Run: 2026-02-19-01KHV72HMP9YYZWAK601W7FTMV

Run Details

Duration:
37.5s
Cost:
$0.040950
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone went hot before Rory even crossed the threshold. She pressed her palm flat against it through her jacket, feeling it pulse like a second heartbeat, and looked back at the others. Nyx hovered at the edge of the portal — a ragged tear in the air itself, its edges shimmering like heat off summer tarmac, except the air here was cold enough to see her breath. Beyond it, warm amber light spilled through, carrying a smell she had no name for. Something between overripe peaches and burnt caramel and something else, something deeper, animal and sweet and faintly wrong. "You're certain this is Dymas," she said. Nyx tilted their head. In the amber light bleeding through the portal, their silhouette shifted, the edges of them bleeding into the surrounding dark like ink in water. "I am certain of nothing. I am reasonably confident." "That's not the same thing." "No," they agreed. "It isn't." Isolde stepped past both of them without a word, her silver hair catching the light as she crossed the threshold. She left no footprints in the frost at the portal's edge. She never did. Rory followed. The ground on the other side was not ground, not exactly. It had the give of soil but the colour of old terracotta, and beneath its surface something moved in slow, rhythmic pulses, like blood through a buried vein. She stopped walking for a moment and just stood there, staring down at her boots, watching the faint ripple travel under the earth and away from her foot with each step. Nyx materialised beside her. "Don't think about it," they said. "Bit late for that." The sky above Dymas was vast and breathless. Warm amber, yes, but not uniform — it moved the way clouds moved, except there were no clouds, only shifting densities of gold and bronze and deep burnt orange that rolled and folded over one another in perfect silence. No sun. No visible source of light. The illumination simply was, pressing down from everywhere and nowhere. The landscape unrolled ahead of them in impossible abundance. Vineyards covered every hillside, the vines heavy and grotesquely swollen with fruit — grapes the size of plums, nearly black, glistening. Orchards pressed up against them, trees bowed double under the weight of fruit Rory couldn't identify. Round things the colour of arterial red. Long, pale, waxy things hanging in clusters. Between the rows, stone-paved paths wound downhill toward something she could hear but not yet see: the low, relentless murmur of a crowd, broken now and then by laughter that carried too far. The smell intensified as they descended. Richer here. Fermented and sweet and laced with wood smoke. Isolde had stopped at the edge of a vineyard, her pale fingers resting against one of the swollen grapes. She didn't pick it. She only touched it, and her lavender eyes moved sideways, catching Rory in their periphery. "Do not eat," she said. "I wasn't going to." "You were wondering." Rory's jaw tightened. She hadn't been wondering. She had been looking. Those were different things. The path curved around a low hill, and when Rory came around it, she stopped walking entirely. The city — if it could be called that — spread across the valley below in rings of warm amber stone. Market stalls and open-air kitchens pressed shoulder to shoulder along wide cobbled avenues. Enormous tables ran down the centre of every street, set for feasts no one was currently eating, though the food remained. Mountains of it. Towers of glazed meat and candied fruit and things Rory couldn't name, arranged in elaborate architectural formations that seemed almost architectural in their ambition, like someone had decided cuisine was a competitive sport and gone pro. Between the tables, souls moved — or what she assumed were souls. They had the shape of people but not quite the substance of them, slightly too bright at the edges, eyes a little too wide and glassy, smiles fixed with the particular quality of people who had stopped being able to tell they were smiling. Rory's skin tightened. "The contracted ones," Nyx said, as if reading her. "Bound here. Skilled. The kitchens draw them." "For how long?" "Until the contract expires." A pause. "Or until they stop caring." One of the souls near the nearest stall turned and looked directly at her. A woman, maybe forty, with flour on her hands and that same fixed brightness in her eyes. She tilted her head the way you do when you recognise someone but can't place them, then turned away and resumed crimping the edge of something vast and golden and pastry-encased. Rory let out a breath through her teeth. They moved deeper into the city, keeping to the edges of the avenues, and everywhere there was sound. The sizzle of something fat hitting iron. The rhythmic thud of cleaver against board. Somewhere ahead, a bell rang three times in quick succession and a crowd erupted — not cheering exactly, more like a collective, satisfied exhale, the sound of mass desire briefly met. Nyx drifted close to a doorway. The building beyond was open-fronted, its interior lit by dozens of brass lanterns, and inside, arranged on tiered stands of obsidian stone, were jars. Hundreds of them. Each one sealed with dark wax and filled with something that shifted colour as the lantern light moved over it, amber to gold to the deep red of a blood orange. "What are those," Rory said. It wasn't quite a question. "Distilled sensation," Nyx said. "Taste, without the substance. Hunger, without the food." They didn't touch the nearest jar but leaned toward it in a way that made Rory think they wanted to. "Belphegor's vintners are accomplished." "Don't," she said. They straightened. Isolde had moved ahead of them both and stood now at the mouth of a narrower alley between two of the stone buildings, staring at something on the wall. Rory crossed to her. Carved into the amber stone, deep and precise, was a symbol she'd seen before. A circle bisected by three lines, with a smaller circle at its centre. Her hand moved to the pendant before she'd decided to move it, and through the fabric the Heartstone burned. "This is what we followed," she said. "Yes." Isolde touched the carving's edge with one careful finger. "And someone left it recently." The stone around the carving was clean. No dust. No weathering. In a city thick with the residue of excess, that small patch of bare stone was the most unsettling thing Rory had seen since crossing the portal. She looked up and down the alley. Empty. Still. The noise of the city felt suddenly distant, like a sound heard through water. Then, at the far end of the alley, something moved in the shadow.
created_at"2026-02-19T15:07:41.495Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency808
moderation_latency167
generation_time36692
tokens_prompt5338
tokens_completion1734
native_tokens_prompt5560
native_tokens_completion1618
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04095
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"8fbc2e8b-d82d-4102-8d5f-4cbd2fe4837c"
is_byokfalse
latency807
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771513661-UZ8Aof0f88aeIhhBKiOC"
upstream_id"8fbc2e8b-d82d-4102-8d5f-4cbd2fe4837c"
total_cost0.04095
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.478
leniency0.957
rawRatio0
effectiveRatio0
91.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1133
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1133
totalAiIsms8
found
0
word"pulse"
count1
1
word"rhythmic"
count2
2
word"perfect"
count1
3
word"silence"
count1
4
word"glistening"
count1
5
word"weight"
count1
6
word"desire"
count1
highlights
0"pulse"
1"rhythmic"
2"perfect"
3"silence"
4"glistening"
5"weight"
6"desire"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences85
filterMatches
0"think"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1136
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1045
uniqueNames6
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Rory13
Nyx6
Isolde4
Dymas1
One1
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Isolde"
4"One"
places(empty)
globalScore0.878
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount4
matches
0"Something between overripe peaches and burnt ca"
1"seemed almost architectural in their ambition, like someone had decided cuisine was a competitive sport and gone pro"
2"not quite the substance of them, slightly too bright at the edges, eyes a little too wide and glassy, smiles fixed with the particular quality of people who had stopped being able to tell they were smiling"
3"as if reading her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1136
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences96
matches
0"called that — spread"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean27.05
std31.49
cv1.164
sampleLengths
010
191
27
328
49
55
65
734
82
970
104
116
124
1364
1493
1516
1638
175
184
193
2015
2117
22150
233
2416
253
2611
2762
288
2963
3064
3110
3236
333
342
3533
3646
377
3815
3938
4023
4113
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences85
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs165
matches
0"was, pressing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences96
ratio0.063
matches
0"Nyx hovered at the edge of the portal — a ragged tear in the air itself, its edges shimmering like heat off summer tarmac, except the air here was cold enough to see her breath."
1"Warm amber, yes, but not uniform — it moved the way clouds moved, except there were no clouds, only shifting densities of gold and bronze and deep burnt orange that rolled and folded over one another in perfect silence."
2"Vineyards covered every hillside, the vines heavy and grotesquely swollen with fruit — grapes the size of plums, nearly black, glistening."
3"The city — if it could be called that — spread across the valley below in rings of warm amber stone."
4"Between the tables, souls moved — or what she assumed were souls."
5"Somewhere ahead, a bell rang three times in quick succession and a crowd erupted — not cheering exactly, more like a collective, satisfied exhale, the sound of mass desire briefly met."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1042
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03838771593090211
lyAdverbCount14
lyAdverbRatio0.013435700575815739
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean11.83
std10.17
cv0.859
sampleLengths
010
123
235
315
418
57
64
724
89
95
103
112
1220
1311
143
152
1611
1728
1831
194
206
214
228
2339
242
255
2610
279
2821
2916
307
317
3233
336
342
358
3619
374
3815
395
404
413
423
434
444
454
4617
4721
4813
4921
80.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.53125
totalSentences96
uniqueOpeners51
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences68
matches
0"Somewhere ahead, a bell rang"
1"Then, at the far end"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences68
matches
0"She pressed her palm flat"
1"She left no footprints in"
2"She never did."
3"It had the give of"
4"She stopped walking for a"
5"She didn't pick it."
6"She only touched it, and"
7"She hadn't been wondering."
8"She had been looking."
9"They had the shape of"
10"She tilted her head the"
11"They moved deeper into the"
12"It wasn't quite a question."
13"They didn't touch the nearest"
14"Her hand moved to the"
15"She looked up and down"
ratio0.235
77.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences68
matches
0"The Heartstone went hot before"
1"She pressed her palm flat"
2"Nyx hovered at the edge"
3"Something between overripe peaches and"
4"Nyx tilted their head."
5"Isolde stepped past both of"
6"She left no footprints in"
7"She never did."
8"The ground on the other"
9"It had the give of"
10"She stopped walking for a"
11"Nyx materialised beside her."
12"The sky above Dymas was"
13"The illumination simply was, pressing"
14"The landscape unrolled ahead of"
15"Vineyards covered every hillside, the"
16"Orchards pressed up against them,"
17"The smell intensified as they"
18"Isolde had stopped at the"
19"She didn't pick it."
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
51.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount5
matches
0"She stopped walking for a moment and just stood there, staring down at her boots, watching the faint ripple travel under the earth and away from her foot with e…"
1"Between the rows, stone-paved paths wound downhill toward something she could hear but not yet see: the low, relentless murmur of a crowd, broken now and then b…"
2"Towers of glazed meat and candied fruit and things Rory couldn't name, arranged in elaborate architectural formations that seemed almost architectural in their …"
3"They had the shape of people but not quite the substance of them, slightly too bright at the edges, eyes a little too wide and glassy, smiles fixed with the par…"
4"Each one sealed with dark wax and filled with something that shifted colour as the lantern light moved over it, amber to gold to the deep red of a blood orange."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Nyx said, as if reading her"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"they agreed (agree)"
dialogueSentences23
tagDensity0.391
leniency0.783
rawRatio0.111
effectiveRatio0.087
84.1975%