Run: 2026-02-19-01KHVPMG5AZBCVPNZEYTY82C3R

Run Details

Duration:
2m 36s
Cost:
$0.195230
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Mind the gap." Detective Harlow Quinn stepped over the severed hand resting on the rusted railway tracks. Water dripped from the vaulted brick ceiling overhead. The damp pitter-patter echoed through the vast, decaying cavern of the abandoned Camden tube station. The stagnant underground air tasted of foul ozone, bitter copper, and centuries-old rot. Welcome to the Veil Market. Its nomadic merchants usually brought out the weirdest elements of London's hidden supernatural underbelly. They moved their bizarre stalls every full moon to avoid detection. They sold banned alchemical substances, enchanted trinkets, and dangerous secrets to the highest bidder deep beneath the sleeping city. A public dismemberment broke their strict code of silence. Sloppy. Unprofessional. "Robbery." PC Collins shined a blinding halogen torch on the mutilated torso propped against the soot-stained tiles. "Took his rare stock. Brutal business, this lot." "Incorrect." "Ma'am?" "The cuts are too smooth." Quinn checked her worn leather wristwatch. Two in the morning. "Thieves do not arrange body parts by weight. They grab the expensive goods and run." Quinn walked a slow, deliberate circle around the grisly scene. She catalogued every detail with strict military precision. The dead victim wore a heavy dark velvet cloak, soaked in crimson. Four untouched merchant stalls stood adjacent to the body. Nearby wooden tables remained stacked high with glass jars of glowing blue moss, neatly tied bundles of dried hemlock, and a hideous large old square black Romanian iron summoning bowl. A small fortune in black market currency sat unguarded on a folding table. Opportunists sweep expensive tables clean before fleeing. The killer ignored the valuable inventory. Yellow police tape blocked the main ticket hall stairs. Someone ducked under the plastic barrier, bumping an oversized brown leather book satchel against a sturdy concrete pillar. "You're late." Quinn squared her shoulders. "The bone token jammed in the turnstile slot." Eva Kowalski tucked a stubborn curl of red hair behind her left ear. "I bribed the local gatekeeper troll with a king-sized Mars bar." Eva adjusted her round wire-rimmed glasses and stepped closer to the corpse. She possessed a master's degree in Ancient History from Oxford. She worked deep inside the British Museum's restricted archives, handling cursed texts daily. She stared unblinking at the exposed ribcage, treating the gruesome display like a fascinating museum exhibit. "What do your ancient books say about our puzzle piece here?" Eva set her heavy satchel on an unbroken patch of tile. She popped the brass buckles, reached inside, and pulled out a pair of silver-threaded examination gloves. She slipped them on with practised ease. Only a fool touched cursed blood bare-handed. She knelt beside the pooling blood. She sniffed the charred fabric of the dead merchant's cloak. "Ritual execution." "Collins likes a mugging theory." "Collins thinks black pudding is a vegetable." Eva pointed to the cracked stone floor beneath the victim's heavy leather boots. "Look at the circular scorch marks. Pure silver burns bright white. Someone dumped a high-grade restricted alchemical accelerant in a perfect ring around him. A standard mugger uses a rusty switchblade, not an illegal combustion potion." Quinn crouched next to her. She inspected the merchant's soot-stained interior pockets. They hung inside out, emptied of standard coins and keys. She spotted a telltale glimmer of brass wedged deep under his severed right leg. Quinn slipped on a pair of blue latex gloves and pulled the strange object free from the gruesome weight. A beautiful little old round green Shade-crafted brass Veil compass rested in her palm. The ornate metal casing wore a thick patina of verdigris. "They missed the most vital prize." Quinn held the device up to the light. Eva shifted her weight and leaned in. "Read the face markings." "Scratched nonsense." "Enochian script." Eva traced the jagged brass grooves with a pale index finger. "Those are aggressive protective sigils. The merchant knew someone hunted him down here. He warded his personal effects against theft." Quinn turned the ancient device over. "The metal feels freezing. Ice cold." "Shade magic repels ambient thermal heat." Eva reached into her leather satchel, producing a thick leather-bound reference notebook. "The compass needle points toward the nearest supernatural dimensional rift." "It points north right now." Quinn held the device flat. "North is Regent's Park." Eva flipped exactly three crisp pages. She ran her finger down a long list of messy handwritten geographical coordinates. "No active portals exist anywhere near that zone." "Broken?" "Shade artisan tools never fail." Eva adjusted her wire-rimmed glasses again. "They adapt to changing magical currents." Quinn looked back at the untouched merchant stalls. "He sold sensitive information." "The most dangerous commodity in the underground economy." Eva frowned at the corpse. "Assume the killer demanded specific answers. The merchant refused to speak. The killer forced the issue through extreme pain." "His tongue remains intact." Quinn swept the beam of her torch over the victim's pallid face. "A web of jagged cuts criss-crosses his exposed chest, yet his vocal cords are pristine. Torturers start with the mouth. Or the eyes." "Unless the information was not vocal." Eva tapped her own temple. "Memory extraction. A forbidden art. You peel the mind like an orange, and the body reflects the psychic trauma." "A prolonged execution." Quinn studied the clean severages on the limbs. "But why leave the magical compass behind? A specialized detection tool like this fetches a premium on the black market." "You take a weapon to use it." Eva closed her thick notebook. "You leave a compass behind when you already know where you are going." The tiny metal needle twitched inside the thick glass dome. It spun in a violent, chaotic circle. Once. Twice. The metallic tick-tock sounded like crashing thunder over the steady drip-drop of falling dirty water. "Collins." Quinn snapped her attention to the young officer standing guard by the illuminated billboard. "Secure the upper entrance." "Ma'am?" "Lock the heavy iron grate." Quinn drew her standard police service weapon, a reliable black Glock 17. "Now." The young constable scrambled up the decaying concrete stairs. His heavy rubber-soled boots echoed against the curved tile walls as he retreated to the surface level. Quinn focused back on the dead merchant. She noticed a bizarre environmental anomaly she missed just moments before. The thick crimson liquid zig-zagged uphill along the ruined platform tiles, defying the fundamental laws of gravity. It crept over the dirty grout, pulling coarse grains of sand and tiny white bone fragments along for the bizarre ride. The dark red magical veins converged at the very edge of the station platform, spilling over into the pitch-black abyss of the train tracks. "Eva. The blood is moving." "I see it." Eva gripped the thick leather strap of her satchel with white knuckles. "Fresh blood magic demands a massive power source to fuel a grand summon working." "We need to evacuate." "The complex spell is already complete." Eva took a slow, deliberate step backward toward the main exit. Her confident voice dropped to a tense, breathy whisper. "They did not butcher him for his rare wares or his hidden knowledge. They bled him to force open a locked door." The freezing compass needle snapped to the south. It locked into place. It pointed straight into the gaping dark endless mouth of the unlit northern line tunnel. The enchanted brass casing scorched Quinn's exposed wrist skin right through the thick latex glove. She dropped the burning magic metal onto the hard stone floor. The heavy compass chimed against the solid rock. A low earthquake rumble vibrated through the rusted iron tracks. The heavy steel rails hummed a vicious, discordant tune. Thick choking dust fell from the vaulted brick ceiling in blinding gray sheets, covering the entire gruesome crime scene in a fine layer of subterranean soot. "A night train?" Collins called from the distant upper station concourse. "They shut down this specific passenger line over fifty years ago." Quinn aimed her standard-issue weapon toward the noise. A foul, blistering wind blew outward from the massive underground tunnel. It carried the overwhelming stench of rotten butcher meat and burning animal hair. The shadows detached from the cracked tiled walls. They stretched across the platform floor, forming twisted, impossible jagged shapes that defied human geometry. Something massive moved in the subterranean dark. A heavy, bone-rattling footstep cracked the solid concrete railway sleepers. The sharp, terrifying sound of dragging steel chains echoed through the damp cavern. Quinn raised her heavy pistol. Her steady finger settled on the trigger. Two glowing yellow eyes snapped open deep down in the endless black.
created_at"2026-02-19T19:39:37.874Z" 2/19/2026, 7:39:37 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3034
moderation_latency(null)
generation_time155563
tokens_prompt4671
tokens_completion8243
native_tokens_prompt4537
native_tokens_completion15513
native_tokens_completion_images0
native_tokens_reasoning13639
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.19523
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3034
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771529977-dfZfAvZJOBkSWNvBsZXD"
upstream_id(null)
total_cost0.19523
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"Eva flipped exactly [exactly]"
dialogueSentences53
tagDensity0.415
leniency0.83
rawRatio0.045
effectiveRatio0.038
96.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1440
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1440
totalAiIsms21
found
0
word"echoed"
count3
1
word"silence"
count1
2
word"weight"
count3
3
word"velvet"
count1
4
word"sturdy"
count1
5
word"fascinating"
count1
6
word"perfect"
count1
7
word"standard"
count4
8
word"traced"
count1
9
word"pristine"
count1
10
word"chaotic"
count1
11
word"complex"
count1
12
word"whisper"
count1
13
word"vibrated"
count1
highlights
0"echoed"
1"silence"
2"weight"
3"velvet"
4"sturdy"
5"fascinating"
6"perfect"
7"standard"
8"traced"
9"pristine"
10"chaotic"
11"complex"
12"whisper"
13"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences97
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1420
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount1013
uniqueNames18
maxNameDensity1.78
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Camden1
Veil2
Market1
London1
Collins2
Two2
Romanian1
Eva14
Kowalski1
Ancient1
History1
Oxford1
British1
Museum1
Shade-crafted1
Glock1
persons
0"Harlow"
1"Quinn"
2"Collins"
3"Two"
4"Eva"
5"Kowalski"
6"Museum"
places
0"Veil"
1"London"
2"Ancient"
3"Oxford"
4"British"
globalScore0.612
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"sounded like crashing thunder over the ste"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1420
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean25.82
std21.2
cv0.821
sampleLengths
03
114
285
311
425
51
61
730
895
927
106
1132
1251
1311
1457
152
165
1756
1855
1924
2014
2111
222
2333
2412
2528
2610
2731
281
2917
3012
3132
3239
3330
3431
3525
3634
3719
381
3918
4026
4180
425
4329
444
4548
4627
4734
4845
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences97
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs156
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
64.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1030
adjectiveStacks6
stackExamples
0"hideous large old square"
1"green Shade-crafted brass"
2"thick leather-bound reference"
3"heavy rubber-soled boots"
4"liquid zig-zagged uphill"
5"twisted, impossible jagged shapes"
adverbCount18
adverbRatio0.017475728155339806
lyAdverbCount8
lyAdverbRatio0.007766990291262136
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean11.09
std6.24
cv0.562
sampleLengths
03
114
28
315
413
55
614
711
819
99
101
111
1217
138
141
151
1611
174
1815
1910
208
2112
229
2330
2413
257
266
279
2818
296
3021
3111
3212
3310
3413
3516
3611
3711
3816
397
407
416
4210
432
445
4520
4636
475
487
4910
65.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4375
totalSentences128
uniqueOpeners56
35.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences93
matches
0"Only a fool touched cursed"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences93
matches
0"Its nomadic merchants usually brought"
1"They moved their bizarre stalls"
2"They sold banned alchemical substances,"
3"She catalogued every detail with"
4"She possessed a master's degree"
5"She worked deep inside the"
6"She stared unblinking at the"
7"She popped the brass buckles,"
8"She slipped them on with"
9"She knelt beside the pooling"
10"She sniffed the charred fabric"
11"She inspected the merchant's soot-stained"
12"They hung inside out, emptied"
13"She spotted a telltale glimmer"
14"She ran her finger down"
15"It spun in a violent,"
16"His heavy rubber-soled boots echoed"
17"She noticed a bizarre environmental"
18"It crept over the dirty"
19"Her confident voice dropped to"
ratio0.28
3.01% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences93
matches
0"Detective Harlow Quinn stepped over"
1"Water dripped from the vaulted"
2"The damp pitter-patter echoed through"
3"The stagnant underground air tasted"
4"Its nomadic merchants usually brought"
5"They moved their bizarre stalls"
6"They sold banned alchemical substances,"
7"A public dismemberment broke their"
8"PC Collins shined a blinding"
9"Quinn checked her worn leather"
10"Quinn walked a slow, deliberate"
11"She catalogued every detail with"
12"The dead victim wore a"
13"A small fortune in black"
14"Opportunists sweep expensive tables clean"
15"The killer ignored the valuable"
16"Someone ducked under the plastic"
17"Quinn squared her shoulders"
18"Eva Kowalski tucked a stubborn"
19"Eva adjusted her round wire-rimmed"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"They stretched across the platform floor, forming twisted, impossible jagged shapes that defied human geometry."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Quinn snapped (snap)"
dialogueSentences53
tagDensity0.038
leniency0.075
rawRatio0.5
effectiveRatio0.038
84.1894%