NC Bench
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Run: 2026-02-19-01KHVPKXSYNJZY35RWXCCKC8V0
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 15s
Cost:
$0.119154
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.24%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
26.66%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.23%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
80.53%
Pronoun-first sentence starts
(details)
22.50%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
81.82%
Dialogue tag variety (said vs. fancy)
(details)
84.7661%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Gravity inverted.
The metaphysical barrier spat us
out onto hard soil.
The shimmering distortion above snapped
shut with a sound like tearing
silk
.
My ribcage rattled from the
impact.
A sickeningly sweet scent of
roasted meats and caramelised sugar choked my lungs. Dymas. Prince Belphegor’s larder.
I shoved myself off the
ground. Purple, gelatinous nectar clung to my delivery jacket.
The Heartstone pendant rested against
my breastbone.
The deep crimson gemstone pulsed
an erratic, frantic rhythm.
It burned my skin through
my undershirt. "A rather unceremonious arrival."
Isolde barely disturbed the dust
as she landed
perfectly
balanced on a pale, smooth, ancient limestone rock. Not a single footprint marked her landing.
Her silver hair cascaded down
her back undisturbed. "Next time, you
calculate
the rift alignment."
I drew the Fae-forged blade
from its sheath.
The moonsilver metal chilled my
sweaty palm.
A welcome bite of frost
against the suffocating heat radiating from the warm amber sky. "The
tapestry
reveals the threads. It does not weave them." Pale lavender eyes stared right past me. "Right. Super helpful."
I wiped the blade against
my jeans to clear away some sticky sap.
A silhouette detached itself from
a towering, twisted, grey demonic grapevine.
Violet eyes flared within the
shifting mass of darkness. "Loud."
The whisper drifted on a
phantom breeze. "Mortal flesh makes such heavy music." "Apologies for having bones, Nyx."
I checked the corridor of
vines ahead. "Scout the perimeter. Tell me what we face."
The Shade melted into the
dirt. A puddle of ink slid rapidly between the roots.
We pushed deeper into the
sprawling vineyard. Massive clusters of translucent amber grapes hung from vines thick as tree trunks.
Their skins stretched taut, glowing
with a faint inner light. The ground squelched under my boots. Pitter-patter. Heavy droplets of nectar rained down from the canopy above, slicking the leaves.
We walked through the digestive
tract of a colossal beast. Every breath laid a coat of sugar on my tongue.
I swallowed the thick saliva
gathering in my mouth. "Do not eat the fruit." "Wasn't planning on it." "A single bite anchors the soul to the soil." Isolde glided forward. "They feast to forget. The hunger only grows."
We needed to chart a
path to the manor. I
scanned
the horizon. A deep ravine separated the vineyards from the chateau. A river of thick, bubbling gold flowed at the bottom. "The veins of Dymas run thick with liquid gluttony," Nyx hissed from my shadow.
We approached the edge of
the ravine. A bridge made entirely of calcified spine bones stretched across the chasm. The golden river below radiated intense heat. The smell of burning caramel stung my eyes, forcing tears down my cheeks. "Sturdy enough."
I kicked the first vertebra
. "The bridge demands a toll of consequence." Isolde warned.
She stood perfectly still at
the edge. "Meaning?" "Step true, or become the mortar."
I took a breath and
led the way. The bone clicked under my boots. Every step sent vibrations up my legs. The heat from the river below baked my undershirt against my skin. Giant, bulbous, crimson flies the size of my fist buzzed over the bubbling sugar. One darted toward my face. I slashed the Fae-forged dagger. The moonsilver blade cut the insect in half cleanly. No resistance. Black sludge splashed onto the bone bridge, hissing as it ate through the calcified surface. "Acid blood. Fantastic."
I wiped sweat from my
brow. Nyx discarded the walking pretense entirely. The Shade coasted along the underside of the bridge, a stain moving through the shadows of the bones. Isolde floated across.
Her feet hovered inches above
the dangerous surface. "Must be nice." "Gravity is merely a suggestion to those unbound by mortal frailties." We reached the other side, entering a grove of weeping willows. The branches resembled strings of raw, bloody meat rather than wood. Copper stung my nostrils. Blood. Recent. I avoided brushing the dangling tendrils. The path twisted into a bizarre, open-air tasting pavilion. Delicate, intricately carved, white bone pillars held up a canopy of woven
silk
. Inside,
crystal
decanters sat on floating obsidian tables. The decanters bubbled with thick, glowing liquids. Blue, green, violent magenta. A skeletal attendant polished a silver goblet. Its bones clicked in a strange, erratic rhythm. Tick-tock. Tick-tock. The attendant paused. It turned its hollow eye sockets toward us. I gripped the moonsilver dagger tight. The skeleton resumed its work. "A servant of the vine." Isolde stared at the creature. "Bound by debt. Stripped of flesh. The ultimate refinement of purpose." "Sounds like a terrible retirement plan." I kept my eyes on the shifting shadows among the trees. The path sloped downward into a dense orchard. Trees with bark like flayed muscle bore fruit that
pulsed
like beating hearts. The sheer excess assaulted my senses. The air tasted of spice. Saffron, cinnamon, crushed pearls, and copper. The crescent scar on my left wrist
throbbed
. I rubbed the raised tissue to calm my
racing
pulse
. Focus. Nyx re-emerged from the shadow of a massive, weeping fig tree. The Shade stretched into a towering, humanoid silhouette. "A feast lies ahead." Nyx pointed a wispy finger toward a glowing depression in the landscape. "The air thickens with despair and gluttony." "Show me." We crept along the edge of the ridge. Down below, the vineyard opened into a sprawling, sunken kitchen courtyard. Hellbound souls chained to bronze counters chopped, whisked, and boiled with frenetic energy. Sweat poured down their scorched, ashen faces. Masters of their craft on Earth, now reduced to immortal kitchen appliances. I recognised the head chef from a famous Parisian bistro who vanished last year. He furiously diced luminous blue mushrooms. He
completely
ignored the burns blistering his forearms. A massive, ornate, wrought-iron, black roasting spit dominated the centre courtyard. A stripped beast, something with far too many ribs, turned
slowly
over blue flames. "They move like clockwork." Nyx solidified beside a rack of cruel, serrated butcher knives left stuck into a stump near our ridge. "Fear is an excellent conductor. The cooks burn, so the master may dine." "We need to find the access tunnels." I pointed toward a stone chateau carved directly into the distant crimson cliffs. "Belphegor's estate. The portal back to the Fae Grove is beneath those wine cellars." "The labyrinth winds tighter than a serpent's coil." Isolde stared at the roasting beast. "The key lies bathed in marrow." I ground my teeth. "Speak plainly, Isolde. For once." "A watcher approaches." Nyx collapsed into a pool of darkness. Heavy footfalls
vibrated
the ground. Thump-thump. Thump-thump. We scrambled down the reverse side of the ridge, ducking into an alcove formed by overturned, massive, rotten oak wine casks. I peered through the gaps in the wood. A towering figure lumbered into the clearing above. Nine feet tall, draped in a filthy, stained, white butcher's apron. Fat rolled over its collar. Tusks protruded from a jaw unhinged at the sides. It dragged a massive, rusted, rectangular iron cleaver through the dirt. The blade left a deep gouge in the soil. "The Sous-Chef." Nyx's voice whispered directly right into my ear. A
chill
ran
down my spine
. "It tastes fear. It seasons the meat with panic." The Sous-Chef paused. It tilted its head back. The giant, misshapen nose twitched. Down in the courtyard, one of the chained chefs dropped a silver whisk. The metal clattered against the stone floor. Ding-ding. The butcher snapped its gaze down toward the sound. It raised a meaty hand. The chef screamed. The butcher leaped from the ridge, crashing into the courtyard like a falling boulder. Dust exploded outward. Its massive fingers closed around the soul's head, hoisting the man into the air. "Now." I patted the stone wall behind us. "We slip around the perimeter." Isolde glided forward, weaving through the discarded wine barrels. I followed, keeping my centre of gravity low. The Fae blade hummed in my hand, eager to slice through the
oppressive
magic weighing down the air. We reached a rusted iron grating set into the cliff face. A drainage pipe leaked thick, ruby-red wine into a trench. "This leads to the cellars." I yanked on the iron bars. Locked. The metal roasted my skin. "Allow me." Nyx slipped through the keyhole as a ribbon of black smoke. A heavy metallic clank
echoed
from the other side. The grate swung open on screeching hinges. I shoved the iron door wide. A deafening roar
shattered
the courtyard ambiance. I spun around. The Sous-Chef stood atop the ridge. It stared directly at our position. It had dropped the Parisian chef. The hellbound soul lay crumpled on the stones. "It sees the tear." Isolde pointed to the shimmering distortion lingering in the air behind us. Our entrance trail. "You bleed worldly essence. You are a
beacon
." I looked down. The Heartstone pendant flared with blinding crimson light. It
pulsed
a frantic tick-tock rhythm against my ribs. "Meat." The Sous-Chef raised the giant rusted cleaver under the amber sky. Its voice
sounded like grinding millstones
. "Fresh meat." The creature roared. It
charged
down the slope in a relentless zig-zag pattern. Wood splintered. Discarded barrels exploded into the air. Rotten staves rained down like shrapnel. I raised the moonsilver blade as the heavy black shadow of the sweeping cleaver eclipsed the sky.
created_at
"2026-02-19T19:39:19.078Z"
2/19/2026, 7:39:19 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5333
moderation_latency
(null)
generation_time
134797
tokens_prompt
5338
tokens_completion
5535
native_tokens_prompt
5247
native_tokens_completion
9055
native_tokens_completion_images
0
native_tokens_reasoning
6909
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.119154
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
5333
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529959-knXHzGg2uW2LH94DssLl"
upstream_id
(null)
total_cost
0.119154
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
2
adverbTags
0
"she landed perfectly [perfectly]"
1
"Nyx's voice whispered directly [directly]"
dialogueSentences
44
tagDensity
0.523
leniency
1
rawRatio
0.087
effectiveRatio
0.087
87.24%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1568
totalAiIsmAdverbs
4
found
0
adverb
"perfectly"
count
2
1
adverb
"completely"
count
1
2
adverb
"slowly"
count
1
highlights
0
"perfectly"
1
"completely"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
26.66%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1568
totalAiIsms
23
found
0
word
"silk"
count
2
1
word
"pulsed"
count
3
2
word
"calculate"
count
1
3
word
"chilled"
count
1
4
word
"tapestry"
count
1
5
word
"whisper"
count
1
6
word
"scanned"
count
1
7
word
"sturdy"
count
1
8
word
"crystal"
count
1
9
word
"throbbed"
count
1
10
word
"racing"
count
1
11
word
"pulse"
count
1
12
word
"vibrated"
count
1
13
word
"chill"
count
1
14
word
"down my spine"
count
1
15
word
"oppressive"
count
1
16
word
"echoed"
count
1
17
word
"shattered"
count
1
18
word
"beacon"
count
1
19
word
"charged"
count
1
highlights
0
"silk"
1
"pulsed"
2
"calculate"
3
"chilled"
4
"tapestry"
5
"whisper"
6
"scanned"
7
"sturdy"
8
"crystal"
9
"throbbed"
10
"racing"
11
"pulse"
12
"vibrated"
13
"chill"
14
"down my spine"
15
"oppressive"
16
"echoed"
17
"shattered"
18
"beacon"
19
"charged"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
167
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
167
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
188
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1551
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
1305
uniqueNames
12
maxNameDensity
0.61
worstName
"Isolde"
maxWindowNameDensity
2
worstWindowName
"Nyx"
discoveredNames
Belphegor
1
Heartstone
2
Fae-forged
2
Shade
3
Isolde
8
Nyx
8
Earth
1
Parisian
2
Heavy
2
Sous-Chef
3
Fae
3
Locked
1
persons
0
"Belphegor"
1
"Shade"
2
"Isolde"
3
"Nyx"
4
"Sous-Chef"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
124
glossingSentenceCount
1
matches
0
"sounded like grinding millstones"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1551
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
188
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
66
mean
23.5
std
15.59
cv
0.664
sampleLengths
0
11
1
35
2
37
3
36
4
37
5
17
6
16
7
20
8
14
9
20
10
15
11
60
12
19
13
5
14
4
15
20
16
32
17
14
18
39
19
7
20
16
21
1
22
6
23
52
24
31
25
9
26
35
27
3
28
11
29
34
30
58
31
22
32
21
33
17
34
57
35
19
36
23
37
2
38
79
39
25
40
4
41
31
42
34
43
20
44
9
45
10
46
7
47
29
48
53
49
25
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
167
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
217
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
188
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1321
adjectiveStacks
3
stackExamples
0
"twisted, grey demonic grapevine."
1
"filthy, stained, white butcher's"
2
"thick, ruby-red wine"
adverbCount
23
adverbRatio
0.0174110522331567
lyAdverbCount
15
lyAdverbRatio
0.011355034065102196
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
188
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
188
mean
8.25
std
4.33
cv
0.525
sampleLengths
0
2
1
9
2
12
3
6
4
13
5
1
6
3
7
6
8
8
9
7
10
9
11
7
12
21
13
7
14
8
15
15
16
7
17
15
18
17
19
16
20
11
21
9
22
8
23
6
24
12
25
8
26
6
27
9
28
7
29
13
30
10
31
6
32
1
33
13
34
10
35
10
36
9
37
5
38
4
39
12
40
8
41
9
42
4
43
9
44
10
45
14
46
7
47
12
48
7
49
13
62.23%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.4148936170212766
totalSentences
188
uniqueOpeners
78
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
152
matches
(empty)
ratio
0
80.53%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
152
matches
0
"My ribcage rattled from the"
1
"I shoved myself off the"
2
"It burned my skin through"
3
"Her silver hair cascaded down"
4
"I drew the Fae-forged blade"
5
"I wiped the blade against"
6
"I checked the corridor of"
7
"We pushed deeper into the"
8
"Their skins stretched taut, glowing"
9
"We walked through the digestive"
10
"I swallowed the thick saliva"
11
"We needed to chart a"
12
"I scanned the horizon."
13
"We approached the edge of"
14
"I kicked the first vertebra"
15
"She stood perfectly still at"
16
"I took a breath and"
17
"I slashed the Fae-forged dagger."
18
"I wiped sweat from my"
19
"Her feet hovered inches above"
ratio
0.349
22.50%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
133
totalSentences
152
matches
0
"The metaphysical barrier spat us"
1
"The shimmering distortion above snapped"
2
"My ribcage rattled from the"
3
"A sickeningly sweet scent of"
4
"Prince Belphegor’s larder."
5
"I shoved myself off the"
6
"The Heartstone pendant rested against"
7
"The deep crimson gemstone pulsed"
8
"It burned my skin through"
9
"Isolde barely disturbed the dust"
10
"Her silver hair cascaded down"
11
"I drew the Fae-forged blade"
12
"The moonsilver metal chilled my"
13
"A welcome bite of frost"
14
"I wiped the blade against"
15
"A silhouette detached itself from"
16
"Violet eyes flared within the"
17
"The whisper drifted on a"
18
"I checked the corridor of"
19
"The Shade melted into the"
ratio
0.875
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
152
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
2
matches
0
"The smell of burning caramel stung my eyes, forcing tears down my cheeks."
1
"I recognised the head chef from a famous Parisian bistro who vanished last year."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
0
matches
(empty)
81.82%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"Nyx hissed (hiss)"
1
"Isolde warned (warn)"
2
"Nyx's voice whispered directly (whisper)"
dialogueSentences
44
tagDensity
0.068
leniency
0.136
rawRatio
1
effectiveRatio
0.136
84.7661%