Run: 2026-02-20-01KHXPDPYFHHKC6010AXRDA3XV

Run Details

Duration:
24.1s
Cost:
$0.003968
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled of damp stone and something older, something that clung to the back of my throat like copper. I crouched beside the body, my knees pressing into the cracked tile of what used to be a Tube platform. The victim lay sprawled on his back, arms splayed as if he’d been dropped from a great height. His face was frozen in an expression of sheer terror, mouth open in a silent scream, eyes wide and glassy. The kind of look that made my stomach twist. "Quinn." Davies stood a few feet away, his torch beam cutting through the gloom. "You're gonna want to see this." I didn’t look up. "Give me a minute." The victim’s clothes were too clean for a place like this. No dirt, no grime, not even a speck of dust on his polished shoes. His suit was expensive—tailored, charcoal grey, the kind of fabric that didn’t wrinkle. A businessman, then. Or someone who wanted to look like one. His left hand clutched something tight, knuckles white even in death. I pried his fingers open. A bone token, smooth and yellowed with age, rested in his palm. Davies exhaled sharply. "That’s a Veil Market token." "I know what it is." I turned it over in my fingers. The edges were worn, the carvings faint but unmistakable. "He’s been there before." "Or he was trying to get in." I pocketed the token. "No. He was already inside." The abandoned station stretched around us, its walls lined with peeling posters and graffiti that glowed faintly under the torchlight. The air hummed with something electric, like the moment before a storm. I stood, brushing dust from my trousers. "What’s the cause of death?" Davies hesitated. "No visible wounds. No signs of struggle. Tox screen’s clean so far." "Then what killed him?" He didn’t answer. Instead, he gestured toward the far end of the platform. "Over here." I followed him past the body, my boots echoing against the concrete. The beam of his torch flickered over the wall, illuminating a series of symbols scrawled in what looked like dried blood. They twisted and curled, forming shapes that made my eyes ache if I stared too long. "Greek," Davies said. "Or something like it." I stepped closer, my breath fogging in the cold air. The symbols weren’t Greek. Not exactly. The lines were too sharp, too deliberate, like someone had taken the alphabet and twisted it into something else. Something hungry. "It’s not Greek. It’s a cipher." "A what?" "A code." I traced the largest symbol with my gloved finger. "Someone’s trying to say something." Davies shifted his weight. "Or it’s just graffiti." I shot him a look. "You really think a bloke in a three-piece suit wanders into an abandoned Tube station to tag the walls?" He didn’t answer. I turned back to the symbols. The largest one—a jagged, star-like shape—sat at the centre, surrounded by smaller marks that spiralled outward. It reminded me of something. A compass rose. Or a map. My fingers twitched toward my pocket, where the bone token lay heavy against my thigh. "Quinn." Davies’ voice was tight. "We should call this in." I ignored him. The symbols weren’t random. They were a message. And the token in my pocket was the key. I pulled out my phone, snapping photos of the wall. The flash illuminated the symbols for a split second, casting long shadows that seemed to writhe. My skin prickled. Davies stepped closer. "You’re not thinking what I think you’re thinking." I lowered the phone. "The Veil Market moves every full moon. If this bloke was here, he was looking for something. Or someone." "And you think that’s our job?" I didn’t answer. Instead, I crouched again, this time beside the victim’s other hand. His sleeve had ridden up, revealing a leather watch strap. Not just any watch. A worn, brass compass, its face etched with sigils. The needle spun wildly, as if caught in a storm. Davies let out a low whistle. "Is that—?" "A Veil Compass." I reached for it, then stopped. "It’s still active." "Meaning?" "Meaning whatever he was tracking is still here." The torchlight flickered. For a second, the shadows on the wall seemed to move, the symbols twisting into something darker, something that watched us back. My pulse kicked up. Davies cleared his throat. "Quinn, we need to go." I stood, pocketing the compass. The needle settled, pointing toward the far end of the platform. Toward a tunnel that yawned like an open mouth. "Quinn." I didn’t look at him. "You can head back. I’ll take it from here." "You’re not serious." I turned, meeting his gaze. "This isn’t just a body, Davies. It’s a trail. And I’m following it." He opened his mouth to argue, but the words died on his lips. The air between us thickened, charged with something unspoken. Then, with a sharp nod, he stepped back. "Fine. But if you get yourself killed, I’m telling the super it was your idea." I almost smiled. "Noted." I turned toward the tunnel, the compass heavy in my pocket. The needle pulsed, warm against my thigh. Whatever had killed that man was still down here. And it was waiting.
created_at"2026-02-20T14:14:24.487Z" 2/20/2026, 2:14:24 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency580
moderation_latency(null)
generation_time23992
tokens_prompt4671
tokens_completion1343
native_tokens_prompt4322
native_tokens_completion1205
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0039685
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"739965b07be54419b57f8215020e32b8"
is_byokfalse
latency580
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596864-FAO3NDn482TxlipGHEnn"
upstream_id"739965b07be54419b57f8215020e32b8"
total_cost0.0039685
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.108
leniency0.216
rawRatio0
effectiveRatio0
88.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount876
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"really"
count1
highlights
0"sharply"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount876
totalAiIsms13
found
0
word"stomach"
count1
1
word"gloom"
count1
2
word"electric"
count1
3
word"echoing"
count1
4
word"flickered"
count2
5
word"traced"
count1
6
word"weight"
count1
7
word"etched"
count1
8
word"pulse"
count1
9
word"charged"
count1
10
word"unspoken"
count1
11
word"pulsed"
count1
highlights
0"stomach"
1"gloom"
2"electric"
3"echoing"
4"flickered"
5"traced"
6"weight"
7"etched"
8"pulse"
9"charged"
10"unspoken"
11"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences78
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords872
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
89.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount662
uniqueNames3
maxNameDensity1.21
worstName"Davies"
maxWindowNameDensity2
worstWindowName"Davies"
discoveredNames
Tube1
Greek1
Davies8
persons
0"Davies"
places(empty)
globalScore0.896
windowScore1
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount2
matches
0"looked like dried blood"
1"shadows that seemed to writhe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount872
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"killed that man"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean20.76
std19.61
cv0.944
sampleLengths
087
120
28
377
48
525
67
79
844
914
104
1115
1249
137
1443
152
1616
178
1824
193
2048
2110
2220
2329
2411
2523
266
2747
288
2912
301
318
3229
339
3425
351
3614
373
3818
3945
404
4131
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"been dropped"
1"was frozen"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs121
matches
0"was waiting"
90.91% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences2
totalSentences110
ratio0.018
matches
0"His suit was expensive—tailored, charcoal grey, the kind of fabric that didn’t wrinkle."
1"The largest one—a jagged, star-like shape—sat at the centre, surrounded by smaller marks that spiralled outward."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount491
adjectiveStacks1
stackExamples
0"lay heavy against my"
adverbCount17
adverbRatio0.034623217922606926
lyAdverbCount3
lyAdverbRatio0.006109979633401222
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean7.93
std5.34
cv0.674
sampleLengths
020
120
218
320
49
514
66
74
84
911
1014
1113
123
138
1411
155
1612
173
185
1912
209
214
227
234
245
2520
2612
277
285
292
3012
314
323
3310
342
3512
3621
3716
383
394
4010
414
422
4319
442
456
462
4711
485
494
46.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.3
totalSentences110
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences74
matches
0"Instead, he gestured toward the"
1"Instead, I crouched again, this"
2"Then, with a sharp nod,"
ratio0.041
36.22% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences74
matches
0"I crouched beside the body,"
1"His face was frozen in"
2"I didn’t look up."
3"His suit was expensive—tailored, charcoal"
4"His left hand clutched something"
5"I pried his fingers open."
6"I turned it over in"
7"I pocketed the token."
8"I stood, brushing dust from"
9"He didn’t answer."
10"I followed him past the"
11"They twisted and curled, forming"
12"I stepped closer, my breath"
13"I traced the largest symbol"
14"I shot him a look."
15"He didn’t answer."
16"I turned back to the"
17"It reminded me of something."
18"My fingers twitched toward my"
19"I ignored him."
ratio0.459
34.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences74
matches
0"The air smelled of damp"
1"I crouched beside the body,"
2"The victim lay sprawled on"
3"His face was frozen in"
4"The kind of look that"
5"Davies stood a few feet"
6"I didn’t look up."
7"The victim’s clothes were too"
8"His suit was expensive—tailored, charcoal"
9"A businessman, then."
10"His left hand clutched something"
11"I pried his fingers open."
12"A bone token, smooth and"
13"Davies exhaled sharply."
14"I turned it over in"
15"The edges were worn, the"
16"I pocketed the token."
17"The abandoned station stretched around"
18"The air hummed with something"
19"I stood, brushing dust from"
ratio0.851
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"The air smelled of damp stone and something older, something that clung to the back of my throat like copper."
1"The abandoned station stretched around us, its walls lined with peeling posters and graffiti that glowed faintly under the torchlight."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"Davies stood, his torch beam cutting through the gloom"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.027
leniency0.054
rawRatio0
effectiveRatio0
80.6893%