Run: 2026-02-20-01KHXQA8BS9E2EABZ1F5JN4F03

Run Details

Duration:
44.7s
Cost:
$0.006583
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory’s collarbone as she stepped through the arch of gnarled oak. The air thickened like syrup, pressing against her skin, and for a heartbeat, the world *folded*—not a blink, not a stumble, but a sickening lurch, as if reality itself had been yanked sideways. Then the pressure released, and she gasped. Cold mist curled around her ankles. The grove was gone. No standing stones, no silver-barked trees, no Isolde’s knowing smile fading into the London drizzle. Just this: a sky the colour of melted amber, vast and low, like the ceiling of some god’s dining hall. The air smelled of caramelised sugar and something darker beneath—charred meat, maybe, or the iron tang of fresh blood. Rory’s stomach growled traitorously. “Well,” Nyx drawled, their voice a whisper threading through the damp air. “We weren’t *technically* invited.” Rory shot them a look. The Shade had solidified just enough to resemble a tall figure draped in twilight, their violet eyes gleaming with amusement. “You said the pendant would get us in.” “It *did* get us in.” Nyx gestured to the landscape unfolding before them. “Welcome to Dymas, darling. Population: ravenous.” A breeze stirred, carrying the scent of baking bread and something richer—truffles, perhaps, or the musk of game after a hunt. Rory’s mouth watered. She clenched her fists. *Focus.* The Heartstone pulsed again, warm as a living thing. Behind her, the archway they’d stepped through was already dissolving into the mist, the oak’s jagged edges softening like butter left in the sun. “Isolde didn’t mention *this* part,” Rory muttered. “Isolde mentions what suits her.” Nyx’s form rippled, shifting from solid to smoke and back. “The Fae have a *flair* for omission.” The ground beneath Rory’s boots was spongy, like damp moss over stone, but springy—almost *alive*. She crouched, brushing her fingers against it. The surface was covered in tiny, succulent leaves, each one plump with moisture. When she pressed down, a sweet, citrusy scent burst into the air. Her stomach twisted. “Don’t eat anything,” Nyx said, too late. Rory had already plucked one of the leaves. She hesitated, then popped it into her mouth. Flavour exploded—honey and lime, then a slow, creeping heat, like chilli peppers dissolving on her tongue. Her sinuses cleared. Her pulse quickened. She swallowed, and the heat spread down her throat, pooling in her gut. A laugh bubbled up, giddy and uncontrolled. Nyx sighed. “Of *course* you did.” Rory grinned, lightheaded. “That was—” “A mistake.” Nyx’s voice sharpened. “Everything here is *designed* to be irresistible. The food, the wine, the *company*.” Their form flickered, shadows deepening around their edges. “You’re not here to *indulge*, Aurora. You’re here to *leave*.” The giddiness faded, replaced by a hollow ache. Rory exhaled, forcing herself to stand. “Right. So where’s the—” A sound cut her off. Music. It drifted through the mist—no, not just music. *Laughter*. The clink of glasses. The sizzle of fat hitting a hot pan. Rory turned toward it, her boots sinking slightly into the spongy ground. The mist thinned, revealing a path lined with twisted vines heavy with fruit. Grapes the size of plums, their skins dusted with what looked like edible gold. Figs split open, oozing ruby-red flesh. A peach, so ripe its juice beaded on the fuzzy skin. And beyond the orchard—lights. Golden lanterns bobbed between the trees, their glow warm and inviting. Silhouettes moved behind them—people, or something like people—laughing, eating, drinking. The scent of roasting meat made Rory’s knees weak. Nyx’s hand—cool and insubstantial—closed around her wrist. “That’s the *Feast of the Ever-Hungry*.” Rory blinked. “The what?” “Belphegor’s little soiree.” Nyx’s grip tightened, not enough to hurt, but enough to ground her. “Every night. Every course. Every *guest* is part of the meal eventually.” Rory’s throat went dry. “You’re saying they *eat* people here.” “Oh, darling.” Nyx’s laugh was a dry rustle of leaves. “They don’t just *eat* them. They *savour* them. Marinate them in wine for days. Roast them over slow fires. Serve them with sauces made from their own memories.” Their voice dropped. “The screams are *seasoning*.” Rory’s stomach heaved. She swallowed bile. “Why the *hell* would anyone come here willingly?” “Because the first bite is *heaven*.” Nyx’s form wavered, their edges bleeding into the mist. “Because for a little while, you *forget* what you are. What you’ve done. What you *want*.” Their violet eyes burned into hers. “Because hunger isn’t just in the belly, Aurora. It’s in the *soul*.” A shout rose from the feast—laughter, high and wild. Rory flinched. The Heartstone pulsed again, hotter this time. She pressed a hand to her chest, as if she could smother its glow. “We’re not here for the food,” she said, more to herself than Nyx. “No.” Nyx released her wrist. “We’re here for the *chef*.” The path beneath them shifted. The spongy moss gave way to smooth cobblestones, dark as volcanic glass, veined with threads of gold. The trees thinned, revealing a structure ahead—a building, no, a *palace*, its walls made of what looked like giant slabs of dark chocolate, its towers spiralling like twisted licorice. The air smelled of vanilla and something sharper. *Blood orange.* *Cloves.* Rory’s head swam. “This place is *alive*.” “In a manner of speaking.” Nyx’s form flickered, their voice tightening. “Dymas doesn’t just *feed* its guests. It *feeds* on them. Their desires. Their regrets.” A pause. “Their *hunger*.” A figure stepped into their path. Tall. Too tall. His skin was the colour of caramelised sugar, cracked in places to reveal something darker beneath. His eyes were black and glossy, like polished olives, and his smile—*god*, his smile—was all teeth, sharp and numerous and *wet*. “Ah,” he said, his voice a rich baritone, like melted butter over warm bread. “*Fresh* ones.” Nyx’s shadows coiled, thickening around Rory like armour. “Belphegor.” The prince of Gluttony tilted his head, his grin widening. “Nyx, Nyx, Nyx. Still playing tour guide, I see.” His gaze slid to Rory, lingering on the Heartstone at her throat. The pendant’s glow intensified, casting crimson reflections in his dark eyes. “And what *delicious* company you’ve brought.” Rory’s fingers twitched toward the Fae blade at her belt. Isolde’s gift. *Cold to the touch. Effective against demons.* Belphegor’s nostrils flared. “Oh, *do* try the blade, little moth. I’d love to see how long you last before the hunger takes you.” He stepped closer, the scent of spiced wine rolling off him in waves. “Or perhaps you’d prefer to *stay*? I could show you *such* things. Tastes you’ve never dreamed of. Pleasures that would make your mortal senses *weep*.” Rory’s mouth filled with saliva. Her pulse roared in her ears. The Heartstone burned. Nyx’s voice cut through the haze. “She’s not here for your *hospitality*, Belphegor.” The prince’s smile didn’t waver, but his eyes darkened. “Pity.” He reached out, one long finger brushing a lock of Rory’s hair. “You have the look of someone who *knows* hunger, little one. The kind that gnaws at you from the inside.” His finger trailed down, hovering over the Heartstone. “The kind that *never* goes away.” Rory jerked back. The pendant’s heat seared her skin. “I know what hunger is,” she said, her voice steadier than she felt. “I also know when I’m being *played*.” Belphegor’s laughter boomed, rich and deep, shaking the very air. “Oh, I *like* you.” He clapped his hands, the sound like a gunshot. “Very well. If it’s business you want, let’s discuss *business*.” He turned, his coat—no, his *skin*—rippling like liquid toffee. “Follow me. But *do* try to resist sampling the decor. My chefs *hate* when guests nibble before dinner.” The cobblestones beneath them shifted, forming a path that sloped upward, toward the palace’s gaping maw of a doorway. Rory hesitated, then followed, her boots clicking against the glassy stone. Nyx kept pace beside her, their form flickering like a candle in a draft. “Remember,” Nyx murmured, their voice barely audible over the distant music. “Everything here is a *test*. The food. The wine. The *words*.” Rory’s fingers closed around the hilt of the Fae blade. “I’m not hungry.” Nyx’s laugh was a whisper of wind through dead leaves. “Liar.” The palace doors loomed ahead, carved from what looked like giant slabs of dark bread, their surfaces crusty and glistening with what might have been honey—or something far less wholesome. As they approached, the doors groaned open, revealing a cavernous hall beyond. The air inside was thick with the scent of roasting meats, baking pastries, and something else—something coppery and sweet. Belphegor paused on the threshold, glancing back at Rory. His grin was a knife’s edge. “After you, *guest*.” Rory stepped forward. The doors slammed shut behind them.
created_at"2026-02-20T14:29:59.825Z" 2/20/2026, 2:29:59 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency637
moderation_latency(null)
generation_time44661
tokens_prompt5338
tokens_completion2463
native_tokens_prompt5043
native_tokens_completion2283
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0065832
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"a2e238e02b8a47a69c3bdff6e3a5f88b"
is_byokfalse
latency637
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597799-3SQoTaLdL9uG9l1jOhTU"
upstream_id"a2e238e02b8a47a69c3bdff6e3a5f88b"
total_cost0.0065832
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences55
tagDensity0.418
leniency0.836
rawRatio0
effectiveRatio0
89.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1462
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"very"
count2
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1462
totalAiIsms19
found
0
word"lurch"
count1
1
word"stomach"
count3
2
word"whisper"
count2
3
word"gleaming"
count1
4
word"pulsed"
count2
5
word"pulse"
count2
6
word"quickened"
count1
7
word"flickered"
count2
8
word"wavered"
count1
9
word"structure"
count1
10
word"maw"
count1
11
word"loomed"
count1
12
word"glistening"
count1
highlights
0"lurch"
1"stomach"
2"whisper"
3"gleaming"
4"pulsed"
5"pulse"
6"quickened"
7"flickered"
8"wavered"
9"structure"
10"maw"
11"loomed"
12"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences120
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences150
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans53
markdownWords63
totalWords1443
ratio0.044
matches
0"folded"
1"technically"
2"did"
3"Focus."
4"this"
5"flair"
6"alive"
7"course"
8"designed"
9"company"
10"indulge"
11"leave"
12"Laughter"
13"Feast of the Ever-Hungry"
14"guest"
15"eat"
16"eat"
17"savour"
18"seasoning"
19"hell"
20"heaven"
21"forget"
22"want"
23"soul"
24"chef"
25"palace"
26"Blood orange."
27"Cloves."
28"alive"
29"feed"
30"feeds"
31"hunger"
32"god"
33"wet"
34"Fresh"
35"delicious"
36"Cold to the touch. Effective against demons."
37"do"
38"stay"
39"such"
40"weep"
41"hospitality"
42"knows"
43"never"
44"played"
45"like"
46"business"
47"skin"
48"do"
49"hate"
50"test"
51"words"
52"guest"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
27.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1061
uniqueNames9
maxNameDensity2.45
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory26
Isolde2
London1
Shade1
Heartstone5
Nyx18
Gluttony1
Fae2
Belphegor3
persons
0"Rory"
1"Isolde"
2"Shade"
3"Heartstone"
4"Nyx"
5"Gluttony"
6"Belphegor"
places
0"London"
1"Fae"
globalScore0.275
windowScore0.5
26.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount4
matches
0"looked like edible gold"
1"something like people—laughing, eating, drin"
2"looked like giant slabs of dark chocolate"
3"looked like giant slabs of dark bread, th"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.079
wordCount1443
matches
0"not a blink, not a stumble, but a sickening lurch, as if reality itself had been yanked side"
1"not a stumble, but a sickening lurch, as if reality itself had been yanked side"
2"not enough to hurt, but enough to ground her"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences150
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean27.23
std20.53
cv0.754
sampleLengths
055
168
216
333
419
562
67
722
850
97
1016
1142
126
135
1436
1518
166
1777
184
1930
2013
214
2227
2310
2445
2514
2649
2732
2813
2910
3062
317
3229
336
3440
3516
369
3748
3819
3961
4014
4113
4256
4329
4460
4544
4622
4713
4811
4961
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences120
matches
0"been yanked"
1"was gone"
2"was covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs183
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount19
semicolonCount0
flaggedSentences15
totalSentences150
ratio0.1
matches
0"The air thickened like syrup, pressing against her skin, and for a heartbeat, the world *folded*—not a blink, not a stumble, but a sickening lurch, as if reality itself had been yanked sideways."
1"The air smelled of caramelised sugar and something darker beneath—charred meat, maybe, or the iron tang of fresh blood."
2"A breeze stirred, carrying the scent of baking bread and something richer—truffles, perhaps, or the musk of game after a hunt."
3"The ground beneath Rory’s boots was spongy, like damp moss over stone, but springy—almost *alive*."
4"Flavour exploded—honey and lime, then a slow, creeping heat, like chilli peppers dissolving on her tongue."
5"It drifted through the mist—no, not just music."
6"And beyond the orchard—lights."
7"Silhouettes moved behind them—people, or something like people—laughing, eating, drinking."
8"Nyx’s hand—cool and insubstantial—closed around her wrist."
9"A shout rose from the feast—laughter, high and wild."
10"The trees thinned, revealing a structure ahead—a building, no, a *palace*, its walls made of what looked like giant slabs of dark chocolate, its towers spiralling like twisted licorice."
11"His eyes were black and glossy, like polished olives, and his smile—*god*, his smile—was all teeth, sharp and numerous and *wet*."
12"“Very well. If it’s business you want, let’s discuss *business*.” He turned, his coat—no, his *skin*—rippling like liquid toffee."
13"The palace doors loomed ahead, carved from what looked like giant slabs of dark bread, their surfaces crusty and glistening with what might have been honey—or something far less wholesome."
14"The air inside was thick with the scent of roasting meats, baking pastries, and something else—something coppery and sweet."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1079
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03429101019462465
lyAdverbCount3
lyAdverbRatio0.0027803521779425394
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences150
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences150
mean9.62
std7.02
cv0.73
sampleLengths
015
133
27
36
44
515
620
719
84
912
104
115
1220
138
1413
156
1621
173
184
1910
2024
217
2215
237
2415
257
2613
2712
283
297
308
318
3216
333
343
3513
367
372
384
393
402
415
4221
4310
448
456
464
475
481
498
56.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.38666666666666666
totalSentences150
uniqueOpeners58
60.61% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences110
matches
0"Then the pressure released, and"
1"Just this: a sky the"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences110
matches
0"She clenched her fists."
1"She crouched, brushing her fingers"
2"Her stomach twisted."
3"She hesitated, then popped it"
4"Her sinuses cleared."
5"Her pulse quickened."
6"She swallowed, and the heat"
7"Their form flickered, shadows deepening"
8"It drifted through the mist—no,"
9"Their voice dropped"
10"She swallowed bile."
11"Their violet eyes burned into"
12"She pressed a hand to"
13"she said, more to herself"
14"His skin was the colour"
15"His eyes were black and"
16"he said, his voice a"
17"His gaze slid to Rory,"
18"He stepped closer, the scent"
19"Her pulse roared in her"
ratio0.236
14.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences110
matches
0"The pendant burned against Rory’s"
1"The air thickened like syrup,"
2"The grove was gone."
3"The air smelled of caramelised"
4"Rory’s stomach growled traitorously."
5"Nyx drawled, their voice a"
6"Rory shot them a look."
7"The Shade had solidified just"
8"Nyx gestured to the landscape"
9"A breeze stirred, carrying the"
10"Rory’s mouth watered."
11"She clenched her fists."
12"Nyx’s form rippled, shifting from"
13"The ground beneath Rory’s boots"
14"She crouched, brushing her fingers"
15"The surface was covered in"
16"Her stomach twisted."
17"Nyx said, too late"
18"Rory had already plucked one"
19"She hesitated, then popped it"
ratio0.891
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount4
matches
0"The air thickened like syrup, pressing against her skin, and for a heartbeat, the world *folded*—not a blink, not a stumble, but a sickening lurch, as if realit…"
1"She pressed a hand to her chest, as if she could smother its glow."
2"The trees thinned, revealing a structure ahead—a building, no, a *palace*, its walls made of what looked like giant slabs of dark chocolate, its towers spiralli…"
3"The cobblestones beneath them shifted, forming a path that sloped upward, toward the palace’s gaping maw of a doorway."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount9
matches
0"Nyx drawled, their voice a whisper threading through the damp air"
1"Their form flickered, shadows deepening around their edges"
2"Nyx’s grip tightened, not enough to hurt, but enough to ground her"
3"Nyx’s form wavered, their edges bleeding into the mist"
4"she said, more to herself than Nyx"
5"Nyx’s form flickered, their voice tightening"
6"He stepped, the scent of spiced wine rolling off him in waves"
7"she said, her voice steadier than she felt"
8"Nyx murmured, their voice barely audible over the distant music"
95.45% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Nyx drawled (drawl)"
1"Rory muttered (mutter)"
2"Nyx murmured (murmur)"
dialogueSentences55
tagDensity0.127
leniency0.255
rawRatio0.429
effectiveRatio0.109
72.3330%