Run: 2026-02-19-01KHV72HMRCA4X8PE5HF4DH23G

Run Details

Duration:
40.2s
Cost:
$0.033738
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Not the slow, comfortable warmth Rory had grown used to, the gentle pulse against her sternum like a second heartbeat. This was different. This was the feeling of pressing your palm to a radiator by accident and not pulling away quite fast enough. She pressed two fingers to it through her jacket. Still there. Still burning. Richmond Park at this hour had a particular quality of silence, the kind that wasn't really silence at all but rather the absence of city noise, which felt wrong in ways her brain couldn't stop cataloguing. No sirens. No distant lorries. No drunk laughter spilling out of a pub. Just wind through the upper branches and the faint rustle of something small moving through the undergrowth nearby. The text had come through at half eleven. A number she didn't recognise, four words: *Grove. Tonight. Come alone.* She'd stood in the flat above Silas' bar for ten minutes turning her phone over in her hands before pulling on her boots. Stupid. She knew it was stupid. She found the path by memory, the narrow deer-track that bent away from the main road and dove between two ancient oaks whose roots had buckled the earth into something almost deliberate, like knuckles pushing up through skin. She'd been here twice before, both times in daylight, both times with someone at her side. The stones that marked the Grove's boundary had been easy to spot then, pale limestone catching the sun. Now they were shadow among shadow, and she nearly walked past them entirely. The crescent scar on her left wrist prickled. She stopped. The standing stones formed a rough oval perhaps twenty feet across. Inside the boundary the wildflowers were visible even in the dark, white and pale yellow, blooming absurdly in the middle of October. The Grove had always unsettled her in the abstract way of things that shouldn't exist and do anyway, a place where the logic of the world had a gap in it. But tonight the unease arrived differently, settling across her shoulders the way a coat settles when someone else puts it on you. From behind. Without asking. She stepped through the boundary. The temperature dropped four degrees in a single stride. She felt it on the back of her throat when she breathed. "Hello?" Her voice went nowhere. That was the strangest part, not the echo you'd expect in an open space, not the swallowing quality of dense forest. It just stopped. As if the word had been clipped from the air a foot from her lips. The pendant pulsed. Once. Hard. Rory turned a slow circle. Wildflowers brushed her ankles. The ring of oaks stood at the boundary, massive and still, and beyond them the park stretched into dark nothing. Normal. All of it completely normal. Except the shadows between the trunks were the wrong shape. She made herself look properly. The eye does a thing at night, chasing movement, inventing shapes from the grain of darkness, and she knew that, had always been good at making herself discount it. Cardiff had bad nights. Her flat in the bad years had bad nights. She knew the difference between her brain lying to her and her brain reporting accurately. The shape between the two northernmost oaks did not move while she watched it. But it was there. Something vertical where vertical made no sense, something with an interrupted outline, like a figure standing with its arms held slightly away from its body. She watched it for a long count of thirty. It didn't move. She looked away toward the centre of the Grove, where she'd expected to find whoever had sent the text. Nothing. The wildflowers. The trampled grass from her own footsteps. The pendant burned and burned. When she looked back at the northern oaks, the shape was gone. A sound then, not from where the shape had been but from her left, from the east edge of the boundary. Something between a creak and a breath, lasting roughly as long as a breath would last, but structured oddly, with a pause in the middle that was too intentional to be wind through wood. Rory did not move. Moving felt wrong. Moving felt like the thing being waited for. The flowers near her feet trembled. No breeze. She checked her own hands and held them out from her sides. The stems moved, bending all in the same direction, toward the eastern boundary, as though something stood there exerting a pull she couldn't feel on her skin. She took a step toward the centre of the Grove, keeping her back to nothing. Her boot came down on something that gave with a soft crack. She looked down. A mobile phone, screen shattered, the case still attached. Pink case, flower stickers on the back. She crouched. Touched it. Cold, and not the ambient cold of the October night but colder than that, colder than a phone left outside ought to be in a few hours. There were marks in the soil beside it. Not footprints. Something dragged, a long smear leading toward the western boundary, narrower than a body but too wide for a single limb, disrupting the flower stems as it went. Rory straightened. The pendant hit a pitch of warmth she'd never felt from it before, sudden and sharp, and she pressed her hand flat against it and thought, very precisely, about the exit, about the gap between the two southernmost oaks, about how many steps it was and which direction. She did not run. Running felt like it would constitute an answer to a question that hadn't quite been asked yet. She walked, heel to toe, controlled, the way she'd learned to walk out of rooms in the bad years with Evan. As if nothing were wrong. As if she'd simply finished what she'd come here for. She was three steps from the boundary when the sound came from directly behind her, closer than anything had a right to be, a single exhale, warm against the back of her neck.
created_at"2026-02-19T15:07:41.398Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency663
moderation_latency(null)
generation_time39706
tokens_prompt4560
tokens_completion1495
native_tokens_prompt4641
native_tokens_completion1321
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.033738
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01CrfkWdmLYVbRDQmfjqjdEY"
is_byokfalse
latency663
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771513661-tYQC0TuABIg1m8yQlW40"
upstream_id"msg_01CrfkWdmLYVbRDQmfjqjdEY"
total_cost0.033738
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
75.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1015
totalAiIsmAdverbs5
found
0
adverb"really"
count1
1
adverb"completely"
count1
2
adverb"slightly"
count1
3
adverb"very"
count1
4
adverb"precisely"
count1
highlights
0"really"
1"completely"
2"slightly"
3"very"
4"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1015
totalAiIsms13
found
0
word"comfortable"
count1
1
word"warmth"
count2
2
word"pulse"
count1
3
word"silence"
count2
4
word"unsettled"
count1
5
word"echo"
count1
6
word"pulsed"
count1
7
word"footsteps"
count1
8
word"trembled"
count1
9
word"shattered"
count1
10
word"disrupting"
count1
highlights
0"comfortable"
1"warmth"
2"pulse"
3"silence"
4"unsettled"
5"echo"
6"pulsed"
7"footsteps"
8"trembled"
9"shattered"
10"disrupting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences90
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1014
ratio0.004
matches
0"Grove. Tonight. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount996
uniqueNames6
maxNameDensity0.5
worstName"Grove"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Rory4
Park1
Stupid1
Grove5
October2
Evan1
persons
0"Rory"
1"Grove"
2"Evan"
places
0"Park"
globalScore1
windowScore1
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount3
matches
0"Something between a creak and a breath, lasting"
1"felt like the thing being waited for"
2"quite been asked yet"
3"felt like it would constitute an answer"
2.76% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.972
wordCount1014
matches
0"not from where the shape had been but from her left, from the east edge of the boundary"
1"not the ambient cold of the October night but colder than"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean28.97
std23.46
cv0.81
sampleLengths
03
143
213
367
442
56
685
78
82
990
105
1121
121
1343
145
1535
1610
1762
1843
199
203
2134
2212
2355
2415
2547
2615
2731
2831
2938
302
3148
3221
3336
3433
89.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences90
matches
0"been clipped"
1"was gone"
2"being waited"
3"been asked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
77.05% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount151
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.06622516556291391
lyAdverbCount1
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean11.14
std10.26
cv0.921
sampleLengths
03
120
23
320
49
52
62
736
82
93
108
1118
128
138
141
1525
161
175
1838
1916
2018
2113
228
232
2411
2522
2631
2722
282
292
305
319
3212
331
344
3521
363
3715
383
391
401
415
424
4320
441
455
4610
475
4829
494
60.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.42857142857142855
totalSentences91
uniqueOpeners39
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Just wind through the upper"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences72
matches
0"She pressed two fingers to"
1"She knew it was stupid."
2"She found the path by"
3"She'd been here twice before,"
4"She stepped through the boundary."
5"She felt it on the"
6"Her voice went nowhere."
7"It just stopped."
8"She made herself look properly."
9"Her flat in the bad"
10"She knew the difference between"
11"She watched it for a"
12"It didn't move."
13"She looked away toward the"
14"She checked her own hands"
15"She took a step toward"
16"Her boot came down on"
17"She looked down."
18"She did not run."
19"She walked, heel to toe,"
ratio0.292
98.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences72
matches
0"The pendant burned."
1"This was different."
2"This was the feeling of"
3"She pressed two fingers to"
4"Richmond Park at this hour"
5"The text had come through"
6"A number she didn't recognise,"
7"She knew it was stupid."
8"She found the path by"
9"She'd been here twice before,"
10"The stones that marked the"
11"The crescent scar on her"
12"The standing stones formed a"
13"The Grove had always unsettled"
14"She stepped through the boundary."
15"The temperature dropped four degrees"
16"She felt it on the"
17"Her voice went nowhere."
18"That was the strangest part,"
19"It just stopped."
ratio0.722
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences72
matches
0"Now they were shadow among"
1"As if the word had"
2"As if nothing were wrong."
3"As if she'd simply finished"
ratio0.056
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"Richmond Park at this hour had a particular quality of silence, the kind that wasn't really silence at all but rather the absence of city noise, which felt wron…"
1"The stones that marked the Grove's boundary had been easy to spot then, pale limestone catching the sun."
2"Something between a creak and a breath, lasting roughly as long as a breath would last, but structured oddly, with a pause in the middle that was too intentiona…"
3"The stems moved, bending all in the same direction, toward the eastern boundary, as though something stood there exerting a pull she couldn't feel on her skin."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.0957%