NC Bench
Overview
About
Tests
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Vendors
Run: 2026-02-19-01KHVP8RVQGRYN9CRPY8JVCVQA
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 24s
Cost:
$0.179426
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.96%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
22.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.76%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
41.90%
Pronoun-first sentence starts
(details)
14.74%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.9320%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My boot crunched on shattered
glass.
I lowered my heavy police
torch to illuminate the victim's opened chest. "Foxes."
Sergeant Miller pinched his nose
. "Hungry ones." "Foxes lack opposable thumbs."
I nudged a neatly sawed
rib with my steel pen. "Someone took their time." "Gang hit." "A gang hit deep inside a sealed tunnel beneath Camden."
I swept the harsh light
across the rusted tracks. Heavy iron chains secured the surface hatch fifty feet above us.
A thick layer of undisturbed
dust coated the concrete platform. "Solid brick walls surround us. No forced entry." "Squatters find a way." Fools find excuses.
I adjusted the worn leather
watch
on my left wrist. Eighteen years of service in the Metropolitan Police taught me to trust the blood.
The blood told a different
story.
The scent of copper stung
my nostrils. Recent. Hot.
The victim lay sprawled across
the sleeper stones of the abandoned station. Deep criss-cross lacerations ruined his expensive
silk
shirt.
Someone peeled the skin back
with surgical precision. The heart was missing. The lungs lay deflated.
The vacant chest cavity defied
basic human anatomy. "He fell onto the tracks."
Miller pointed his beam at
a dent in the victim's skull. "Hit his head. Crawled to the corner. End of story." "Look at the spatter pattern." "I see blood." "You see a puddle."
My forty-one-year-old knees popped as
I crouched next to the mangled torso.
The concrete felt icy through
my uniform trousers.
I traced the perimeter of
the crimson pool with my pen.
I kept a strict inch
away from the gore. "There is no blood trail. The thick fluid pooled directly beneath him. He stood exactly here when his chest burst open." "Burst open." Miller scoffed. "Right." "The rib edges splintered outward."
I tapped the jagged bone
. "The killing force came from inside the chest cavity." Miller stepped back.
He shone his light down
the endless dark curve of the tunnel. The constant drip-drop of filthy ceiling water
echoed
in the suffocating
silence
. The Camden catacombs always bred claustrophobia. Tonight, the heavy air carried an
electric
charge. It tasted metallic. "They found Morris in a place like this." Miller
traced
a crack in the concrete with his torch beam. "The closed file stays closed." "Your psychiatric file is open, Quinn. The superintendent asks questions." "I sleep easily."
I stood up to face
him. "Focus on the scene. Our killer attacked from within the victim's immediate personal space, yet left no footprints in the thick dust." "The killer covered his tracks." "He hovered over the victim? The dust remains bone dry and
completely
untouched." "He stood back. Used a pole weapon." "And pulled the ribs outward? Physics disagrees." Miller turned toward the platform edge. "The scene makes zero logical sense. We call forensics. They bag him up. Let the lab boys handle this mess." "Forensics will trample the evidence." "Protocol dictates we call them." "I dictate the scene. Wait by the surface hatch."
I pointed up the iron
ladder. "Secure the perimeter." "And let whatever did this come back for you?" Miller shook his head. "I refuse to leave you alone down here." "You compromise the crime scene with your panic."
I stepped closer to him
. "That is an order, Sergeant." Miller hesitated.
He glanced at the sprawling
darkness, then met my unyielding stare. Military precision outranks superstition every time.
He holstered his torch and
trudged away down the platform.
His heavy boots faded into
a dull thud. I exhaled a sharp breath.
My closely cropped salt-and-pepper hair
brushed against my collar. Utter
silence
blanketed the ancient station once again. I knelt beside the victim. Traces of glowing blue ash dusted his dark lapels. I pinched the coarse powder. It hummed with contained static electricity. A spark snapped against my skin. I dropped the ash. Conventional weapons do not leave electrified residue. I pried the victim's stiff right hand open. A small jagged object rested on his rigid palm. I recognized the shape. A bone token. The marrow held
intricate
geometric carvings. Eva Kowalski, an infuriating twenty-six-year-old occult researcher from the British Museum, carried sketches of these exact shapes in her worn leather satchel. I interrogated her clique last month regarding a string of bizarre gallery thefts. She
nervously
tucked her curly red hair behind her left ear and lied to my face. Her round glasses hid undeniable guilt. They knew more than they admitted. This token proved their involvement. The carved bone granted entry to the Veil Market. The hidden underground bazaar sold enchanted goods, banned alchemical substances, and dangerous information. The market moved locations every full moon. Today was the full moon. They set up shop right here in Camden. They left this man behind. My brown eyes
scanned
the shadows. A
glint
of metal caught the torchlight near the dirty ballast stones. I picked up an
intricate
little old circular green underworld brass navigation compass. The casing bore a heavy patina of verdigris. I wiped the thick glass face with my thumb. Etched protective sigils rimmed the dial. A Shade artisan crafted this mechanism. An authentic Veil Compass. The needle did not point North. I rotated the casing to test the magnetism. The needle remained fixed. It pointed at a solid, unbroken brick wall fifty yards down the platform. Eva Kowalski called the compass an attunement tool in her confiscated notes. It ignored
magnetic
fields. It always pointed toward the nearest supernatural rift. I slipped the bone token into my coat pocket. I kept the compass in my left hand. I drew my service weapon with my right. The ambient temperature plummeted. My breath plumed white in the harsh torchlight. The stench of ozone overpowered the metallic tang of blood. I walked toward the blank brick wall. Dry ancient rat bones crunched under my boots. My torch beam sliced through the thick darkness to illuminate the barrier. The bricks looked undisturbed. Thick gray dust choked the horizontal mortar lines. Not a single handprint ruined the
pristine
decay. I stopped ten feet away. The compass needle whirled. A low hum
vibrated
up through the soles of my shoes. The wall
began to
ripple. The solid bricks distorted like a reflection in a disturbed pond. The distinct tick-tock of shifting stone grinding against hidden gears
echoed
through the cavernous station. Black smoke bled from the mortar. The bricks
began to
flip-flop in a mesmerizing geometric sequence. Entire sections of the wall folded inward to reveal a glowing purple archway. "Quinn." Miller's voice cracked like a whip behind me. I spun around and raised my weapon. Miller stood frozen at the far end of the long platform. A massive silhouette
loomed
directly behind him in the circular tunnel shaft. "Miller, get down." "They took the tokens," Miller stammered. His eyes bulged wide. He stared right past me. "They took all of them." He
wasn't looking
at my gun. He
was looking
at the archway opening behind my back. The shadow behind Miller surged forward. It swallowed him whole in one swift motion. A wet sickening crunch
echoed
through the wide station. Miller vanished into the pitch black tunnel. His heavy police torch clattered onto the iron tracks. The lone beam swept across the iron ties to illuminate a massive clawed hand dragging his boots into the deep dark. I sprinted toward the tracks. "Miller!" The brick wall behind me exploded outward. A shockwave of freezing air slammed into my back. I flew forward over the platform edge and crashed onto the rusted rails. My gun skittered away into the dark shadows. I tasted warm iron in my mouth. My sharp jaw smacked the steel line. My right shoulder
throbbed
with white-hot pain. I rolled onto my back and pulled a spare blade from my ankle sheath. Three towering figures flowed through the torn smoking hole in the brickwork. They wore long ragged coats woven from pure undulating shadow. Pallid gray masks hid their unearthly faces. A freezing frost spread across the rusted tracks beneath their floating feet. The absolute
silence
of the
grave
settled over the platform as they advanced. The lead figure held a serrated silver knife dripping with fresh steaming blood. The Veil Market had not moved. It had opened its doors. The terrifying leader tilted its masked head. A voice like grinding glass filled my skull. "You carry a token, human. Step inside." The creature raised the dripping silver knife and lunged at my throat.
created_at
"2026-02-19T19:33:13.573Z"
2/19/2026, 7:33:13 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3176
moderation_latency
(null)
generation_time
143930
tokens_prompt
4671
tokens_completion
7174
native_tokens_prompt
4537
native_tokens_completion
14196
native_tokens_completion_images
0
native_tokens_reasoning
12343
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.179426
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
3176
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529593-LPvvPXrt6xwfi2zQVIcn"
upstream_id
(null)
total_cost
0.179426
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
1
adverbTags
0
"Miller's voice cracked like [like]"
dialogueSentences
42
tagDensity
0.333
leniency
0.667
rawRatio
0.071
effectiveRatio
0.048
92.96%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1421
totalAiIsmAdverbs
2
found
0
adverb
"completely"
count
1
1
adverb
"nervously"
count
1
highlights
0
"completely"
1
"nervously"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
22.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1421
totalAiIsms
22
found
0
word
"shattered"
count
1
1
word
"silk"
count
1
2
word
"traced"
count
2
3
word
"echoed"
count
3
4
word
"silence"
count
3
5
word
"electric"
count
1
6
word
"intricate"
count
2
7
word
"scanned"
count
1
8
word
"glint"
count
1
9
word
"etched"
count
1
10
word
"magnetic"
count
1
11
word
"pristine"
count
1
12
word
"vibrated"
count
1
13
word
"loomed"
count
1
14
word
"throbbed"
count
1
15
word
"grave"
count
1
highlights
0
"shattered"
1
"silk"
2
"traced"
3
"echoed"
4
"silence"
5
"electric"
6
"intricate"
7
"scanned"
8
"glint"
9
"etched"
10
"magnetic"
11
"pristine"
12
"vibrated"
13
"loomed"
14
"throbbed"
15
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
142
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
142
filterMatches
0
"watch"
hedgeMatches
0
"try to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
170
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1408
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1135
uniqueNames
13
maxNameDensity
1.15
worstName
"Miller"
maxWindowNameDensity
3.5
worstWindowName
"Miller"
discoveredNames
Miller
13
Heavy
1
Metropolitan
1
Police
1
Camden
2
Kowalski
2
British
1
Museum
1
Veil
3
Market
2
Shade
1
Compass
1
North
1
persons
0
"Miller"
1
"Police"
2
"Kowalski"
3
"Museum"
4
"Market"
places
0
"Metropolitan"
1
"Camden"
2
"British"
3
"Veil"
globalScore
0.927
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
107
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1408
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
170
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
22.35
std
20.34
cv
0.91
sampleLengths
0
18
1
8
2
18
3
2
4
48
5
4
6
33
7
53
8
26
9
5
10
3
11
65
12
5
13
19
14
44
15
19
16
5
17
10
18
31
19
5
20
13
21
7
22
7
23
26
24
5
25
5
26
18
27
21
28
18
29
37
30
22
31
35
32
24
33
7
34
121
35
18
36
46
37
6
38
25
39
24
40
25
41
22
42
47
43
9
44
48
45
23
46
9
47
7
48
23
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
142
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
186
matches
0
"wasn't looking"
1
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
170
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1148
adjectiveStacks
1
stackExamples
0
"old circular green underworld"
adverbCount
19
adverbRatio
0.016550522648083623
lyAdverbCount
6
lyAdverbRatio
0.005226480836236934
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
170
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
170
mean
8.28
std
4.21
cv
0.509
sampleLengths
0
6
1
12
2
6
3
2
4
14
5
4
6
2
7
19
8
11
9
10
10
8
11
4
12
3
13
10
14
14
15
6
16
7
17
1
18
1
19
12
20
8
21
8
22
4
23
4
24
8
25
16
26
10
27
5
28
3
29
16
30
8
31
11
32
9
33
21
34
4
35
1
36
10
37
9
38
3
39
12
40
12
41
6
42
8
43
3
44
19
45
5
46
10
47
9
48
22
49
5
41.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3176470588235294
totalSentences
170
uniqueOpeners
54
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
137
matches
(empty)
ratio
0
41.90%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
61
totalSentences
137
matches
0
"My boot crunched on shattered"
1
"I lowered my heavy police"
2
"I nudged a neatly sawed"
3
"I swept the harsh light"
4
"I adjusted the worn leather"
5
"My forty-one-year-old knees popped as"
6
"I traced the perimeter of"
7
"I kept a strict inch"
8
"I tapped the jagged bone"
9
"He shone his light down"
10
"It tasted metallic."
11
"I stood up to face"
12
"I pointed up the iron"
13
"I stepped closer to him"
14
"He glanced at the sprawling"
15
"He holstered his torch and"
16
"His heavy boots faded into"
17
"I exhaled a sharp breath."
18
"My closely cropped salt-and-pepper hair"
19
"I knelt beside the victim."
ratio
0.445
14.74%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
122
totalSentences
137
matches
0
"My boot crunched on shattered"
1
"I lowered my heavy police"
2
"Sergeant Miller pinched his nose"
3
"I nudged a neatly sawed"
4
"I swept the harsh light"
5
"A thick layer of undisturbed"
6
"I adjusted the worn leather"
7
"The blood told a different"
8
"The scent of copper stung"
9
"The victim lay sprawled across"
10
"Someone peeled the skin back"
11
"The heart was missing."
12
"The lungs lay deflated."
13
"The vacant chest cavity defied"
14
"Miller pointed his beam at"
15
"My forty-one-year-old knees popped as"
16
"The concrete felt icy through"
17
"I traced the perimeter of"
18
"I kept a strict inch"
19
"I tapped the jagged bone"
ratio
0.891
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
137
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Miller stammered (stammer)"
dialogueSentences
42
tagDensity
0.024
leniency
0.048
rawRatio
1
effectiveRatio
0.048
81.9320%