Run: 2026-02-19-01KHV72HMR31PSFM803M67SYTQ

Run Details

Duration:
34.5s
Cost:
$0.039885
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal smelled of caramelised sugar and rot. Rory stepped through before she could talk herself out of it, and the world lurched sideways. Her stomach turned over. Then the amber light hit her face like opening an oven door, and she forgot about her stomach entirely. Dymas stretched before them. The sky was the colour of old honey, thick and warm, pressing down on a landscape that had no business existing. Vineyard rows climbed hills that curved the wrong way, their geometry just slightly off, as though someone had described a hillside from memory without ever having seen one. The grapevines themselves were massive, gnarled things, their trunks wider than Rory's armspan, and the fruit hanging from them was not any colour grapes had a right to be. Deep violet, yes, but also black, and one cluster near her left hand pulsed a slow, arterial red. She did not touch it. "Close your mouth," Nyx said from somewhere behind her left shoulder. Their voice arrived before their form did, the whisper of it curling around her ear. When she glanced back, they were already solid enough to cast a shadow, which was more than she expected given how much ambient shadow there was to absorb. Isolde came through last. She stepped out of the shimmering tear in the air as though stepping off a pavement, unhurried, and the portal sealed itself behind her with a sound like a cork drawn from a very old bottle. "The Grove told me nothing of this," she said. It wasn't a complaint. Her pale lavender eyes swept the vineyard with the particular attention of someone cataloguing debts. "That makes two of us." Rory checked the Heartstone at her throat. It pulsed steadily, warm against her collarbone, the way it had been pulsing since they found the rift point under Vauxhall Bridge. Here it was almost feverish. The air tasted sweet. Too sweet. The back of her teeth ached with it. They moved deeper because there was no going back, and because the pull of the pendant would not let her stand still. The path between the vines was cobbled in pale stone, each slab engraved with writing she could not read, and the writing shifted when she looked away and looked back. Not obviously. Just enough that she noticed the letters had rearranged themselves into something slightly different each time. "Don't read it," Nyx said. "I wasn't." "You were considering it." She had been. The path descended into a valley where an enormous structure sat half-consumed by the landscape. A hall, she supposed, though hall felt too modest. It had the proportions of a cathedral and the temperament of a kitchen, the two vast chimneys at its ends breathing a slow, constant smoke that smelled of roasting meat and something darker beneath. Caramel. That rotting sweetness again. Rory pressed two fingers to the crescent scar on her left wrist. A habit she'd never been able to explain. "Who built this?" she said. "It has always been here." Isolde moved to her right, not walking so much as arriving, her silver hair lifting faintly in a wind that touched nothing else. "Or something like it. The Gluttonous Prince reshapes it to his taste each century. But the foundation is older than he is." "Older than him." Rory turned the Fae blade over in her free hand, the cold moonsilver handle grounding. "What is he?" "Hungry." Isolde tilted her head. "They all are, here." From somewhere inside the hall, laughter rolled out through the open doors. Rich, full laughter, the kind that came from people who had eaten well and drunk better. It sounded warm and genuine and it raised every hair on the back of Rory's neck. They entered. The interior was lit by hundreds of chandeliers hung low enough to brush the tops of Nyx's shoulders, and each one held not candles but small spheres of amber light that rotated slowly, casting the whole room in that same honeyed warmth. The tables ran the length of the hall, long as a motorway, dressed in linen the colour of old cream and laid with more cutlery than Rory could count. Gold. Silver. Some material she didn't have a name for that seemed to drink the light rather than reflect it. And the food. She had not expected to want it. She'd been warned, in the way she'd been warned about a lot of things in the past six months, in vague terms that she'd half-listened to and now desperately wished she'd absorbed more carefully. But knowing a thing and standing in front of it were different countries. Fruits she could not name were piled in towers that should have toppled. Pastries built to architectural scale sat with their layers exposed, custard and cream and something that moved slightly and was, she was fairly certain, not custard or cream. Whole roasted animals on silver platters, their skin glazed to a crackling amber, surrounded by garnishes of wildflowers and leaves that shimmered faintly at the edges. Her mouth watered. She hated herself for it. "Don't," Nyx said. They placed one shadow-solid hand on her shoulder. It was cold through her jacket. "I know." She swallowed. "I know." The hall was not empty. At the far end, figures sat and ate, but from this distance Rory could not tell if they were human or something that had stopped being human a very long time ago. They wore clothes that looked like something from a dress-up box assembled by someone who'd read about human fashion without ever seeing it. The laughter came from them, rising and falling in waves. None of them had looked up. Isolde had drifted left, her feet leaving no mark on the stone floor. She stood before one of the hall's side archways, looking through it at something Rory couldn't see from here, her expression unreadable in the amber light. "Seer," Rory said. Isolde turned. Something had changed in her face. The catalogue-assessing look was gone. In its place was something that, in any other creature, Rory would have called unease. "The pendant brought you here for a reason," Isolde said. "And the reason is through there." Rory crossed to her and looked through the archway. A staircase plunged downward into stone, lit every few steps by those same amber spheres, and at the bottom, barely visible, a door stood ajar. From behind it came a sound she had not expected. Not the laughter of feasting. Not the crack of fire or the clatter of kitchenware. A voice. Familiar. Speaking her name.
created_at"2026-02-19T15:07:41.4Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1094
moderation_latency166
generation_time33872
tokens_prompt5338
tokens_completion1648
native_tokens_prompt5560
native_tokens_completion1547
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.039885
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"67a933ba-2ac6-4370-90cd-4b15c7e8efa9"
is_byokfalse
latency1084
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771513661-TCXaBsR2rRjhUQd5w2yn"
upstream_id"67a933ba-2ac6-4370-90cd-4b15c7e8efa9"
total_cost0.039885
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.632
leniency1
rawRatio0
effectiveRatio0
68.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1103
totalAiIsmAdverbs7
found
0
adverb"slightly"
count3
1
adverb"very"
count2
2
adverb"slowly"
count1
3
adverb"carefully"
count1
highlights
0"slightly"
1"very"
2"slowly"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1103
totalAiIsms11
found
0
word"lurched"
count1
1
word"stomach"
count2
2
word"pulsed"
count2
3
word"whisper"
count1
4
word"structure"
count1
5
word"warmth"
count1
6
word"shimmered"
count1
7
word"unreadable"
count1
8
word"familiar"
count1
highlights
0"lurched"
1"stomach"
2"pulsed"
3"whisper"
4"structure"
5"warmth"
6"shimmered"
7"unreadable"
8"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences84
filterMatches
0"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1098
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1013
uniqueNames7
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory12
Heartstone1
Vauxhall1
Bridge1
Isolde6
Fae1
Nyx4
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"Vauxhall"
1"Bridge"
globalScore0.908
windowScore0.833
51.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount2
matches
0"as though stepping off a pavement, unhurried, and the portal sealed itself behind her with a sound like a cork drawn from a very old bottle"
1"looked like something from a dress-up box"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.911
wordCount1098
matches
0"not candles but small spheres of amber light"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean27.45
std26.55
cv0.967
sampleLengths
08
139
24
396
45
554
640
728
839
914
1070
115
122
134
143
1563
1620
175
1850
1921
209
2144
222
2391
243
2554
2667
273
285
2917
306
3170
326
3339
343
3528
3616
379
3850
396
84.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences84
matches
0"was cobbled"
1"was lit"
2"been warned"
3"been warned"
4"were piled"
5"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs175
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
98.04% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1018
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.04223968565815324
lyAdverbCount13
lyAdverbRatio0.012770137524557957
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.07
std10.02
cv0.83
sampleLengths
08
116
24
319
44
521
628
729
818
95
1011
1115
1228
134
1436
159
164
1715
1812
1922
205
214
222
238
2422
2530
262
2716
285
292
304
313
3215
339
3434
351
364
3712
388
395
4028
4122
4218
433
445
454
4612
4716
4816
492
79.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5054945054945055
totalSentences91
uniqueOpeners46
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences68
matches
0"Then the amber light hit"
1"Just enough that she noticed"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences68
matches
0"Her stomach turned over."
1"She did not touch it."
2"Their voice arrived before their"
3"She stepped out of the"
4"It wasn't a complaint."
5"Her pale lavender eyes swept"
6"It pulsed steadily, warm against"
7"They moved deeper because there"
8"She had been."
9"It had the proportions of"
10"It sounded warm and genuine"
11"She had not expected to"
12"She'd been warned, in the"
13"Her mouth watered."
14"She hated herself for it."
15"They placed one shadow-solid hand"
16"It was cold through her"
17"They wore clothes that looked"
18"She stood before one of"
ratio0.279
62.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences68
matches
0"The portal smelled of caramelised"
1"Rory stepped through before she"
2"Her stomach turned over."
3"Dymas stretched before them."
4"The sky was the colour"
5"Vineyard rows climbed hills that"
6"The grapevines themselves were massive,"
7"She did not touch it."
8"Nyx said from somewhere behind"
9"Their voice arrived before their"
10"Isolde came through last."
11"She stepped out of the"
12"It wasn't a complaint."
13"Her pale lavender eyes swept"
14"Rory checked the Heartstone at"
15"It pulsed steadily, warm against"
16"Here it was almost feverish."
17"The air tasted sweet."
18"The back of her teeth"
19"They moved deeper because there"
ratio0.794
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
27.03% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount6
matches
0"The sky was the colour of old honey, thick and warm, pressing down on a landscape that had no business existing."
1"She stepped out of the shimmering tear in the air as though stepping off a pavement, unhurried, and the portal sealed itself behind her with a sound like a cork…"
2"It had the proportions of a cathedral and the temperament of a kitchen, the two vast chimneys at its ends breathing a slow, constant smoke that smelled of roast…"
3"The interior was lit by hundreds of chandeliers hung low enough to brush the tops of Nyx's shoulders, and each one held not candles but small spheres of amber l…"
4"Pastries built to architectural scale sat with their layers exposed, custard and cream and something that moved slightly and was, she was fairly certain, not cu…"
5"They wore clothes that looked like something from a dress-up box assembled by someone who'd read about human fashion without ever seeing it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences19
tagDensity0.368
leniency0.737
rawRatio0
effectiveRatio0
86.7992%