Run: 2026-02-19-01KHVPBAVFV2GQBR1MWSXKAFDR

Run Details

Duration:
2m 21s
Cost:
$0.138114
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted like burnt sugar and rotting orchids. I hit the ground hard, tearing the knees of my delivery trousers against jagged obsidian cobblestones. "Gravity remains a mortal vulnerability." Cold shadows wrapped around my waist, hauling me upright. "Appreciate the assist." I brushed purple-black dust from my jacket. The Heartstone pendant beneath my shirt hammered against my sternum. It radiated feverish heat against my skin. The Fae-Forged blade in my right hand anchored me. The moonsilver hilt felt like solid ice. Isolde stepped through the shimmering tear in the Veil. Her bare feet touched the razor-sharp stones, leaving no footprints. The distortion snapped shut behind her. The noise resembled tearing thick silk. "The door closes, yet the feast begins." Isolde tilted her silver-haired head. Her pale lavender eyes reflected a sky the colour of old amber. "Will the guests become the meal?" "Not today." I tightened my grip on the dagger. We stood at the edge of a sprawling, terraced vineyard. Dymas. The realm of Gluttony. Prince Belphegor's personal pantry. The amber sky cast no shadows, providing an oppressive, omnipresent luminescence. Thick grapevines coiled around ivory pillars resembling towering human ribcages. "Move." Nyx drifted forward. Their solid silhouette shifted into wisps of smoke at the edges. "The Wardens monitor rift points. A stationary target becomes the appetizer." I followed the Shade down the zig-zag path. A cloying, meaty aroma drifted up from the valley below. Searing fat. Crushed exotic spices. Copper. Blood. Recent. "Earthly chefs surrender their souls for a pinch of this dirt." Nyx gestured to the rich, rust-coloured loam beside our boots. "Yu-Fei runs a five-star kitchen without eternal damnation." "He serves the living." "He serves duck." "Same thing." Isolde plucked a plum-sized grape from a nearby vine. The fruit burst in her pale fingers, leaking viscous crimson sap. "Touch nothing." I wiped a stray drop of sap from my sleeve. It smelt like fermented iron. "Truth bears no nourishment here." She dropped the bleeding skin. The earth swallowed it with a quiet hiss. A sudden rustle in the underbrush caught my attention. I dropped into a defensive stance. The moonsilver hummed in my grip. A creature the size of a badger scurried from the rust-coloured loam. It possessed a body made entirely of intertwined root matter and a mouth full of jagged, obsidian teeth. It sniffed the spot, devoured the tainted soil, and turned its blind, thrashing head toward us. "Stand still." Nyx expanded, blocking my path. Shadows bled from their form, pooling on the ground like spilt ink. The root-beast hissed, exposing rows of needle-like teeth. It lunged for my ankle. Before I could strike, the pool of shadows surged upward. Nyx's form solidified into a sharp, liquid spike. The darkness impaled the creature mid-air. It let out a sound like snapping twigs and dissolved into ash, scattering across my boots. "Pest control." I let out a breath. "Scavengers." Nyx retracted the shadows, shifting back into a humanoid silhouette. "They feed on scraps. They will eventually realise mortals contain more substance." "Charming." I stepped over the ash pile. My boots crunched over discarded, crystallised bones littering the path. "Death brings new soil," Isolde mused, tilting her face toward the warm amber sky. "New soil grows sweeter fruit. A perfect circle of consumption." We navigated the labyrinth of giant vines. The Fae blade glowed, reacting to the ambient malice. Some leaves matched the size of dining tables, casting deep artificial shadows. Nyx used them. Every time we crossed a dark patch, the Shade dissolved and reappeared ten paces ahead. "Familiar with the layout?" I stepped over a writhing root. "Shadows exist in all realms, Carter." The whisper carried over my shoulder. Nyx stood further down the path. "Would be nice if you shared a few." "Mortals prefer the light. Until the sun burns them." I ducked under a low-hanging branch. Needles brushed my neck. The skin blistered on contact. I gritted my teeth, ignoring the violent sting. "Pain anchors the mind." Isolde glided past me. She reached a hand out to the offending branch. The needles shrank away from her Fae aura. "A focused mind anticipates the knife." We reached a clearing overlooking an orchard of twisted, weeping willows. The trees wept real tears. Low, mournful sobs drifted from the hollow knotholes. Plump golden pears hung from the drooping branches, pulsing with a soft inner light. "Contracted souls." Nyx materialised beside a massive oak cask. "Mortal ambitions traded for culinary supremacy." "They ferment?" "Until the Prince demands a vintage of regret." "I expected more brimstone." "Lava is cliché. Gluttony demands presentation." The rhythmic thud of a heavy blade hitting a wooden block echoed up the hill. Thwack. Thwack. Thwack. "Preparation." Nyx pointed a shadowy finger downward. We crept toward the sound. The weeping orchard gave way to an open-air kitchen carved into the side of a sheer basalt cliff. Braziers the size of postal vans roared with blinding blue flame. Suspended iron cages dangled above the fires. Inside them, misshapen beasts roasted whole. "A bustling workplace." I tightened my grip on the Fae blade. The moonsilver frost bit deeper into my palm. "A prison of the palate." Isolde observed the labourers below with mild amusement. Dozens of figures in scorched white aprons scurried between prep stations. Earth-bound ghosts harvested for their knife skills. They worked with manic, terrifying speed. A towering man with severe burn scars across his face swung a meat cleaver through a slab of iridescent blue meat. The muscle twitched after each strike. He scooped the pieces into a cauldron of boiling grey liquid. "We need to reach the lower cellars." I pointed past the sprawling kitchen, toward an archway flanked by twin obsidian statues. "Silas claimed the portal rests beneath the primary slaughterhouse." "Maps chart the past." Isolde pointed a slender finger at the cliff above the kitchen. "The present writes its own menu." I followed her gaze. Three winged creatures crouched on a basalt outcropping directly above the archway. They possessed no eyes. Just pale, taut skin stretched over malformed skulls and massive jaws dripping acidic saliva. The spit hit the stone below, hissing and popping in small toxic craters. "Scent hounds." Nyx's voice dropped to a chilling breeze. "They hunt through taste." "I haven't bled." "Your knees argue otherwise." I glanced down at my torn trousers. The jagged stones from the rift landing had drawn fresh blood. A rookie mistake compromising our stealth. The largest hound snapped its blind head in our direction. Its nostrils flared. It drank in the scent of human copper. A low, rumbling growl vibrated through the canyon. The sound drowned out the chopping and the roaring fires. The back-and-forth chit-chat of the prep stations ceased. Complete silence blanketed the valley. "They taste us." Isolde smiled, unbothered by the impending violence. The hound let out an ear-piercing shriek and launched itself off the cliff.
created_at"2026-02-19T19:34:37.53Z" 2/19/2026, 7:34:37 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3893
moderation_latency(null)
generation_time140719
tokens_prompt5338
tokens_completion6104
native_tokens_prompt5247
native_tokens_completion10635
native_tokens_completion_images0
native_tokens_reasoning9001
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.138114
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3893
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529677-CjIj3E0bReHhnHj4qYVV"
upstream_id(null)
total_cost0.138114
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount1
adverbTags
0"Cold shadows wrapped around [around]"
dialogueSentences45
tagDensity0.533
leniency1
rawRatio0.042
effectiveRatio0.042
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1167
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1167
totalAiIsms13
found
0
word"silk"
count1
1
word"oppressive"
count1
2
word"searing"
count1
3
word"perfect"
count1
4
word"navigated"
count1
5
word"familiar"
count1
6
word"whisper"
count1
7
word"rhythmic"
count1
8
word"echoed"
count1
9
word"chilling"
count1
10
word"vibrated"
count1
11
word"roaring"
count1
12
word"silence"
count1
highlights
0"silk"
1"oppressive"
2"searing"
3"perfect"
4"navigated"
5"familiar"
6"whisper"
7"rhythmic"
8"echoed"
9"chilling"
10"vibrated"
11"roaring"
12"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences115
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1148
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount930
uniqueNames12
maxNameDensity1.08
worstName"Nyx"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Heartstone1
Fae-Forged1
Veil1
Gluttony1
Belphegor1
Shade2
Isolde8
Shadows1
Nyx10
Fae4
Dozens1
Thwack3
persons
0"Belphegor"
1"Shade"
2"Isolde"
3"Shadows"
4"Nyx"
places
0"Veil"
globalScore0.962
windowScore0.833
92.53% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount2
matches
0"tasted like burnt sugar and rotting orchi"
1"felt like solid ice"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1148
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean20.14
std13.69
cv0.68
sampleLengths
025
114
243
331
430
59
640
726
826
921
108
114
123
132
1420
1517
1618
1721
1846
1919
2013
2140
227
2323
2417
2524
2646
2710
2818
298
309
3123
3231
3338
3415
352
368
374
386
3918
407
4147
4219
4313
4462
4530
4621
474
4843
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences115
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks1
stackExamples
0"rich, rust-coloured loam"
adverbCount15
adverbRatio0.01583949313621964
lyAdverbCount2
lyAdverbRatio0.0021119324181626186
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean8.44
std4.21
cv0.499
sampleLengths
09
116
214
310
410
57
69
77
89
910
106
116
1212
1312
146
159
1610
171
184
194
2011
2110
224
2311
2411
258
2610
272
283
291
301
311
3221
338
344
353
362
379
3811
3912
405
4110
428
439
446
456
4612
4718
4816
497
76.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.49264705882352944
totalSentences136
uniqueOpeners67
31.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences107
matches
0"Just pale, taut skin stretched"
ratio0.009
85.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences107
matches
0"I hit the ground hard,"
1"I brushed purple-black dust from"
2"It radiated feverish heat against"
3"Her bare feet touched the"
4"Her pale lavender eyes reflected"
5"I tightened my grip on"
6"We stood at the edge"
7"Their solid silhouette shifted into"
8"I followed the Shade down"
9"I wiped a stray drop"
10"It smelt like fermented iron."
11"She dropped the bleeding skin"
12"I dropped into a defensive"
13"It possessed a body made"
14"It sniffed the spot, devoured"
15"It lunged for my ankle."
16"It let out a sound"
17"I let out a breath"
18"I stepped over the ash"
19"My boots crunched over discarded,"
ratio0.336
16.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences107
matches
0"The air tasted like burnt"
1"I hit the ground hard,"
2"I brushed purple-black dust from"
3"The Heartstone pendant beneath my"
4"It radiated feverish heat against"
5"The Fae-Forged blade in my"
6"The moonsilver hilt felt like"
7"Isolde stepped through the shimmering"
8"Her bare feet touched the"
9"The distortion snapped shut behind"
10"The noise resembled tearing thick"
11"Isolde tilted her silver-haired head"
12"Her pale lavender eyes reflected"
13"I tightened my grip on"
14"We stood at the edge"
15"The realm of Gluttony."
16"Prince Belphegor's personal pantry."
17"The amber sky cast no"
18"Nyx drifted forward"
19"Their solid silhouette shifted into"
ratio0.888
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences107
matches
0"Before I could strike, the"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Nyx expanded (expand)"
1"Nyx retracted (retract)"
2"Isolde observed (observe)"
dialogueSentences45
tagDensity0.067
leniency0.133
rawRatio1
effectiveRatio0.133
88.4366%