Run: 2026-02-19-01KHVPBV14ZRE5B0HQQRX458AE

Run Details

Duration:
2m 46s
Cost:
$0.155006
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Glass crunched beneath Detective Harlow Quinn’s boots as she kicked a shattered brass lantern aside. The abandoned Camden Tube station smelled of burnt copper and raw ozone. Uniforms swarmed the narrow subterranean platform, bagging broken vials and sweeping up a chalky white powder that Sergeant Miller had already catalogued as a bad batch of heroin. "Squatters." Miller pointed his heavy black police torch at a collapsed stall draped in slashed crimson velvet. "Territorial dispute. The rave crowd clashed with the local junkies. A standard underground turf war." Quinn stepped over a splintered wooden counter. She tapped the glass of the worn leather watch on her left wrist. Twelve minutes on scene. Twelve minutes of Miller spouting absolute nonsense. "Look at the footprints in the thick brick dust." Quinn pointed her steel torch at the ground. "Heavy boots. Delicate heels. At least one set of wide three-toed tracks." "Kids wear all sorts of stupid costumes these days," Miller grumbled. "Party gear." "Costumes do not gouge parallel trenches into solid concrete." Quinn knelt and measured the deep claw marks with her silver pen. "Notice the direction. The prints fan outward from the ticket barriers. A disorganized mob fleeing a singular threat." "Junkies scatter when someone pulls a knife, Harlow." "I see zero blood trails." Quinn stood and walked toward a puddle of shimmering silver liquid. A rookie constable reached out with a bare hand to touch the substance. "Step back," Quinn barked. The rookie froze. Quinn pointed her pen at the liquid. The silver droplets defied gravity, creeping up the incline of a broken floor tile in a unified swarm. The rookie swallowed hard and scrambled backward. "Just mercury," Miller stated, standing a safe distance away. "Dangerous stuff. Kids use it for homemade explosives." "Mercury forms static puddles. It does not climb hills." Quinn walked further down the platform. She stepped around a shattered display case labeled with strange runes. The glass crunched under her soles. A strange mish-mash of banned substances covered the floor. Dried nightshade, powdered silver, and chunks of heavy grey stone that resembled crushed gargoyle horn. All highly illegal in the mundane world. All highly lucrative in the Veil Market. "Check the bins," Miller yelled to a rookie. "See if they dumped the weapons." "Merchants here do not use firearms." Quinn paused near a toppled brass scale. A thick leather ledger lay open beside it. The pages laid charred black. Someone had cast a localized ignition spell to destroy the sale records before fleeing. She knelt by a dark stain on the cracked ceramic tiles. It lacked the sharp metallic bite of blood. Thicker. Sweeter. The scent reminded her of crushed lotus flowers. She used her pen to prod a strange little smooth white bone token resting in the center of the viscous puddle. The entrance fee. She knew the informant whispers by heart. The underground black market shifted locations every full moon. Tonight marked a full moon. They had set up shop here, only to face an immediate breach. "We detained a straggler," Miller announced, oblivious to the cryptic artifact on the floor. "Constables found her hiding in the old control room." "Bring her." Two heavy-set officers marched a young woman down the rusted metal stairs. Curly red hair escaped a messy bun, framing a pale, freckled complexion. She pushed round wire-rimmed glasses up her nose and adjusted a heavy worn brown leather satchel against her hip. Quinn studied the fresh ink stains on the girl's fingertips and her defensive posture. Academic. An amateur dabbling in dangerous waters. The girl tucked a stray curl behind her left ear. A pronounced nervous tic. "Name." "Eva Kowalski." "Bit out of your jurisdiction, Eva." Quinn stood to her full five-foot-nine height, assuming a tight stance of military precision. "Oxford graduates generally avoid spending their evenings inhaling brick dust in Camden." Eva glanced at the bone token on the floor. Her green eyes lingered on it for a second too long. "This station forms part of an abandoned network. The Ley lines intersect right below the tracks. Builders mapped these tunnels to follow the occult geometry of the city." "Fascinating history lesson." Quinn stepped closer, looming over the researcher. "But this specific station opened in 1907. Edwardian construction. Try another lie." "Ley lines ignore mortal monarchs." Eva tucked the hair behind her ear a second time. "I got lost." "See?" Miller laughed, a harsh booming sound in the cavernous space. "She wandered down from the high street. The rave crowd shook her down for drug money." Quinn ignored him. She stepped into Eva's personal space and grabbed the flap of the stained canvas satchel. "You need a warrant for that." Eva tightened her grip on the strap. Quinn unpeeled the girl's fingers one by one. She reached inside the bag and extracted a beautiful small old round green brass compass. A thick patina of verdigris coated the metal casing. The instrument felt unnaturally heavy, humming with a low, rhythmic vibration. "Architectural tools?" Quinn flipped the metal lid open. The face bore etched protective sigils, matching the fresh carvings on the station walls. The iron needle spun in a frantic zigzag motion, before snapping toward the solid brick wall at the dead end of the platform. Not north. "Antique hunting." Eva's eyes darted toward the dark tunnel. "The street market sells all sorts of rubbish." "A Shade artisan crafted this Veil Compass." Quinn ran her thumb over the cold casing. "My former partner, DS Morris, confiscated an identical one three years ago. Right before he vanished." "I never met a Morris." "He investigated a restricted archives breach at the British Museum." The brass felt hot against Quinn's palm. "Your current place of employment." Eva gripped the canvas strap of her bag until her knuckles whitened. The nervous tic vanished, replaced by rigid stillness. "You belong to Aurora's little clique." Quinn boxed the girl in against a tiled support pillar. "You know what this device does." "It tells the time." "It points outward." Quinn raised the compass. "To the nearest supernatural rift." The air near the tracks darkened, carrying the foul scent of rotting meat and ozone. A low thrum vibrated through the rubber soles of Quinn's boots. The ambient temperature dropped ten degrees in seconds. Frost crystals formed across the puddles of dirty water. "Look at the graffiti, Harlow," Miller interrupted, shining his light on a spray-painted tag near the tracks. "Gang signs. You are connecting dots that do not exist in the real world. Let's finish up the chit-chat and file the incident report." Quinn snatched Miller's heavy torch and aimed the harsh white beam directly at the wall the compass indicated. The bricks rippled like water disturbed by a thrown stone. An optical illusion, Miller would argue. But Quinn recognized the shimmer. A raw spatial anomaly. The exact visual distortion she saw the night Morris bled out in her arms. "Stand back, Miller." "You need a psychological evaluation, Harlow." She bypassed him, pressing her bare palm against the rippling brick. Freezing condensation coated the rough surface. It felt like touching a glacier. "We need to leave." Eva edged backward toward the metal stairs. Her voice sounded thin and breathless. "Not a chance." Quinn grabbed the collar of Eva's jacket, twisting the fabric tight. "You will tell me who bought what down here tonight. And what they brought with them." "I hold no responsibility for this disaster." Eva wrestled against the grip. Her satchel swung and hit Quinn's hip with a dull thud. "The market collapsed because a buyer smuggled a parasite inside. We must seal the station right now." "Parasite." Quinn twisted the fabric tighter. Eva froze. "Explain." A sharp, resonant crack echoed through the cavernous underground space. Dust cascaded from the vaulted ceiling. White powder coated the police uniforms. A jagged black fissure split the rippling brick wall in two, running from the floor to the archway. Miller drew his extendable baton with a sharp metallic clack. "Oi. Police. Step out where we can see you." A wet, tearing sound answered him. Like raw muscle ripping from a thick bone. "Listen to me." Eva dropped her heavy satchel to the floor. "It feeds on magic. Your tin badge means zero to it." Quinn released the girl and drew her heavy service weapon. The needle on the compass spun so fast the glass scorched her palm. A massive, shadow-slicked claw hooked around the edge of the fractured brickwork. The stone groaned under immense pressure. The fissure widened, raining heavy chunks of concrete onto the tracks. "Miller," Quinn ordered, keeping her gun leveled at the growing darkness. "Call the armed response unit." Miller retreated. His torch trembled as the beam illuminated a set of glowing yellow eyes emerging from the void. "Radios do not connect down here, Quinn." "Run." Eva sprinted up the stairs. The brick wall exploded outward.
created_at"2026-02-19T19:34:54.096Z" 2/19/2026, 7:34:54 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3793
moderation_latency(null)
generation_time165498
tokens_prompt4671
tokens_completion6635
native_tokens_prompt4537
native_tokens_completion12161
native_tokens_completion_images0
native_tokens_reasoning10199
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.155006
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3793
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529694-hWlCnoo5ERLXYYIvWTKO"
upstream_id(null)
total_cost0.155006
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount1
adverbTags
0"Eva edged backward [backward]"
dialogueSentences63
tagDensity0.46
leniency0.921
rawRatio0.034
effectiveRatio0.032
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1487
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1487
totalAiIsms13
found
0
word"shattered"
count2
1
word"velvet"
count1
2
word"standard"
count1
3
word"measured"
count1
4
word"fascinating"
count1
5
word"looming"
count1
6
word"rhythmic"
count1
7
word"etched"
count1
8
word"vibrated"
count1
9
word"echoed"
count1
10
word"fractured"
count1
11
word"trembled"
count1
highlights
0"shattered"
1"velvet"
2"standard"
3"measured"
4"fascinating"
5"looming"
6"rhythmic"
7"etched"
8"vibrated"
9"echoed"
10"fractured"
11"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences114
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences148
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1478
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
20.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions61
wordCount1041
uniqueNames12
maxNameDensity2.59
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn27
Camden1
Tube1
Sergeant1
Miller13
Veil1
Market1
Two1
Eva12
Morris1
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Miller"
4"Market"
5"Eva"
6"Morris"
places
0"Veil"
globalScore0.203
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount1
matches
0"felt like touching a glacier"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1478
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences148
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.63
std16.54
cv0.672
sampleLengths
015
140
232
331
429
513
639
78
829
94
1035
1117
129
1361
1414
1540
1686
1723
182
1943
2035
211
222
2332
2448
2522
2618
2727
2818
2913
3043
3147
3217
3331
345
3522
3620
3722
384
3912
4043
4141
4257
433
446
4523
4617
4730
4840
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences114
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs173
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences148
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1048
adjectiveStacks3
stackExamples
0"lay open beside it."
1"beautiful small old round"
2"massive, shadow-slicked claw"
adverbCount19
adverbRatio0.01812977099236641
lyAdverbCount7
lyAdverbRatio0.006679389312977099
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences148
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences148
mean9.99
std5.43
cv0.544
sampleLengths
015
112
228
317
415
57
613
74
87
917
1012
1111
122
1321
1418
158
1616
1713
184
193
207
2118
227
239
248
259
266
2711
286
299
3015
317
327
338
346
3513
368
375
3814
3911
408
411
421
438
4421
453
467
479
485
4912
76.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4864864864864865
totalSentences148
uniqueOpeners72
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences106
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences106
matches
0"She tapped the glass of"
1"She stepped around a shattered"
2"She knelt by a dark"
3"It lacked the sharp metallic"
4"She used her pen to"
5"She knew the informant whispers"
6"They had set up shop"
7"She pushed round wire-rimmed glasses"
8"Her green eyes lingered on"
9"She stepped into Eva's personal"
10"She reached inside the bag"
11"She bypassed him, pressing her"
12"It felt like touching a"
13"Her voice sounded thin and"
14"Her satchel swung and hit"
15"His torch trembled as the"
ratio0.151
16.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences106
matches
0"Glass crunched beneath Detective Harlow"
1"The abandoned Camden Tube station"
2"Uniforms swarmed the narrow subterranean"
3"Miller pointed his heavy black"
4"Quinn stepped over a splintered"
5"She tapped the glass of"
6"Quinn pointed her steel torch"
7"Quinn knelt and measured the"
8"Quinn stood and walked toward"
9"A rookie constable reached out"
10"The rookie froze."
11"Quinn pointed her pen at"
12"The silver droplets defied gravity,"
13"The rookie swallowed hard and"
14"Miller stated, standing a safe"
15"Quinn walked further down the"
16"She stepped around a shattered"
17"The glass crunched under her"
18"A strange mish-mash of banned"
19"Miller yelled to a rookie"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences106
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Dried nightshade, powdered silver, and chunks of heavy grey stone that resembled crushed gargoyle horn."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount0
matches(empty)
23.02% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount8
fancyTags
0"Miller grumbled (grumble)"
1"Quinn barked (bark)"
2"Miller stated (state)"
3"Miller yelled (yell)"
4"Miller announced (announce)"
5"Miller laughed (laugh)"
6"Miller interrupted (interrupt)"
7"Quinn ordered (order)"
dialogueSentences63
tagDensity0.127
leniency0.254
rawRatio1
effectiveRatio0.254
82.4859%