? It's a wall." She didn't answer, because at that moment she heard footsteps at the alley entrance, quick and light, and Eva Kowalski rounded the corner with her worn leather satchel bouncing against her hip and her round glasses slightly fogged from the cold. She stopped when she saw the phone box. Her freckled face went still in a way that Quinn recognised as suppressed alarm. "Oh," Eva said. She tucked a curl of red hair behind her left ear. "Oh, that's not good." "The symbol first," Quinn said. "Then you tell me what's not good." Eva crossed to the back panel, bent to look, and the colour dropped out of her face. "This is an entry mark," she said. "Someone scratched a Veil sigil into the glass." "A what?" Eva straightened and turned, and her green eyes went to the cold patch of wall, then to the folded body in the phone box, then to the single set of outgoing footprints in the wet ground. "Quinn." Her voice dropped to barely a whisper. "The Market was here. Last night. This was their door."
created_at"2026-02-19T15:07:41.374Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency727
moderation_latency(null)
generation_time41131
tokens_prompt4671
tokens_completion1591
native_tokens_prompt4740
native_tokens_completion1545
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.037395
router(null)
provider_responses
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endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01T6vXweFMkvoX3s2oa9ZjK8"
is_byokfalse
latency691
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771513661-E1OHF8jV1KH5bqtls9Dg"
upstream_id"msg_01T6vXweFMkvoX3s2oa9ZjK8"
total_cost0.037395
cache_discount(null)
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provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
81.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1077
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"deliberately"
count1
3
adverb"slightly"
count1
highlights
0"slowly"
1"very"
2"deliberately"
3"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1077
totalAiIsms3
found
0
word"warmth"
count1
1
word"footsteps"
count1
2
word"whisper"
count1
highlights
0"warmth"
1"footsteps"
2"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"managed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1068
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount812
uniqueNames8
maxNameDensity0.74
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Harlow1
Quinn6
Crane3
Inverness1
Street1
Camden1
Kowalski3
Eva6
persons
0"Harlow"
1"Quinn"
2"Crane"
3"Kowalski"
4"Eva"
places
0"Inverness"
1"Street"
2"Camden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount1
matches
0"something like it before"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1068
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean21.8
std23.67
cv1.086
sampleLengths
012
175
238
31
43
52
688
792
88
95
1031
1120
124
133
1446
153
167
1755
1832
191
2012
213
2210
2320
241
2532
2615
2718
286
2933
3031
318
3216
3386
347
3516
368
376
384
3923
406
4163
4218
4312
4417
4515
462
4736
4818
77.92% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences77
matches
0"been folded"
1"been sedated"
2"was papered"
3"was clipped"
4"been pulled"
5"been leached"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs116
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount817
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03549571603427173
lyAdverbCount9
lyAdverbRatio0.011015911872705019
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean10.17
std8.46
cv0.831
sampleLengths
012
131
28
31
41
56
624
74
813
917
108
111
123
132
1422
155
1613
1720
1828
1930
204
2116
2222
2320
242
256
265
2716
2815
2920
304
313
326
3323
344
354
369
373
387
399
407
4119
421
431
447
4511
4621
476
485
491
86.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5619047619047619
totalSentences105
uniqueOpeners59
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences64
matches
0"Too clean for an alley"
ratio0.016
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences64
matches
0"She studied the man inside"
1"His legs were bent at"
2"She heard him clicking his"
3"She pulled a latex glove"
4"She circled the kiosk once,"
5"She stopped at the back"
6"She leaned in close enough"
7"It was a circle, bisected"
8"She'd seen something like it"
9"He appeared beside her."
10"She directed the torch beam"
11"Her phone buzzed."
12"She checked the screen."
13"She stepped back from the"
14"She ended the call before"
15"She walked the alley again"
16"She stopped at the right"
17"She pressed her palm flat"
18"She said it quietly, more"
19"She didn't answer, because at"
ratio0.375
77.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences64
matches
0"The body had been folded"
1"Detective Harlow Quinn crouched at"
2"She studied the man inside"
3"His legs were bent at"
4"Death was never tidy."
5"She heard him clicking his"
6"She pulled a latex glove"
7"The victim's expression was placid."
8"The forensics team had photographed"
9"The phone box stood at"
10"Bins lined one wall."
11"The other wall was papered"
12"Somebody had stapled a flyer"
13"The alley smelled of rain-soaked"
14"Crane flipped his notebook open"
15"She circled the kiosk once,"
16"The ground around it was"
17"The outgoing set was smaller,"
18"She stopped at the back"
19"There, near the base of"
ratio0.766
78.13% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences64
matches
0"Either he'd been sedated before"
ratio0.016
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount1
matches
0"Detective Harlow Quinn crouched at the threshold of the old red kiosk, the kind that hadn't worked in years, its glass panels milky with grime and one pane knoc…"
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"She said, more to herself than to him"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences40
tagDensity0.175
leniency0.35
rawRatio0
effectiveRatio0
92.8268%