Run: 2026-02-19-01KHVP6GTAX34XBCDMT34S1NYA

Run Details

Duration:
1m 56s
Cost:
$0.149346
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade tore the air like cheap fabric, spilling thick amber light onto the damp Richmond dirt. I threw my weight against the impossible current, dragging Isolde through the rift. Her weapon pulsed cold in my grip. Nyx flowed in right behind us. The shadow pooled against my boots and snapped into a tall, unnatural silhouette just as the Veil sealed shut with a wet crunch. "We survived the crossing." I rubbed the small crescent-shaped scar on my left wrist. "The threshold bites, Aurora Carter. Yet you chew right back." Isolde stepped forward. She left no footprints in the crimson soil. Her pale lavender eyes reflected a sky the colour of burnt honey. "Where did the tear spit us out?" "A kitchen of souls." The words drifted from Nyx. Their voice sounded like dry leaves scraping across a tombstone. Faintly glowing violet eyes fixed on the horizon. "This realm reeks of hunger." The Heartstone pendant against my collarbone throbbed with a heavy heat. The tiny silver chain bit into my neck. I tucked the deep crimson gem beneath my shirt. Dymas. The domain of Prince Belphegor. A cloying scent hit the back of my throat. Overripe plums, roasted marrow, and black truffles soaked in fermented blood. It stuck to my lungs. The temperature sat at a perpetual, oppressive roast. We stood at the edge of a sprawling vineyard. The grapevines twisted into thick, muscular knots. They looked uncomfortably like human limbs straining toward the ambient amber glow above. Huge clusters of fruit hung low. Each grape swelled to the size of an apple, leaking dark syrup onto the roots. A slow, rhythmic drip-drop echoed from the bursting skins. "Don't touch the crops." I wiped sweat from my forehead. "Belphegor keeps strict inventory." "The juice runs sweet for those who feast, but the roots drink bitter tears." Isolde ran a pale finger along a shimmering plant. The organism shivered in response. "A gorgeous large ancient twisted green Dymasian silk-like leaf. Deceptive in its beauty." "Leave the botany alone, Isolde." "I merely observe the harvest." We pushed deeper into the estate. The earth squelched under my boots. Every step released a puff of intoxicating spice into the humid air. Cinnamon and rot. Nyx zig-zagged ahead. The tall shade flickered between solid mass and incorporeal mist to weave through the dense thorns. I kept the Fae-forged blade ready. The metal stayed freezing cold against my palm. A perfect counterbalance to the suffocating heat. My delivery shifts in Soho never prepared me for an alien orchard in a Hel realm. The towering vines formed a suffocating canopy. Thin shafts of amber light pierced through the broad leaves, casting unnatural geometric shadows across our path. A sudden rustle disturbed the heavy silence. "Company." I raised a hand. Nyx dissolved. A dark stain spread across the root system, blending seamlessly with the shadows. Isolde stood perfectly still. Her silver hair caught the dim light, making her look like a ghost lost in a nightmare. I pressed my back against a massive wooden trellis. The rough bark snagged my jacket. A low snarl vibrated through the wood. A demon hound stalked into the aisle. The beast lacked skin entirely. Striated, weeping muscles shifted with every step it took. Acidic saliva fell from its jaws, burning tiny hissing holes into the dirt. Pitter-patter went the deadly drool. It stopped. Its blind, featureless head swung in our direction. It smelled Earth. My hand instinctively hovered over the weapon. Fighting a hound would draw the Wardens. We needed a quiet exit. My eyes darted to the fist-sized grapes hanging above me. The dark syrup oozed from their tight skins. Gluttony. Belphegor's realm thrived on uncontrollable appetite. I reached up and sliced a massive cluster free with a calculated flick of the dagger. I caught the heavy fruit before it made a sound. I hurled the cluster deep into a dense patch of thorny brush fifty yards down the opposite path. The grapes ruptured upon impact. A loud, wet squelch echoed through the vines. The scent of pure, unadulterated sugar spiked the air. The hound snapped its head toward the sound. Hunger won over duty. The beast launched itself down the aisle, tearing feverishly into the brush. "Clever girl." Isolde cast her unblinking gaze on the ruined fruit. "A temporary satiation. The belly always demands more." I motioned forward. A steady rhythmic thud vibrated through the rows. I crouched behind a towering mound of pale, fleshy squashes. They pulsed faintly. Like sluggish, bloated hearts. "Hear that?" "Iron meets bone." Nyx drifted into a cluster of shadows. "A feast requires preparation." Isolde tilted her silver head to the side. Her hair cascaded down to her waist in a flawless curtain. "The butcher sings a silent song. He weeps for his Earthly apron." I peered around the squash mound. A massive clearing severed the vineyard in two. An outdoor kitchen consumed the space, sprawling for acres. Grand braziers roared with violet flames. Rotisseries the size of double-decker buses turned slowly, dripping molten fat into stone troughs. Dozens of figures occupied the workstations. Humans. Earthly master chefs bound by infernal contracts. Their eyes mirrored the colour of milky quartz, completely devoid of thought. They chopped, kneaded, and stirred in frantic unison. Spices piled high on granite counters. Mounds of shimmering saffron, crushed pearls, and powdered bone. "Look at their hands." Nyx narrowed their faintly glowing violet eyes. "Burned. Blistered. Bound." Some chefs lacked fingers entirely. They kept working. A gruesome massive ancient jagged yellow Dymasian bone carving knife fell from a mutilated hand. The chef picked it up with their remaining stumps and continued dicing a slab of iridescent blue meat. I spotted a man wearing a tattered Parisian chef's coat. He pureed shrieking, winged insects into a crimson paste. He didn't blink. The tears simply rolled down his soot-stained cheeks. Demons in immaculate porcelain masks stalked the aisles. The overseers carried long barbed whips fashioned from spinal columns. My stomach rolled. The Heartstone pendant burned against my skin. It reacted to the portal energy radiating from a colossal iron meat locker at the far end of the kitchen. "That's our exit." I pointed the cold blade toward the iron doors. "A rift point sits inside." "A cold box for warm meat." Isolde smiled. "The irony holds a delightful flavour." "We need a distraction." "Shadows slip unnoticed. Only light attracts the eye." Nyx shifted. Their form dissipated into a thin wisp of darkness, slithering across the crimson soil toward the nearest brazier. I held my breath. Nyx reached the roaring fire. The flames sputtered. The shadow wrapped around the brazier's iron legs and yanked hard. The massive bowl tipped. Violet fire spilled across the granite countertops. The liquid flame ignited a mountain of powdered spices. A blinding flash of colourful smoke exploded upward. "Move." I vaulted over the squashes. Isolde drifted behind me. She crossed the dangerous open ground without disturbing a single grain of dirt. I kept my head down. My pulse hammered in my ears. The Fae blade cut through thick curtains of sweet-smelling smoke. Demons screeched. Whips cracked the air. The blind chefs ignored the chaos entirely. They continued their endless, rhythmic work. We closed the distance to the iron locker. The portal energy felt like static electricity against my teeth. The pendant practically seared my chest. I pulled the Heartstone out. The deep crimson gem pulsed rapidly, matching the chaotic rhythm of my own heart. The inner glow flared, casting harsh red shadows against the iron doors. I gripped the heavy iron handle. Locked. "Stand back." I raised the slender leaf-shaped dagger. Moonsilver hummed. I drove the tip into the iron latch. The metal hissed. Frost spread outward from the impact point, freezing the lock until it turned brittle. I kicked the door hard. The iron shattered into a hundred icy shards. A blast of freezing air hit my face. The scent of copper stung my nostrils. Blood. Recent. "Get inside." Isolde glided through the threshold. Nyx reformed beside me, their dark silhouette shifting erratically. "The hounds wake, Carter." I turned. The violet smoke cleared. Three overseers stood ten paces away. Their porcelain masks cracked open. Rows of jagged, dripping teeth expanded past the confines of their fake human mouths. A low, booming growl shook the dirt beneath my boots. "Inside. Now." I shoved Nyx into the locker and grabbed the cracked iron handle to pull the door shut. A massive, blistered hand clamped onto the door frame from the inside. I looked up into the darkness of the cold room. A twelve-foot monstrosity hung from the ceiling hooks. It opened four dozen amber eyes.
created_at"2026-02-19T19:31:59.803Z" 2/19/2026, 7:31:59 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2977
moderation_latency(null)
generation_time115739
tokens_prompt5338
tokens_completion6553
native_tokens_prompt5247
native_tokens_completion11571
native_tokens_completion_images0
native_tokens_reasoning9562
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.149346
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency2977
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529519-czZbb6JRf1htrva3SGYC"
upstream_id(null)
total_cost0.149346
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0
effectiveRatio0
89.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1457
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"slowly"
count1
2
adverb"completely"
count1
highlights
0"perfectly"
1"slowly"
2"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1457
totalAiIsms26
found
0
word"weight"
count1
1
word"pulsed"
count3
2
word"throbbed"
count1
3
word"oppressive"
count1
4
word"rhythmic"
count3
5
word"echoed"
count2
6
word"silk"
count1
7
word"flickered"
count1
8
word"perfect"
count1
9
word"silence"
count1
10
word"vibrated"
count2
11
word"calculated"
count1
12
word"flawless"
count1
13
word"porcelain"
count2
14
word"stomach"
count1
15
word"roaring"
count1
16
word"pulse"
count1
17
word"chaotic"
count1
18
word"shattered"
count1
highlights
0"weight"
1"pulsed"
2"throbbed"
3"oppressive"
4"rhythmic"
5"echoed"
6"silk"
7"flickered"
8"perfect"
9"silence"
10"vibrated"
11"calculated"
12"flawless"
13"porcelain"
14"stomach"
15"roaring"
16"pulse"
17"chaotic"
18"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences164
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences164
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences183
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1446
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1289
uniqueNames15
maxNameDensity0.78
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Richmond1
Isolde9
Veil1
Nyx10
Heartstone3
Prince1
Belphegor2
Fae-forged1
Soho1
Hel1
Earth1
Wardens1
Dymasian1
Parisian1
Fae2
persons
0"Isolde"
1"Veil"
2"Nyx"
3"Prince"
4"Belphegor"
5"Earth"
places
0"Richmond"
1"Soho"
2"Hel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences115
glossingSentenceCount2
matches
0"sounded like dry leaves scraping across a"
1"felt like static electricity against my"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1446
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences183
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean21.91
std16.1
cv0.735
sampleLengths
018
149
214
333
47
532
628
76
862
930
1014
1141
125
135
1446
1537
1624
177
185
1936
2015
2146
2213
2319
2425
2544
2622
2724
2819
293
308
3117
322
3314
3431
356
3637
3749
384
3910
4071
4118
4230
4317
4414
454
4628
4723
4828
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences164
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs217
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences183
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1300
adjectiveStacks4
stackExamples
0"small crescent-shaped scar"
1"freezing cold against my"
2"gruesome massive ancient jagged yellow Dymasian"
3"slender leaf-shaped dagger."
adverbCount26
adverbRatio0.02
lyAdverbCount19
lyAdverbRatio0.014615384615384615
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences183
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences183
mean7.9
std4.36
cv0.552
sampleLengths
018
113
27
36
423
514
613
78
812
97
109
1110
128
135
1411
158
169
171
185
199
2011
215
228
239
247
2513
266
2715
289
2910
304
3123
325
3313
345
355
366
376
3812
393
403
4116
426
438
447
4516
467
4717
487
495
52.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3551912568306011
totalSentences183
uniqueOpeners65
22.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences151
matches
0"Faintly glowing violet eyes fixed"
ratio0.007
71.66% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount56
totalSentences151
matches
0"I threw my weight against"
1"Her weapon pulsed cold in"
2"I rubbed the small crescent-shaped"
3"She left no footprints in"
4"Her pale lavender eyes reflected"
5"Their voice sounded like dry"
6"I tucked the deep crimson"
7"It stuck to my lungs."
8"We stood at the edge"
9"They looked uncomfortably like human"
10"I wiped sweat from my"
11"We pushed deeper into the"
12"I kept the Fae-forged blade"
13"My delivery shifts in Soho"
14"I raised a hand"
15"Her silver hair caught the"
16"I pressed my back against"
17"Its blind, featureless head swung"
18"It smelled Earth."
19"My hand instinctively hovered over"
ratio0.371
3.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount138
totalSentences151
matches
0"The moonsilver blade tore the"
1"I threw my weight against"
2"Her weapon pulsed cold in"
3"Nyx flowed in right behind"
4"The shadow pooled against my"
5"I rubbed the small crescent-shaped"
6"Isolde stepped forward"
7"She left no footprints in"
8"Her pale lavender eyes reflected"
9"The words drifted from Nyx"
10"Their voice sounded like dry"
11"The Heartstone pendant against my"
12"The tiny silver chain bit"
13"I tucked the deep crimson"
14"The domain of Prince Belphegor."
15"A cloying scent hit the"
16"It stuck to my lungs."
17"The temperature sat at a"
18"We stood at the edge"
19"The grapevines twisted into thick,"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences151
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.1966%