Run: 2026-02-20-01KHXPHNWBZ151D1QQ5J252YF5

Run Details

Duration:
52.9s
Cost:
$0.006579
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora’s collarbone before she even saw the fissure. She skidded to a halt on the damp leaves of Richmond Park, her boots sinking into the mulch. Behind her, Nyx materialised from the shadows of an oak, their violet eyes flickering like dying embers. Isolde glided to a stop, her silver hair catching the last of the twilight, her bare feet never quite touching the ground. "There," Aurora breathed, pressing a finger to the Heartstone. The crimson gem pulsed, warm as a heartbeat, and the air before them shimmered like heat haze over tarmac. But this was no mirage. The distortion rippled, warping the trees beyond into something jagged and wrong. Nyx tilted their head, shadows pooling at their feet. "The Veil’s thin here. Thinner than it should be." Isolde’s lavender eyes darkened. "Not thin. *Torn*." She reached out, her fingers hovering just shy of the distortion. "Someone’s been careless." Aurora didn’t hesitate. She stepped forward, and the world dissolved. One moment, she was standing in Richmond Park. The next, the ground beneath her boots was warm, the air thick with the scent of overripe fruit and something richer—spiced wine, caramelised sugar, the deep, earthy musk of truffles. She gagged, her stomach lurching. Not from the smell, but from the *wrongness* of it. The sky above was a bruised amber, streaked with clouds that moved too fast, like time itself was unspooling. "Bloody hell," she muttered. Nyx solidified beside her, their form flickering between shadow and substance. "Dymas," they murmured. "Gluttony’s domain." Isolde stepped through last, her silver hair catching the strange light. She didn’t look back. "We’re not alone." Aurora followed her gaze. The landscape stretched before them in rolling hills of gold and green, but it was the *structures* that made her breath catch. Vineyards sprawled in neat rows, their vines heavy with grapes the size of her fist, their skins glistening like polished jewels—ruby, amethyst, onyx. Between them, orchards of trees bent under the weight of fruit that shouldn’t exist: pomegranates split open to reveal seeds that glowed like embers, peaches with flesh that dripped syrup, figs that pulsed faintly, as if breathing. And the *buildings*. Not houses, not quite. They were more like pavilions, open-air structures of carved wood and woven vines, their roofs thatched with what looked like spun sugar. Smoke curled from chimneys, carrying the scent of roasting meat, of butter melting on hot bread, of chocolate so rich it made her teeth ache. But it was the *people*—if they could be called that—that made her skin prickle. They moved between the pavilions, their forms shifting, never quite settling. One moment, a woman with skin like polished mahogany, her hair a cascade of dark curls, was plucking a grape from a vine. The next, her fingers elongated, her nails sharpening into claws as she popped the fruit into her mouth. A man with a belly like a barrel laughed, his jowls wobbling as he tore into a leg of meat, his teeth too white, too sharp. His laughter turned into a growl, and for a heartbeat, his face stretched, his jaw unhinging like a snake’s. Aurora’s hand flew to her waist, where Isolde’s Fae-forged blade hung, cold and reassuring. "What *are* they?" "Helbound," Nyx said, their voice a whisper. "Souls who bargained for a taste of eternity. They pay for it with their humanity." Isolde’s fingers twitched at her side. "They’re not the only ones here." Aurora followed her gaze to the horizon, where the land sloped upward into a plateau. At its peak stood a palace of blackened wood and gold filigree, its spires twisting like antlers. Smoke billowed from its chimneys, and the sound of laughter—deep, guttural, *hungry*—carried on the wind. Nyx’s shadows coiled tighter around their legs. "Belphegor’s court." Aurora swallowed. "We’re not here for a tour." Isolde turned to her, her lavender eyes unreadable. "No. But we must move carefully. Dymas is a realm of *want*. It will show you what you desire most. It will *give* it to you." She plucked a grape from a passing vine, her fingers brushing the fruit’s skin. It burst between her fingers, juice dripping like blood. "And then it will take everything else in return." Aurora’s stomach twisted. She thought of her mother’s voice, of the way her father used to ruffle her hair when she was small. Of the life she’d left behind in Cardiff, the one she’d tried to outrun. Of Evan’s hands around her throat, his breath hot on her face as he— She shook her head. "Then we don’t touch anything." Nyx chuckled, a sound like dry leaves skittering across stone. "Too late for that." Aurora whirled. A child stood before them, no older than eight, her skin the colour of honey, her eyes wide and dark. She held out a basket of pastries, their crusts golden, their fillings oozing something thick and red. "For the new guests," she said, her voice too sweet, too *knowing*. "Father says you must be hungry." Aurora’s fingers itched toward the blade. "We’re not—" "Take one," Isolde said softly. "Refusal is an insult here." The child’s smile widened, her teeth too white, too many. Aurora reached out, her fingers brushing the pastry. It was warm, almost *alive* beneath her touch. She pulled her hand back as if burned. The child giggled, a sound like wind chimes. "You’ll change your mind." Then she was gone, skipping between the pavilions, her basket swinging. Nyx exhaled. "That was a *test*." Aurora’s pulse hammered in her throat. "What happens if we fail?" Isolde didn’t answer. She was staring at the palace, her expression unreadable. "We need to move. The longer we stay in one place, the more *they* will notice us." Aurora nodded, but her eyes snagged on something in the distance. A figure, standing at the edge of a vineyard, watching them. Tall, broad-shouldered, his skin the colour of aged whiskey. He wore a chef’s coat, stained with something dark, his hands resting on the hilt of a cleaver. Their eyes met. Aurora’s breath caught. The chef smiled, slow and deliberate, and raised the cleaver in a mock salute. Then he turned and vanished between the vines. Nyx’s voice was a growl. "We’re being hunted." Isolde’s fingers tightened around the hem of her dress. "Not yet. But we will be." Aurora adjusted the strap of her bag, her fingers brushing the Heartstone. It pulsed, warm and insistent. "Then we find what we came for and get out." They moved deeper into Dymas, the air growing thicker, the scents richer, the laughter louder. The ground beneath their feet shifted, no longer dirt but something softer, spongier. Aurora looked down and recoiled. Mushrooms. The forest floor was carpeted in them, their caps wide and flat, their stems thick as her wrist. Some glowed faintly, casting eerie blue light onto the path ahead. Others pulsed, their flesh rippling like a heartbeat. Isolde knelt, her fingers hovering over one. "Do not touch them," she warned. "They’re not plants. They’re *memories*." Aurora crouched beside her. "Memories?" Isolde nodded. "Of those who’ve passed through here. The Helbound leave pieces of themselves behind. Their desires. Their regrets." She pointed to a cluster of mushrooms near Aurora’s boot. Their caps were a deep, mottled red, their stems twisted. "That one’s *hunger*. Not for food. For *power*." Aurora’s gaze flicked to another. This one was pale, almost translucent, its cap trembling. "And that?" Isolde’s voice was quiet. "Loneliness." A sound cut through the silence—a wet, tearing noise, like fabric being ripped. Aurora spun. A Helbound stood between the vines, his back to them, his shoulders shaking. He was tearing into something, his fingers buried in the flesh of a— Aurora’s stomach lurched. It wasn’t an animal. It was a *person*. A woman, her skin pale, her limbs splayed out on the ground. The Helbound’s fingers dug into her stomach, pulling out loops of intestine, his mouth stained red as he devoured them. Aurora’s hand flew to her blade. The Helbound turned. His face was a ruin. His jaw unhinged, his teeth too long, too sharp, his eyes black pits. He grinned, blood dripping from his chin. "Hungry?" he rasped. Then he lunged. Aurora barely had time to draw her blade before Nyx was between them, their form solidifying into a wall of shadow. The Helbound slammed into them and recoiled with a shriek, his skin sizzling where Nyx’s shadows touched him. Isolde grabbed Aurora’s arm. "Run." They ran. The forest twisted around them, the vines tangling, the mushrooms pulsing as they passed. Aurora’s breath came in ragged gasps, her boots sinking into the spongy ground. Behind them, the Helbound’s laughter echoed, joined by others—dozens of voices, all hungry, all *wrong*. Ahead, the trees thinned, opening into a clearing. In its centre stood a fountain, its basin carved from black stone, its water a deep, swirling red. At its heart, a statue of a man, his arms outstretched, his mouth open in a silent scream. Water poured from his lips, thick and viscous, like blood. Isolde skidded to a halt. "The Feast Fountain." Aurora’s chest heaved. "What is it?" Nyx materialised beside them, their form flickering. "A gateway. One of many in Dymas." Aurora stepped closer, her boots splashing in the red water. The liquid clung to her soles, sticky and warm. She looked up at the statue’s face. It was familiar. Too familiar. Her breath caught. It was *her*. The statue was a perfect replica of Aurora, down to the crescent scar on her wrist. But her face was twisted in ecstasy, her mouth open as if drinking from the fountain’s flow. Isolde’s voice was a whisper. "It’s showing you your *desire*." Aurora’s fingers trembled. "I don’t—" "You do." Isolde’s lavender eyes bored into hers. "You want to *belong*. To be *wanted*. To never be alone again." Aurora’s throat tightened. She thought of Eva’s laughter, of the way Silas clapped her on the back when she delivered a particularly tricky order. Of the empty flat above the bar, the silence that greeted her when she walked through the door. The fountain’s water rippled. A hand broke the surface. Long, pale fingers curled around the edge of the basin, nails blackened and cracked. Then another hand. And another. And another. Aurora stumbled back as figures hauled themselves from the fountain, their bodies slick with red water, their faces blank, their eyes hollow. They were all *her*. Dozens of Auroras, their mouths opening and closing in silent screams. Nyx’s shadows lashed out, wrapping around the nearest doppelgänger. It shrieked as the shadows burned it, its flesh melting like wax. Isolde grabbed Aurora’s arm. "We need to go. *Now*." Aurora didn’t argue. She turned—and froze. The chef stood at the edge of the clearing, his cleaver gleaming in the amber light. Behind him, a dozen Helbound fanned out, their forms shifting, their eyes gleaming with hunger. The chef smiled. "Dinner’s ready."
created_at"2026-02-20T14:16:34.468Z" 2/20/2026, 2:16:34 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
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cancelledfalse
latency739
moderation_latency(null)
generation_time52818
tokens_prompt5338
tokens_completion2934
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native_tokens_reasoning0
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num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.006579
router(null)
provider_responses
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endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"be906254a3e649ed987b1cecc5c9a36a"
is_byokfalse
latency739
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596994-G81Xu91R4CU8DHyWSr2d"
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cache_discount(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences48
tagDensity0.271
leniency0.542
rawRatio0.077
effectiveRatio0.042
94.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1836
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"softly"
count1
highlights
0"carefully"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1836
totalAiIsms30
found
0
word"pulsed"
count4
1
word"shimmered"
count1
2
word"stomach"
count4
3
word"lurching"
count1
4
word"glistening"
count1
5
word"weight"
count1
6
word"whisper"
count2
7
word"unreadable"
count2
8
word"desire"
count2
9
word"pulse"
count1
10
word"flicked"
count1
11
word"silence"
count2
12
word"lurched"
count1
13
word"echoed"
count1
14
word"familiar"
count2
15
word"perfect"
count1
16
word"trembled"
count1
17
word"gleaming"
count2
highlights
0"pulsed"
1"shimmered"
2"stomach"
3"lurching"
4"glistening"
5"weight"
6"whisper"
7"unreadable"
8"desire"
9"pulse"
10"flicked"
11"silence"
12"lurched"
13"echoed"
14"familiar"
15"perfect"
16"trembled"
17"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences160
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences160
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences195
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans24
markdownWords24
totalWords1826
ratio0.013
matches
0"Torn"
1"wrongness"
2"structures"
3"buildings"
4"people"
5"are"
6"hungry"
7"want"
8"give"
9"knowing"
10"alive"
11"test"
12"they"
13"memories"
14"hunger"
15"power"
16"person"
17"wrong"
18"her"
19"desire"
20"belong"
21"wanted"
22"her"
23"Now"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
45.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions81
wordCount1576
uniqueNames14
maxNameDensity2.09
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora33
Richmond2
Park2
Nyx12
Heartstone2
Isolde17
Fae-forged1
Cardiff1
Evan1
Dymas1
Helbound6
Eva1
Silas1
Auroras1
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Evan"
4"Helbound"
5"Eva"
6"Silas"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Cardiff"
4"Dymas"
globalScore0.453
windowScore0.5
77.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences103
glossingSentenceCount3
matches
0"as if breathing"
1"looked like spun sugar"
2"as if drinking from the fountain’s flow"
90.47% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.095
wordCount1826
matches
0"Not from the smell, but from the *wrongness* of it"
1"no longer dirt but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences195
matches
0"called that—that"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean22
std20.29
cv0.922
sampleLengths
012
157
245
318
421
510
672
74
816
918
104
1182
1254
1314
1497
1517
1622
1712
1847
199
208
2166
2251
239
2414
252
2655
278
2810
2934
3023
316
3211
3329
3449
353
363
3714
388
398
4015
4127
4233
431
4437
4518
465
4747
4816
495
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences160
matches
0"was gone"
1"was carpeted"
2"being ripped"
3"was twisted"
77.90% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs273
matches
0"was standing"
1"was unspooling"
2"was plucking"
3"was staring"
4"was tearing"
10.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences9
totalSentences195
ratio0.046
matches
0"The next, the ground beneath her boots was warm, the air thick with the scent of overripe fruit and something richer—spiced wine, caramelised sugar, the deep, earthy musk of truffles."
1"Vineyards sprawled in neat rows, their vines heavy with grapes the size of her fist, their skins glistening like polished jewels—ruby, amethyst, onyx."
2"But it was the *people*—if they could be called that—that made her skin prickle."
3"Smoke billowed from its chimneys, and the sound of laughter—deep, guttural, *hungry*—carried on the wind."
4"Of Evan’s hands around her throat, his breath hot on her face as he—"
5"A sound cut through the silence—a wet, tearing noise, like fabric being ripped."
6"He was tearing into something, his fingers buried in the flesh of a—"
7"Behind them, the Helbound’s laughter echoed, joined by others—dozens of voices, all hungry, all *wrong*."
8"She turned—and froze."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1586
adjectiveStacks0
stackExamples(empty)
adverbCount49
adverbRatio0.0308953341740227
lyAdverbCount6
lyAdverbRatio0.0037831021437578815
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences195
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences195
mean9.36
std6.99
cv0.746
sampleLengths
012
118
217
322
49
519
65
712
89
99
104
1114
123
133
147
158
1630
175
1810
1919
204
2111
223
232
2411
254
263
274
2822
2923
3037
313
324
3322
3425
3514
3611
3723
3818
3926
4019
4114
423
437
4415
456
466
4715
4817
4915
47.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.29743589743589743
totalSentences195
uniqueOpeners58
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences146
matches
0"Then she was gone, skipping"
1"Then he turned and vanished"
2"Then he lunged."
3"Then another hand."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences146
matches
0"She skidded to a halt"
1"She reached out, her fingers"
2"She stepped forward, and the"
3"She gagged, her stomach lurching."
4"She didn’t look back."
5"They were more like pavilions,"
6"They moved between the pavilions,"
7"His laughter turned into a"
8"She plucked a grape from"
9"It burst between her fingers,"
10"She thought of her mother’s"
11"She shook her head."
12"She held out a basket"
13"she said, her voice too"
14"It was warm, almost *alive*"
15"She pulled her hand back"
16"She was staring at the"
17"He wore a chef’s coat,"
18"Their eyes met."
19"It pulsed, warm and insistent."
ratio0.253
45.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount121
totalSentences146
matches
0"The pendant burned against Aurora’s"
1"She skidded to a halt"
2"Isolde glided to a stop,"
3"Aurora breathed, pressing a finger"
4"The crimson gem pulsed, warm"
5"The distortion rippled, warping the"
6"Nyx tilted their head, shadows"
7"Isolde’s lavender eyes darkened."
8"She reached out, her fingers"
9"Aurora didn’t hesitate."
10"She stepped forward, and the"
11"The next, the ground beneath"
12"She gagged, her stomach lurching."
13"The sky above was a"
14"Nyx solidified beside her, their"
15"Isolde stepped through last, her"
16"She didn’t look back."
17"Aurora followed her gaze."
18"The landscape stretched before them"
19"Vineyards sprawled in neat rows,"
ratio0.829
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences146
matches(empty)
ratio0
91.10% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount5
matches
0"The sky above was a bruised amber, streaked with clouds that moved too fast, like time itself was unspooling."
1"The landscape stretched before them in rolling hills of gold and green, but it was the *structures* that made her breath catch."
2"Between them, orchards of trees bent under the weight of fruit that shouldn’t exist: pomegranates split open to reveal seeds that glowed like embers, peaches wi…"
3"They moved between the pavilions, their forms shifting, never quite settling."
4"Behind him, a dozen Helbound fanned out, their forms shifting, their eyes gleaming with hunger."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount4
matches
0"She reached out, her fingers hovering just shy of the distortion"
1"Nyx said, their voice a whisper"
2"She plucked, her fingers brushing the fruit’s skin"
3"she said, her voice too sweet, too *knowing*"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"Aurora breathed (breathe)"
1"she muttered (mutter)"
2"they murmured (murmur)"
3"she warned (warn)"
dialogueSentences48
tagDensity0.146
leniency0.292
rawRatio0.571
effectiveRatio0.167
78.4445%