Run: 2026-02-20-01KHXPD2CHDZA5RP0070HTTNJH

Run Details

Duration:
1m
Cost:
$0.006255
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver blade slipped from Rory’s fingers. It hit the moss with a dull *thud*, sending up a puff of spores that glittered like crushed diamonds in the slanted light. She didn’t bother picking it up. Her breath came in shallow bursts, fingers flexing against the damp air as if she could pinch the dream between them and wake herself. “This isn’t possible,” Nyx murmured, their shadow-form rippling like ink in water. Ahead of them, the grove unfolded. The trees—if they could be called trees—twisted upward in impossible spirals, their bark the colour of old bone, smooth as polished ivory. Leaves, if that’s what they were, hung like delicate shards of stained glass, casting fractured rainbows across the forest floor. The air smelled of ozone and something sweetly metallic, like the first bite of a peach just before it rots. Rory’s boots sank into the moss. It didn’t give like earth. It *yielded*, like stepping onto a living thing. “Isolde’s grove,” she said, but the words tasted wrong. This wasn’t the hidden clearing in Richmond Park, the one marked by standing stones and the scent of damp oak. This was something older. Something that had been waiting. Nyx’s violet eyes flickered. “We shouldn’t be here.” A breeze stirred the branches. The leaves chimed—not like wind chimes, but like crystal glasses struck in perfect harmony. The sound vibrated in Rory’s teeth. “Too late now,” she muttered. She took a step forward. The moss clung to her soles, warm as skin. The air hummed, a low thrum that resonated in her ribs. Her scar itched. The Heartstone pendant pulsed against her collarbone. Rory’s fingers flew to it. The crimson gem was hot, almost burning. She yanked her hand back. “Did you feel that?” she asked. Nyx didn’t answer. Their form had gone rigid, shadows stretching unnaturally long, as if the grove itself was pulling at them. “The Veil,” they whispered. “It’s not just thin here. It’s *gone*.” A path opened before them—or maybe it had always been there. The moss parted to reveal a trail of smooth, black stones, each one veined with silver that glowed faintly, like moonlight trapped beneath the surface. The stones led deeper into the grove, where the trees grew taller, their branches knitting together into a canopy that swallowed the sky. Rory exhaled. “Only one way to find out.” She followed the path. The deeper they went, the more the world *shifted*. The air thickened, not with humidity, but with something electric, like the moment before a storm breaks. Rory’s skin prickled. Her shadow—no, *shadows*—moved independently of her, stretching and contracting like living things. When she glanced down, she saw not one silhouette, but three: one dark as pitch, one silver-edged, and one that flickered at the edges, as if it couldn’t decide whether to stay or flee. Nyx noticed. “Don’t look at them,” they said sharply. “A bit late for that.” The Shade didn’t answer. Their form had grown less distinct, threads of shadow unravelling at the edges. Rory had seen them like this once before—when they’d pushed themselves too far, too fast, slipping between realms. But this wasn’t exhaustion. This was something else. Fear. The path sloped downward, the black stones giving way to a staircase carved from what looked like solid obsidian. The steps were worn smooth, as if countless feet had trodden them over centuries. At the bottom, the grove opened into a clearing. And in the centre of it stood a tree. Not like the others. This one was massive, its trunk wide enough that Rory couldn’t have wrapped her arms around it if she’d tried. The bark was the colour of dried blood, and the leaves—if they could be called leaves—were long, slender things, like blades of black glass. They didn’t rustle. They *sang*. A low, mournful note that made Rory’s bones ache. Beneath the tree, half-buried in the moss, was a stone basin. The water inside was still as a mirror, its surface so clear it might have been empty. But it wasn’t empty. Rory saw her reflection. And then she saw *herself*. Her face stared back—but not as it was now. Younger. Softer. The scar on her wrist wasn’t there. Her hair was longer, her eyes brighter. She was laughing, turning away from the water, reaching for someone just out of frame— A hand clamped onto her shoulder. Rory gasped, stumbling back. The image shattered, the water rippling violently before settling into stillness once more. Nyx’s grip was iron. “Don’t touch it.” “Did you—?” “I saw nothing.” Their voice was tight. “Because I didn’t look.” Rory’s pulse hammered in her throat. She flexed her fingers, half-expecting them to come away wet. They didn’t. “What the hell was that?” “A memory.” Nyx’s shadows coiled tighter. “Or a lie. Or a trap. This place isn’t just Fae-touched. It’s *between*.” “Between what?” “Everything.” A sound cut through the hum of the grove—a snap, like a twig breaking. Rory spun. The trees were closer than they’d been a moment ago. Not just closer. *Watching*. The branches had shifted, angling downward, as if leaning in to listen. The leaves—those glassine blades—trembled. The air smelled sharper now, like copper and crushed herbs. The Heartstone pulsed again, hot as a brand. Nyx hissed. “We need to leave. *Now*.” Rory didn’t argue. She turned— And froze. The path was gone. In its place, the grove stretched endlessly in every direction, the trees standing like silent sentinels. The black-stoned staircase had vanished. The basin, the great tree—all of it still there, but the way out wasn’t. “Shit,” Rory breathed. Nyx’s form flickered, shadows peeling away like smoke. “It’s not just a grove. It’s a *labyrinth*.” A whisper slithered through the leaves. Not words. A name. *Malphora.* Rory’s breath hitched. The scar on her wrist burned. “Did you hear that?” she asked, voice too loud. Nyx’s eyes were wide, violet light flaring. “We are not alone.” The moss beneath Rory’s boots *moved*. Not like grass in the wind. Like muscles beneath skin. She stumbled back, colliding with something solid— A wall. No, not a wall. A *door*. It hadn’t been there a second ago. Carved from the same bone-white wood as the trees, it stood between two trunks, seamless as if it had grown there. The surface was smooth, unmarked save for a single symbol etched at eye level: a crescent moon cradling a star. Rory’s fingers twitched toward the Heartstone. It was scorching now, the heat radiating through her shirt. She swallowed. “You think that’s the way out?” Nyx didn’t answer. Their form was unravelling faster, shadows dissipating like mist in sunlight. “Don’t open it.” “Why not?” “Because,” they said, voice thinning, “some doors should *stay* closed.” The whisper came again, closer this time. *Malphora.* Rory’s hand closed around the pendant. The heat was painful now, searing her palm. She gritted her teeth. And pushed the door open. Light spilled out—golden, thick as honey. It coated Rory’s skin, warm as summer sun, and for a heartbeat, she forgot how to breathe. The air beyond the door smelled of spices and something richer, darker—like chocolate laced with chilli, like wine reduced to syrup. Her mouth watered. A feast waited on the other side. Tables stretched endlessly, laden with platters of food that steamed and glistened. Roasted meats with crusts like jewelled armour, fruits that dripped nectar like liquid rubies, breads piled high, their crusts crackling with heat. Goblets of wine, deep as garnet, sloshed gently, as if poured by unseen hands. The light here was amber, casting everything in a glow that made Rory’s stomach clench with hunger. And beyond the tables, the grove continued—but it wasn’t a grove anymore. It was a *hall*. Pillars of black marble rose to a ceiling lost in shadow, their surfaces carved with scenes Rory’s eyes couldn’t quite follow. Figures danced, feasted, fought—froze in moments of ecstasy or agony. The air thrummed with music, a deep, resonant pulse that vibrated in her teeth. Nyx made a sound—half gasp, half snarl. “Dymas.” Rory’s fingers tightened around the pendant. The heat was unbearable now, branding her skin. She forced her hand open. The Heartstone’s glow had changed. No longer a faint inner light, it *burned*, crimson flames licking at the silver chain. The symbol on the door pulsed in time with it. A shadow moved at the edge of her vision. Rory turned. Prince Belphegor stood at the head of the nearest table, a goblet of wine cradled in one long-fingered hand. His smile was slow, deliberate, like a blade unsheathed. “Ah,” he said, voice rich as melted caramel. “The wanderer returns.” Behind him, the feast went on. And the door slammed shut.
created_at"2026-02-20T14:14:03.429Z" 2/20/2026, 2:14:03 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency828
moderation_latency(null)
generation_time60213
tokens_prompt5338
tokens_completion2402
native_tokens_prompt5043
native_tokens_completion2119
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0062552
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"fa82dfd71a154f97b29f7f2d47df263a"
is_byokfalse
latency828
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596843-tcVUtVl0Uzem1FVHCTHb"
upstream_id"fa82dfd71a154f97b29f7f2d47df263a"
total_cost0.0062552
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"they said sharply [sharply]"
dialogueSentences31
tagDensity0.355
leniency0.71
rawRatio0.091
effectiveRatio0.065
89.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1472
totalAiIsmAdverbs3
found
0
adverb"sweetly"
count1
1
adverb"sharply"
count1
2
adverb"gently"
count1
highlights
0"sweetly"
1"sharply"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1472
totalAiIsms24
found
0
word"fractured"
count1
1
word"flickered"
count3
2
word"crystal"
count1
3
word"perfect"
count1
4
word"vibrated"
count2
5
word"resonated"
count1
6
word"pulsed"
count3
7
word"electric"
count1
8
word"shattered"
count1
9
word"pulse"
count2
10
word"trembled"
count1
11
word"sentinels"
count1
12
word"whisper"
count2
13
word"etched"
count1
14
word"searing"
count1
15
word"stomach"
count1
16
word"marble"
count1
highlights
0"fractured"
1"flickered"
2"crystal"
3"perfect"
4"vibrated"
5"resonated"
6"pulsed"
7"electric"
8"shattered"
9"pulse"
10"trembled"
11"sentinels"
12"whisper"
13"etched"
14"searing"
15"stomach"
16"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences158
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences158
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords18
totalWords1448
ratio0.012
matches
0"thud"
1"yielded"
2"gone"
3"shifted"
4"shadows"
5"sang"
6"herself"
7"between"
8"Watching"
9"Now"
10"labyrinth"
11"Malphora."
12"moved"
13"door"
14"stay"
15"Malphora."
16"hall"
17"burned"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
59.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1329
uniqueNames8
maxNameDensity1.81
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory24
Ahead1
Richmond1
Park1
Heartstone4
Nyx11
Shade1
Belphegor1
persons
0"Rory"
1"Nyx"
2"Shade"
3"Belphegor"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore0.597
windowScore0.667
67.58% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount3
matches
0"looked like solid obsidian"
1"as if leaning in to listen"
2"quite follow"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.072
wordCount1448
matches
0"not like wind chimes, but like crystal glasses struck in perfect harmony"
1"not with humidity, but with something electric, like the moment before a storm brea"
2"not one silhouette, but three: one dark as pitch, one silver-edged"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs79
mean18.33
std18.23
cv0.995
sampleLengths
07
153
212
36
462
519
638
78
825
95
1028
117
1217
136
1432
1559
168
174
1875
199
205
2143
221
2342
249
2562
2632
274
285
2940
306
3117
327
332
3411
3523
3619
372
381
3916
4010
414
4234
437
445
452
464
4735
483
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences158
matches
0"were, hung"
1"was gone"
94.18% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs252
matches
0"was pulling"
1"was laughing"
2"was scorching"
3"was unravelling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount22
semicolonCount0
flaggedSentences18
totalSentences177
ratio0.102
matches
0"The trees—if they could be called trees—twisted upward in impossible spirals, their bark the colour of old bone, smooth as polished ivory."
1"The leaves chimed—not like wind chimes, but like crystal glasses struck in perfect harmony."
2"A path opened before them—or maybe it had always been there."
3"Her shadow—no, *shadows*—moved independently of her, stretching and contracting like living things."
4"Rory had seen them like this once before—when they’d pushed themselves too far, too fast, slipping between realms."
5"The bark was the colour of dried blood, and the leaves—if they could be called leaves—were long, slender things, like blades of black glass."
6"Her face stared back—but not as it was now."
7"She was laughing, turning away from the water, reaching for someone just out of frame—"
8"A sound cut through the hum of the grove—a snap, like a twig breaking."
9"The leaves—those glassine blades—trembled."
10"She turned—"
11"The basin, the great tree—all of it still there, but the way out wasn’t."
12"She stumbled back, colliding with something solid—"
13"Light spilled out—golden, thick as honey."
14"The air beyond the door smelled of spices and something richer, darker—like chocolate laced with chilli, like wine reduced to syrup."
15"And beyond the tables, the grove continued—but it wasn’t a grove anymore."
16"Figures danced, feasted, fought—froze in moments of ecstasy or agony."
17"Nyx made a sound—half gasp, half snarl."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1352
adjectiveStacks1
stackExamples
0"same bone-white wood"
adverbCount50
adverbRatio0.03698224852071006
lyAdverbCount9
lyAdverbRatio0.006656804733727811
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean8.18
std6.2
cv0.758
sampleLengths
07
123
26
324
412
56
622
720
820
96
105
118
129
1320
144
155
164
174
185
1914
206
215
225
239
2411
253
267
275
287
295
306
313
3218
334
347
3511
3625
3723
382
396
404
419
4217
433
4412
4534
462
477
485
494
44.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3050847457627119
totalSentences177
uniqueOpeners54
24.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences134
matches
0"No longer a faint inner"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences134
matches
0"It hit the moss with"
1"She didn’t bother picking it"
2"Her breath came in shallow"
3"It didn’t give like earth."
4"It *yielded*, like stepping onto"
5"she said, but the words"
6"She took a step forward."
7"Her scar itched."
8"She yanked her hand back."
9"Their form had gone rigid,"
10"She followed the path."
11"Her shadow—no, *shadows*—moved independently of"
12"they said sharply"
13"Their form had grown less"
14"They didn’t rustle."
15"Her face stared back—but not"
16"Her hair was longer, her"
17"She was laughing, turning away"
18"Their voice was tight"
19"She flexed her fingers, half-expecting"
ratio0.246
42.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences134
matches
0"The silver blade slipped from"
1"It hit the moss with"
2"She didn’t bother picking it"
3"Her breath came in shallow"
4"Nyx murmured, their shadow-form rippling"
5"The trees—if they could be"
6"The air smelled of ozone"
7"Rory’s boots sank into the"
8"It didn’t give like earth."
9"It *yielded*, like stepping onto"
10"she said, but the words"
11"This wasn’t the hidden clearing"
12"This was something older."
13"Something that had been waiting."
14"Nyx’s violet eyes flickered."
15"A breeze stirred the branches."
16"The leaves chimed—not like wind"
17"The sound vibrated in Rory’s"
18"She took a step forward."
19"The moss clung to her"
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences134
matches(empty)
ratio0
14.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount9
matches
0"Her breath came in shallow bursts, fingers flexing against the damp air as if she could pinch the dream between them and wake herself."
1"Their form had gone rigid, shadows stretching unnaturally long, as if the grove itself was pulling at them."
2"The moss parted to reveal a trail of smooth, black stones, each one veined with silver that glowed faintly, like moonlight trapped beneath the surface."
3"The stones led deeper into the grove, where the trees grew taller, their branches knitting together into a canopy that swallowed the sky."
4"When she glanced down, she saw not one silhouette, but three: one dark as pitch, one silver-edged, and one that flickered at the edges, as if it couldn’t decide…"
5"The steps were worn smooth, as if countless feet had trodden them over centuries."
6"Carved from the same bone-white wood as the trees, it stood between two trunks, seamless as if it had grown there."
7"Roasted meats with crusts like jewelled armour, fruits that dripped nectar like liquid rubies, breads piled high, their crusts crackling with heat."
8"The light here was amber, casting everything in a glow that made Rory’s stomach clench with hunger."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount5
matches
0"Nyx murmured, their shadow-form rippling like ink in water"
1"she said, but the words tasted wrong"
2"she asked, voice too loud"
3"they said, voice thinning,"
4"he said, voice rich as melted caramel"
20.97% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"Nyx murmured (murmur)"
1"she muttered (mutter)"
2"they whispered (whisper)"
3"Rory breathed (breathe)"
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0.4
effectiveRatio0.258
69.0014%