Run: 2026-02-19-01KHV72HMN2V9V0S5ZPYZRBM4P

Run Details

Duration:
31.9s
Cost:
$0.034623
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant had never burned before. Rory pressed her palm flat against her sternum, feeling the faint pulse through her jacket. Warm. Too warm. She pulled it free from her collar and watched the deep crimson gem catch the last thin strip of light bleeding through the treeline, the silver chain looped tight around her fingers. It had led her here, same as before. Same insistent pull northward through Richmond Park, same pressure behind her eyes that dissolved the moment she stepped between the ancient oaks. The grove looked the same. It always looked the same. Wildflowers, pale and impossible in the November dark, carpeted the clearing in clusters of white and violet. The standing stones rose at the edges, bark-rough and enormous, their roots knotted so deeply into the earth that the ground between them had lifted into ridges. A pocket of stillness sat at the centre of it all, the kind that swallowed sound and gave nothing back. She had been here twice before. Both times, the grove had felt like a held breath. Waiting, but not threatening. Tonight felt different. She couldn't name what had changed. The flowers were the same. The stones were the same. The air carried that familiar mineral sweetness, like rain on chalk. But her feet had slowed without her telling them to, stopped three paces inside the boundary. Her body knew something her mind was still catching up to. She scanned the clearing. Nothing moved. The pendant pulsed against her palm, steady as a second heartbeat, but hotter than it had any right to be. She'd come because of the note. A folded square of paper slipped under her door that afternoon, no envelope, no signature. Just a time, a place, and four words: *Bring the Heartstone. Come alone.* She'd read it four times. She'd come anyway, because whatever force had given her the pendant clearly intended for her to be here, and Aurora Carter had never once in her life responded well to being left in the dark. She took the final three steps into the clearing. The sound came almost immediately. A soft, rhythmic dragging. Slow. Like something heavy pulled across wet ground. She spun toward the eastern edge of the grove, where the trees grew densest, their canopy blotting out what remained of the sky. Nothing. Bare roots. Shadow on shadow. She held her breath and listened, but the sound had stopped, replaced by the kind of silence that follows a noise rather than precedes one. *You heard it. It was real.* She turned back toward the centre of the clearing and walked to it, keeping her footfalls quiet out of instinct. The flowers brushed her boots. Some of them had closed for the night, petals furled tight, but others had curled in a different way, bent low to the ground as though something had pressed against them from above. Her eyes tracked the impression across the grass. A wide, irregular flattening, three feet across, cutting through the wildflowers in a loose arc toward the southern stones. Like something had been dragged in a circle. Or like something had walked one. She crouched and touched the bent stems. Cold. Not damp-cold, but deep-cold, the kind that lived in stone and water. She pulled her hand back. The pendant flared. Not a pulse this time, a sustained heat that shot up through her fingers and made her hiss. She shoved it back under her collar and straightened, and that was when she saw it. At the far edge of the clearing, behind the westernmost stone, something stood. She couldn't make out a shape, not precisely. The darkness there was simply thicker than it should have been, a density that didn't match the ambient light. It didn't move. It didn't make a sound. But it occupied space in a way that living things do, with weight, with presence, with the implication of a gaze pointed directly at her. She didn't run. She wanted to. Her calves had tightened, ready, and her pulse knocked hard at her throat. But she held her ground, because running meant turning her back, and every instinct she possessed told her that was the wrong move. "I got the note," she said. Her voice came out flat and steady. Good. The darkness behind the stone didn't shift. "I'm here. I brought the pendant." She spread her hands slightly, showing empty palms. "If you wanted to talk, I'm listening." Silence pressed in from all sides. Then, from her left, the dragging sound again. Closer. She whipped her head toward it. Nothing between the stones to the north. Nothing but flowers and roots and dark. When she looked back at the western stone, the thick shadow was gone. She turned a slow circle. The clearing was empty. The flowers bent south under a breeze she couldn't feel. The pendant burned steady at her chest like a coal pressed to skin, and she pressed her hand over it, grounding herself in the sensation rather than fighting it. Something brushed her shoulder. Not wind. Not a branch. A touch. Deliberate, and careful, the way a person touches another person when they don't want to startle them. She lurched forward and spun and there was nothing there, nothing at all, but the wildflowers immediately behind where she had stood were pressed flat in two neat, foot-shaped imprints. Side by side. Facing her back. They were the size of a child's feet. Her throat closed around the sound she almost made. The imprints were fresh, flowers still springing slowly back upright, a process she could watch in real time if she chose to, the slow unbending of stems that had held something's weight not three seconds ago. The pendant shrieked. She felt it rather than heard it, a vibration that rang through her sternum and set her back teeth aching, and the light came a half-second later, that deep crimson glow bleeding through the fabric of her jacket like a wound lit from the inside, and in that sudden brief red illumination, the shadows at the edge of the grove shifted all at once. Not one shape. Not two. Every shadow moved.
created_at"2026-02-19T15:07:41.379Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency744
moderation_latency225
generation_time31218
tokens_prompt4560
tokens_completion1546
native_tokens_prompt4641
native_tokens_completion1380
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.034623
router(null)
provider_responses
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endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"3c7ee00c-ff29-4341-a4c5-b7c46f0bc873"
is_byokfalse
latency740
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771513661-QrVLOPfiTITUGl8TNTmh"
upstream_id"3c7ee00c-ff29-4341-a4c5-b7c46f0bc873"
total_cost0.034623
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
85.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1035
totalAiIsmAdverbs3
found
0
adverb"precisely"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"precisely"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1035
totalAiIsms13
found
0
word"pulse"
count3
1
word"familiar"
count1
2
word"scanned"
count1
3
word"pulsed"
count1
4
word"rhythmic"
count1
5
word"silence"
count2
6
word"weight"
count2
7
word"implication"
count1
8
word"lurched"
count1
highlights
0"pulse"
1"familiar"
2"scanned"
3"pulsed"
4"rhythmic"
5"silence"
6"weight"
7"implication"
8"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences98
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen65
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords11
totalWords1030
ratio0.011
matches
0"Bring the Heartstone. Come alone."
1"You heard it. It was real."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions8
wordCount1013
uniqueNames7
maxNameDensity0.2
worstName"Heartstone"
maxWindowNameDensity0.5
worstWindowName"Heartstone"
discoveredNames
Heartstone2
Richmond1
Park1
November1
Aurora1
Carter1
Silence1
persons
0"Aurora"
1"Carter"
2"Silence"
places
0"Richmond"
1"Park"
2"November"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"felt like a held breath"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.971
wordCount1030
matches
0"Not damp-cold, but deep-cold, the kind"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean26.41
std24.08
cv0.912
sampleLengths
07
180
210
364
420
53
654
726
874
99
105
1166
126
1358
1435
156
1625
173
1834
1913
2060
213
2239
236
248
257
2621
2735
2813
2948
304
3154
326
338
3445
353
3664
375
383
94.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences98
matches
0"being left"
1"been dragged"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs165
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1018
adjectiveStacks1
stackExamples
0"neat, foot-shaped imprints."
adverbCount36
adverbRatio0.03536345776031434
lyAdverbCount9
lyAdverbRatio0.008840864440078585
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean10.4
std10.14
cv0.974
sampleLengths
07
115
21
32
432
58
622
75
85
917
1027
1120
126
1310
144
153
166
175
185
1911
2016
2111
224
232
2420
256
2615
2711
287
2935
309
315
324
331
347
3523
361
372
383
3925
403
413
4220
435
4433
458
4619
478
486
497
56.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.40404040404040403
totalSentences99
uniqueOpeners40
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Just a time, a place,"
1"Then, from her left, the"
ratio0.024
64.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences85
matches
0"She pulled it free from"
1"It had led her here,"
2"It always looked the same."
3"She had been here twice"
4"She couldn't name what had"
5"Her body knew something her"
6"She scanned the clearing."
7"She'd come because of the"
8"She'd come anyway, because whatever"
9"She took the final three"
10"She spun toward the eastern"
11"She held her breath and"
12"*You heard it."
13"It was real.*"
14"She turned back toward the"
15"Her eyes tracked the impression"
16"She crouched and touched the"
17"She pulled her hand back."
18"She shoved it back under"
19"She couldn't make out a"
ratio0.388
83.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences85
matches
0"The Heartstone pendant had never"
1"Rory pressed her palm flat"
2"She pulled it free from"
3"It had led her here,"
4"The grove looked the same."
5"It always looked the same."
6"Wildflowers, pale and impossible in"
7"The standing stones rose at"
8"A pocket of stillness sat"
9"She had been here twice"
10"Both times, the grove had"
11"Tonight felt different."
12"She couldn't name what had"
13"The flowers were the same."
14"The stones were the same."
15"The air carried that familiar"
16"Her body knew something her"
17"She scanned the clearing."
18"The pendant pulsed against her"
19"She'd come because of the"
ratio0.753
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount7
matches
0"Same insistent pull northward through Richmond Park, same pressure behind her eyes that dissolved the moment she stepped between the ancient oaks."
1"A pocket of stillness sat at the centre of it all, the kind that swallowed sound and gave nothing back."
2"Some of them had closed for the night, petals furled tight, but others had curled in a different way, bent low to the ground as though something had pressed aga…"
3"Not damp-cold, but deep-cold, the kind that lived in stone and water."
4"But she held her ground, because running meant turning her back, and every instinct she possessed told her that was the wrong move."
5"The imprints were fresh, flowers still springing slowly back upright, a process she could watch in real time if she chose to, the slow unbending of stems that h…"
6"She felt it rather than heard it, a vibration that rang through her sternum and set her back teeth aching, and the light came a half-second later, that deep cri…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
86.4708%