Run: 2026-02-20-01KHXPN99Q2HPQA1H8RAD6PWMQ

Run Details

Duration:
26.7s
Cost:
$0.002510
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant lay heavy against Rory’s collarbone, its crimson glow bleeding through her shirt like a slow-burning ember. She adjusted the strap of her backpack, the weight of the takeout containers inside shifting with a dull clink. The standing stones loomed ahead, their gnarled oaks black against the bruised twilight sky. Richmond Park stretched empty around her, the usual hum of distant traffic swallowed by the thickening mist. She shouldn’t have come. Not at this hour. Not after the last delivery to this grove had left her with a headache that pulsed behind her eyes for days. But Yu-Fei had been insistent—*special order, very important, must be tonight*—and Rory needed the extra cash. The pendant’s warmth had flared against her skin the moment she’d stepped onto the park’s gravel paths, a warning she’d chosen to ignore. The air smelled wrong. Too sweet, like rotting flowers. She wrinkled her nose and stepped between the stones. The grove unfolded before her, a perfect circle of wildflowers and moss-slick boulders. The last time she’d been here, the clearing had been bathed in golden afternoon light. Now, the shadows stretched long and jagged, pooling between the trees like spilled ink. The Heartstone’s glow intensified, casting a ruddy halo over her gloved hands. “Hello?” Her voice sounded thin, swallowed by the damp air. No answer. Just the rustle of leaves—too loud, too deliberate. Rory exhaled through her nose and set the backpack down. The containers inside were still warm, their grease-stained paper bags crinkling as she pulled them out. She arranged them in a neat line at the base of the largest standing stone, the way Yu-Fei had instructed. The scent of ginger and garlic curled into the air, cloying against the grove’s sickly sweetness. A twig snapped. Rory’s head jerked up. The sound had come from behind her, near the edge of the trees. Nothing moved. The shadows sat still, thick as syrup. “Eva?” she called, though she knew it wasn’t her friend. Eva was working the late shift at Silas’ bar, and even if she wasn’t, she’d never set foot in the grove. Not after what had happened last summer. Silence. Rory crouched, pretending to adjust the straps of her backpack. Her fingers brushed the pocketknife she kept on her keychain—useless, but better than nothing. The Heartstone pulsed against her sternum, its heat seeping through her layers. Another sound. A whisper of fabric against bark. Closer this time. She turned slowly. The trees stood motionless. The wildflowers swayed, though there was no wind. Then she saw it. A figure, half-hidden behind the nearest oak. Tall. Too tall. Its limbs bent at angles that made her stomach clench. It didn’t move, didn’t breathe—just *watched*. The shadows clung to it like a second skin. Rory’s pulse hammered in her throat. She forced herself to stand, to take a step back. The figure didn’t follow. It didn’t need to. The air between them hummed, thick with something that wasn’t quite sound. “Who’s there?” Her voice didn’t shake. Good. The figure tilted its head. The movement was wrong, too fluid, like a marionette with too many strings. A low, clicking noise emanated from it, a sound that vibrated in her teeth. Rory’s fingers closed around the pocketknife. The Heartstone burned hotter, its glow now visible through her shirt. She took another step back. The figure mirrored her. One step. Two. Then it *moved*. Not walked. Not ran. It *unfolded*, limbs stretching, elongating, until it loomed over her. The shadows peeled away, revealing skin the color of old bruises, stretched too tight over jagged bones. Its face—if it could be called a face—was a smooth, featureless plane, save for a slit where a mouth should be. Rory’s breath came fast. The grove spun. She stumbled, her heel catching on a root. The figure didn’t rush. It didn’t need to. It was already between her and the standing stones. The clicking grew louder. The slit in its face twitched. Rory lunged to the side, sprinting for the trees. Branches lashed at her arms, her face. The grove seemed to stretch, the path to the stones twisting away from her. The Heartstone seared against her skin, its glow now a steady, blinding crimson. Behind her, the clicking turned to a wet, guttural sound. Something scraped against the earth. She didn’t look back. Her boots pounded the damp ground. The standing stones were ahead, just beyond the next cluster of trees. She could make it. She had to. A hand—cold, skeletal—closed around her ankle. Rory screamed. She hit the ground hard, her chin cracking against a root. Pain exploded through her jaw. The pocketknife flew from her grip, lost in the undergrowth. The figure loomed over her, its breath a rancid gust. The slit in its face split wider, revealing rows of needle-thin teeth. The Heartstone flared, its light searing her vision. A sound tore through the grove—a deep, resonant *hum*, like a thousand voices singing in unison. The figure recoiled, its limbs jerking spasmodically. Rory didn’t wait. She scrambled to her feet, her ankle screaming in protest. The standing stones were right there. She could see the park beyond, the faint glow of streetlights. She didn’t hesitate. The moment her foot crossed the threshold, the grove vanished. She was back in Richmond Park, the air crisp and clean, the distant hum of traffic a welcome intrusion. The Heartstone’s glow faded to a dull pulse. Rory collapsed onto the gravel path, her chest heaving. Her hands shook as she pulled the pendant from beneath her shirt. The crimson gem was dark now, its light extinguished. She didn’t know what she’d just seen. She didn’t want to know. But the grove wasn’t done with her. Not yet. From the trees behind her, something *laughed*. A sound like dry leaves skittering across stone.
created_at"2026-02-20T14:18:32.641Z" 2/20/2026, 2:18:32 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency447
moderation_latency(null)
generation_time26588
tokens_prompt1038
tokens_completion1557
native_tokens_prompt951
native_tokens_completion1356
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached288
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0025095
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"b575d2d386e14a95b0562f6736ca6ab4"
is_byokfalse
latency447
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597112-UTPhGCpti61ZZolSL7A1"
upstream_id"b575d2d386e14a95b0562f6736ca6ab4"
total_cost0.0025095
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
89.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount986
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount986
totalAiIsms15
found
0
word"weight"
count1
1
word"loomed"
count3
2
word"pulsed"
count2
3
word"warmth"
count1
4
word"perfect"
count1
5
word"silence"
count1
6
word"whisper"
count1
7
word"stomach"
count1
8
word"pulse"
count2
9
word"vibrated"
count1
10
word"searing"
count1
highlights
0"weight"
1"loomed"
2"pulsed"
3"warmth"
4"perfect"
5"silence"
6"whisper"
7"stomach"
8"pulse"
9"vibrated"
10"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences116
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords12
totalWords971
ratio0.012
matches
0"special order, very important, must be tonight"
1"watched"
2"moved"
3"unfolded"
4"hum"
5"laughed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
87.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount953
uniqueNames8
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone7
Pendant1
Rory12
Park2
Yu-Fei2
Eva1
Good1
Richmond2
persons
0"Heartstone"
1"Rory"
2"Yu-Fei"
3"Eva"
places
0"Park"
1"Richmond"
globalScore0.87
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount1
matches
0"quite sound"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount971
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean23.68
std18.45
cv0.779
sampleLengths
069
168
218
354
410
510
662
73
826
938
101
1136
1211
133
1412
154
1635
1736
187
1932
2022
217
223
2352
2432
2510
2643
2715
284
2925
306
3128
3222
3331
3430
353
3637
3730
3812
399
4015
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences116
matches
0"been bathed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs156
matches
0"was working"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences7
totalSentences116
ratio0.06
matches
0"But Yu-Fei had been insistent—*special order, very important, must be tonight*—and Rory needed the extra cash."
1"Just the rustle of leaves—too loud, too deliberate."
2"Her fingers brushed the pocketknife she kept on her keychain—useless, but better than nothing."
3"It didn’t move, didn’t breathe—just *watched*."
4"Its face—if it could be called a face—was a smooth, featureless plane, save for a slit where a mouth should be."
5"A hand—cold, skeletal—closed around her ankle."
6"A sound tore through the grove—a deep, resonant *hum*, like a thousand voices singing in unison."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount341
adjectiveStacks1
stackExamples
0"lay heavy against Rory’s"
adverbCount8
adverbRatio0.02346041055718475
lyAdverbCount1
lyAdverbRatio0.002932551319648094
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.37
std5.26
cv0.628
sampleLengths
019
119
214
317
44
54
621
716
823
94
105
119
1213
1315
1414
1512
1610
172
188
1910
2016
2120
2216
233
244
2513
262
277
2810
2921
307
311
3210
3314
3412
352
366
373
383
394
408
414
427
431
442
4510
466
479
486
4910
36.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.2672413793103448
totalSentences116
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences103
matches
0"Too sweet, like rotting flowers."
1"Just the rustle of leaves—too"
2"Then she saw it."
3"Then it *moved*."
ratio0.039
99.61% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences103
matches
0"She adjusted the strap of"
1"She shouldn’t have come."
2"She wrinkled her nose and"
3"Her voice sounded thin, swallowed"
4"She arranged them in a"
5"she called, though she knew"
6"Her fingers brushed the pocketknife"
7"She turned slowly."
8"Its limbs bent at angles"
9"It didn’t move, didn’t breathe—just"
10"She forced herself to stand,"
11"It didn’t need to."
12"Her voice didn’t shake"
13"She took another step back."
14"It *unfolded*, limbs stretching, elongating,"
15"Its face—if it could be"
16"She stumbled, her heel catching"
17"It didn’t need to."
18"It was already between her"
19"She didn’t look back."
ratio0.301
23.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences103
matches
0"The Heartstone Pendant lay heavy"
1"She adjusted the strap of"
2"The standing stones loomed ahead,"
3"Richmond Park stretched empty around"
4"She shouldn’t have come."
5"The pendant’s warmth had flared"
6"The air smelled wrong."
7"She wrinkled her nose and"
8"The grove unfolded before her,"
9"The last time she’d been"
10"The Heartstone’s glow intensified, casting"
11"Her voice sounded thin, swallowed"
12"Rory exhaled through her nose"
13"The containers inside were still"
14"She arranged them in a"
15"The scent of ginger and"
16"A twig snapped."
17"Rory’s head jerked up."
18"The sound had come from"
19"The shadows sat still, thick"
ratio0.874
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"Now, the shadows stretched long"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount2
matches
0"Its limbs bent at angles that made her stomach clench."
1"A low, clicking noise emanated from it, a sound that vibrated in her teeth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
86.7434%