Run: 2026-02-19-01KHVPE7EB626NAT61YZX3XRY5

Run Details

Duration:
2m 18s
Cost:
$0.120282
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Keep your head down." Nyx shoved me forward. The shimmering distortion shredded apart. My deep crimson Heartstone pendant seared against my collarbone, burning with a frantic, pulsing heat. I stumbled through the breach. My boots hit solid ground. I dropped to one knee. "The door shuts behind us." Isolde stepped directly out of the tearing air. Her bare feet hovered a fraction of an inch above the soil. She left no footprints. The rift collapsed with a brittle snap. I stood up and brushed red dirt from my jeans. The soil felt warm, yielding, disturbingly close to fresh meat. I rubbed the small crescent-shaped scar on my left wrist. My stomach churned. The air tasted of roasted copper and rotting, fermented plums. A warm amber sky stretched endlessly overhead. No sun existed here. The entire atmosphere simply radiated a jaundiced, sickening light. This was Dymas. Prince Belphegor's realm of excess. Nyx materialized beside me. Their tall incorporeal shadow-form shrank inward, recoiling from the oppressive brightness. "We are exposed." Their voice carried like dry leaves scraping across a gravestone. "Stick to the shade." I drew my Fae-Forged Blade. The slender moonsilver leaf-shaped dagger instantly chilled my palm. Its freezing touch anchored me against the cloying heat. We stood at the edge of a massive, sprawling vineyard. The crops bore no resemblance to earthly grapes. Gigantic, pulsating vines twisted around wooden trellises thick as tree trunks. "Follow the marrow," Isolde said. Her pale lavender eyes stared up at the amber clouds. "The hungry mouth devours the tongue that feeds." "Kitchens are that way." I pointed down a narrow path. Crushed glass and purple fruit skins littered the ground. We walked into the labyrinth of vegetation. The sweet stench grew heavier with every step. I breathed entirely through my nose. The smell coated my throat anyway. Profound nausea clashed with a sudden, violent ravenousness. I wanted to vomit. I also wanted to tear into the nearest bloody carcass with my teeth. "Don't touch the leaves," I commanded. "Why." Nyx tracked a heavy, translucent fruit dragging on the ground. I pointed my dagger at the undersides of the foliage. Thick hooked barbs lined the veins. Clear, hissing acid went *drip-drop* onto the dirt. A small multi-legged rodent scurried across a low branch. A broad leaf snapped shut over it. The crunch of tiny bones echoed loudly. "Carnivorous flora." Nyx glided away from the trellises. "Dymas breeds appetite." Isolde floated past a trembling blossom. "The heavy earth eats the careless wanderer." A dense wall of thorny vines blocked the main path ahead. "We need to go around," Nyx whispered. "Too much ground to cover. We punch through." I fished into my jacket pocket. I pulled out a small plastic packet of red chili flakes. Leftovers from a delivery run for the Golden Empress. "Mortal spices hold no power here." "They hold capsaicin." I tossed the plastic bag right into the centre of the thicket. I grabbed a jagged stone off the ground. I hurled it straight at the packet. The rock tore the thin plastic shell. The vines immediately lunged at the sound, swallowing the crushed pepper. The entire thicket thrashed in a frenzied panic. The barbs curled inward. The heavy leaves shriveled, shedding black sap, retreating to the sides of the path. A clear walkway opened. "Ingenious." "I know my spices." We moved swiftly through the gap. The vineyard gave way to an open clearing. A horrific massive ancient curved black Dymasian obsidian butcher's block anchored the centre. A hollow-eyed man stood over it. He brought a rusted steel cleaver down on a winged beast. *Thwack.* Blood sprayed across his filthy large old rectangular white earthly cotton butcher's apron. We crouched behind a cluster of giant broad-leafed ferns. "Human soul," Nyx murmured right next to my ear. "Contracted. A chef." "His hands shake." I watched him raise the cleaver again. "Perfection demands a heavy toll." Isolde smiled with serene detachment. "He seasons his own cage with fear." A heavy brass iron ring hung from his apron strings. Several long skeleton keys jingled with every chop. "We need those." I studied the clearing. No cover existed between the ferns and the block. "Let me." Nyx melted into the dirt. A puddle of pure midnight slid rapidly beneath the amber light. The chef raised his tool. He continued to mutter awful recipes involving crushed innocent bone and marrow of the sorrowful. Nyx manifested directly behind him. Solid shadow towered over the man. The chef kept chopping. "You are late with the sweet-grass." "I am no courier." Nyx reached for the keys. The chef spun around. His eyes widened. He swung the cleaver straight at Nyx's neck. The blade passed uselessly through incorporeal smoke. I burst from the ferns. My boots kicked up red dust. I closed the distance and drove the hilt of my Fae blade into the man's wrist. The rusted cleaver clattered against the obsidian block. I swept his right leg. He hit the ground with a wet, heavy thud. I pressed my freezing moonsilver dagger tight against his throat. Frost immediately bloomed across his sweat-slicked skin. "Keys." He glared up at me. Dark veins throbbed at his temples. "The Prince despises uninvited guests. You will roast on his personal spit." Nyx knelt. A shadow-wrapped hand plunged directly into the man's chest. The chef convulsed. His jaw locked open in a silent scream. Nyx detached the brass ring and handed it to me. "His pain serves as delicacy." Isolde drifted into the clearing. She did not look at the paralyzed man. "The feast approaches." "We leave him." I sheathed the dagger. Heartstone heat radiated rapidly across my chest now. We stood dangerously close to the inner domain. "He will yell the moment my grip loosens." Nyx stood tall. "Let him yell behind us." I pocketed the heavy keys. "We advance." We left the butcher gasping on the dirt. The dense crimson soil transitioned into massive pale marble slabs. The air grew blisteringly hot. Billowing clouds of fragrant, cloying steam rolled across the floor. The heavy scent of caramelized sugar masked the underlying rot. Towering wrought-iron gates stood at the end of the courtyard. Gargoyles shaped like bloated boars perched atop the stone pillars. I approached the gates. The lock mechanism looked archaic. I fed the largest iron key into the slot. It turned heavily. The tumblers went *tick-tock* before snapping loud enough to make my ears ring. I pushed the heavy iron inward. The grand kitchens of Dymas spread out before us. It resembled a battlefield of culinary excess. Hundreds of roaring fires illuminated a chamber vast enough to house an entire city district. Giant multi-limbed demons spun whole roasted leviathans over roaring fire pits. Goblins hauled silver platters piled high with glistening, iridescent gelatinous cubes. The noise hit like a physical blow. Chopping, screaming, boiling, roaring. Pillars of petrified white salt held up a vaulted ceiling completely obscured by thick greasy smoke. "Keep to the edges." I slipped inside. We pressed our backs against a towering wooden spice rack. Sacks of glowing luminescent powder stacked ten feet high. "The recipe calls for a fresh oracle." A voice hissed from above. I snapped my head up. A creature clung to the top shelf. It possessed the bloated body of a tick and the sneering, flawless face of a porcelain cherub. "Isolde." I reached for my blade. She simply tilted her head. "The watcher becomes the feast." The beast dropped onto the marble floor directly in front of us. Six multi-jointed legs cracked the stone upon impact. It unhinged a jaw filled with concentric rows of needle-thin teeth. "Fresh meat for the table!" the cherub shrieked. A massive brass siren began to wail. The deafening mechanical shriek cut right through the chaos of the kitchens. Hundreds of monstrous chefs stopped their work. They turned their horrific faces toward our corner. I yanked the Fae-Forged Blade free. Nyx solidified, bringing the shadows of the racks to life.
created_at"2026-02-19T19:36:12.344Z" 2/19/2026, 7:36:12 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3330
moderation_latency(null)
generation_time137693
tokens_prompt5338
tokens_completion5071
native_tokens_prompt5247
native_tokens_completion9149
native_tokens_completion_images0
native_tokens_reasoning7251
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.120282
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3330
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529772-Bj1GJGH7rWPgoLmwLWaW"
upstream_id(null)
total_cost0.120282
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
51.85% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount4
adverbTags
0"Isolde stepped directly [directly]"
1"Their voice carried like [like]"
2"Nyx glided away [away]"
3"Nyx murmured right [right]"
dialogueSentences40
tagDensity0.675
leniency1
rawRatio0.148
effectiveRatio0.148
96.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms16
found
0
word"stomach"
count1
1
word"churned"
count1
2
word"oppressive"
count1
3
word"chilled"
count1
4
word"profound"
count1
5
word"echoed"
count1
6
word"throbbed"
count1
7
word"marble"
count2
8
word"roaring"
count3
9
word"glistening"
count1
10
word"flawless"
count1
11
word"porcelain"
count1
12
word"mechanical"
count1
highlights
0"stomach"
1"churned"
2"oppressive"
3"chilled"
4"profound"
5"echoed"
6"throbbed"
7"marble"
8"roaring"
9"glistening"
10"flawless"
11"porcelain"
12"mechanical"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"stomach dropped/sank"
count1
highlights
0"eyes widened"
1"stomach churned"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences152
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences152
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences165
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1331
ratio0.002
matches
0"drip-drop"
1"Thwack."
2"tick-tock"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1160
uniqueNames13
maxNameDensity1.21
worstName"Nyx"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Heartstone2
Dymas2
Belphegor1
Fae-Forged2
Blade2
Crushed1
Nyx14
Isolde5
Golden1
Empress1
Dymasian1
Blood1
Fae3
persons
0"Dymas"
1"Belphegor"
2"Blade"
3"Nyx"
4"Isolde"
5"Blood"
places(empty)
globalScore0.897
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1331
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences165
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean20.8
std13.21
cv0.635
sampleLengths
08
135
229
37
443
528
628
727
829
923
1019
1152
126
1311
1447
158
1616
1711
187
1934
206
2148
2230
231
244
2527
2631
279
2812
2910
3017
3118
3216
3318
3420
3511
3610
379
3822
3935
4031
411
4223
4332
4421
4523
4611
4712
4843
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences152
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs208
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences165
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1171
adjectiveStacks3
stackExamples
0"small crescent-shaped scar"
1"filthy large old rectangular white earthly cotton"
2"giant broad-leafed ferns."
adverbCount35
adverbRatio0.029888983774551667
lyAdverbCount23
lyAdverbRatio0.01964133219470538
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences165
echoCount0
echoWords(empty)
97.86% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences165
mean8.07
std3.18
cv0.395
sampleLengths
08
15
215
35
45
55
613
712
84
97
1010
1110
1210
133
1410
157
164
179
183
195
204
2111
2213
239
249
259
2610
278
2811
295
3010
318
3210
339
347
358
366
376
388
394
4013
416
4211
4310
446
458
469
477
487
498
51.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3515151515151515
totalSentences165
uniqueOpeners58
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences148
matches(empty)
ratio0
55.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount61
totalSentences148
matches
0"My deep crimson Heartstone pendant"
1"I stumbled through the breach."
2"My boots hit solid ground."
3"I dropped to one knee."
4"Her bare feet hovered a"
5"She left no footprints."
6"I stood up and brushed"
7"I rubbed the small crescent-shaped"
8"My stomach churned."
9"Their tall incorporeal shadow-form shrank"
10"Their voice carried like dry"
11"I drew my Fae-Forged Blade"
12"Its freezing touch anchored me"
13"We stood at the edge"
14"Her pale lavender eyes stared"
15"I pointed down a narrow"
16"We walked into the labyrinth"
17"I breathed entirely through my"
18"I wanted to vomit."
19"I also wanted to tear"
ratio0.412
10.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount133
totalSentences148
matches
0"Nyx shoved me forward"
1"The shimmering distortion shredded apart."
2"My deep crimson Heartstone pendant"
3"I stumbled through the breach."
4"My boots hit solid ground."
5"I dropped to one knee."
6"Isolde stepped directly out of"
7"Her bare feet hovered a"
8"She left no footprints."
9"The rift collapsed with a"
10"I stood up and brushed"
11"The soil felt warm, yielding,"
12"I rubbed the small crescent-shaped"
13"My stomach churned."
14"The air tasted of roasted"
15"A warm amber sky stretched"
16"The entire atmosphere simply radiated"
17"This was Dymas."
18"Prince Belphegor's realm of excess."
19"Nyx materialized beside me."
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences148
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured right (murmur)"
2"A voice hissed (hiss)"
3"the cherub shrieked (shriek)"
dialogueSentences40
tagDensity0.125
leniency0.25
rawRatio0.8
effectiveRatio0.2
78.9829%