Run: 2026-02-19-01KHVP770A34GNEDHS0V5CD078

Run Details

Duration:
1m 54s
Cost:
$0.134830
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
My left boot cleared the gap between the ancient oak standing stones. The air snapped against my skin. Richmond Park vanished. The low hum of London sorted itself into an overwhelming, dead silence. I stumbled forward into a field of blooming wildflowers. "Signal's degrading." Silas' voice hissed through my earpiece. "You crossed the boundary." "Wildflowers are in full bloom." I examined a crushed blue petal beneath my heel. Vibrant colours painted the forest floor. "In November." "Time moves differently here." I pushed a low-hanging branch out of my path. "Your father called the bar again." "Brendan needs a new hobby." "He asked about the ex." "Evan is history." I rubbed the small crescent-shaped scar on my left wrist. "Focus on the tracker. Did the coordinates update?" "Static on my end. The displacement signature spiked right near your location. Get in, find the source, get out. An hour in the Grove turns into days on Earth." "Set a timer. Call me at twenty-five." "Keep your wits, Rory. These woods hold grudges." Static popped in my ear. The connection severed. I tapped the earpiece. Dead air. I pushed the earpiece deep into my pocket. The Fae Grove demanded absolute attention. A single misstep trapped travelers in time slips, turning afternoon strolls into century-long exiles. Shadows clung to the massive trunks of the surrounding oaks. Thick, knotted roots criss-crossed the damp earth, forming natural tripwires in the dim light. The scent of heavy, sweet pollen coated my throat, masking the usual petrichor of the London outdoors. Luminous blue bells brushed against my shins, leaving traces of sparkling pollen on my dark denim. The beautiful small old deep-crimson Dymas silver Heartstone pendant rested against my collarbone. It pulsed. A slow, rhythmic throb radiated heat into my skin. The gem held a faint inner glow, casting a bloody hue over the silver metal. My unknown benefactor claimed the artifact tracked Hel portals. Hel portals did not belong in Fae territory. The realms repelled each other like misaligned magnets. The warmth intensified, uncomfortable against the chill of the air. I navigated the faint game trail. Vibrant yellow and purple blooms blanketed the ground, undisturbed by frost or wind. Not a single insect crawled among the petals. No moths fluttered in the heavy air. A perfect, dead diorama. The trail curved right. I spotted a stone bench sitting in the middle of the path. It looked out of place, a human relic dragged into a Fae prison. A fine layer of moss covered the intricately carved armrests. I pressed two bare fingers against the stone. Ice cold. Deep gouge marks interrupted the floral patterns hammered into the backrest. Claw marks. The edges felt raw and unstained by the surrounding dampness. Black residue coated the deepest grooves. Ash. Someone fought here. Minutes ago. Someone lost. A twig snapped. I froze. The sound echoed from the left, sharp and deliberate. It lacked the random crackle of falling deadwood. A heavy foot broke it. I turned my head. Oaks stood like silent sentinels, their twisted, bare branches reaching into a starless expanse above. No wind stirred the leaves, yet a cluster of ferns rustled ten yards away. "Show yourself." I kept my voice low, steady. Silence answered. A pressing quiet pushed against my eardrums. It felt absolute, bringing the pressurized calm of deep underwater trenches. I drew my blade. The wicked long old curved black Welsh carbon-steel hunting knife caught the faint red glow of my stone. A gift from a previous hunt. The grooved leather handle fit my palm like a tailored glove. I took a step forward. *Crunch.* A second footstep echoed my movement. It came from behind. I spun around, raising the knife. Empty air. Just violently coloured wildflowers and impenetrable shadows. Unnatural dread infected the air. The sweet pollen scent curled into something bitter, like rusted iron and old copper. Blood. Recent. The temperature plummeted. My breath plumed in the air. A sudden frost edged the petals at my feet. I advanced down the narrow dirt path. My boots hit the earth with a dull thud. *Thud.* The echo returned a fraction of a second late. I stopped. The mimic stopped. I rolled my shoulders and broke into a brisk walk, weaving through the stone-like trunks. *Thud. Thud. Thud.* The trailing footsteps grew heavier. Closer. They scraped against the soil, lacking the distinct strike of a boot. A heavy, clawed appendage dragged against the dirt. A zig-zag pattern of frost formed on the path alongside me. I glanced at my peripheral vision. A tall, elongated shadow slid behind a massive oak. It lacked distinct features, just a smear of darkness darker than the night. I altered my course. The boundary stones sat a few hundred yards east. The Fae Grove played tricks with spatial awareness, folding distances into impossible geometry. I navigated by the tilt of the terrain, aiming for the slight incline that marked the exit. The trees tightened their ranks. Trunks shifted when I looked away. A gap between two ancient oaks wide enough to drive a van through narrowed into a claustrophobic slit. The path vanished under a rampant overgrowth of thorny briars. Then, the whispering began. A low, chaotic murmur fluttered through the leaves. It lacked words. Just a series of hisses and wet clicks over a bed of ragged breathing. A ping-pong echo bounced endlessly between the trunks. The noise circled me, projecting from the east, then shifting west. I locked my gaze forward and walked into the thickest patch of thorns. The carbon-steel blade made short work of the vines, biting through the fibrous stems. Black sap bled from the severed plants, hissing as it hit the earth. The murmurs morphed. The chaotic noise resolved into a singular, rhythmic chant. It matched the cadence of my own heartbeat, syncing perfectly with the frantic throbbing of the Heartstone against my chest. "Rory." The voice slithered directly into my left ear. It carried a familiar, condescending lilt. I halted. My grip tightened on the blade. "Evan." "Such a mess, Rory." The whisper came from behind me now. "Always running away." I refused to look back. The Grove used memories to build its horrors, pulling insecurities from the deep recesses of the mind. "You belong here." A cold breath washed over my neck. I swung backward in a tight, fluid arc. The hunting knife cut a clean line through the empty air. A tuft of dark, rotting moss drifted to the ground, severed by the strike. Nothing else stood there. The Heartstone seared my flesh. Boiling heat bit into my collarbone. I yanked the silver chain, letting the pendant drop outside my shirt. The internal glow blazed, throwing harsh red shadows against the encroaching wood. *Tick-tock.* A distinct, mechanical clicking echoed through the clearing. It came from the canopy above. I angled my blade upward. The branches bled black slime. Thick, tar-like drops splattered onto the wildflowers, eating through the petals. The clicking grew louder. Dozens of unseen joints popped and locked in rapid succession. "Step down." I gripped the handle of my knife with both hands. A long, multi-jointed limb lowered from the dark foliage. It ended in a human hand. The skin stretched tight over elongated bones, pale and slick with ambient moisture. A platinum wedding band caught the red light of my stone. Evan's ring. I backed away. My heel caught on a thick root. I twisted my weight, keeping my balance, and slashed outward as a second limb dropped towards my face. The blade cut through empty air. The limbs retracted. The air pressure dropped. My ears popped. The scent of ozone overpowered the coppery stench. An electric charge raised the dark hair on the back of my neck. The space between the closest oak trees fractured. A jagged tear ripped through the fabric of the Grove. The edges glowed with a sick, bruised purple light. Frost exploded outward, flash-freezing the wildflowers into brittle glass shards. A howling gale spewed from the abyss. A Hel portal. Wide open. The limbs lunged. Cold fingers clamped around my throat. The creature yanked me into the breach.
created_at"2026-02-19T19:32:22.521Z" 2/19/2026, 7:32:22 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3187
moderation_latency(null)
generation_time113449
tokens_prompt4560
tokens_completion5957
native_tokens_prompt4427
native_tokens_completion10498
native_tokens_completion_images0
native_tokens_reasoning8656
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.13483
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3187
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529542-HpqcqXMqP5Kh1loFHMNy"
upstream_id(null)
total_cost0.13483
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.35
leniency0.7
rawRatio0
effectiveRatio0
96.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1366
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1366
totalAiIsms30
found
0
word"silence"
count2
1
word"pulsed"
count1
2
word"rhythmic"
count2
3
word"throb"
count1
4
word"warmth"
count1
5
word"chill"
count1
6
word"navigated"
count2
7
word"fluttered"
count2
8
word"perfect"
count1
9
word"echoed"
count3
10
word"sentinels"
count1
11
word"echo"
count2
12
word"footsteps"
count1
13
word"chaotic"
count2
14
word"resolved"
count1
15
word"familiar"
count1
16
word"lilt"
count1
17
word"whisper"
count1
18
word"mechanical"
count1
19
word"weight"
count1
20
word"electric"
count1
21
word"fractured"
count1
highlights
0"silence"
1"pulsed"
2"rhythmic"
3"throb"
4"warmth"
5"chill"
6"navigated"
7"fluttered"
8"perfect"
9"echoed"
10"sentinels"
11"echo"
12"footsteps"
13"chaotic"
14"resolved"
15"familiar"
16"lilt"
17"whisper"
18"mechanical"
19"weight"
20"electric"
21"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences164
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences164
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords6
totalWords1355
ratio0.004
matches
0"Crunch."
1"Thud."
2"Thud. Thud. Thud."
3"Tick-tock."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1245
uniqueNames11
maxNameDensity0.32
worstName"Fae"
maxWindowNameDensity1
worstWindowName"London"
discoveredNames
Park1
London2
Vibrant2
Static1
Fae4
Grove4
Dymas1
Heartstone3
Hel3
Silence1
Welsh1
persons
0"Vibrant"
1"Static"
2"Heartstone"
3"Silence"
places
0"Park"
1"London"
2"Fae"
3"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences107
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1355
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean21.17
std16.56
cv0.782
sampleLengths
018
124
212
320
42
513
66
75
85
921
1029
117
128
1314
1485
1564
1610
1738
1839
1940
207
213
2224
2333
248
2520
2639
275
281
2925
3039
3116
321
3329
343
3537
3628
3743
3839
394
4044
4140
4232
431
4414
459
4614
4722
4810
4937
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences164
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences177
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount109
adjectiveStacks0
stackExamples(empty)
adverbCount2
adverbRatio0.01834862385321101
lyAdverbCount1
lyAdverbRatio0.009174311926605505
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean7.66
std4.72
cv0.617
sampleLengths
012
16
23
312
49
58
64
714
86
92
1013
116
125
135
1413
158
1629
177
188
195
203
214
222
238
246
2514
2610
2714
2817
2916
3013
312
329
3315
349
358
368
3710
386
3913
408
417
424
434
4412
4513
4610
478
482
4911
51.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3389830508474576
totalSentences177
uniqueOpeners60
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences141
matches
0"Just violently coloured wildflowers and"
1"Then, the whispering began."
2"Just a series of hisses"
ratio0.021
92.34% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences141
matches
0"My left boot cleared the"
1"I stumbled forward into a"
2"I examined a crushed blue"
3"I pushed a low-hanging branch"
4"I rubbed the small crescent-shaped"
5"I tapped the earpiece."
6"I pushed the earpiece deep"
7"My unknown benefactor claimed the"
8"I navigated the faint game"
9"I spotted a stone bench"
10"It looked out of place,"
11"I pressed two bare fingers"
12"It lacked the random crackle"
13"I turned my head."
14"I kept my voice low,"
15"It felt absolute, bringing the"
16"I drew my blade."
17"I took a step forward."
18"It came from behind."
19"I spun around, raising the"
ratio0.319
20.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount124
totalSentences141
matches
0"My left boot cleared the"
1"The air snapped against my"
2"Richmond Park vanished."
3"The low hum of London"
4"I stumbled forward into a"
5"I examined a crushed blue"
6"I pushed a low-hanging branch"
7"I rubbed the small crescent-shaped"
8"Static popped in my ear."
9"The connection severed."
10"I tapped the earpiece."
11"I pushed the earpiece deep"
12"The Fae Grove demanded absolute"
13"A single misstep trapped travelers"
14"Shadows clung to the massive"
15"The scent of heavy, sweet"
16"The beautiful small old deep-crimson"
17"A slow, rhythmic throb radiated"
18"The gem held a faint"
19"My unknown benefactor claimed the"
ratio0.879
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences141
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount0
matches(empty)
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"I kept, steady"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.1623%