Run: 2026-02-19-01KHVPQ5FNR3WTA11NWJE3DWWN

Run Details

Duration:
1m 34s
Cost:
$0.118502
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Yellow crime scene tape snapped against a rusted iron pillar. I lifted the plastic barrier and stepped into the gloom of the underground tunnels. Drip-drop went the leaking pipes overhead. Copper stung my nostrils. Blood. Recent. I smoothed my closely cropped salt-and-pepper hair, letting years of police training focus my mind. I catalogued the space with military precision: two shadowed exits, three blind spots behind the structural pillars, and one fresh body. DS Miller stood beside a lump wrapped in a silver thermal blanket on the cracked concrete platform. A mish-mash of ancient Victorian white tiles and peeling modern advertisements lined the arched walls. "Gang hit." Miller clicked his ballpoint pen, illuminating the dark tunnel with a weak beam from his pocket torch. "Down here?" I scanned the abandoned Camden station platform. "Gangs mark their territory. I see no tags on these tiles." "Victim lacks a throat." "Who called it in?" Miller pointed his pen toward the far side of the platform. A young woman sat on a decaying wooden bench, flanked by a nervous uniformed officer. "Urban explorer." Miller crossed his arms. "Got lost hunting for ghost stations." I studied the witness. She possessed curly red hair, a pale freckled complexion, and thick round glasses. She wore sensible flat black walking shoes. A beautiful large old rectangular brown leather satchel rested on her lap. Her hands trembled as she tucked a loose curl behind her left ear. "Urban explorers wear heavy boots and carry headlamps." I tapped the face of the worn leather watch on my left wrist. "She dressed for a library session." "Takes all sorts, Quinn." "Not at my crime scenes." I approached the body, my firm footsteps echoing through the cavernous space. "Let me see the damage." I pulled back the crinkled foil blanket. The victim lay face up. A white male, mid-thirties, wearing an expensive tailored silk suit jacket. His neck showed massive trauma. Ragged edges. Animalistic rips tore through thick muscle and sinew. Yet the concrete platform held barely a puddle of deep crimson. "A human heart pumps a gallon of blood a minute." I pointed at the dry grey stone floor. "Where did it go?" "His clothes soaked it up." "A silk blend suit does not absorb a bathtub of blood, Miller." I knelt closer to the body and shone my torch across the dead man's chest. No splatter marks decorated his lapels. The blood never sprayed out. Something drained it with surgical precision disguised as a savage mauling. I shifted my light down to his arms. His right hand remained clenched in a tight fist. Rigor mortis had barely begun to set in. I pried his cold fingers apart one by one. A carved piece of femur lay against his pale palm. A bone token. Deep recognition washed over me. The symbols etched into the marrow matched the files from my former partner's final case. Morris. He died tracking these exact occult markings. I slipped a latex glove over my right hand and pocketed the token. "Find something?" Miller asked, stepping closer. "Junk." I stood up and walked over to the folding table Miller used for bagging evidence. "Show me the rest." A clear plastic bag held a peculiar instrument. A fascinating small antique round brass shadow compass. Its metallic casing bore a thick patina of verdigris, and the dark face featured protective arcane sigils securely etched into the metal instead of standard cardinal directions. "Broken." Miller tapped the plastic with a gloved finger. "Spins in circles. Absolute rubbish." "It points outward." I laid the bag flat on the table, removing any tilt from the casing. The dark needle ceased its wild spinning and snapped to attention. It pointed directly toward the solid brick masonry blocking the old transit tunnel. "The wall consists of solid brick," Miller scoffed. "A dead end." "Clearly." I grabbed the bagged compass and marched across the dusty platform toward the bench. The girl watched my approach, her jaw tight and her shoulders rigid beneath her thick cardigan. "You found him." I stopped two feet from her, letting my height cast a long shadow over her seated form. She tucked another fiery strand of curly red hair behind her left ear. "I came down here looking for the archives." "Down a sealed maintenance shaft." "The British Museum keeps numerous off-site storage facilities." She pushed her round glasses up her nose. "Right." I crouched to match her eye level. "At two o'clock in the morning." "Important research waits for no one." "You are Eva Kowalski." I recognized her face from the suspect board back at the precinct. She ran in the same clique I had tracked for three months. Aurora's childhood friend. "Ancient History master's degree from Oxford University. You work as a research assistant for the restricted vaults. You study dangerous artefacts." Eva gripped the thick strap of her worn leather satchel, her knuckles turning white. "I appreciate historical underground architecture." "You know exactly what this place is." I held up the bagged compass. As I brought it closer to her bag, the needle twitched violently. "This instrument points to a supernatural rift, Kowalski." Miller stepped up behind me, his boots scraping the concrete floor. "A rift? Quinn, you speak absolute nonsense." "The underground black market." I ignored Miller and kept my gaze locked on Eva's bright green eyes. "The Veil Market. Moves completely to a new location every full moon. Sells banned alchemical substances, illegal enchanted goods, and dark information. Demands a specific entry fee." I pulled the carved femur piece from my pocket and held it up to the dim light. Eva went devoid of colour. She scrambled backward on the wooden bench, putting distance between herself and the bone. "You shouldn't hold that." "Why not?" "Dark spells bind those tokens to their original owners." Her voice shook, losing its confident academic edge. "He didn't pay his required toll." "A toll to whom?" "The entity guarding the door." I examined the bone token closer. The carved sigils pulsed faintly against my gloved thumb. A sharp chill crept up my arm, settling deep into my shoulder joint. "We need to leave." Eva stood up, clutching her heavy satchel tightly against her chest. "Now. Before it smells the blood on your shoes." "Nobody leaves until I get straight answers." I stood up, blocking her path to the stairs. "Who killed the man in the suit?" "I didn't see the attack." Eva glanced frantically toward the bricked-up tunnel. "I merely found the aftermath. The compass led me here." "So you admit the compass belongs to you." "A Shade artisan crafted that compass." Eva pointed a shaking finger at the plastic bag in my left hand. "It tracks lingering mystical energy. The market shifts spaces, hiding within the mortal realm. You need tools to find the door. And that dead man brought something terrible through it." "Enough." Miller stepped forward, pulling his metal handcuffs from his belt. "I am arresting you for trespassing and interfering with a major crime scene. Turn around, miss." "Do not touch me!" Eva shrank away from his outstretched hands. "Stand down, Miller," I ordered. "She confessed to owning evidence, Detective Quinn." "I said stand down." I fixed him with my sharpest glare. I set my sharp jaw into a hard line. "We face a larger problem." The brass compass needle began to spin frantically again, vibrating hard enough to rattle the plastic bag. A deep, unnatural rumble shook the solid concrete beneath my boots. Thick layers of grey dust rained down from the cracked ceiling, coating our shoulders. Drip-drop. The dark water from the leaking pipes stopped falling. The sudden silence felt heavy. Suffocating. The criss-cross pattern of the ancient mortar lines on the brick tunnel wall began to glow with a sickly, luminescent green light. "He didn't pay his toll," Eva whispered, her voice barely audible over the rising hum of grinding stones. "He stole from them. And now the blood debt transfers to the current holder of the coin." She stared directly at my closed fist. I looked down at the bone token resting in my palm. Its surface burned hot, searing right through the thick latex glove. "Quinn, what is that light?" Miller asked, drawing his firearm. The solid brick wall shattered inward. Plaster and stone exploded across the station platform like jagged shrapnel. A putrid cloud of dust billowed out, bringing a rotting stench far worse than the copper scent of spilled blood. Sulfur and decomposing flesh hit the back of my throat. Two massive, obsidian-black claws gripped the jagged edges of the broken brickwork, pulling a hulking, misshapen form through the fresh opening. "Gun!" I shouted, dropping the bagged compass and drawing my service weapon in one fluid motion. The towering creature let out a deafening roar, shaking the underground foundations and shattering the remaining fluorescent bulbs above us. We plunged into absolute darkness, lit only by the green hellish glow of the burning runes ahead.
created_at"2026-02-19T19:41:05.255Z" 2/19/2026, 7:41:05 PM
model"google/gemini-3.1-pro-preview-20260219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3170
moderation_latency(null)
generation_time93909
tokens_prompt4671
tokens_completion5179
native_tokens_prompt4537
native_tokens_completion9119
native_tokens_completion_images0
native_tokens_reasoning7128
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.118502
router(null)
provider_responses
0
endpoint_id"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byokfalse
latency3170
model_permaslug"google/gemini-3.1-pro-preview-20260219"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771530065-Rg0EOnRpyZCNrOOEYzeR"
upstream_id(null)
total_cost0.118502
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount2
adverbTags
0"Eva glanced frantically [frantically]"
1"Eva shrank away [away]"
dialogueSentences66
tagDensity0.439
leniency0.879
rawRatio0.069
effectiveRatio0.061
93.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1506
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"tightly"
count1
highlights
0"completely"
1"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1506
totalAiIsms19
found
0
word"gloom"
count1
1
word"scanned"
count1
2
word"trembled"
count1
3
word"footsteps"
count1
4
word"echoing"
count1
5
word"silk"
count2
6
word"etched"
count2
7
word"fascinating"
count1
8
word"standard"
count1
9
word"long shadow"
count1
10
word"pulsed"
count1
11
word"chill"
count1
12
word"aftermath"
count1
13
word"silence"
count1
14
word"searing"
count1
15
word"shattered"
count1
16
word"hulking"
count1
highlights
0"gloom"
1"scanned"
2"trembled"
3"footsteps"
4"echoing"
5"silk"
6"etched"
7"fascinating"
8"standard"
9"long shadow"
10"pulsed"
11"chill"
12"aftermath"
13"silence"
14"searing"
15"shattered"
16"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences106
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences143
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1496
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1076
uniqueNames4
maxNameDensity1.12
worstName"Miller"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Miller12
Victorian1
Camden1
Eva8
persons
0"Miller"
1"Eva"
places(empty)
globalScore0.942
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1496
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences143
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean22
std14.72
cv0.669
sampleLengths
024
148
232
319
420
54
64
726
812
949
1027
114
1222
1349
1422
155
1612
1771
1813
1941
206
2120
2243
2314
2417
2524
2611
271
2830
2920
3021
315
3216
3314
346
3552
3619
3733
3818
3944
4017
4123
422
4323
444
455
4628
4724
4823
4922
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences106
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences143
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1085
adjectiveStacks3
stackExamples
0"beautiful large old rectangular brown leather"
1"small antique round brass"
2"massive, obsidian-black claws"
adverbCount25
adverbRatio0.02304147465437788
lyAdverbCount16
lyAdverbRatio0.014746543778801843
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences143
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences143
mean10.46
std5.86
cv0.56
sampleLengths
010
114
26
34
41
51
615
721
817
915
1019
119
1211
134
144
1511
1615
176
186
194
2013
217
2212
2313
2421
256
264
2717
285
297
305
3111
325
332
348
3511
3618
374
385
3912
4015
416
425
4311
448
459
468
479
4810
493
70.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.46153846153846156
totalSentences143
uniqueOpeners66
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences98
matches(empty)
ratio0
40.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences98
matches
0"I lifted the plastic barrier"
1"I smoothed my closely cropped"
2"I catalogued the space with"
3"I scanned the abandoned Camden"
4"I studied the witness."
5"She possessed curly red hair,"
6"She wore sensible flat black"
7"Her hands trembled as she"
8"I tapped the face of"
9"I approached the body, my"
10"I pulled back the crinkled"
11"His neck showed massive trauma."
12"I pointed at the dry"
13"I knelt closer to the"
14"I shifted my light down"
15"His right hand remained clenched"
16"I pried his cold fingers"
17"He died tracking these exact"
18"I slipped a latex glove"
19"I stood up and walked"
ratio0.449
0.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences98
matches
0"I lifted the plastic barrier"
1"Drip-drop went the leaking pipes"
2"Copper stung my nostrils."
3"I smoothed my closely cropped"
4"I catalogued the space with"
5"DS Miller stood beside a"
6"A mish-mash of ancient Victorian"
7"Miller clicked his ballpoint pen,"
8"I scanned the abandoned Camden"
9"Miller pointed his pen toward"
10"A young woman sat on"
11"Miller crossed his arms"
12"I studied the witness."
13"She possessed curly red hair,"
14"She wore sensible flat black"
15"A beautiful large old rectangular"
16"Her hands trembled as she"
17"I tapped the face of"
18"I approached the body, my"
19"I pulled back the crinkled"
ratio0.918
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount1
matches
0"I approached, my firm footsteps echoing through the cavernous space"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"I ordered (order)"
1"Eva whispered (whisper)"
2"I shouted (shout)"
dialogueSentences66
tagDensity0.076
leniency0.152
rawRatio0.6
effectiveRatio0.091
82.4711%