Run: 2026-02-20-01KHXPYF1B0T38F7ZPHN0SNMHJ

Run Details

Duration:
12.9s
Cost:
$0.003001
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air changed before they even crossed the threshold. Rory exhaled, her breath curling into mist despite the mild autumn evening. The standing stones loomed ahead, their gnarled oak surfaces etched with symbols that made her eyes ache if she stared too long. The boundary of Isolde’s grove wasn’t just a line—it was a breath held between worlds. Nyx’s form rippled, their shadowy edges flickering like candle flame in a draft. "This place *hates* me." Rory shot them a look. "You’re a walking void. Of course it does." A step forward. The ground didn’t just shift underfoot—it *melted*. One moment, crunching leaves and damp earth; the next, a carpet of silver moss that gave like memory foam, warm and alive. The trees here didn’t grow—they *unfurled*, their bark smooth as polished bone, branches twisting into impossible geometries. Wildflowers bloomed in colours that didn’t have names, their petals shifting hue when stared at too long. Nyx’s voice dropped to a growl. "Time’s slipping. We’ve been here three seconds. Or three hours." Rory’s fingers twitched toward the Heartstone at her throat. Its crimson glow pulsed, weak but insistent, like a heartbeat through layers of skin. She swallowed. "Then we move fast." The deeper they went, the more the grove *breathed*. The air thickened with the scent of honey and ozone, sweet enough to make her teeth ache. Shadows stretched long and wrong, pooling in ways that had nothing to do with the sun. A brook cut through the clearing ahead, its water black as ink but clear as glass, revealing smooth stones that weren’t stones at all—*teeth*. Molars, canines, some still strung with strands of something fibrous and pale. Rory crouched, hesitating before she touched the water’s surface. It didn’t ripple. It *shivered*. "Don’t." Nyx’s hand—if it could be called a hand—closed around her wrist. "That’s not water. It’s *hunger* wearing water’s face." She yanked back. The creek let out a sound like a sigh. Ahead, the trees parted. The heart of the grove opened into a circle of towering oaks, their roots knotted into a dais. And there, seated on a throne of woven branches, was Isolde. The half-Fae didn’t turn. Didn’t need to. "Took you long enough." Rory’s pulse hammered in her throat. The seer’s silver hair caught the strange, diffused light, each strand moving as if submerged in slow current. Her dress—if it was fabric at all—shifted between green and gold and the deep blue of bruises, the colour bleeding at the edges. "You sent the pendant." Isolde’s lips curved. Not a smile. A acknowledgment. "And you followed its call like a moth to flame." Nyx’s form compressed, their violet eyes narrowing. "Games, seer? We didn’t come for riddles." "Didn’t you?" Isolde finally turned, her lavender gaze locking onto Rory. "You wear a piece of Hel around your neck, child. You carry a Fae blade at your hip. And you *smell* of both realms." She inhaled, slow and deliberate. "And something older. Something *broken*." Rory’s fingers curled around the Fae dagger’s hilt. The moonsilver bit into her palm, cold as a warning. "I need answers. Not poetry." Isolde stood. The grove *leaned* toward her, branches creaking like old bones. "Answers are the one thing I cannot give. But I can show you the question." She stepped aside. Behind the dais, the largest oak split open. Not broken. *Unsealed*. The bark peeled back like lips parting, revealing a tunnel of swirling darkness shot through with veins of sickly green light. The air rushing out of it carried the stench of wet ash and something *sweet*, cloying, like fruit left to rot in the sun. Rory’s stomach lurched. "That’s not a path. That’s a *throat*." Nyx’s voice was a blade drawn from shadow. "Dymas." The word hung between them, heavy as a death sentence. Rory had read the stories—whispers of Hel’s realm of gluttony, where feasts never ended and hunger was the only guest of honour. Where Prince Belphegor ruled from a table set with the bones of his failed chefs. Isolde’s fingers brushed Rory’s shoulder. "The Veil is thinning. The solstice approaches. And *he* is looking for a way through." "*Who*?" But the seer was already stepping back, her form dissolving into the grove’s shifting light. "The one who gave you the pendant, little moth. The one who *wants it back*." The oak’s maw pulsed. A sound slithered out—wet, rhythmic. *Chewing*. Nyx’s hand clamped around Rory’s arm. "We’re not ready for this." Rory didn’t answer. She was too busy staring at the Heartstone. Its glow wasn’t faint anymore. It was *burning*.
created_at"2026-02-20T14:23:33.431Z" 2/20/2026, 2:23:33 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency361
moderation_latency(null)
generation_time12846
tokens_prompt1816
tokens_completion1231
native_tokens_prompt1783
native_tokens_completion1144
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0030012
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"271219e5b4164714ab1c85ab8d8b760b"
is_byokfalse
latency361
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597413-QIPDP5TPyXErMG2WPp0S"
upstream_id"271219e5b4164714ab1c85ab8d8b760b"
total_cost0.0030012
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount770
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount770
totalAiIsms9
found
0
word"loomed"
count1
1
word"etched"
count1
2
word"pulsed"
count2
3
word"pulse"
count1
4
word"stomach"
count1
5
word"lurched"
count1
6
word"maw"
count1
7
word"rhythmic"
count1
highlights
0"loomed"
1"etched"
2"pulsed"
3"pulse"
4"stomach"
5"lurched"
6"maw"
7"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences65
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences65
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences83
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords20
totalWords761
ratio0.026
matches
0"hates"
1"melted"
2"unfurled"
3"breathed"
4"teeth"
5"shivered"
6"hunger"
7"smell"
8"broken"
9"leaned"
10"Unsealed"
11"sweet"
12"throat"
13"he"
14"Who"
15"wants it back"
16"Chewing"
17"burning"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount606
uniqueNames8
maxNameDensity1.98
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Isolde6
Heartstone2
Rory12
Fae2
Hel1
Prince1
Belphegor1
Nyx6
persons
0"Isolde"
1"Rory"
2"Fae"
3"Hel"
4"Prince"
5"Belphegor"
6"Nyx"
places
0"Heartstone"
globalScore0.51
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount761
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences83
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean23.78
std18.78
cv0.79
sampleLengths
09
149
217
313
466
516
629
778
814
920
1012
1133
1211
1351
1418
1514
1645
1723
1827
193
208
2148
2210
239
2447
2520
261
2730
2810
2911
3016
313
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences65
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs103
matches
0"was *burning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount1
flaggedSentences9
totalSentences83
ratio0.108
matches
0"The boundary of Isolde’s grove wasn’t just a line—it was a breath held between worlds."
1"The ground didn’t just shift underfoot—it *melted*."
2"One moment, crunching leaves and damp earth; the next, a carpet of silver moss that gave like memory foam, warm and alive."
3"The trees here didn’t grow—they *unfurled*, their bark smooth as polished bone, branches twisting into impossible geometries."
4"A brook cut through the clearing ahead, its water black as ink but clear as glass, revealing smooth stones that weren’t stones at all—*teeth*."
5"\"Don’t.\" Nyx’s hand—if it could be called a hand—closed around her wrist."
6"Her dress—if it was fabric at all—shifted between green and gold and the deep blue of bruises, the colour bleeding at the edges."
7"Rory had read the stories—whispers of Hel’s realm of gluttony, where feasts never ended and hunger was the only guest of honour."
8"A sound slithered out—wet, rhythmic."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount615
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.03739837398373984
lyAdverbCount3
lyAdverbRatio0.004878048780487805
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences83
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences83
mean9.17
std6.58
cv0.717
sampleLengths
09
112
222
315
413
54
65
78
83
97
1022
1117
1217
136
1410
159
1614
172
184
199
2017
2116
2224
2312
249
253
262
2712
288
293
309
314
3218
3311
344
353
364
376
3818
3923
404
413
423
432
4410
457
467
4711
4829
495
64.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.42168674698795183
totalSentences83
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences58
matches
0"Its crimson glow pulsed, weak"
1"It didn’t ripple."
2"She yanked back."
3"Her dress—if it was fabric"
4"She inhaled, slow and deliberate"
5"She stepped aside."
6"She was too busy staring"
7"Its glow wasn’t faint anymore."
8"It was *burning*."
ratio0.155
28.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences58
matches
0"The air changed before they"
1"Rory exhaled, her breath curling"
2"The standing stones loomed ahead,"
3"The boundary of Isolde’s grove"
4"Nyx’s form rippled, their shadowy"
5"Rory shot them a look."
6"A step forward."
7"The ground didn’t just shift"
8"The trees here didn’t grow—they"
9"Wildflowers bloomed in colours that"
10"Nyx’s voice dropped to a"
11"Rory’s fingers twitched toward the"
12"Its crimson glow pulsed, weak"
13"The deeper they went, the"
14"The air thickened with the"
15"Shadows stretched long and wrong,"
16"A brook cut through the"
17"Molars, canines, some still strung"
18"Rory crouched, hesitating before she"
19"It didn’t ripple."
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount5
matches
0"The standing stones loomed ahead, their gnarled oak surfaces etched with symbols that made her eyes ache if she stared too long."
1"One moment, crunching leaves and damp earth; the next, a carpet of silver moss that gave like memory foam, warm and alive."
2"A brook cut through the clearing ahead, its water black as ink but clear as glass, revealing smooth stones that weren’t stones at all—*teeth*."
3"The seer’s silver hair caught the strange, diffused light, each strand moving as if submerged in slow current."
4"But the seer was already stepping back, her form dissolving into the grove’s shifting light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.4927%