Run: 2026-02-20-01KHXPT9DC5QHHZNTY9HEZ0NY7

Run Details

Duration:
56.2s
Cost:
$0.004726
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain burned cold against Rory’s collarbone as she stepped between the ancient oaks. Their gnarled roots twisted like arthritic fingers into the damp earth, and the air smelled wrong—too sweet, like overripe fruit left to rot in the sun. She shouldn’t have been able to see the pendant’s crimson glow this clearly. Not in the dark. Not without moonlight. A twig snapped behind her. Rory froze, fingers tightening around the pendant. The forest held its breath. No wind. No rustling leaves. Just the thick, cloying silence of a place that had forgotten how to make noise. Then—another snap. Closer. She turned slowly, boots sinking into the damp loam. Nothing moved in the undergrowth. Nothing *should* have moved. The grove was empty. The standing stones at the boundary loomed like jagged teeth in the dark, their moss-covered surfaces slick with something that wasn’t rain. Her breath fogged in the unnaturally cold air. *This isn’t right.* The pendant pulsed once, sharp and hot, as if in agreement. Rory exhaled through her nose and forced her shoulders to relax. She was here for a reason. The grove was the only place the pendant reacted to, the only lead she had after three months of dead ends. Evan’s voice slithered into her thoughts—*You always jump before you look*—and she shoved it back down. No. She wasn’t that girl anymore. She was here because she *chose* to be. A whisper slithered through the trees. Not words. Just sound. A wet, clicking noise, like bones knocking together underwater. Her pulse hammered in her throat. *Focus.* The clearing ahead should have been empty. It wasn’t. Something crouched in the centre, a hunched shape that hadn’t been there a second ago. Too still. Too *wrong*. The air around it shimmered, like heat haze over tarmac, but cold. So cold her teeth ached. Rory’s fingers twitched toward the torch in her pocket. No. Light would make her a target. She sidestepped instead, pressing her back against the nearest oak. The bark was damp, almost spongy, and it left a dark smear on her palm when she pulled away. The shape didn’t move. She counted her breaths. One. Two. Three. On four, she lunged forward and snatched a handful of wildflowers from the edge of the clearing. Their petals were too soft, too *alive*, squirming against her skin like something freshly plucked from warm flesh. She recoiled, but the pendant flared again, searing through her shirt, and she forced herself to hold on. The crouched thing *twitched*. Rory didn’t breathe. Didn’t blink. A slow, deliberate unfurling—limbs too long, joints bending in ways that made her stomach clench. The thing rose, and the grove seemed to tilt with it, the trees leaning in like spectators at an execution. It had no face. Just smooth, pale skin stretched over something that wasn’t a skull. Two dark pits where eyes should have been. A lipless slit for a mouth. The pendant burned white-hot against her sternum. The thing tilted its head. A sound vibrated from its throat—a hum, low and rhythmic, like a lullaby sung through a mouthful of pins. Rory’s muscles locked. *Run.* Her body screamed it. Her mind knew better. Things that hunted didn’t like prey that bolted. They liked the chase. So she stood her ground and lifted the flowers. “You’re not supposed to be here.” The humming stopped. The air thickened, pressing against her eardrums like she’d dived too deep. The thing took a step forward. Another. The wildflowers in Rory’s hand wilted, petals blackening at the edges, curling in on themselves like scorched paper. She swallowed. “This is my grove.” A lie. But the thing hesitated. The pendant’s glow pulsed in time with her heartbeat, casting jagged shadows across the clearing. The thing’s head snapped toward the light, and for the first time, Rory saw its fingers—too many of them, too *long*, tipped with nails like shards of obsidian. It lunged. Rory hurled the flowers and dove left, rolling behind the nearest standing stone. Her shoulder slammed into the moss-slick surface, pain flaring up her arm. The thing shrieked—a sound like tearing silk—and the grove *answered*. The trees groaned. The earth trembled. She scrambled to her feet, fingers closing around the pendant. The metal seared her skin, but she didn’t let go. “You don’t belong here,” she gasped. The thing was faster. It slammed into her like a freight train, knocking the breath from her lungs. They hit the ground hard, Rory’s back arching as something sharp—*claws, teeth, bones*—scraped down her ribs. She twisted, driving her knee up, and felt it connect with something that wasn’t quite flesh. The thing recoiled with a wet, guttural sound. Rory didn’t wait. She surged to her feet and ran, crashing through the undergrowth, branches whipping at her face. The pendant was a brand against her chest, its glow now a sickly, throbbing red. Behind her, the thing screamed. The standing stones loomed ahead, the boundary of the grove. Freedom. She could see the normal darkness of Richmond Park beyond, the distant glow of streetlamps like stars. Ten feet. Five. A hand—*no, a claw*—closed around her ankle. Rory went down hard, chin hitting the dirt. Pain exploded through her jaw. She kicked out, her boot connecting with something that crunched like wet kindling. The grip loosened. She crawled. Fingers dug into her calf. Dragged her back. Teeth sank into her shoulder. White-hot agony lanced through her. Rory screamed, twisting, and drove her elbow into the thing’s face. It released her with a choked sound, and she scrambled forward, blood slicking her collarbone, her breath coming in ragged gasps. The boundary was right there. She lunged— —and the world *ripped*. One second, she was in the grove, the thing’s breath hot on her neck. The next, she was sprawled on damp grass, the scent of petrol and wet tarmac filling her nose. A car horn blared in the distance. Somewhere, a dog barked. Richmond Park. Normal Richmond Park. Rory rolled onto her back, chest heaving, and stared up at the sky. Clouds scudded across the moon. The pendant had gone dark, its crimson glow extinguished, the metal now cold against her skin. Her shoulder throbbed. She touched it, fingers coming away sticky with blood. And on the ground beside her, half-buried in the mud, lay a single wildflower. Fresh. Unwilted. Its petals were the exact shade of red as the pendant’s glow.
created_at"2026-02-20T14:21:16.612Z" 2/20/2026, 2:21:16 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency807
moderation_latency(null)
generation_time55570
tokens_prompt4560
tokens_completion1731
native_tokens_prompt4211
native_tokens_completion1521
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0047264
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"de3ad81355904b99b2006706e8b384d2"
is_byokfalse
latency807
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597276-5vmkOZUZZpdaSdB0fHGD"
upstream_id"de3ad81355904b99b2006706e8b384d2"
total_cost0.0047264
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
95.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1083
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1083
totalAiIsms15
found
0
word"silence"
count1
1
word"loomed"
count2
2
word"pulsed"
count2
3
word"whisper"
count1
4
word"pulse"
count1
5
word"shimmered"
count1
6
word"searing"
count1
7
word"stomach"
count1
8
word"vibrated"
count1
9
word"rhythmic"
count1
10
word"silk"
count1
11
word"trembled"
count1
12
word"throbbed"
count1
highlights
0"silence"
1"loomed"
2"pulsed"
3"whisper"
4"pulse"
5"shimmered"
6"searing"
7"stomach"
8"vibrated"
9"rhythmic"
10"silk"
11"trembled"
12"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences135
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans14
markdownWords25
totalWords1071
ratio0.023
matches
0"should"
1"This isn’t right."
2"You always jump before you look"
3"chose"
4"Focus."
5"wrong"
6"alive"
7"twitched"
8"Run."
9"long"
10"answered"
11"claws, teeth, bones"
12"no, a claw"
13"ripped"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1057
uniqueNames3
maxNameDensity1.32
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory14
Richmond3
Park3
persons
0"Rory"
places
0"Richmond"
1"Park"
globalScore0.838
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"quite flesh"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1071
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean18.47
std17.4
cv0.942
sampleLengths
061
15
232
33
444
511
611
768
819
97
109
1136
1245
134
147
1553
164
175
1835
194
2025
217
2224
2324
2415
253
2637
276
286
2943
302
3141
3226
334
3446
358
3634
375
3828
392
401
417
4229
432
448
455
4637
475
482
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences135
matches
0"was sprawled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs191
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences11
totalSentences137
ratio0.08
matches
0"Their gnarled roots twisted like arthritic fingers into the damp earth, and the air smelled wrong—too sweet, like overripe fruit left to rot in the sun."
1"Then—another snap."
2"Evan’s voice slithered into her thoughts—*You always jump before you look*—and she shoved it back down."
3"A slow, deliberate unfurling—limbs too long, joints bending in ways that made her stomach clench."
4"A sound vibrated from its throat—a hum, low and rhythmic, like a lullaby sung through a mouthful of pins."
5"The thing’s head snapped toward the light, and for the first time, Rory saw its fingers—too many of them, too *long*, tipped with nails like shards of obsidian."
6"The thing shrieked—a sound like tearing silk—and the grove *answered*."
7"They hit the ground hard, Rory’s back arching as something sharp—*claws, teeth, bones*—scraped down her ribs."
8"A hand—*no, a claw*—closed around her ankle."
9"She lunged—"
10"—and the world *ripped*."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1069
adjectiveStacks1
stackExamples
0"white-hot against her"
adverbCount37
adverbRatio0.03461178671655753
lyAdverbCount7
lyAdverbRatio0.006548175865294668
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean7.82
std6.03
cv0.772
sampleLengths
015
126
213
34
43
55
67
75
82
93
1015
112
121
139
145
154
164
1722
188
193
2011
2111
226
2321
2416
251
265
278
286
292
302
319
326
331
347
352
3615
372
382
3912
405
419
421
436
4410
4519
464
474
481
491
48.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.35036496350364965
totalSentences137
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences107
matches
0"Just the thick, cloying silence"
1"So cold her teeth ached."
2"Just smooth, pale skin stretched"
3"Somewhere, a dog barked."
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences107
matches
0"Their gnarled roots twisted like"
1"She shouldn’t have been able"
2"She turned slowly, boots sinking"
3"Her breath fogged in the"
4"She was here for a"
5"She wasn’t that girl anymore."
6"She was here because she"
7"Her pulse hammered in her"
8"She sidestepped instead, pressing her"
9"She counted her breaths."
10"Their petals were too soft,"
11"She recoiled, but the pendant"
12"It had no face."
13"Her mind knew better."
14"They liked the chase."
15"Her shoulder slammed into the"
16"She scrambled to her feet,"
17"It slammed into her like"
18"They hit the ground hard,"
19"She twisted, driving her knee"
ratio0.252
44.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences107
matches
0"The silver chain burned cold"
1"Their gnarled roots twisted like"
2"She shouldn’t have been able"
3"A twig snapped behind her."
4"Rory froze, fingers tightening around"
5"The forest held its breath."
6"She turned slowly, boots sinking"
7"Nothing moved in the undergrowth."
8"Nothing *should* have moved."
9"The grove was empty."
10"The standing stones at the"
11"Her breath fogged in the"
12"*This isn’t right.*"
13"The pendant pulsed once, sharp"
14"Rory exhaled through her nose"
15"She was here for a"
16"The grove was the only"
17"Evan’s voice slithered into her"
18"She wasn’t that girl anymore."
19"She was here because she"
ratio0.832
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences107
matches
0"—and the world *ripped*."
ratio0.009
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount5
matches
0"The standing stones at the boundary loomed like jagged teeth in the dark, their moss-covered surfaces slick with something that wasn’t rain."
1"A slow, deliberate unfurling—limbs too long, joints bending in ways that made her stomach clench."
2"Just smooth, pale skin stretched over something that wasn’t a skull."
3"She kicked out, her boot connecting with something that crunched like wet kindling."
4"It released her with a choked sound, and she scrambled forward, blood slicking her collarbone, her breath coming in ragged gasps."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she gasped (gasp)"
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
83.5568%