Run: 2026-02-19-01KHVP7QPYX6992K1P641R40WK

Run Details

Duration:
1m 15s
Cost:
$0.067046
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Drop the bag." The curly red hair vanished behind a rusted metal pillar. "I saw your shadow." I unholstered my service weapon. "Step out. Hands where I can see them." A young woman stepped into the dim beam of my flashlight. She pushed round glasses up her nose. Her fingers trembled. She tucked a bright red curl behind her left ear. "I just came down to take photos." Her voice shook. "Photos." I lowered the beam to the worn leather satchel strapped across her chest. "With a bag full of heavy rectangular old brown English leather books. Bring a camera next time." Sergeant Miller kicked a shattered glass vial across the platform. "Squatter, Boss. Has to be. The whole place is a mish-mash of junk. Homeless encampment got rowdy. Turf war over sleeping spots." Copper stung my nostrils. Blood. Recent. I ignored Miller and approached the blast radius. We stood deep beneath Camden. Abandoned Tube stations usually smelled of damp rat droppings and stale urine. This one carried the thick scent of singed ozone and burnt sugar. Makeshift canvas stalls lay ripped to shreds along the Victorian tiling. The Metropolitan Police thought we were raiding an illegal underground rave. A noise complaint on a full moon. We found a slaughterhouse instead. "Look at the victim, Miller." I crouched next to the charred mass in the center of the platform. "Notice the hands." Miller scowled. "Gang execution. They burned the prints." "They burned the entire epidermis." I pointed to the blackened tiles. "No accelerant residue. No smoke damage on the ceiling directly above us. A fire hot enough to melt human bone doesn't just contain itself to a neat little square without chemical help. And look at the angle of the blood spatter." "It splashed outward." "It sprayed upward." I stood up. "From the floor. Against gravity." "That makes no sense." "Exactly." I turned my attention back to the redhead. She pressed her back against the damp brick wall. "Name." "Eva. Kowalski." "What brings a nice girl like you to a forgotten tunnel at two in the morning, Eva?" "Urban exploration. I study ancient history." Eva adjusted the strap of her satchel. "Oxford graduate. I work at the British Museum." "A researcher." I closed the distance between us. Military precision dictated keeping a safe distance from a suspect. Eighteen years on the force taught me that fear cracked faster up close. "You stumbled into a turf war, watched a man burn to ash, and decided to stick around for the ambiance?" "I froze. I heard screaming." "You are lying." I reached out and tapped the heavy fabric of her coat pocket. A hard lump shifted inside. "Empty it." Eva hesitated. I offered her a hard stare. She reached into her pocket and pulled out a small piece of polished ivory. Miller snorted. "A museum nerd who steals bones. Great." I took the object from her shaking hand. A bone token. Human phalange, etched with vertical lines. Three years ago, I found an identical piece of carved bone in DS Morris's jacket pocket. Right before the warehouse explosion that left no shrapnel. My jaw tightened at the memory. "Where did you get this?" "Camden market." Eva tucked another loose curl behind her left ear. A nervous habit. "A stall selling tourist trinkets." "Save the chit-chat." I tossed the bone to Miller. He fumbled the catch. "You need this to get down here. An entry requirement. This isn't a homeless camp, Miller. This is a black market." I walked back to the charred remains. A glint of metal caught the harsh beam of my flashlight. I knelt and used a plastic evidence pen to pry the object from the melted asphalt. A beautiful small old round green Shade-crafted brass shadow compass. The casing bore a thick patina of verdigris. Scratches marred the brass. Intricate geometric sigils covered the glass face. It looked like an antique maritime tool, but the needle defied magnetic north. It spun wildly, vibrating against the glass. "Standard compasses point north." I held the device up. "This one points everywhere." "Broken." Miller shrugged. "Or a toy." "The heat warped the casing." I turned the dial. The needle snapped to a sudden halt. It pointed directly at the dark tunnel leading deeper into the subterranean network. "But the mechanism works. It is pointing at something specific." Eva took a sharp breath. "You need to put that down. Please." I looked at her freckled complexion. All the blood had drained from her face. "You know what this is." "It is a Veil Compass." Eva squeezed the leather strap of her satchel. "It points toward supernatural rifts. You are holding a beacon." "Supernatural." I let the word hang in the cold air. Miller laughed aloud. "Right. And I am the King of France. Let us bag her, Boss. She is high on something." I checked my watch. The worn leather band gripped my left wrist tightly. Three years I searched for answers. Three years of chasing shadows and empty leads. My gut told me Eva Kowalski held the key to the impossible. The clique she ran with always showed up right before catastrophe struck. "We take her to the precinct." I slipped the compass into my jacket pocket. "Separate holding. No phone calls." "Wait!" Eva stepped forward. Her green eyes widened in absolute terror. "You do not understand! The market scattered for a reason! They left their wares behind because something broke through the wards!" "Miller, cuff her." "Listen to me!" Eva thrashed as Miller grabbed her arms. "The needle stopped spinning! That means the rift opened! It is here!" A low rumble vibrated through the floorboards. Dust cascaded from the cracked ceiling tiles. The harsh industrial lights strung along the tunnel flickered and died. A criss-cross of shadows engulfed the platform. I drew my weapon and aimed at the pitch-black abyss of the Northern Line tunnel. The temperature plummeted. My breath plumed into white clouds. "Boss." Miller dropped his handcuffs. A sound echoed from the dark. Not a train. A wet, heavy dragging sound. Flesh scraping against stone. The compass in my pocket grew searing hot. It vibrated hard enough to rattle against my ribs. A massive shadow detached itself from the tunnel wall. Two hollow, glowing eyes locked onto us. I disengaged the safety on my Glock.
created_at"2026-02-19T19:32:39.63Z" 2/19/2026, 7:32:39 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3354
moderation_latency(null)
generation_time74584
tokens_prompt4671
tokens_completion3144
native_tokens_prompt4537
native_tokens_completion4831
native_tokens_completion_images0
native_tokens_reasoning3401
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.067046
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3354
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529559-ZZrgdRvdAtNfdHXNuG2Y"
upstream_id(null)
total_cost0.067046
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences53
tagDensity0.396
leniency0.792
rawRatio0
effectiveRatio0
95.29% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1061
totalAiIsmAdverbs1
found
0
adverb"tightly"
count1
highlights
0"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1061
totalAiIsms13
found
0
word"trembled"
count1
1
word"shattered"
count1
2
word"etched"
count1
3
word"glint"
count1
4
word"intricate"
count1
5
word"magnetic"
count1
6
word"standard"
count1
7
word"beacon"
count1
8
word"vibrated"
count2
9
word"flickered"
count1
10
word"echoed"
count1
11
word"searing"
count1
highlights
0"trembled"
1"shattered"
2"etched"
3"glint"
4"intricate"
5"magnetic"
6"standard"
7"beacon"
8"vibrated"
9"flickered"
10"echoed"
11"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences93
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1056
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount684
uniqueNames16
maxNameDensity1.32
worstName"Miller"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Sergeant1
Miller9
Camden1
Tube1
Victorian1
Metropolitan1
Police1
Military1
Morris1
Shade-crafted1
Eva8
Kowalski1
Northern1
Line1
Glock1
Three3
persons
0"Sergeant"
1"Miller"
2"Victorian"
3"Police"
4"Morris"
5"Eva"
6"Kowalski"
places(empty)
globalScore0.842
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"looked like an antique maritime tool, but"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1056
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean19.92
std14.81
cv0.743
sampleLengths
03
110
217
331
410
531
632
714
863
921
108
1152
123
1311
144
1519
162
1717
1821
1951
205
2122
2222
239
2448
255
2619
2734
2834
2910
3039
3113
326
3339
3412
3514
365
3723
3810
3921
4051
4119
4232
433
4422
457
4640
479
485
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs117
matches
0"were raiding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount687
adjectiveStacks2
stackExamples
0"beautiful small old round"
1"green Shade-crafted brass"
adverbCount15
adverbRatio0.021834061135371178
lyAdverbCount5
lyAdverbRatio0.00727802037845706
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean8.45
std5.42
cv0.641
sampleLengths
03
110
29
38
411
57
63
710
810
914
1017
1110
1222
134
141
151
168
175
1812
1912
2011
2111
227
235
2418
253
262
276
2811
2941
303
316
325
334
349
359
361
372
3817
3913
408
418
4210
4313
4420
455
4615
475
482
492
76.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.488
totalSentences125
uniqueOpeners61
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Right before the warehouse explosion"
ratio0.011
40.69% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences87
matches
0"I unholstered my service weapon"
1"She pushed round glasses up"
2"Her fingers trembled."
3"She tucked a bright red"
4"Her voice shook"
5"I lowered the beam to"
6"I ignored Miller and approached"
7"We stood deep beneath Camden."
8"We found a slaughterhouse instead."
9"I crouched next to the"
10"I pointed to the blackened"
11"I stood up"
12"I turned my attention back"
13"She pressed her back against"
14"I closed the distance between"
15"I reached out and tapped"
16"I offered her a hard"
17"She reached into her pocket"
18"I took the object from"
19"My jaw tightened at the"
ratio0.448
23.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences87
matches
0"The curly red hair vanished"
1"I unholstered my service weapon"
2"A young woman stepped into"
3"She pushed round glasses up"
4"Her fingers trembled."
5"She tucked a bright red"
6"Her voice shook"
7"I lowered the beam to"
8"Sergeant Miller kicked a shattered"
9"Copper stung my nostrils."
10"I ignored Miller and approached"
11"We stood deep beneath Camden."
12"This one carried the thick"
13"The Metropolitan Police thought we"
14"A noise complaint on a"
15"We found a slaughterhouse instead."
16"I crouched next to the"
17"I pointed to the blackened"
18"I stood up"
19"I turned my attention back"
ratio0.874
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.1371%