NC Bench
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Run: 2026-02-19-01KHVP897WX065CGEJQ2ASMYNT
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 58s
Cost:
$0.155466
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
36.36%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.50%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
50.99%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.0119%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
I hit the dirt hard.
The bitter taste of ozone
coated my tongue.
Glass shattered somewhere high above
us.
The Veil sealed itself with
a deafening crack. "Graceful as ever."
Nyx reformed from a puddle
of ink on the glowing soil.
Their voice sounded like dry
leaves scraping across a tomb.
I spat grit from my
mouth and pushed up off the ground. My left wrist
throbbed
.
The old crescent scar burned
in protest. "We crossed the boundary." Isolde stepped beside me. No footprints disturbed the crimson dust behind her. "The door closes. The feast begins."
I rubbed the small deep
crimson Heartstone pendant under my shirt.
It pulsed against my collarbone
like a rabid second heartbeat.
A suffocating heat hit my
face. "Where are we exactly?" "Belphegor's pantry."
Nyx glided towards the shadow
of a massive gnarled tree root.
Their violet eyes flickered in
the dark.
I drew my slender old
leaf-shaped Fae moonsilver dagger.
The hilt felt like ice
in my blistering palm. I
scanned
the alien horizon.
The sky above burned a
bruised amber colour. Thick veins of purple energy zipped across the expanse. Heavy purple fruit hung from vines thicker than my waist. Drip-drop.
A viscous golden sap leaked
from the stems onto the soil. The air smelled of roasted pork and rotting peaches. "An acquired taste." Isolde tilted her head.
Her pale lavender eyes tracked
something unseen. "The ripest fruit carries the fattest worm." "Skip the riddles. Which way to the target?" "Down the throat of the beast." I sighed.
We moved deeper into the
orchard. The towering stalks of pale wheat leaned towards us like curious onlookers.
Their husks rustled with a
collective hiss.
We entered a dense grove
of weeping willows. The branches resembled strings of translucent spun glass.
They chimed softly in the
hot breeze.
It sounded like a cathedral
choir singing underwater. "Pretty." "Deceptive." Isolde reached a delicate pale hand out.
She pointed at a hanging
crystalline
branch. "A single cut from these leaves turns mortal blood to hot lead. A delicate death for clumsy hands."
I tucked my elbows tight
against my ribs.
I kept a safe distance
from the chiming trees. The glowing soil shifted under my
weight
.
My boots crunched over shattered
bones disguised as gravel.
I kicked a human skull
out of the path. It rattled into a ditch filled with deep crimson fluid. "Quite the vintage." Nyx drifted over the deep red puddle. "Fifty years aged in terror." "Keep your focus." I stepped around a fleshy pod protruding from the dirt. The thing
throbbed
rhythmically. "Wardens will notice the torn Veil soon. We need to find the kitchens now." "They already know." Isolde plucked a
flawless
glowing golden apple from a low branch. "The host always feels the uninvited guest." A low growl
vibrated
through the ground. The
crystalline
branches chimed aggressively. A massive shadowy hound bounded through the trees ahead. It had two heads and burning coal eyes. Saliva leaked from its jaws. It hissed as it hit the glowing soil. "Company." I dropped into a crouch. The Fae blade hummed in my hand. It bathed my skin in pale blue light. "Stand down." Nyx stepped forward. Their solid form dissolved into a swirling vortex of pitch-black smoke. The smoke rushed towards the beast. It enveloped the hound
completely
. The two heads snapped and snarled at the darkness. Nyx whispered an ancient word. The sound scraped against my eardrums. The hound collapsed into a pile of grey ash. Nyx reformed beside me. They brushed invisible dust from their shadowy shoulders. "Table scraps." "Less chit-chat. Keep moving." We continued past the ash pile. The path narrowed abruptly. Walls of stacked barrels rose on either side of us. Rotting oak wood bulged under immense pressure. The pungent scent of fermented blood stung my nostrils. Nyx slithered along the damp wood. Their shadowy form left a trail of frost on the rotting oak. They paused by a heavy brass spigot. "Tempting." Nyx reached an incorporeal hand forward. "Don't touch anything." "A simple taste." "Gluttony is a trap." "Shadows do not eat." I kept my eyes forward. A low moan
echoed
through the canyon of barrels. The wood complained under a shifting
weight
. The ground beneath my boots grew sticky. A sweet molasses aroma overpowered the rotting fruit. It coated the back of my throat. I coughed. I tasted pure sugar and fresh copper. Isolde walked flawlessly over the sticky surface. Her long silver hair practically glowed in the amber light. "The soil hungers." I looked down. Tiny pale mouths opened in the earth. They licked the sap from my boot treads. I shuddered and pulled my foot free with a sickening squelch. "Move cleanly." We
navigated
the labyrinth of barrels. The temperature skyrocketed. Sweat pooled at the base of my spine. I lifted my plastic canteen and took a
measured
sip. Warm water trickled down my chin. "Pacing yourself." Nyx floated ahead. "A rare mortal trait here." "I grew up in a Welsh pub. I know how to handle a binge." Nyx released a soft whispering chuckle. "Your father poured stout. These creatures pour liquid agony." We emerged from the barrel canyon into a clearing of pulverised white rock. Large heaps of
crystalline
powder glittered under the amber sky. "Salt?" "Tears." Isolde glided gracefully towards a huge shiny
crystal
mound. "Harvested from mothers who outlived their children." I stiffened. The air
suddenly
felt heavier. An unnatural stillness settled over the clearing. The usual rustle of the alien wind died. "A dark place for a delivery driver." I adjusted the grip on my dagger. I thought of Yu-Fei Cheung's kitchen in London. The
rhythmic
chop of vegetables. The
comforting
scent of garlic and ginger. The
warmth
of the Golden Empress kitchen
felt like a distant dream
. "I prefer hauling noodles." We crossed the salt flat. My heavy leather boots crunched loudly. The sound
echoed
forever. Every step
felt like a desecration
. A sharp scream pierced the heavy amber haze. It morphed into a wet gurgling sound. I gripped the icy Fae blade tighter. We crept towards the noise. The
oppressive
heat intensified with every step. Sizzling meat and burning herbs masked the earlier copper scent. We crested a small ridge of compacted grey ash. A sprawling valley stretched below us. Colossal black iron stoves and long white
marble
harvesting tables stretched for miles. Hundreds of figures in ragged white coats moved violently around them. Hellbound chefs. "A bustling kitchen." Nyx expanded their shadowy form. They wrapped the darkness around us like a cloak. "Such dedication to the craft." "What are they chopping?" "Their own failures." Isolde dropped the unbitten apple to the ash. It withered into dust instantly. "Chefs in Dymas cook until their souls forget their own names." I watched a terrifying
hulking
brute with four arms swing a meat cleaver the size of a car door. He brought it down on a squirming mass of dark tentacles. Ichor sprayed across his face. He licked his lips greedily. My pendant seared my skin. I pressed my palm against my chest. The
warmth
spread through my ribs. "We need to bypass the main floor." I
scanned
the perimeter to the east. A narrow iron grate rusted over a drainage pipe. "There has to be a service tunnel." "Kings do not enter through the servants' quarters." Isolde smiled serenely. "They walk the carpet of blood." "We are not kings." "We are the main course." Nyx pointed a long incorporeal finger towards the valley floor. A huge bronze bell chimed. The loud ringing sound rattled the teeth in my skull. The frenzied chopping stopped. Thousands of hollow eyes snapped up to the ridge. "They smell the moonsilver." "Or the mortal." Isolde remained
perfectly
still. "Fresh meat lacks the bitter tang of regret." "Run." I turned back towards the thicket of oversized vines. A massive rusted iron meat hook shot out from the amber fog. The heavy spiked metal tore through my jeans. It sank deep into my calf and dragged me backwards into the abyss.
created_at
"2026-02-19T19:32:57.578Z"
2/19/2026, 7:32:57 PM
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upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
85.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1349
totalAiIsmAdverbs
4
found
0
adverb
"softly"
count
1
1
adverb
"completely"
count
1
2
adverb
"suddenly"
count
1
3
adverb
"perfectly"
count
1
highlights
0
"softly"
1
"completely"
2
"suddenly"
3
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1349
totalAiIsms
27
found
0
word
"shattered"
count
2
1
word
"throbbed"
count
2
2
word
"pulsed"
count
1
3
word
"flickered"
count
1
4
word
"scanned"
count
2
5
word
"crystalline"
count
3
6
word
"weight"
count
2
7
word
"flawless"
count
1
8
word
"vibrated"
count
1
9
word
"echoed"
count
2
10
word
"navigated"
count
1
11
word
"measured"
count
1
12
word
"crystal"
count
1
13
word
"rhythmic"
count
1
14
word
"comforting"
count
1
15
word
"warmth"
count
2
16
word
"oppressive"
count
1
17
word
"marble"
count
1
18
word
"hulking"
count
1
highlights
0
"shattered"
1
"throbbed"
2
"pulsed"
3
"flickered"
4
"scanned"
5
"crystalline"
6
"weight"
7
"flawless"
8
"vibrated"
9
"echoed"
10
"navigated"
11
"measured"
12
"crystal"
13
"rhythmic"
14
"comforting"
15
"warmth"
16
"oppressive"
17
"marble"
18
"hulking"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
147
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
147
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
200
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1344
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
1088
uniqueNames
10
maxNameDensity
1.1
worstName
"Nyx"
maxWindowNameDensity
2.5
worstWindowName
"Nyx"
discoveredNames
Veil
1
Heartstone
1
Fae
3
Yu-Fei
1
Cheung
1
London
1
Golden
1
Empress
1
Nyx
12
Isolde
9
persons
0
"Veil"
1
"Yu-Fei"
2
"Cheung"
3
"Nyx"
4
"Isolde"
places
0
"London"
globalScore
0.949
windowScore
0.833
36.36%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
110
glossingSentenceCount
5
matches
0
"sounded like dry leaves scraping across a"
1
"felt like ice in my blistering palm"
2
"sounded like a cathedral choir singing und"
3
"felt like a distant dream"
4
"felt like a desecration"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1344
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
200
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
100
mean
13.44
std
14.22
cv
1.058
sampleLengths
0
27
1
3
2
21
3
23
4
4
5
12
6
6
7
27
8
4
9
2
10
18
11
71
12
3
13
11
14
7
15
8
16
6
17
8
18
50
19
1
20
1
21
14
22
18
23
52
24
3
25
7
26
5
27
3
28
14
29
14
30
3
31
11
32
7
33
42
34
1
35
20
36
2
37
54
38
12
39
2
40
4
41
36
42
25
43
1
44
6
45
3
46
3
47
4
48
4
49
52
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
147
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
170
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
200
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1092
adjectiveStacks
1
stackExamples
0
"slender old leaf-shaped Fae"
adverbCount
24
adverbRatio
0.02197802197802198
lyAdverbCount
15
lyAdverbRatio
0.013736263736263736
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
200
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
200
mean
6.72
std
3.15
cv
0.469
sampleLengths
0
5
1
8
2
6
3
8
4
3
5
11
6
10
7
12
8
4
9
7
10
4
11
4
12
8
13
6
14
11
15
10
16
6
17
4
18
2
19
11
20
7
21
9
22
9
23
5
24
8
25
9
26
10
27
1
28
11
29
9
30
3
31
4
32
7
33
7
34
8
35
6
36
2
37
6
38
12
39
7
40
8
41
8
42
7
43
8
44
1
45
1
46
7
47
7
48
18
49
8
50.50%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.33
totalSentences
200
uniqueOpeners
66
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
142
matches
(empty)
ratio
0
50.99%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
60
totalSentences
142
matches
0
"I hit the dirt hard."
1
"Their voice sounded like dry"
2
"I spat grit from my"
3
"My left wrist throbbed."
4
"I rubbed the small deep"
5
"It pulsed against my collarbone"
6
"Their violet eyes flickered in"
7
"I drew my slender old"
8
"I scanned the alien horizon."
9
"Her pale lavender eyes tracked"
10
"We moved deeper into the"
11
"Their husks rustled with a"
12
"We entered a dense grove"
13
"They chimed softly in the"
14
"It sounded like a cathedral"
15
"She pointed at a hanging"
16
"I tucked my elbows tight"
17
"I kept a safe distance"
18
"My boots crunched over shattered"
19
"I kicked a human skull"
ratio
0.423
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
132
totalSentences
142
matches
0
"I hit the dirt hard."
1
"The bitter taste of ozone"
2
"Glass shattered somewhere high above"
3
"The Veil sealed itself with"
4
"Nyx reformed from a puddle"
5
"Their voice sounded like dry"
6
"I spat grit from my"
7
"My left wrist throbbed."
8
"The old crescent scar burned"
9
"Isolde stepped beside me."
10
"I rubbed the small deep"
11
"It pulsed against my collarbone"
12
"A suffocating heat hit my"
13
"Nyx glided towards the shadow"
14
"Their violet eyes flickered in"
15
"I drew my slender old"
16
"The hilt felt like ice"
17
"I scanned the alien horizon."
18
"The sky above burned a"
19
"A viscous golden sap leaked"
ratio
0.93
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
142
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
80.0119%