Run: 2026-02-20-01KHXPJ4QFHZVVDH6FQ41P3H8M

Run Details

Duration:
35.0s
Cost:
$0.004797
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled of damp stone and something older, something that clung to the back of my throat like copper. I crouched beside the body, my knees pressing into the cracked tile of what used to be a Tube platform. The victim lay sprawled on his back, arms splayed as if he’d been dropped from a great height. His face was frozen in an expression of sheer terror, mouth open in a silent scream, eyes wide and glassy. The kind of look that made my stomach twist. "Quinn." Davies stood a few feet away, his torch beam cutting through the gloom. "You're gonna want to see this." I didn’t look up. "Give me a minute." The victim’s clothes were too clean for a place like this. No grime, no tears, no signs of a struggle. His shoes—polished leather—hadn’t scuffed against the concrete once. As if he’d walked here willingly, then simply... stopped. I reached for his wrist, half-expecting the skin to be warm. It wasn’t. Rigor had set in hours ago. Davies cleared his throat. "Quinn." I exhaled through my nose and stood, brushing dust from my trousers. "What?" He jerked his chin toward the far wall. "Symbols." I followed his torchlight. The wall was covered in chalk markings—crude, uneven, as if drawn by someone in a hurry. Or someone who didn’t know what they were doing. The largest symbol was a circle with a jagged line through it, like a child’s attempt at a lightning bolt. Beneath it, smaller scribbles that might’ve been letters if they weren’t so sloppy. "Greek," Davies said. "Or something like it." I stepped closer. The chalk was fresh, the edges still sharp. "No. It’s not Greek." "Then what?" I crouched again, running my fingers along the concrete. The dust came away clean. No residue, no smudges. Whoever had drawn this had done it with precision, not panic. "It’s backwards. Like a mirror image." Davies frowned. "So?" "So, if you’re trying to summon something, you don’t write its name in reverse. You write it *correctly*." I tapped the largest symbol. "This isn’t a summoning. It’s a ward." "A what?" "A barrier. A lock." I stood, wiping my hands on my coat. "Someone was trying to *keep* something in. Or out." Davies shone his torch along the platform’s edge. The tracks below were dark, the rails rusted. "You think he was down here alone?" I didn’t answer. Instead, I walked to the body and knelt again, this time checking the victim’s pockets. Empty. No wallet, no phone, no keys. Just a single bone token on a leather cord around his neck. I held it up to the light. It was smooth, polished, the kind of thing you’d find in a curiosity shop. Or a black market. Davies whistled. "That’s not standard issue." "No." I dropped the token into an evidence bag. "It’s a key." "A key to what?" I didn’t know. Yet. The abandoned station was one of those places that had been forgotten by time, its entrance boarded up years ago. But the boards had been pried loose recently—splintered wood, fresh nails scattered on the ground. Someone had wanted in. Or out. I stood, scanning the platform. The victim’s shoes had left no prints, but the dust near the wall told a different story. Multiple sets of footprints, all leading to and from the same spot. Some small, like a woman’s. Others larger, heavier. And then there were the drag marks. "Davies," I said. "Get forensics down here. I want casts of these prints." He hesitated. "You really think this is worth the manpower?" I shot him a look. "You see the same thing I do?" He sighed. "Yeah. But if I tell the super we’ve got a ritual killing in an abandoned Tube station, he’s gonna laugh me out of the building." "Then don’t tell him it’s a ritual." I pocketed the evidence bag. "Tell him it’s a homicide. And that we’ve got multiple suspects." Davies rubbed his temples. "You’re reaching, Quinn." "Am I?" I pointed to the drag marks. "That body didn’t walk here on its own. Someone carried it. Or dragged it. And those prints? They’re not all from the same person." He followed my gaze. "Could be kids. Urban explorers." "Urban explorers don’t leave bone tokens behind." I turned back to the body. The victim’s fingers were curled slightly, as if he’d been holding something. I pried them open. Nothing. But the skin beneath his nails was broken, like he’d scratched at something—or someone—before he died. Davies’ radio crackled. "DS Davies, you copy?" He unclipped it. "Go ahead." "Super wants an update. You got anything yet?" Davies glanced at me. I shook my head. "Still processing the scene," he said. "Looks like a possible overdose. We’ll know more after the autopsy." I clenched my jaw. Overdose. Right. The radio hissed. "Copy that. Keep me posted." Davies clipped the radio back to his belt. "Happy?" "Not even close." I crouched again, this time examining the victim’s shoes. The soles were clean, but the laces were loose, one of them untied. Like he’d been in a hurry. Or like someone had taken their time with him. I stood, my knees popping. "We’re missing something." Davies crossed his arms. "Like what?" I didn’t answer. Instead, I walked to the edge of the platform and shone my torch down the tunnel. The beam disappeared into the black, swallowed by the dark. But something glinted in the distance. Metal. Maybe a rail. Maybe something else. I turned back to Davies. "How long until forensics gets here?" He checked his watch. "Twenty minutes. Maybe thirty." "Good." I stepped off the platform and onto the tracks. The gravel crunched under my boots. Davies grabbed my arm. "What the hell are you doing?" I shook him off. "Following the evidence." "Quinn—" "Stay here. If I’m not back in fifteen, call it in." He opened his mouth to argue, but I was already moving, my torch cutting a path through the dark. The air grew colder the deeper I went, the damp seeping into my bones. The glint I’d seen resolved into a set of rusted rails, but beside them, half-buried in the gravel, was something else. A brass compass. I picked it up, brushing off the dirt. The casing was cold, the patina of verdigris dark in the torchlight. The needle didn’t point north. It spun wildly, then settled on a direction that made no sense—toward the wall. I turned the compass over. The back was etched with symbols, the same kind as the ones on the platform wall. But these were precise, deliberate. A language I didn’t recognise. A sound echoed down the tunnel. A scrape. A whisper. I froze. The compass grew warm in my hand. Then, from the dark ahead, a voice. "Detective Quinn." I knew that voice. I turned slowly, my torch beam sweeping the tunnel. The light caught a figure standing in the shadows, just beyond its reach. A woman. Tall, with closely cropped salt-and-pepper hair. A worn leather watch on her left wrist. Detective Harlow Quinn. But that was impossible. I was Detective Harlow Quinn. The figure stepped forward, her face coming into the light. She looked exactly like me. Same sharp jawline. Same military bearing. Same cold, assessing gaze. "Who the hell are you?" I demanded. She smiled. It wasn’t a friendly smile. "You already know." The compass burned in my hand. And then the lights went out.
created_at"2026-02-20T14:16:49.672Z" 2/20/2026, 2:16:49 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency594
moderation_latency(null)
generation_time34909
tokens_prompt4671
tokens_completion1938
native_tokens_prompt4322
native_tokens_completion1757
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0047965
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"8d56451cf65c43e7bceec8ab9d2a7a54"
is_byokfalse
latency593
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597009-nXvM6diSmPkl4hcAKswj"
upstream_id"8d56451cf65c43e7bceec8ab9d2a7a54"
total_cost0.0047965
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"I turned back [back]"
1"I crouched again [again]"
dialogueSentences54
tagDensity0.241
leniency0.481
rawRatio0.154
effectiveRatio0.074
88.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1257
totalAiIsmAdverbs3
found
0
adverb"really"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"really"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1257
totalAiIsms9
found
0
word"stomach"
count1
1
word"gloom"
count1
2
word"standard"
count1
3
word"scanning"
count1
4
word"glint"
count1
5
word"resolved"
count1
6
word"etched"
count1
7
word"echoed"
count1
8
word"whisper"
count1
highlights
0"stomach"
1"gloom"
2"standard"
3"scanning"
4"glint"
5"resolved"
6"etched"
7"echoed"
8"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched my jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences135
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1246
ratio0.002
matches
0"correctly"
1"keep"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount957
uniqueNames5
maxNameDensity1.25
worstName"Davies"
maxWindowNameDensity3
worstWindowName"Davies"
discoveredNames
Tube1
Davies12
Harlow2
Quinn2
Detective2
persons
0"Davies"
1"Harlow"
2"Quinn"
places(empty)
globalScore0.873
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1246
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences177
matches
0"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean17.55
std17.88
cv1.019
sampleLengths
087
120
28
356
45
513
69
762
87
915
102
1135
123
1330
142
1521
1623
1762
186
1912
204
214
2241
2349
2413
2510
2612
2727
2823
297
3032
319
3246
337
345
358
368
3717
386
398
409
4140
428
436
4442
4511
468
4716
4810
497
87.07% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences135
matches
0"been dropped"
1"was frozen"
2"was covered"
3"been forgotten"
4"been pried"
5"were curled"
6"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs166
matches
0"were doing"
62.15% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences177
ratio0.028
matches
0"His shoes—polished leather—hadn’t scuffed against the concrete once."
1"The wall was covered in chalk markings—crude, uneven, as if drawn by someone in a hurry."
2"But the boards had been pried loose recently—splintered wood, fresh nails scattered on the ground."
3"But the skin beneath his nails was broken, like he’d scratched at something—or someone—before he died."
4"It spun wildly, then settled on a direction that made no sense—toward the wall."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount609
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.0361247947454844
lyAdverbCount4
lyAdverbRatio0.006568144499178982
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean7.04
std5.29
cv0.752
sampleLengths
020
120
218
320
49
514
66
74
84
911
109
118
128
131
1411
152
166
174
181
1912
201
218
221
234
2416
259
2620
2713
283
294
303
318
324
332
349
355
364
3711
386
392
401
4123
427
432
4412
459
468
478
487
493
54.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3672316384180791
totalSentences177
uniqueOpeners65
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences113
matches
0"Instead, I walked to the"
1"Just a single bone token"
2"Instead, I walked to the"
3"Maybe a rail."
4"Maybe something else."
5"Then, from the dark ahead,"
ratio0.053
67.79% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences113
matches
0"I crouched beside the body,"
1"His face was frozen in"
2"I didn’t look up."
3"His shoes—polished leather—hadn’t scuffed against"
4"I reached for his wrist,"
5"I exhaled through my nose"
6"He jerked his chin toward"
7"I followed his torchlight."
8"I stepped closer."
9"I crouched again, running my"
10"I tapped the largest symbol"
11"I stood, wiping my hands"
12"I didn’t answer."
13"I held it up to"
14"It was smooth, polished, the"
15"I dropped the token into"
16"I didn’t know."
17"I stood, scanning the platform."
18"I shot him a look."
19"I pocketed the evidence bag"
ratio0.381
83.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences113
matches
0"The air smelled of damp"
1"I crouched beside the body,"
2"The victim lay sprawled on"
3"His face was frozen in"
4"The kind of look that"
5"Davies stood a few feet"
6"I didn’t look up."
7"The victim’s clothes were too"
8"His shoes—polished leather—hadn’t scuffed against"
9"I reached for his wrist,"
10"Rigor had set in hours"
11"Davies cleared his throat."
12"I exhaled through my nose"
13"He jerked his chin toward"
14"I followed his torchlight."
15"The wall was covered in"
16"The largest symbol was a"
17"I stepped closer."
18"The chalk was fresh, the"
19"I crouched again, running my"
ratio0.752
88.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences113
matches
0"As if he’d walked here"
1"Whoever had drawn this had"
ratio0.018
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount3
matches
0"The air smelled of damp stone and something older, something that clung to the back of my throat like copper."
1"Beneath it, smaller scribbles that might’ve been letters if they weren’t so sloppy."
2"He opened his mouth to argue, but I was already moving, my torch cutting a path through the dark."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Davies stood, his torch beam cutting through the gloom"
1"I crouched again, this time examining the victim’s shoes"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"I demanded (demand)"
dialogueSentences54
tagDensity0.074
leniency0.148
rawRatio0.25
effectiveRatio0.037
89.5763%