Run: 2026-02-20-01KHXPE7JRT6A28HV61E046YTH

Run Details

Duration:
29.3s
Cost:
$0.004250
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, a slow, insistent throb like a second heartbeat. She hadn’t asked for the thing—hadn’t even known it existed until it arrived in a padded envelope with no return address, just a single line scrawled on the inside flap: *For when the Hel portals open.* That had been three days ago. Now, standing at the edge of the Fae Grove, she wondered if she should’ve burned it instead. The standing stones loomed ahead, their ancient oaks twisted into shapes that made her eyes ache if she stared too long. The air smelled wrong—too sweet, like rotting peaches left in the sun. A breeze that didn’t exist outside the grove stirred the wildflowers at her feet, their petals trembling as if something had just passed through them. Rory adjusted the strap of her backpack, the weight of the iron crowbar inside reassuring. She’d come for answers. The pendant had led her here, its crimson glow intensifying the closer she got to the grove. But the wrongness had started before she even stepped between the stones. The distant hoot of an owl—too early in the evening, too close. The snap of a twig behind her, though when she spun, there was nothing. Just the path winding back toward Richmond Park, swallowed by darkness. She exhaled, forcing her fingers to unclench from the crowbar’s handle. *Get in, find out what this thing wants, get out.* That was the plan. Simple. Except the grove wasn’t playing by the rules. The moment she crossed the threshold, the temperature dropped. Not the gradual chill of nightfall, but a sudden, bone-deep cold that seeped into her lungs. Her breath fogged in front of her, though the air remained still. The wildflowers, so vibrant a second ago, had dulled to muted purples and blues, their stems bending away from her as if repelled. And then there was the silence. No rustling leaves. No distant traffic. Not even the hum of insects. Just the sound of her own pulse, too loud in her ears. Rory took another step, her boots sinking slightly into the damp earth. The pendant flared hot against her skin, and she hissed, yanking it out from under her shirt. The crimson gemstone glowed brighter now, casting long shadows that stretched and twisted like grasping fingers. She tucked it back beneath her collar, but the heat lingered, a brand against her sternum. Something moved at the edge of her vision. She turned, heart hammering, but there was nothing there. Just the standing stones, their bark peeling in long, ragged strips. Then—another flicker. A shape darting between the trees. Too fast to be human. Too solid to be a trick of the light. “Hello?” Her voice sounded small, swallowed by the grove. No answer. But the air thickened, pressing against her skin like damp wool. The pendant pulsed again, faster this time, matching the rhythm of her racing heart. She shouldn’t have come alone. The thought slithered into her mind, unwelcome. She’d always worked alone. Always trusted her instincts. But her instincts were screaming now, a high, keening wail in the back of her skull. *Turn back. Turn back now.* Rory gritted her teeth and forced herself forward. The deeper she went, the more the grove resisted her. The path twisted, doubling back on itself. The trees leaned in, their branches tangling overhead like skeletal fingers. The pendant burned hotter, its glow seeping through the fabric of her shirt. She reached for it again, fingers brushing the silver chain— A whisper. Not a word. Not even a voice. Just a sound, like dry leaves skittering across stone. It came from everywhere and nowhere, wrapping around her, slithering into her ears. She spun, scanning the darkness. “Who’s there?” Silence. Then—laughter. Soft. Mocking. A child’s giggle, high and sweet, cut short by something wet and guttural. Rory’s breath hitched. The crowbar was in her hand before she realised she’d grabbed it, the iron cold and heavy. She tightened her grip, knuckles whitening. The pendant flared, searing her skin. She gasped, stumbling back— And froze. Between the trees, something watched her. It stood just beyond the reach of the pendant’s glow, a hunched silhouette against the deeper dark. Too tall to be human. Too still to be alive. Its limbs bent at wrong angles, joints popping as it shifted, just slightly, like a marionette adjusting its strings. Rory’s pulse roared in her ears. She should run. She should *scream*. But her body refused to move, locked in place by the thing’s gaze. It had no eyes that she could see—just shadows, pooling where its face should be. Then it spoke. Not with a mouth. Not with words. The sound vibrated inside her skull, a wet, clicking rasp that made her teeth ache. *Little thief.* The pendant burned. Rory cried out, clutching at it, but the chain had fused to her skin, the silver searing like a brand. The gemstone pulsed, its crimson light flaring— And the thing *screamed*. A sound like tearing metal, like splintering bone. It recoiled, its form unravelling at the edges, shadows peeling away like smoke in a gale. The grove shuddered, the trees groaning as if in pain. The air reeked of ozone and something older, something rotten. Rory didn’t wait to see more. She turned and ran. Branches lashed at her arms, her face. The path twisted, but she didn’t care. She sprinted, boots pounding against the earth, lungs burning. The pendant’s glow flickered behind her, a dying ember in the dark. She didn’t stop until she burst through the standing stones, back into the real world. The cold air of Richmond Park hit her like a slap, the distant hum of traffic a blessed relief. She doubled over, gasping, hands braced against her knees. The pendant was cold now. Dead. She yanked it out from under her shirt, half-expecting it to crumble to dust in her palm. But it was just a stone again, dull and lifeless. Rory straightened, her legs trembling. She glanced back at the grove. The standing stones stood silent, unassuming. No sign of the thing that had watched her. No sign of anything. But she knew. It had let her go. And it was waiting for her to come back.
created_at"2026-02-20T14:14:41.515Z" 2/20/2026, 2:14:41 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency640
moderation_latency(null)
generation_time29184
tokens_prompt4560
tokens_completion1617
native_tokens_prompt4211
native_tokens_completion1430
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0042505
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"521d31e22b4f477bbae4e4a49e0fd07e"
is_byokfalse
latency640
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596881-1pxmX8lz6vGSbquepRWd"
upstream_id"521d31e22b4f477bbae4e4a49e0fd07e"
total_cost0.0042505
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
90.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1054
totalAiIsmAdverbs2
found
0
adverb"slightly"
count2
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1054
totalAiIsms20
found
0
word"pulsed"
count3
1
word"throb"
count1
2
word"loomed"
count1
3
word"weight"
count1
4
word"chill"
count1
5
word"silence"
count2
6
word"pulse"
count2
7
word"flicker"
count1
8
word"racing"
count1
9
word"whisper"
count1
10
word"scanning"
count1
11
word"searing"
count2
12
word"vibrated"
count1
13
word"pounding"
count1
14
word"flickered"
count1
highlights
0"pulsed"
1"throb"
2"loomed"
3"weight"
4"chill"
5"silence"
6"pulse"
7"flicker"
8"racing"
9"whisper"
10"scanning"
11"searing"
12"vibrated"
13"pounding"
14"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences115
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords25
totalWords1046
ratio0.024
matches
0"For when the Hel portals open."
1"Get in, find out what this thing wants, get out."
2"Turn back. Turn back now."
3"scream"
4"Little thief."
5"screamed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1043
uniqueNames9
maxNameDensity0.77
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Aurora1
Hel1
Fae1
Grove1
Richmond2
Park2
Rory8
persons
0"Pendant"
1"Aurora"
2"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.956
wordCount1046
matches
0"Not the gradual chill of nightfall, but a sudden, bone-deep cold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.15
std21.66
cv0.828
sampleLengths
074
158
285
334
460
56
624
761
88
942
109
1127
125
1336
148
1551
162
1729
187
1917
2026
2110
222
236
2446
2540
263
2722
282
2930
304
3144
3210
3335
3443
3533
3630
373
385
399
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences115
matches(empty)
93.05% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs187
matches
0"wasn’t playing"
1"were screaming"
2"was waiting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences116
ratio0.078
matches
0"She hadn’t asked for the thing—hadn’t even known it existed until it arrived in a padded envelope with no return address, just a single line scrawled on the inside flap: *For when the Hel portals open.* That had been three days ago."
1"The air smelled wrong—too sweet, like rotting peaches left in the sun."
2"The distant hoot of an owl—too early in the evening, too close."
3"Then—another flicker."
4"She reached for it again, fingers brushing the silver chain—"
5"Then—laughter."
6"She gasped, stumbling back—"
7"It had no eyes that she could see—just shadows, pooling where its face should be."
8"The gemstone pulsed, its crimson light flaring—"
95.04% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1051
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.04567078972407231
lyAdverbCount3
lyAdverbRatio0.0028544243577545195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean9.02
std6.32
cv0.701
sampleLengths
015
142
217
321
412
525
615
74
817
912
1012
1114
1211
1311
1414
151
168
179
1816
1912
2023
216
223
233
246
2512
2612
2717
2816
2916
308
319
3211
332
346
355
369
379
382
3911
4014
415
427
434
444
4516
462
473
488
4910
37.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.25862068965517243
totalSentences116
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount10
totalSentences103
matches
0"Just the path winding back"
1"Just the sound of her"
2"Just the standing stones, their"
3"Too fast to be human."
4"Too solid to be a"
5"Always trusted her instincts."
6"Just a sound, like dry"
7"Too tall to be human."
8"Too still to be alive."
9"Then it spoke."
ratio0.097
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences103
matches
0"She hadn’t asked for the"
1"She’d come for answers."
2"She exhaled, forcing her fingers"
3"Her breath fogged in front"
4"She tucked it back beneath"
5"She turned, heart hammering, but"
6"Her voice sounded small, swallowed"
7"She shouldn’t have come alone."
8"She’d always worked alone."
9"She reached for it again,"
10"It came from everywhere and"
11"She spun, scanning the darkness."
12"She tightened her grip, knuckles"
13"She gasped, stumbling back—"
14"It stood just beyond the"
15"Its limbs bent at wrong"
16"She should run."
17"She should *scream*."
18"It had no eyes that"
19"It recoiled, its form unravelling"
ratio0.262
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences103
matches
0"The Heartstone Pendant pulsed against"
1"She hadn’t asked for the"
2"The standing stones loomed ahead,"
3"The air smelled wrong—too sweet,"
4"A breeze that didn’t exist"
5"Rory adjusted the strap of"
6"She’d come for answers."
7"The pendant had led her"
8"The distant hoot of an"
9"The snap of a twig"
10"She exhaled, forcing her fingers"
11"The moment she crossed the"
12"Her breath fogged in front"
13"The wildflowers, so vibrant a"
14"Rory took another step, her"
15"The pendant flared hot against"
16"The crimson gemstone glowed brighter"
17"She tucked it back beneath"
18"Something moved at the edge"
19"She turned, heart hammering, but"
ratio0.67
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"Now, standing at the edge"
ratio0.01
66.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount5
matches
0"The standing stones loomed ahead, their ancient oaks twisted into shapes that made her eyes ache if she stared too long."
1"A breeze that didn’t exist outside the grove stirred the wildflowers at her feet, their petals trembling as if something had just passed through them."
2"The crimson gemstone glowed brighter now, casting long shadows that stretched and twisted like grasping fingers."
3"The sound vibrated inside her skull, a wet, clicking rasp that made her teeth ache."
4"It recoiled, its form unravelling at the edges, shadows peeling away like smoke in a gale."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.8735%