Run: 2026-02-20-01KHXPEY5E8P45X9XBZR0RJKSD

Run Details

Duration:
31.0s
Cost:
$0.005875
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver blade slipped from Rory’s fingers. It clattered against the standing stone, the moonsilver edge biting into the ancient oak before rebounding to embed itself in the damp earth. A shiver ran through the grove—leaves trembled without wind, and the air thickened like syrup. The boundary between Richmond Park and *elsewhere* had just been breached. Nyx’s shadow-form rippled, stretching taller than the oaks. "Well. That’s one way to announce ourselves." Rory didn’t answer. She was too busy staring at the wound in reality. Where the dagger had struck, the bark of the standing stone peeled back like charred paper, revealing not wood beneath but something darker, deeper—a tunnel of swirling violet and amber, pulsing like a living thing. The scent hit her next: damp earth and something sweetly rotten, like overripe figs left in the sun. Her stomach clenched. The Heartstone at her throat burned cold against her skin. Isolde stepped forward, her silver hair catching the unnatural light. "How *delightful*." Her bare feet made no sound on the moss. "You’ve torn the Veil like a child ripping wrapping paper." Rory swallowed. "I didn’t—it just—" "The blade decides its own moments," Isolde said, plucking the dagger from the ground. It hummed in her grip, faintly luminescent. "As do gates." Nyx flowed forward, their form shifting from smoke to something almost solid—a tall figure in a tattered greatcoat, violet eyes gleaming. "After you, *Seer*." Isolde didn’t hesitate. She walked into the rift as if stepping through a curtain. The moment Rory followed, the world *folded*. One breath, she was in Richmond Park, the distant hum of London traffic a dull throb in her bones. The next—warmth. Golden light. The air thick as honey, cloying with the scent of spices she couldn’t name. Her boots sank into something soft, not earth but something richer, darker, like damp cake crumbs mixed with crushed petals. She looked down. The ground was *moving*. Tiny tendrils of ivy and creeping thyme wove between her laces, blossoming in real time. "Don’t eat anything," Nyx murmured beside her. "Not yet." Rory’s pulse hammered in her throat. "Where the hell are we?" Isolde turned, her lavender eyes wide with something like glee. "Dymas, child. Or near enough." She spread her arms. "The realm of Prince Belphegor. *Gluttony*." The word settled in Rory’s chest like a stone. They stood at the edge of a vineyard, but not like any on Earth. The vines here grew in impossible spirals, their grapes swollen and dark as bruises, some split open to weep thick, ruby syrup. Bees the size of Rory’s thumb drifted lazily between the rows, their wings humming a low, droning song. In the distance, the land rolled in waves of gold and green—orchards heavy with fruit that glowed faintly from within, fields of grains that shimmered like liquid metal in the amber light. And beyond that, the outlines of pavilions, their silk banners rippling though there was no wind. A laugh bubbled up in Rory’s chest, hysterical and bright. "It’s *beautiful*." Nyx’s voice was a dry whisper. "Everything here is designed to make you *hungry*." As if on cue, Rory’s stomach growled. The scent of roasting meat and caramelised sugar curled around her, rich and intoxicating. Her mouth watered. The Heartstone pulsed against her collarbone, warm now, almost *approving*. Isolde plucked a grape from the nearest vine. It burst between her fingers, staining them purple. "The first taste is always free." She licked the juice from her skin, slow and deliberate. "The second costs you." Rory tore her gaze away. The path ahead wound between the vines, leading toward a cluster of low, domed buildings made of what looked like polished bone. Smoke curled from their chimneys, carrying the scent of baking bread and something darker—charred meat, maybe, or burning herbs. Figures moved in the doorways, their shapes distorted by the golden light, too tall or too broad to be human. A shadow passed overhead. Rory flinched, hand going to the Fae blade at her belt—but it was just a bird. No, not a bird. Its wings were too wide, its body too sinuous, like a heron crossed with a serpent. It circled once, twice, then dove into the distance, vanishing behind a copse of trees heavy with silver fruit. Nyx’s fingers brushed her arm. "We’re being watched." Rory’s skin prickled. "By what?" "Everything." The path beneath their feet shifted as they walked, the creeping plants parting to let them through, then weaving shut behind them like a living carpet. The deeper they went, the more the air hummed, a low vibration that set Rory’s teeth on edge. The buildings grew larger, their bone-white walls carved with intricate scenes—feasts, dances, figures locked in embraces that looked more like struggles. The doors had no handles, only gaps like mouths, dark and waiting. A sound cut through the hum: laughter. Rich, deep, *wet*. It came from ahead, from a pavilion draped in silk the colour of spilled wine. The fabric rippled, though there was no breeze, and the scent of spiced wine and roasting meat rolled out in waves. Isolde’s lips curved. "Ah. A welcoming committee." Rory’s hand tightened on the Fae blade. "That’s not a good thing, is it?" Nyx didn’t answer. Their form had gone still, their violet eyes fixed on the pavilion. "Something’s wrong." The laughter came again, closer now. A figure stepped through the silk drapes—a man, or something shaped like one. Tall, broad-shouldered, his skin the colour of dark honey, his black hair twisted with gold thread. He wore a robe of deep red, embroidered with scenes of feasting, the stitches glinting like fresh blood. His smile was too wide, his teeth too white. "Guests!" His voice was a purr, thick as syrup. "How *delightful*." Isolde dipped into a curtsy, her silver hair sweeping the ground. "Prince Belphegor. We had not expected such an honour." The prince’s gaze flicked to her, then past, landing on Rory. His pupils dilated, black swallowing the brown. "No. You hadn’t." He stepped forward, the hem of his robe brushing the ground. No—*not brushing*. The fabric *melted* into the earth, absorbed like wine into bread. "But then, neither had *she*." Rory’s breath hitched. The Heartstone burned. Belphegor’s fingers twitched, as if he could *pluck* the pendant from her neck. "A human. With a Fae blade. And a *Heartstone*." His tongue flicked over his lower lip. "How *interesting*." Nyx moved between them, their shadow-form expanding, swallowing the light. "She’s under our protection." The prince’s smile didn’t waver. "Are you sure?" His gaze flicked to the trees behind them. "Because it seems you’ve brought her to *me*." The ground trembled. Rory turned—just as the vines *moved*. Not swayed. Not rustled. The plants *uncoiled*, their leaves peeling back to reveal rows of tiny, glistening teeth. The grapes split open wider, their juice hissing as it hit the ground, eating into the earth like acid. The bees’ hum sharpened into a drone, their bodies swelling, their wings becoming blades of chitin. Isolde’s voice was a whip-crack. "Run." Rory didn’t wait. She turned and *bolted*, boots pounding the shifting path. Behind her, the prince’s laughter rose, rich and dark as aged wine. Ahead, the trees bent toward each other, their branches knitting into a wall of thorns. Nyx’s hand closed around her wrist—cold, solid—and *yanked*. The world tilted. The grove vanished. They stood in darkness, the air thick with the scent of damp stone and old blood. Rory gasped, doubling over, her lungs burning. The Heartstone was ice against her skin. Isolde’s breath came fast. "Well. That could have gone better." Nyx’s form rippled, their voice a growl. "He *know*s what she is." Rory straightened, her fingers closing around the Fae blade. "What *am* I?" Silence. Then Isolde’s voice, soft and terrible: "Bait."
created_at"2026-02-20T14:15:04.648Z" 2/20/2026, 2:15:04 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency670
moderation_latency(null)
generation_time30855
tokens_prompt5338
tokens_completion2096
native_tokens_prompt5043
native_tokens_completion1929
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0058752
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"8434dec5b7204394991fb03d2d26b0c0"
is_byokfalse
latency670
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596904-ELRQBmqslRVlMSNErUMN"
upstream_id"8434dec5b7204394991fb03d2d26b0c0"
total_cost0.0058752
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.216
leniency0.432
rawRatio0
effectiveRatio0
92.39% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1314
totalAiIsmAdverbs2
found
0
adverb"sweetly"
count1
1
adverb"lazily"
count1
highlights
0"sweetly"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1314
totalAiIsms23
found
0
word"trembled"
count2
1
word"stomach"
count2
2
word"gleaming"
count1
3
word"throb"
count1
4
word"warmth"
count1
5
word"pulse"
count1
6
word"shimmered"
count1
7
word"silk"
count3
8
word"whisper"
count1
9
word"pulsed"
count1
10
word"intricate"
count1
11
word"dances"
count1
12
word"glinting"
count1
13
word"flicked"
count3
14
word"glistening"
count1
15
word"pounding"
count1
16
word"silence"
count1
highlights
0"trembled"
1"stomach"
2"gleaming"
3"throb"
4"warmth"
5"pulse"
6"shimmered"
7"silk"
8"whisper"
9"pulsed"
10"intricate"
11"dances"
12"glinting"
13"flicked"
14"glistening"
15"pounding"
16"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences112
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans24
markdownWords25
totalWords1297
ratio0.019
matches
0"elsewhere"
1"delightful"
2"Seer"
3"folded"
4"moving"
5"Gluttony"
6"beautiful"
7"hungry"
8"approving"
9"wet"
10"delightful"
11"not brushing"
12"melted"
13"she"
14"pluck"
15"Heartstone"
16"interesting"
17"me"
18"moved"
19"uncoiled"
20"bolted"
21"yanked"
22"know"
23"am"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
61.19% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1126
uniqueNames9
maxNameDensity1.78
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory20
Richmond2
Park2
Heartstone4
London1
Earth1
Fae3
Isolde10
Nyx9
persons
0"Rory"
1"Heartstone"
2"Isolde"
3"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"Earth"
4"Fae"
globalScore0.612
windowScore0.833
55.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount3
matches
0"as if stepping through a curtain"
1"something like glee"
2"looked like polished bone"
45.80% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.542
wordCount1297
matches
0"not wood beneath but something darker, deeper"
1"not earth but something richer, darker, like damp cake crumbs mixed with c"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.94
std23.44
cv0.94
sampleLengths
07
149
215
313
466
531
65
724
824
914
107
1179
129
1311
1425
159
16102
1712
1814
1934
2036
2166
2259
238
245
251
2677
2746
287
2914
3017
3162
3211
3320
3450
356
3631
3714
3824
393
406
4153
426
4339
448
456
4630
4710
4812
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences112
matches
0"been breached"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs195
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences12
totalSentences139
ratio0.086
matches
0"A shiver ran through the grove—leaves trembled without wind, and the air thickened like syrup."
1"Where the dagger had struck, the bark of the standing stone peeled back like charred paper, revealing not wood beneath but something darker, deeper—a tunnel of swirling violet and amber, pulsing like a living thing."
2"Nyx flowed forward, their form shifting from smoke to something almost solid—a tall figure in a tattered greatcoat, violet eyes gleaming."
3"The next—warmth."
4"In the distance, the land rolled in waves of gold and green—orchards heavy with fruit that glowed faintly from within, fields of grains that shimmered like liquid metal in the amber light."
5"Smoke curled from their chimneys, carrying the scent of baking bread and something darker—charred meat, maybe, or burning herbs."
6"Rory flinched, hand going to the Fae blade at her belt—but it was just a bird."
7"The buildings grew larger, their bone-white walls carved with intricate scenes—feasts, dances, figures locked in embraces that looked more like struggles."
8"A figure stepped through the silk drapes—a man, or something shaped like one."
9"No—*not brushing*."
10"Rory turned—just as the vines *moved*."
11"Nyx’s hand closed around her wrist—cold, solid—and *yanked*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1033
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03581800580832527
lyAdverbCount5
lyAdverbRatio0.00484027105517909
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean9.33
std6.62
cv0.71
sampleLengths
07
123
215
311
48
57
63
710
835
918
103
1110
1210
1311
1410
152
163
1714
187
193
2021
213
223
2311
247
2519
262
272
2814
2920
303
314
3215
337
342
356
365
3710
389
396
409
4114
4222
4318
4432
4516
4610
472
486
498
55.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.37410071942446044
totalSentences139
uniqueOpeners52
32.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences104
matches
0"Then Isolde’s voice, soft and"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences104
matches
0"It clattered against the standing"
1"She was too busy staring"
2"Her stomach clenched."
3"Her bare feet made no"
4"It hummed in her grip,"
5"She walked into the rift"
6"Her boots sank into something"
7"She looked down."
8"She spread her arms"
9"They stood at the edge"
10"Her mouth watered."
11"It burst between her fingers,"
12"She licked the juice from"
13"Its wings were too wide,"
14"It circled once, twice, then"
15"It came from ahead, from"
16"Their form had gone still,"
17"He wore a robe of"
18"His smile was too wide,"
19"His voice was a purr,"
ratio0.25
12.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences104
matches
0"The silver blade slipped from"
1"It clattered against the standing"
2"A shiver ran through the"
3"The boundary between Richmond Park"
4"Nyx’s shadow-form rippled, stretching taller"
5"Rory didn’t answer."
6"She was too busy staring"
7"The scent hit her next:"
8"Her stomach clenched."
9"The Heartstone at her throat"
10"Isolde stepped forward, her silver"
11"Her bare feet made no"
12"Isolde said, plucking the dagger"
13"It hummed in her grip,"
14"Nyx flowed forward, their form"
15"Isolde didn’t hesitate."
16"She walked into the rift"
17"The moment Rory followed, the"
18"The air thick as honey,"
19"Her boots sank into something"
ratio0.894
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"As if on cue, Rory’s"
ratio0.01
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount5
matches
0"Tiny tendrils of ivy and creeping thyme wove between her laces, blossoming in real time."
1"In the distance, the land rolled in waves of gold and green—orchards heavy with fruit that glowed faintly from within, fields of grains that shimmered like liqu…"
2"Smoke curled from their chimneys, carrying the scent of baking bread and something darker—charred meat, maybe, or burning herbs."
3"Belphegor’s fingers twitched, as if he could *pluck* the pendant from her neck."
4"The grapes split open wider, their juice hissing as it hit the ground, eating into the earth like acid."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"He stepped, the hem of his robe brushing the ground"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences37
tagDensity0.054
leniency0.108
rawRatio0.5
effectiveRatio0.054
78.3006%