Run: 2026-02-20-01KHXPBVCS7V58SB3R1HADAP7X

Run Details

Duration:
1m 6s
Cost:
$0.004561
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, a slow, insistent throb like a second heartbeat. She hadn’t asked for the thing—hadn’t even known it existed until it arrived in a padded envelope with no return address, just a single line scrawled on the receipt: *For when the Hel portals open.* That had been three days ago. Now, standing at the edge of the Fae Grove, she wondered if she should’ve burned it instead. The standing stones loomed ahead, their gnarled oaks black against the indigo sky. No wind stirred the wildflowers at their base, though the petals trembled anyway, as if something had just brushed past. Rory adjusted the strap of her rucksack, the weight of the silver dagger inside reassuring. She’d come for answers. The pendant had led her here, its crimson glow intensifying the closer she got to the Grove. But the wrongness had started before she even stepped between the stones. A twig snapped. Rory froze. The sound came from behind her, near the path that led back to Richmond Park’s main trail. She turned slowly, scanning the undergrowth. Nothing. Just the skeletal branches of winter-bare shrubs and the occasional glint of frost on dead leaves. Her breath fogged in the cold, but the air smelled wrong—too sweet, like rotting fruit beneath the crispness. She exhaled through her nose. *Paranoia.* She’d been jumpy since leaving the flat, ever since the dreams started. Dreams of a voice whispering in a language that made her teeth ache, of hands—too many hands—reaching from the dark. The pendant had been warm against her skin even then, as if it knew. Another sound. A wet, clicking noise, like bones knocking together. It came from the trees to her left, where the shadows pooled thickest. Rory’s fingers twitched toward the dagger, but she didn’t draw it. Not yet. The Grove was Fae-touched, and Fae had rules. Drawing steel without cause was an invitation. The pendant flared hotter. She stepped forward, boots sinking into the damp earth. The standing stones seemed to lean in, their bark peeling in long, papery strips that curled like old scrolls. Between them, the air shimmered, a heat haze in the cold. The Grove’s boundary. She’d heard stories—time moved differently inside, an hour could be a minute or a month. But the pendant had brought her here for a reason. She just had to step through. A whisper slithered past her ear. Rory spun, heart hammering. The voice was low, guttural, the words forming shapes her mind refused to hold. They dissolved like smoke, leaving only the impression of something vast and hungry. The pendant burned now, searing through her shirt. She yanked it out, the crimson gem pulsing in time with her racing pulse. The shadows between the trees moved. Not the wind. Not an animal. Something *else*, something that flowed like liquid, pooling and reforming just beyond her vision. Rory’s breath came faster. She’d faced worse—Evan’s fists, the cold calculation of barristers, the hollow eyes of London’s lost—but this was different. This was *old*. The kind of old that remembered when the world was young and humans were prey. The clicking came again, closer. Then a laugh, high and brittle, like glass breaking. Rory’s hand closed around the dagger’s hilt. The silver was cold, familiar. She stepped back, boots crunching on frost. The Grove’s entrance shimmered, a promise of safety—or a trap. The pendant’s glow cast long, wavering shadows, and for a moment, she thought she saw shapes in them. Hands. Teeth. Eyes. A branch snapped. She didn’t turn in time. Something cold and hard clamped around her wrist, yanking her off balance. Rory stumbled, the dagger slipping from her grip as she hit the ground. The impact knocked the breath from her lungs. She rolled, scrambling for the blade, but the thing—*whatever it was*—dragged her backward, toward the trees. The pendant flared white-hot. Pain lanced through her chest, and for a heartbeat, the world went white. Then the grip on her wrist vanished. Rory gasped, curling in on herself. The pendant’s glow dimmed, but the air hummed with residual energy, like the aftermath of a struck bell. Silence. Then, from the trees, a voice. “Malphora.” The word slithered into her ears, ancient and wrong. Rory’s blood turned to ice. That wasn’t her name. Not really. But the voice knew it. Knew *her*. The shadows pooled again, coalescing into a shape. Tall. Too tall. Its limbs bent at impossible angles, its skin—if it was skin—stretched too tight over jagged bones. The face was a nightmare of hollows and teeth, but the eyes. The eyes were *wrong*. Too many. Too deep. Rory’s fingers closed around the dagger. She didn’t remember picking it up. The thing tilted its head, the motion too smooth, too *fluid*. “You carry the stone,” it said, the words forming like oil on water. “But you do not know its name.” She swallowed. “I know enough.” A sound like laughter, wet and clicking. “Do you?” It stepped forward, the ground not bending beneath its weight. “The stone calls. The stone *hungers*. And you, little Malphora, are its vessel.” Rory’s grip tightened. The dagger’s edge glinted in the pendant’s crimson light. “I’m not your vessel.” The thing smiled. Too many teeth. “We shall see.” Then it lunged. Rory barely had time to react. She twisted, the dagger flashing up in a desperate arc. The blade connected with something solid, and black ichor sprayed across the frost. The thing shrieked, the sound like metal tearing, and recoiled. Rory didn’t wait. She scrambled to her feet and ran. The Grove’s entrance shimmered ahead, a beacon of distorted light. She didn’t look back. Couldn’t. The pendant burned against her skin, a brand. Behind her, the thing snarled, the sound chasing her like a physical force. She hit the boundary between the stones and *fell*. The world twisted. Colors bled together, sound warped into a high, keening wail. Rory’s stomach lurched, and for a moment, she was weightless, suspended in nothingness. Then her boots hit solid ground, and she stumbled, crashing to her knees on damp grass. Richmond Park. She was back. Rory sucked in a ragged breath, her body trembling. The pendant was cold now, its glow faded to a dull pulse. She clutched it, fingers shaking. The Grove’s entrance stood empty behind her, the standing stones silent sentinels. But the wrongness lingered. A twig snapped. Rory’s head jerked up. The sound came from the trees ahead, where the park’s paths wound into darkness. She wasn’t alone. Something was still out there. Watching. Waiting. The pendant flared once, a warning. Rory’s breath hitched. She had the dagger, but the thing in the Grove had been fast. Too fast. And it had known her name. She stood slowly, every muscle coiled tight. The night was still, the air thick with the scent of damp earth and something else—something *rotten*. The trees ahead swayed, though there was no wind. Then, from the darkness, a voice. “Malphora.” Rory ran.
created_at"2026-02-20T14:13:23.505Z" 2/20/2026, 2:13:23 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency31938
moderation_latency(null)
generation_time65761
tokens_prompt4560
tokens_completion1868
native_tokens_prompt4211
native_tokens_completion1637
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.004561
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"d15b307a71764f35973ec8186289f877"
is_byokfalse
latency31935
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596803-3ZSC6folE0a20pUnF3Tq"
upstream_id"d15b307a71764f35973ec8186289f877"
total_cost0.004561
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
87.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1181
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1181
totalAiIsms24
found
0
word"pulsed"
count1
1
word"throb"
count1
2
word"loomed"
count1
3
word"trembled"
count1
4
word"weight"
count2
5
word"scanning"
count1
6
word"glint"
count1
7
word"shimmered"
count3
8
word"whisper"
count1
9
word"searing"
count1
10
word"racing"
count1
11
word"pulse"
count2
12
word"familiar"
count1
13
word"wavering"
count1
14
word"aftermath"
count1
15
word"silence"
count1
16
word"beacon"
count1
17
word"stomach"
count1
18
word"lurched"
count1
19
word"sentinels"
count1
highlights
0"pulsed"
1"throb"
2"loomed"
3"trembled"
4"weight"
5"scanning"
6"glint"
7"shimmered"
8"whisper"
9"searing"
10"racing"
11"pulse"
12"familiar"
13"wavering"
14"aftermath"
15"silence"
16"beacon"
17"stomach"
18"lurched"
19"sentinels"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences138
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords18
totalWords1167
ratio0.015
matches
0"For when the Hel portals open."
1"Paranoia."
2"else"
3"old"
4"whatever it was"
5"her"
6"wrong"
7"fluid"
8"hungers"
9"fell"
10"rotten"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
70.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1129
uniqueNames12
maxNameDensity1.59
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Aurora1
Hel1
Fae3
Grove8
Richmond2
Park2
Fae-touched1
Evan1
London1
Rory18
persons
0"Pendant"
1"Aurora"
2"Evan"
3"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
globalScore0.703
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1167
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.37
std23.69
cv0.934
sampleLengths
073
181
23
360
452
551
64
773
86
953
106
1160
1214
1350
143
1554
164
1744
181
196
201
2127
2247
2312
2431
255
2632
2716
289
293
3049
3136
329
3342
345
3538
364
373
3826
391
401
4130
4233
436
441
452
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences138
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences9
totalSentences145
ratio0.062
matches
0"She hadn’t asked for the thing—hadn’t even known it existed until it arrived in a padded envelope with no return address, just a single line scrawled on the receipt: *For when the Hel portals open.* That had been three days ago."
1"Her breath fogged in the cold, but the air smelled wrong—too sweet, like rotting fruit beneath the crispness."
2"Dreams of a voice whispering in a language that made her teeth ache, of hands—too many hands—reaching from the dark."
3"She’d heard stories—time moved differently inside, an hour could be a minute or a month."
4"She’d faced worse—Evan’s fists, the cold calculation of barristers, the hollow eyes of London’s lost—but this was different."
5"The Grove’s entrance shimmered, a promise of safety—or a trap."
6"She rolled, scrambling for the blade, but the thing—*whatever it was*—dragged her backward, toward the trees."
7"Its limbs bent at impossible angles, its skin—if it was skin—stretched too tight over jagged bones."
8"The night was still, the air thick with the scent of damp earth and something else—something *rotten*."
92.25% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1143
adjectiveStacks1
stackExamples
0"tight over jagged bones."
adverbCount48
adverbRatio0.04199475065616798
lyAdverbCount6
lyAdverbRatio0.005249343832020997
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean8.05
std5.89
cv0.732
sampleLengths
015
141
217
313
420
515
64
717
812
93
102
1117
126
131
1416
1518
165
1713
1820
1914
202
218
2213
2311
242
258
267
274
289
2919
3011
313
3215
3310
346
356
364
3714
3813
398
4014
416
423
433
4414
454
4618
473
4815
495
45.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.296551724137931
totalSentences145
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences117
matches
0"Just the skeletal branches of"
1"Then a laugh, high and"
2"Then the grip on her"
3"Then, from the trees, a"
4"Too many teeth."
5"Then it lunged."
6"Then her boots hit solid"
7"Then, from the darkness, a"
ratio0.068
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences117
matches
0"She hadn’t asked for the"
1"She’d come for answers."
2"She turned slowly, scanning the"
3"Her breath fogged in the"
4"She exhaled through her nose."
5"It came from the trees"
6"She stepped forward, boots sinking"
7"She’d heard stories—time moved differently"
8"She just had to step"
9"They dissolved like smoke, leaving"
10"She yanked it out, the"
11"She’d faced worse—Evan’s fists, the"
12"She stepped back, boots crunching"
13"She didn’t turn in time."
14"She rolled, scrambling for the"
15"Its limbs bent at impossible"
16"She didn’t remember picking it"
17"it said, the words forming"
18"It stepped forward, the ground"
19"She twisted, the dagger flashing"
ratio0.239
45.47% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences117
matches
0"The Heartstone Pendant pulsed against"
1"She hadn’t asked for the"
2"The standing stones loomed ahead,"
3"Rory adjusted the strap of"
4"She’d come for answers."
5"The pendant had led her"
6"A twig snapped."
7"The sound came from behind"
8"She turned slowly, scanning the"
9"Her breath fogged in the"
10"She exhaled through her nose."
11"*Paranoia.* She’d been jumpy since"
12"Dreams of a voice whispering"
13"The pendant had been warm"
14"A wet, clicking noise, like"
15"It came from the trees"
16"Rory’s fingers twitched toward the"
17"The Grove was Fae-touched, and"
18"The pendant flared hotter."
19"She stepped forward, boots sinking"
ratio0.829
42.74% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences117
matches
0"Now, standing at the edge"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount1
matches
0"Something *else*, something that flowed like liquid, pooling and reforming just beyond her vision."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"it said, the words forming like oil on water"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
82.7738%