Run: 2026-02-19-01KHV72HMRXNGPSNAJDEKF7TZ1

Run Details

Duration:
39.3s
Cost:
$0.034188
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed against Rory's sternum the moment she stepped through the oak standing stones. She froze. Pressed her palm flat against her chest. Felt it again, that faint, rhythmic warmth pressing through the fabric of her jacket like a second heartbeat that wasn't hers. She'd worn the pendant for two weeks now and it had never done that, had sat cold and dormant against her skin like any ordinary piece of jewellery. She looked down at her chest as if she could see through the jacket, through the cotton underneath, to the deep crimson stone beneath. Then she looked up at the Grove. It was the wrong kind of quiet. She'd been to Richmond Park after dark once before, a dare from Eva in their first week in London, and she remembered how the park at night had its own texture of sound. Foxes yipping somewhere distant. Wind in the high canopy. The wet percussion of leaves settling. This was none of that. The clearing sat inside its ring of ancient oaks like a held breath. The wildflowers she'd been told bloomed here year-round, white and pale gold and faintly luminescent, stood perfectly still. No breeze reached them. The grass between them looked almost silver under the half-moon, unmarked by any footprint except the ones she was making now. Rory turned back. The standing stones rose behind her, dark and massive, bark-rough and older than anything in this part of England had any right to be. Beyond them, the park she'd walked through to get here. The normal dark. The ordinary silence. She turned back to the Grove. She was here for a reason. She needed to be here. That thought had the particular quality of someone reminding themselves of something they'd started to doubt, and she pressed her lips together and walked further in. The pendant kept its slow pulse. The agreement had been simple: come to the Grove, leave the offering at the central stone, wait. She'd written it in her notebook, the instructions passed to her third-hand through a chain of people she trusted less with each link. The central stone was easy enough to find. It sat low in the middle of the clearing, broader than wide, its flat top dark with old lichen. She crouched and set down the small linen pouch on its surface. Stepped back. Waited. She counted her breaths. Got to thirty before she heard it. Behind her, and to the left. Not a footstep exactly. More the sound a footstep leaves in its wake, the compression of grass, the small complaint of earth taking weight. She spun. Nothing. The wildflowers stood still. The oaks stood still. The edge of the clearing was all shadow and root and the suggestion of further dark between the trunks. Rory stayed facing that direction for a long moment. Her hand had gone to her jacket pocket on its own, fingers finding the cylinder of her small torch. She didn't switch it on. Something about flooding this place with white LED light felt catastrophically wrong, the same instinct that told you not to run from a dog you weren't sure about. She turned back to the central stone. The pouch was gone. She stared at the flat dark surface. No wind. She'd have heard it fall, she was standing three feet away. She looked at the ground around the stone's base, in case it had simply slipped. Nothing. The lichen-crusted surface was bare and uninterrupted and the linen pouch was not there and had not been there for at least as long as it took her heart to climb into her throat. She had to work to keep her breathing even. Something moved at the far edge of the clearing, just inside the tree line. Not dramatic movement, not a figure stepping forward or a shape resolving from darkness. Just the sense of something that had been still choosing not to be, the way a shadow shifts when the light source moves, except no light source here had moved. She watched the spot. The wildflowers between her and it remained motionless. The shadow, if that was what she'd seen, did not repeat itself. The pendant's warmth had spread from its centre outward. She could feel it across her whole sternum now, faint but insistent, the way a bruise announces itself when you press it. She took two steps to her left. Repositioned, slowly, so the central stone was behind her and the largest gap between the oaks was ahead. Clear line to the standing stones at the Grove's entrance. Something in the canopy shifted. A dry, deliberate sound. Branches, but not the random settling of branches, not the ticking adjustment of wood contracting in night air. This was a sequence, a weight moving limb to limb with the considered patience of something that understood stealth. She looked up. The oak canopy knotted overhead, all black against the blue-dark sky. She found the moon through a gap and held it, because it was the only familiar thing. The sound stopped. The clearing felt smaller. She hadn't moved, the oaks hadn't moved, the geometry of the place was unchanged, and yet the space between her and the tree line felt abbreviated. Compressed. As though the Grove was revising its own dimensions while she wasn't looking directly at it. She began, very deliberately, to walk toward the standing stones. Not fast. She made herself match the pace she'd used coming in, casual, purposeful, someone leaving on their own terms. The pendant pulsed twice in quick succession. Twenty feet from the stones. At the very edge of her hearing, something exhaled. It came from close behind her, low to the ground, and it had length to it, a long slow breath released with the patience of something that had been holding it for a long time. She felt the fine hairs on the back of her neck pull upright one by one. Ten feet. She stepped between the standing stones. The warmth against her chest went cold. And from the clearing behind her, in a voice that wore human tones the way a costume wears skin, something said her name.
created_at"2026-02-19T15:07:41.388Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1050
moderation_latency(null)
generation_time38752
tokens_prompt4560
tokens_completion1518
native_tokens_prompt4641
native_tokens_completion1351
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.034188
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01Fi65CbQMR4b6Gufu6mw1ry"
is_byokfalse
latency1038
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771513661-mUnTfljgLeILd3Ibmkmr"
upstream_id"msg_01Fi65CbQMR4b6Gufu6mw1ry"
total_cost0.034188
cache_discount(null)
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provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
75.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1038
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count1
1
adverb"slowly"
count1
2
adverb"very"
count2
3
adverb"deliberately"
count1
highlights
0"perfectly"
1"slowly"
2"very"
3"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1038
totalAiIsms14
found
0
word"pulsed"
count2
1
word"rhythmic"
count1
2
word"warmth"
count3
3
word"silence"
count1
4
word"pulse"
count1
5
word"weight"
count2
6
word"resolving"
count1
7
word"sense of"
count1
8
word"could feel"
count1
9
word"familiar"
count1
highlights
0"pulsed"
1"rhythmic"
2"warmth"
3"silence"
4"pulse"
5"weight"
6"resolving"
7"sense of"
8"could feel"
9"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences92
filterMatches(empty)
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1032
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1032
uniqueNames8
maxNameDensity0.48
worstName"Grove"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Heartstone1
Rory3
Grove5
Richmond1
Park1
Eva1
London1
England1
persons
0"Rory"
1"Eva"
places
0"Grove"
1"Richmond"
2"Park"
3"London"
4"England"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1032
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences92
matches
0"facing that direction"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean32.25
std30.46
cv0.945
sampleLengths
016
189
27
3109
443
56
637
76
881
91
1011
1132
1228
1361
147
154
1670
179
1882
1931
2035
2177
223
234
2443
2537
265
2760
282
296
307
3123
93.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences92
matches
0"been told"
1"was gone"
2"was unchanged"
24.56% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs152
matches
0"was making"
1"was standing"
2"was revising"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences92
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1038
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03275529865125241
lyAdverbCount9
lyAdverbRatio0.008670520231213872
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean11.22
std8.65
cv0.771
sampleLengths
016
12
27
321
428
524
67
77
833
94
105
116
125
1313
1418
154
1621
173
1824
1910
203
213
226
236
245
2526
266
2717
2823
298
3019
3112
322
331
344
357
366
374
3820
392
401
414
424
4319
449
4519
465
4728
487
494
45.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.358695652173913
totalSentences92
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences82
matches
0"Then she looked up at"
1"More the sound a footstep"
2"Just the sense of something"
ratio0.037
78.54% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences82
matches
0"She'd worn the pendant for"
1"She looked down at her"
2"It was the wrong kind"
3"She'd been to Richmond Park"
4"She turned back to the"
5"She was here for a"
6"She needed to be here."
7"She'd written it in her"
8"It sat low in the"
9"She crouched and set down"
10"She counted her breaths."
11"Her hand had gone to"
12"She didn't switch it on."
13"She turned back to the"
14"She stared at the flat"
15"She'd have heard it fall,"
16"She looked at the ground"
17"She had to work to"
18"She watched the spot."
19"She could feel it across"
ratio0.354
75.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences82
matches
0"The Heartstone pendant pulsed against"
1"She'd worn the pendant for"
2"She looked down at her"
3"It was the wrong kind"
4"She'd been to Richmond Park"
5"Foxes yipping somewhere distant."
6"The wet percussion of leaves"
7"This was none of that."
8"The clearing sat inside its"
9"The wildflowers she'd been told"
10"The grass between them looked"
11"Rory turned back."
12"The standing stones rose behind"
13"The normal dark."
14"The ordinary silence."
15"She turned back to the"
16"She was here for a"
17"She needed to be here."
18"That thought had the particular"
19"The pendant kept its slow"
ratio0.768
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"As though the Grove was"
ratio0.012
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"Felt it again, that faint, rhythmic warmth pressing through the fabric of her jacket like a second heartbeat that wasn't hers."
1"She looked down at her chest as if she could see through the jacket, through the cotton underneath, to the deep crimson stone beneath."
2"Something about flooding this place with white LED light felt catastrophically wrong, the same instinct that told you not to run from a dog you weren't sure abo…"
3"As though the Grove was revising its own dimensions while she wasn't looking directly at it."
4"It came from close behind her, low to the ground, and it had length to it, a long slow breath released with the patience of something that had been holding it f…"
5"And from the clearing behind her, in a voice that wore human tones the way a costume wears skin, something said her name."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.4531%