NC Bench
Overview
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Run: 2026-02-19-01KHVPF2RZZGS8DQH0M9KR3DQZ
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 34s
Cost:
$0.149962
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
88.89%
Adverbs in dialogue tags
(details)
95.89%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
46.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.56%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
54.71%
Pronoun-first sentence starts
(details)
30.25%
Subject-first sentence starts
(details)
41.32%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
86.7069%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My boot caught the exposed
root of a massive ancient oak standing stone, sending me stumbling forward.
The silver chain around my
neck seared a line of fire across my collarbone.
Richmond Park vanished into the
void behind me.
The distant hum of dual
carriageways and the wail of police sirens ceased entirely.
Here, thick branches formed a
sprawling wooden canopy that devoured the moonlight.
I hoisted the insulated delivery
bag higher up my shoulder.
Yu-Fei owed me triple pay
for this run. "Drop the carton in the centre of the grove,"
she had instructed, sliding three
crisp fifty-pound notes across the restaurant's kitchen counter. "Deliver the food. Walk away."
I smoothed my thumb over
the small crescent-shaped scar on my left wrist. My childhood injury grounded me.
It served as a vital
anchor to reality whenever the supernatural pressed too close. Right now, the pressure felt immense.
Wildflowers blanketed the forest floor
in
chaotic
bursts of violet and gold.
They bloomed in direct defiance
of the biting December frost outside. The air tasted sickeningly sweet. Heavy crushed pollen masked a sharper scent lurking beneath it. Copper. Blood. Recent.
I fished the Heartstone from
under my black shirt.
The thumbnail-sized deep crimson gemstone
held a faint inner glow. Right now, it
pulsed
with the rapid rhythm of a panicked animal.
The sudden heat served as
a blunt warning. A Hel portal hummed nearby.
I pushed past a dense
thicket of black briar. Long thorns snagged the heavy denim of my jeans.
I checked my wristwatch to
log the delivery time. The second hand jittered in place, then spun fiercely backwards. Tick-tock, tick-tock, spinning into a
chaotic
blur. Time played vicious games in this pocket dimension. A ten-minute drop-off could cost me a week back in London. A warning from Silas flashed through my mind. Couriers entered the Grove and emerged as grey-haired old men. I needed to move fast. Brains over brawn kept me alive in London, and logic dictated a swift exit. The narrow dirt path cut a frantic zig-zag between the towering trunks. The
silence
hung heavy. It pressed against my eardrums.
Normally, forests teemed with nocturnal
life. Badgers, foxes, owls hunting for mice. The Grove harboured none of that.
Even the wind refused to
blow through the dense leaves. Something shifted on my right. I stopped.
I turned my head, scanning
the dense foliage. Nothing moved.
Dark sprawling shadows stretched between
the oaks, cast by the bioluminescent glow of the strange purple flowers. "Just a trick of the light," I muttered. Another lie. Light did not bend around solid corners. The path split into three identical dirt trails. Yu-Fei's instructions were a confusing mish-mash of warnings and threats, lacking specific navigation tips.
I crouched, resting the warm
food bag on my knee. I inspected the soil. The left and right paths lay
utterly
undisturbed. The middle trail bore subtle indentations. Heavy footfalls. Crushed flower petals ground into the mud. "Middle it is."
I stood up
. Pit-pat. The sound came from behind me this time. Light. Rapid.
I snapped my gaze back
over my shoulder.
Only twisted briar bushes greeted
me. "Is someone there?" Total
silence
.
I tightened my grip on
the delivery straps. The metallic tang of blood grew stronger the deeper I ventured. It coated my teeth.
It burned the back of
my throat. I swallowed hard to clear the foul taste. The dirt path widened, pouring into a wide circular patch of dead topsoil. It stood out like a festering wound among the vivid blooms. In the exact centre sat a flat grey granite slab. No carvings. No decorations. A brutal block of stone. I stepped off the flowers and onto the dead earth. A dry twig snapped under my heel with the volume of a gunshot. I crossed the circle and set the red insulated bag onto the cold granite. I unzipped the top flap. The aroma of roasted duck, star anise, and fried noodles fought a losing battle against the coppery air. I withdrew the stacked foil containers, placing them neatly on the altar. "Payment's covered," I called out to the trees. "Enjoy the duck." My voice sounded tiny, immediately swallowed by the dense wood. Rustle. Heavy boots scraped against dry bark. Someone shifted their
weight
against an oak trunk just outside the circle. I kept my hands flat on the foil lids. The smooth reflective surface mirrored my face. My bright blue eyes stared wide back at me. A single drop of sweat rolled down my temple. I controlled my breathing. In through the nose, out through the mouth. "Deliver the food. Walk away." I repeated Yu-Fei's rule under my breath. I backed away from the altar. A patch of darkness peeled away from the largest oak. It drifted left, sliding behind a thick trunk. A silhouette. Tall. Unnaturally hunched. Long gangly limbs dragged far past its knees. My right hand slipped silently into my jacket pocket. I gripped the heavy brass flashlight I always carried. Out-of-the-box thinking won battles, but solid brass broke teeth. I pulled the cylinder free and pressed the power button. A brilliant white beam sliced across the grove. The light illuminated rough bark and dying flowers. Wherever the harsh beam touched, the purple petals shrivelled instantly. They curled into dry black husks, releasing clouds of white dust into the still air. The sudden rot spread like a virus. A tide of decay marched inward from the edge of the tree line. It ate the colourful blooms, heading straight for the centre circle. The Heartstone scorched my skin. I hissed loudly, clawing the collar of my shirt open. The stone glowed bright angry red, illuminating my pale chest. It burned like a lit match trapped beneath my clothes. "You left something behind." The wet, grating voice rasped directly against my right ear. I swung the flashlight blind. The heavy brass cylinder connected with solid mass. A sickening, wet crack
echoed
through the unnatural
silence
. A tall figure stumbled backward into the beam's glare. He wore a tattered pinstripe suit, stained deep brown down the lapels. His jaw hung at a disjointed, impossible angle. He reached up, grasped his chin, and snapped the bone back into place with a violent crunch. He smiled. "Evan." "Skipped out on the rent, Rory." He spat a wad of black blood onto the dead dirt. "The coroner closed your casket." "Wood and nails hold nothing." He tapped his freshly reset jaw. "But dead flesh holds grudges." The ground beneath my boots violently shuddered. The dead soil cracked open like a breaking egg. Sickly green light poured upward from the jagged fissures. The overpowering stench of rotten eggs and burnt hair rushed out, eradicating the last traces of the floral perfume. The Heartstone
pulsed
frantically. The Hel portal
was tearing
open right underneath the altar. Three more figures stepped from the dark shadows behind Evan. Their twisted bodies
lurched
forward. Their hollow eyes burned with the exact same sickly green fire spewing from the
fractured
earth. Their jaws clicked rhythmically in unison. Tick-tock, tick-tock. "It is time to come home," Evan laughed, revealing rows of sharp,
shattered
teeth. The earth beneath my feet gave way.
created_at
"2026-02-19T19:36:40.327Z"
2/19/2026, 7:36:40 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3769
moderation_latency
(null)
generation_time
153241
tokens_prompt
4560
tokens_completion
6567
native_tokens_prompt
4427
native_tokens_completion
11759
native_tokens_completion_images
0
native_tokens_reasoning
10160
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.149962
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
3769
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529800-rpDsfFpo7CHhZ9lkyVKO"
upstream_id
(null)
total_cost
0.149962
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
88.89%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
1
adverbTags
0
"grating voice rasped directly [directly]"
dialogueSentences
15
tagDensity
0.6
leniency
1
rawRatio
0.111
effectiveRatio
0.111
95.89%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1217
totalAiIsmAdverbs
1
found
0
adverb
"utterly"
count
1
highlights
0
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
46.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1217
totalAiIsms
13
found
0
word
"chaotic"
count
2
1
word
"pulsed"
count
2
2
word
"silence"
count
3
3
word
"scanning"
count
1
4
word
"weight"
count
1
5
word
"echoed"
count
1
6
word
"lurched"
count
1
7
word
"fractured"
count
1
8
word
"shattered"
count
1
highlights
0
"chaotic"
1
"pulsed"
2
"silence"
3
"scanning"
4
"weight"
5
"echoed"
6
"lurched"
7
"fractured"
8
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
141
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
141
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
147
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1201
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
21
wordCount
1133
uniqueNames
11
maxNameDensity
0.26
worstName
"Heartstone"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Park
1
December
1
Heartstone
3
Hel
2
London
2
Silas
1
Grove
2
Pit-pat
1
Yu-Fei
3
Evan
2
Heavy
3
persons
0
"Heartstone"
1
"Silas"
2
"Pit-pat"
3
"Yu-Fei"
4
"Evan"
places
0
"Park"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1201
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
147
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
23.55
std
18.58
cv
0.789
sampleLengths
0
31
1
34
2
18
3
27
4
38
5
41
6
44
7
100
8
49
9
5
10
10
11
19
12
17
13
59
14
6
15
1
16
10
17
14
18
3
19
2
20
38
21
43
22
23
23
49
24
11
25
10
26
1
27
18
28
46
29
12
30
6
31
18
32
13
33
37
34
41
35
31
36
35
37
14
38
22
39
9
40
39
41
1
42
17
43
5
44
16
45
16
46
28
47
14
48
39
49
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
141
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
182
matches
0
"was tearing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
147
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1152
adjectiveStacks
2
stackExamples
0
"small crescent-shaped scar"
1
"exact same sickly green fire"
adverbCount
35
adverbRatio
0.030381944444444444
lyAdverbCount
20
lyAdverbRatio
0.017361111111111112
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
147
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
147
mean
8.17
std
4.24
cv
0.519
sampleLengths
0
17
1
14
2
8
3
14
4
12
5
10
6
8
7
22
8
5
9
13
10
5
11
14
12
6
13
12
14
11
15
5
16
10
17
1
18
1
19
1
20
9
21
10
22
12
23
8
24
5
25
9
26
9
27
9
28
10
29
7
30
8
31
11
32
8
33
10
34
5
35
14
36
12
37
4
38
5
39
6
40
6
41
6
42
10
43
5
44
2
45
8
46
2
47
17
48
8
49
2
55.56%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3945578231292517
totalSentences
147
uniqueOpeners
58
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
121
matches
0
"Normally, forests teemed with nocturnal"
1
"Even the wind refused to"
2
"Dark sprawling shadows stretched between"
3
"Only twisted briar bushes greeted"
ratio
0.033
54.71%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
50
totalSentences
121
matches
0
"My boot caught the exposed"
1
"I hoisted the insulated delivery"
2
"she had instructed, sliding three"
3
"I smoothed my thumb over"
4
"My childhood injury grounded me."
5
"It served as a vital"
6
"They bloomed in direct defiance"
7
"I fished the Heartstone from"
8
"I pushed past a dense"
9
"I checked my wristwatch to"
10
"I needed to move fast."
11
"It pressed against my eardrums."
12
"I turned my head, scanning"
13
"I crouched, resting the warm"
14
"I inspected the soil."
15
"I stood up"
16
"I snapped my gaze back"
17
"I tightened my grip on"
18
"It coated my teeth."
19
"It burned the back of"
ratio
0.413
30.25%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
121
matches
0
"My boot caught the exposed"
1
"The silver chain around my"
2
"Richmond Park vanished into the"
3
"The distant hum of dual"
4
"Here, thick branches formed a"
5
"I hoisted the insulated delivery"
6
"Yu-Fei owed me triple pay"
7
"she had instructed, sliding three"
8
"I smoothed my thumb over"
9
"My childhood injury grounded me."
10
"It served as a vital"
11
"Wildflowers blanketed the forest floor"
12
"They bloomed in direct defiance"
13
"The air tasted sickeningly sweet."
14
"I fished the Heartstone from"
15
"The thumbnail-sized deep crimson gemstone"
16
"The sudden heat served as"
17
"A Hel portal hummed nearby."
18
"I pushed past a dense"
19
"I checked my wristwatch to"
ratio
0.86
41.32%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
121
matches
0
"Wherever the harsh beam touched,"
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
1
matches
0
"Here, thick branches formed a sprawling wooden canopy that devoured the moonlight."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
4
fancyTags
0
"I muttered (mutter)"
1
"I repeated (repeat)"
2
"He spat (spit)"
3
"Evan laughed (laugh)"
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
1
effectiveRatio
0.533
86.7069%