NC Bench
Overview
About
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Run: 2026-02-19-01KHVP2E9S4QRPT68AV3MHXNMT
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 31s
Cost:
$0.131662
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.79%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
41.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
70.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.87%
Sentence opener variety
(details)
28.25%
Adverb-first sentence starts
(details)
97.97%
Pronoun-first sentence starts
(details)
19.32%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
83.8741%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My boots crunched over shattered
glass as I vaulted the low stone wall into Richmond Park.
Someone had ripped the metal
entrance gate
completely
off its heavy hinges.
The golden thermal bag weighed
heavily on my shoulder.
Yu-Fei would dock my pay
for abandoning my shift at the Golden Empress, but I ignored the thought.
The silver chain around my
neck choked me, dragging me forward.
A gorgeous tiny ancient oval
crimson Dymasian artefact rested against my collarbone.
My unknown benefactor called it
the Heartstone. Right now, the gemstone burned like a hot coal.
I crept between the two
massive oak trunks marking the boundary. The air pressure plummeted.
A thick wall of humidity
replaced the crisp London
chill
.
Rows of blooming wildflowers choked
the dry autumn dirt. The Fae Grove.
The stark transition caused a
nauseating flip-flop in my
stomach
.
My mobile buzzed in my
jacket pocket.
Eva’s name lit up the
cracked screen. I swiped the glass. "You missed your shift." "I took a detour." "Yu-Fei brought out the reprimand forms." "Tell her to dock my pay." "Where are you? Silas said you bolted out of the flat." "Richmond. The Grove."
A long stillness settled over
the connection. "Get out." "The pendant is
roaring
." "Hel portals do not open to hand out party favours." "I need to track the source." "Aurora." "Connection is dying." Static hissed through the speaker. The screen went black.
I shoved the useless brick
into my jeans.
I glanced down at my
wrist. The silver hands of my analogue
watch
spun in a frantic clockwise circle, stopped, and then reversed. Above the canopy, the sky flashed from bruised purple dusk to pitch black night, back to dusk, and into night again. Time held no authority here. An hour in this unnatural terrarium could mean days out in the real world. Or seconds.
I navigated through a cluster
of an ugly massive old twisted black Fae thorn. The sharp spikes tore at my jeans, but I kept my eyes fixed on the path ahead. A dense fog clung to the soil, swirling around my ankles. The thick mist distorted my perception of depth. Every oak tree up ahead looked a mile away, yet I bumped against their rough bark a second later. My boot kicked something soft. I lowered my iron flashlight. A torn swatch of red nylon rested in the dirt.
It bore the golden embroidered
dragon of Yu-Fei's restaurant. Another driver. Tomas had gone missing three weeks ago. The police assumed he skipped town to dodge vast gambling debts. The fabric felt damp.
I rubbed it between my
thumb and index finger. Warm moisture slicked my skin. Fresh.
I stepped further into the
clearing. The wildflowers grew taller here. Deep purple petals brushed against my knees. A heavy mist rolled over the grass, glowing with a sickly pale green light. The air tasted metallic. Copper stung my nostrils. Blood. Recent. The
silence
was absolute. No traffic noises leaked in from the nearby A3 road. No wind moved the leaves in the natural world outside.
Only the oppressive, overly sweet
scent of overgrown lilacs clashed with the harsh ozone of arcane magic. A sharp snap of wood broke the quiet. I froze. A harsh crack
echoed
from the dense thicket to my left. "Who is there?"
I kept my voice level
. "Tomas was so fast," a voice whispered from the right.
It sounded like an old
woman. Raspy. Dry. I pivoted.
I aimed the heavy iron
beam into the fog. Nothing but pale tree trunks stared back. "But he ran out of breath," another voice chimed in from the left. This one belonged to a young boy. "Who are you?" "We are the welcoming committee," the old woman hissed. A low giggle drifted through the mist. The sound bounced off the ancient oak standing stones.
It came from all directions
at once. A pitter-patter of bare feet sounded behind me. I whipped my head around. Blank space. The Heartstone
pulsed
a dark angry red against my chest. It flashed in a steady, urgent sequence. Tick-tock. Tick-tock. A shadow elongated across the grass. Not my shadow. The light from the glowing flowers cast a disjointed silhouette of a tall figure with far too many limbs. "This area is closed,"
I announced to the trees
. I brushed my straight, shoulder-length black hair out of my face. "Lost little delivery girl." The voice shifted again. It mimicked Eva's precise Welsh
lilt
. But Eva sat miles away in the flat off the high street. "Nice trick." I gripped the heavy iron flashlight tighter. Fae despised iron. "Did you bring us a meal, Aurora?" "I have plenty of iron to go around." "Such a generous guest," the Eva-voice mocked. "But metallic tastes ruin the palate." "Tomas tasted like sugar," the boy's voice added. "He squealed like a pig," the old woman hissed. The leaves overhead rustled in a frantic criss-cross pattern. Something massive scrambled through the canopy. Wet droplets hit my shoulder. I tilted my head up. A thick glob of dark liquid slid down the sleeve of my waterproof jacket. I did not need to smell it again to know the source. "Show yourselves." "Up is much safer." The voice morphed a final time. The Welsh accent vanished. A deep guttural growl
vibrated
through the mist. "The ground is hungry." The earth beneath my boots
trembled
violently. The wildflowers withered in a wave of black decay. The bright petals curled into fine ash in seconds. A horrific giant ancient jagged black obsidian tear ripped open in the exact centre of the clearing. A Hel portal. The Heartstone ignited with a blinding inner glow. The intense heat blistered my skin. I rubbed my left wrist, directly over the small crescent-shaped scar from my childhood. It
throbbed
in rhythm with the gemstone. "You rang the doorbell," the deep voice rumbled from the canopy. "Now you must greet the guests." A pale hand emerged from the obsidian tear. Long grey fingers dug deeply into the dead soil. Black smoke billowed from the fissure, reeking of raw sulfur and rotting meat. I backed away. My heel caught on a thick root. I stumbled, catching my balance on a nearby oak standing stone. The bark shifted under my palm. It felt soft. Fleshy. I looked at the tree. A sunken human face stared back at me from the wooden surface. Its mouth stretched open in an eternal silent scream. Tomas. More hands breached the dark rift. Three. Seven. A dozen. They pulled a misshapen skull out of the smoke. Horns twisted from its brow in a violent zig-zag pattern. Empty eye sockets locked onto me. The thing in the canopy dropped to the ground with a heavy thud, blocking my only exit path out of the Grove. It stood on four entirely disjointed canine legs, lacking a discernible head. The horned creature in the portal dragged its torso out onto the dead grass. It raised a hand and pointed a long grey finger straight at my chest. "Flesh."
created_at
"2026-02-19T19:29:46.152Z"
2/19/2026, 7:29:46 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4169
moderation_latency
(null)
generation_time
151097
tokens_prompt
4560
tokens_completion
5439
native_tokens_prompt
4427
native_tokens_completion
10234
native_tokens_completion_images
0
native_tokens_reasoning
8683
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.131662
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
4169
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529386-6NMDYFn5HWprNnzhRxjz"
upstream_id
(null)
total_cost
0.131662
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"The voice shifted again [again]"
dialogueSentences
32
tagDensity
0.344
leniency
0.688
rawRatio
0.091
effectiveRatio
0.063
95.79%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1187
totalAiIsmAdverbs
1
found
0
adverb
"completely"
count
1
highlights
0
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
41.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1187
totalAiIsms
14
found
0
word
"shattered"
count
1
1
word
"chill"
count
1
2
word
"stark"
count
1
3
word
"stomach"
count
1
4
word
"roaring"
count
1
5
word
"navigated"
count
1
6
word
"silence"
count
1
7
word
"oppressive"
count
1
8
word
"echoed"
count
1
9
word
"pulsed"
count
1
10
word
"lilt"
count
1
11
word
"vibrated"
count
1
12
word
"trembled"
count
1
13
word
"throbbed"
count
1
highlights
0
"shattered"
1
"chill"
2
"stark"
3
"stomach"
4
"roaring"
5
"navigated"
6
"silence"
7
"oppressive"
8
"echoed"
9
"pulsed"
10
"lilt"
11
"vibrated"
12
"trembled"
13
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
135
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
135
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
155
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1175
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1029
uniqueNames
14
maxNameDensity
0.39
worstName
"Eva"
maxWindowNameDensity
1.5
worstWindowName
"Eva"
discoveredNames
Richmond
1
Park
1
Golden
1
Empress
1
Dymasian
1
Heartstone
3
London
1
Fae
3
Grove
2
Yu-Fei
2
Eva
4
Welsh
2
Eva-voice
1
Hel
1
persons
0
"Heartstone"
1
"Yu-Fei"
2
"Eva"
3
"Eva-voice"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Fae"
4
"Grove"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
87
glossingSentenceCount
1
matches
0
"sounded like an old woman"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1175
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
155
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
58
mean
20.26
std
16.97
cv
0.837
sampleLengths
0
28
1
66
2
47
3
18
4
4
5
4
6
6
7
6
8
11
9
3
10
9
11
4
12
10
13
6
14
1
15
3
16
17
17
65
18
69
19
5
20
44
21
19
22
42
23
41
24
8
25
13
26
8
27
18
28
18
29
20
30
3
31
9
32
23
33
15
34
19
35
28
36
20
37
26
38
12
39
7
40
8
41
13
42
8
43
9
44
51
45
2
46
26
47
42
48
3
49
35
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
135
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
153
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
155
ratio
0
matches
(empty)
70.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1040
adjectiveStacks
5
stackExamples
0
"gorgeous tiny ancient oval crimson"
1
"ugly massive old twisted black Fae"
2
"angry red against my"
3
"horrific giant ancient jagged black obsidian"
4
"small crescent-shaped scar"
adverbCount
24
adverbRatio
0.023076923076923078
lyAdverbCount
11
lyAdverbRatio
0.010576923076923078
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
155
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
155
mean
7.58
std
4.48
cv
0.591
sampleLengths
0
16
1
12
2
9
3
18
4
11
5
12
6
7
7
9
8
11
9
4
10
10
11
9
12
3
13
10
14
7
15
7
16
4
17
4
18
4
19
6
20
6
21
11
22
3
23
7
24
2
25
4
26
10
27
6
28
1
29
3
30
5
31
4
32
8
33
6
34
17
35
21
36
5
37
14
38
2
39
14
40
17
41
11
42
8
43
19
44
5
45
5
46
10
47
9
48
2
49
7
63.87%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4258064516129032
totalSentences
155
uniqueOpeners
66
28.25%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
118
matches
0
"Only the oppressive, overly sweet"
ratio
0.008
97.97%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
118
matches
0
"My boots crunched over shattered"
1
"My unknown benefactor called it"
2
"I crept between the two"
3
"My mobile buzzed in my"
4
"I swiped the glass."
5
"I shoved the useless brick"
6
"I glanced down at my"
7
"I navigated through a cluster"
8
"My boot kicked something soft."
9
"I lowered my iron flashlight."
10
"It bore the golden embroidered"
11
"I rubbed it between my"
12
"I stepped further into the"
13
"I kept my voice level"
14
"It sounded like an old"
15
"I aimed the heavy iron"
16
"It came from all directions"
17
"I whipped my head around."
18
"It flashed in a steady,"
19
"I announced to the trees"
ratio
0.305
19.32%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
118
matches
0
"My boots crunched over shattered"
1
"Someone had ripped the metal"
2
"The golden thermal bag weighed"
3
"Yu-Fei would dock my pay"
4
"The silver chain around my"
5
"A gorgeous tiny ancient oval"
6
"My unknown benefactor called it"
7
"I crept between the two"
8
"The air pressure plummeted."
9
"A thick wall of humidity"
10
"Rows of blooming wildflowers choked"
11
"The Fae Grove."
12
"The stark transition caused a"
13
"My mobile buzzed in my"
14
"Eva’s name lit up the"
15
"I swiped the glass."
16
"A long stillness settled over"
17
"Static hissed through the speaker."
18
"The screen went black."
19
"I shoved the useless brick"
ratio
0.881
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
118
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
6
fancyTags
0
"a voice whispered (whisper)"
1
"another voice chimed (chime)"
2
"the old woman hissed (hiss)"
3
"I announced (announce)"
4
"the boy's voice added (add)"
5
"the old woman hissed (hiss)"
dialogueSentences
32
tagDensity
0.188
leniency
0.375
rawRatio
1
effectiveRatio
0.375
83.8741%