Run: 2026-02-19-01KHV72HMZGRT65306AX23PMPK

Run Details

Duration:
41.0s
Cost:
$0.035745
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body had been arranged. That much was obvious the moment Quinn ducked under the cordon tape. She stood at the threshold of what had once been a staffroom — two plastic chairs knocked over, a whiteboard still advertising a fire safety drill scheduled for March, a kettle with a cracked lid sitting on a formica counter. The abandoned Tube station beneath Camden smelled of compacted earth and old rubber, the kind of smell that soaked into your clothes and followed you home. Arc lights had been rigged by the forensics team, and they cast everything in a flat, merciless white. The victim was a man in his mid-forties. Dark wool coat, decent shoes. He sat with his back against the far wall, legs straight out, hands folded in his lap. Too tidy. Nobody died like that on their own. "We've got a name," said DS Calloway, appearing at her shoulder with a notebook flipped open. He was young enough to still look pleased about things. "Marcus Holt. Freelance journalist. Neighbour reported him missing two days ago, and then a Camden council worker doing a structural survey found the access point had been recently disturbed. Called it in this morning." Quinn crouched beside the body without touching it, her leather watch catching the light as she braced her wrist against her knee. "Cause of death?" "Bloom's leaning cardiac arrest. No visible trauma." "Bloom's leaning." She turned the phrase over. "Bloom doesn't lean. He pronounces." Calloway had the grace to look uncertain. The thing that had snagged her attention from the doorway was still snagging it now. She tilted her head and studied Holt's hands. Folded. Right over left. There was grime under his fingernails, the dark half-moons of a man who had been scrabbling at something earthy, recent. But his palms, folded neatly on his lap, were clean. Someone had wiped them. "Who else has been through here?" "Scene of crime got here about three hours before us. Bloom's team maybe ninety minutes ago. Council worker who found him touched the shoulder to check for a pulse, confirmed it on record." "No one moved him?" "No one's claiming to." She stood, and let her gaze travel outward from the body the way she'd been taught by a man who wasn't alive to teach anyone anything anymore. Morris had called it reading the room like a letter. Start in the middle, work to the edges, look for what the writer wanted you to notice and then look for what they forgot to hide. The floor. Dust disturbed in wide, deliberate arcs, as though something had been swept. Not the whole floor, just the area within a rough circle around the body. Beyond that circle, the grime lay undisturbed except for boot prints, all of them pointed inward and belonging, she'd wager, to the response teams. There were no prints from Holt. No trail showing how he'd arrived at the spot where he'd died. He'd been placed after the sweeping. Or the sweeping had been done after placing him. Either way, someone had been thorough and then run out of time, or nerve, before they could deal with his hands. "There." She pointed to a scuff mark near the eastern wall, almost lost in shadow where the arc lights didn't reach. "What's that?" Calloway crossed the room and bent to look. "Bolt hole, maybe. Maintenance access." He pushed at the wall panel with one finger and it flexed slightly. "Old stations had them." "Get it photographed and opened." She was already looking elsewhere, back to the body, to the hands. "And get Bloom to look at the palms before he bags them. Specifically the palms." She pulled a pair of gloves from her coat pocket and snapped them on. Crouching again, she drew her torch and angled it low across Holt's folded hands. There it was. A faint impression in the skin of his right palm. Something small, round, and heavy had rested there long enough to leave a pressure mark. No object in evidence now. But the ghost of it remained, a pale oval in the meat of his hand, bisected by a thin line. Like the seam of a compass casing. She kept her face blank. "Calloway." "Ma'am." "When you ran Holt's background, did anything come up? Unusual associations? Publications?" Calloway flipped back through his notebook. The pages whispered in the dead air. "Freelance, mostly food journalism. But there's a blog. Goes back about four years. He was writing about— " A pause. "Underground markets. Here. London. He seemed to think there was a network." "Underground markets." "Metaphorically. Like, grey economy stuff, unlicensed traders—" "Yes." She stood. "I know what underground markets are." She moved to the eastern wall where the panel had been photographed and Constable Yates was working it open with a flat tool. The panel swung inward on a hinge, revealing a passage barely wide enough for a person to turn sideways. The smell that came out of it was different from the station's general decay. Older somehow. Mineral. Like blood dried on stone, or the inside of a crypt. Yates held up his torch and pointed it down the passage. The walls were marked. Not with graffiti. With sigils, carved rather than drawn, running at shoulder height in two parallel lines, as though they formed a corridor of meaning, a path that meant something to whoever walked it. Quinn's jaw tightened. Three years ago, in a basement off Borough Market, she had found walls exactly like this. She had taken photographs and filed them under UNKNOWN SYMBOLS and DS Morris had stood beside her and said, "Ritual staging, maybe? Art students?" and she had agreed because it had been easier than not agreeing. Morris had gone into a room like this one, three weeks later, and never come back out. She stepped into the passage. "Quinn," Calloway said behind her. "We should wait for backup." The sigils ran ahead of her torchlight, deeper and deeper into the dark, and somewhere far down the passage, something moved.
created_at"2026-02-19T15:07:41.435Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency727
moderation_latency(null)
generation_time40468
tokens_prompt4671
tokens_completion1539
native_tokens_prompt4740
native_tokens_completion1435
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.035745
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01LyLi8vRxzTo7xmbwXnKgKz"
is_byokfalse
latency727
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771513661-gre5ZUVnNyXhWIQtiopW"
upstream_id"msg_01LyLi8vRxzTo7xmbwXnKgKz"
total_cost0.035745
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
95.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1010
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
95.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1010
totalAiIsms1
found
0
word"pulse"
count1
highlights
0"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences68
filterMatches
0"watch"
1"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1010
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount805
uniqueNames11
maxNameDensity0.62
worstName"Calloway"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn3
March1
Tube1
Camden1
Calloway5
Holt3
Constable1
Yates2
Borough1
Market1
Morris3
persons
0"Quinn"
1"Camden"
2"Calloway"
3"Holt"
4"Yates"
5"Morris"
places
0"Borough"
1"Market"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1010
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean22.95
std22.18
cv0.966
sampleLengths
017
184
239
360
422
53
67
712
87
957
104
116
1233
134
144
1563
1670
1715
1821
1923
208
2122
2232
2328
243
2557
265
271
281
2912
3013
3132
322
337
349
3570
3611
3738
383
3952
4017
415
4210
4321
74.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences68
matches
0"been arranged"
1"been rigged"
2"been taught"
3"been swept"
4"been placed"
5"been photographed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs134
matches
0"was working"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences87
ratio0.011
matches
0"She stood at the threshold of what had once been a staffroom — two plastic chairs knocked over, a whiteboard still advertising a fire safety drill scheduled for March, a kettle with a cracked lid sitting on a formica counter."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount806
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.031017369727047148
lyAdverbCount4
lyAdverbRatio0.004962779156327543
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean11.61
std8.93
cv0.769
sampleLengths
05
112
240
326
418
58
65
717
82
97
1016
1110
1234
1322
143
157
167
175
187
1915
208
211
223
2320
2410
254
266
2733
284
294
3027
3110
3226
332
3412
3514
3624
376
3812
396
409
4121
4221
432
448
4518
464
4717
4815
4914
90.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5747126436781609
totalSentences87
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences61
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences61
matches
0"She stood at the threshold"
1"He sat with his back"
2"He was young enough to"
3"She turned the phrase over"
4"She tilted her head and"
5"She stood, and let her"
6"He'd been placed after the"
7"She pointed to a scuff"
8"He pushed at the wall"
9"She was already looking elsewhere,"
10"She pulled a pair of"
11"She kept her face blank."
12"She moved to the eastern"
13"She had taken photographs and"
14"She stepped into the passage."
ratio0.246
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences61
matches
0"The body had been arranged."
1"That much was obvious the"
2"She stood at the threshold"
3"The abandoned Tube station beneath"
4"Arc lights had been rigged"
5"The victim was a man"
6"He sat with his back"
7"Nobody died like that on"
8"He was young enough to"
9"Quinn crouched beside the body"
10"She turned the phrase over"
11"Calloway had the grace to"
12"The thing that had snagged"
13"She tilted her head and"
14"Someone had wiped them."
15"She stood, and let her"
16"Morris had called it reading"
17"Dust disturbed in wide, deliberate"
18"He'd been placed after the"
19"She pointed to a scuff"
ratio0.656
81.97% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences61
matches
0"Either way, someone had been"
ratio0.016
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount3
matches
0"The abandoned Tube station beneath Camden smelled of compacted earth and old rubber, the kind of smell that soaked into your clothes and followed you home."
1"There was grime under his fingernails, the dark half-moons of a man who had been scrabbling at something earthy, recent."
2"Dust disturbed in wide, deliberate arcs, as though something had been swept."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"She had (have)"
dialogueSentences28
tagDensity0.107
leniency0.214
rawRatio0.333
effectiveRatio0.071
93.0767%