Run: 2026-02-20-01KHXQCQDS1X58XY76S1QVKJH6

Run Details

Duration:
55.2s
Cost:
$0.005299
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone snapped clean between her fingers. Detective Harlow Quinn didn’t flinch. She rolled the fragment between thumb and forefinger, feeling the jagged edge bite into her skin. Not human. Too dense. The marrow cavity was wrong—spongy where it should be hollow, blackened like charred wood. It smelled of burnt copper and something older, something that made the hairs on her arms stand to attention. "Careful with that." DC Davies hovered at her shoulder, his latex gloves squeaking as he adjusted them. "Forensics will want it intact." "Forensics can have what’s left." Quinn dropped the piece into an evidence bag. The label read *Case #23-478B: Camden Underground*. Beneath it, someone had scrawled *WTF?* in biro. She couldn’t argue. "This isn’t a crime scene. It’s a butcher’s slab." The abandoned Tube station stretched before them, its arched ceiling lost in darkness. Emergency lighting cast sickly yellow pools across the platform, illuminating the mess with surgical precision. Blood—if that’s what it was—had sprayed the tiled walls in arterial bursts, the pattern all wrong. Too high. Too wide. Like something had been swung by its ankles and opened mid-air. Davies cleared his throat. "Gang initiation? Satanic panic?" Quinn crouched, her trousers whispering against the gritty floor. The stains weren’t just on the walls. They’d seeped into the grout, darkening the century-old tiles like ink on blotting paper. She touched a smear. Sticky. Fresh. "Satanists don’t leave receipts." A crumpled till roll lay near the edge of the platform, its thermal paper already fading. She unfolded it with the tip of her pen. *The Veil Apothecary. 1x Bone Token. £45.00.* The timestamp read 22:14. Three hours ago. "Someone bought their way in." She tossed the receipt to Davies. "Check CCTV for anyone entering with a bone in their pocket." He caught it, frowned. "You think this is connected to that black-market rumour?" "The one you called ‘urban legend’ yesterday?" Quinn stood, brushing dust from her knees. "Yes. And we’re standing in its delivery entrance." A sound echoed from the tunnel—a wet, dragging noise, like something heavy being pulled across damp stone. Davies’ head snapped toward the darkness. "That’s not—" "Wind." Quinn lied smoothly. The air was still. No drafts stirred the cobwebs sagging from the ceiling. She adjusted her watch, the leather strap cool against her wrist. The second hand had stopped. Again. "Stay here. I’m going to have a look." The tunnel swallowed her torchlight whole. Twenty paces in, the beam caught something glinting on the tracks. Quinn knelt, her breath shallow. A compass. Brass casing, verdigris patina, its face etched with sigils that made her eyes ache if she looked too long. The needle spun wildly, then locked north—toward the far end of the tunnel, where the darkness pulsed. *Not wind.* She pocketed it. Behind her, Davies called out, "Quinn? You seeing this?" She turned. He stood at the platform’s edge, torch aimed at the ceiling. The tiles there were clean. Too clean. A perfect circle of scrubbed stone, two metres wide, ringed by grime. At its centre, something had been carved into the plaster. Not carved. *Burned.* The symbol was a spiral with too many arms, each one ending in a hook like a fisherman’s lure. The lines glowed faintly, a sickly blue-green, as if lit from beneath. Quinn’s fingers twitched toward her service weapon. "Step back. Now." Davies didn’t move. "That’s not—it can’t be—" "A summoning circle." Quinn’s voice was steel. "And it’s active." The dragging sound came again. Closer. The compass in her pocket grew warm against her thigh. Davies’ torch trembled. "We should call for backup." "Backup won’t help." Quinn drew her torch, not her gun. Light was safer. "Whatever’s coming, it’s already here." The darkness at the tunnel’s mouth *ripped*. Not like fabric. Like reality itself had been slit by an invisible blade. The air smelled of ozone and wet earth, of things that had been buried for centuries and shouldn’t see the sun. Quinn’s torch flickered. The beam caught something moving in the gap—a shape, tall and wrong, its limbs too long, too jointed. It clicked as it walked, like a spider testing its legs. Davies made a sound low in his throat. "Oh, *fuck*." The thing stepped forward. The light hit its face— —no, not a face, a *mask*, carved from the same blackened bone as the fragment in Quinn’s pocket. Hollow eyes. A mouth stretched too wide, stitches crisscrossing the lipless gash. It tilted its head. The needle of the compass spun in her pocket, hot as a brand. Quinn exhaled. "Run." They didn’t make it three steps. The platform *lurched*. Not an earthquake—something worse. The tiles buckled upward, forming a ridge of broken ceramic that cut off their retreat. Davies stumbled, catching himself on the wall. His torch clattered to the ground, rolling toward the thing. It stopped at its feet. The mask tilted again, considering. Quinn’s hand closed around the compass. The metal burned. "Davies. *Move*." He didn’t. His eyes were locked on the symbol above them. The spiral’s glow had intensified, casting his face in a corpse-light. "It’s in the walls," he whispered. "The *walls are breathing*." Quinn followed his gaze. The tiles weren’t just clean. They were *alive*. The grout pulsed, slow and rhythmic, like a sleeping heart. The spiral symbol throbbed in time, its hooks digging deeper into the plaster with each beat. Something wet dripped from the edges. Not blood. Something thicker. Older. The thing in the mask reached down. Picked up Davies’ torch. Clicked it off. Darkness swallowed them whole. Quinn’s fingers found the compass. The needle had stopped spinning. It pointed straight at her own chest. A voice, dry as dead leaves, whispered from the mask: *"You carry the key."* Davies screamed. The sound was cut short. Quinn’s torch flared back to life—just in time to see the thing *unfold*. Its limbs split at the joints, elongating, the bones cracking like gunshots. Davies was already gone, dragged into the darkness beyond the slit in the air. The mask turned toward her. The stitches in its mouth twitched. Split. And from the gaping hole beneath, something *sang*. The note was wrong. Too high. Too *many* notes at once, like a choir of children screaming through a single throat. Quinn’s teeth ached. Her vision blurred. The compass seared her palm— She hurled it. The brass casing struck the mask dead centre. The song cut off. The thing recoiled, its limbs snapping back into place, the slit in the air hissing shut behind it. The platform groaned, the tiles settling back into place. The spiral’s glow guttered out. Silence. Quinn didn’t lower her torch. The darkness felt heavier now. Watching. She stepped forward, boots crunching on something brittle. Bone fragments. Dozens of them, scattered like dice across the tracks. Each one blackened. Each one *humming*. Her radio crackled. *"Quinn? Davies? Status update."* She didn’t answer. Her fingers closed around one of the fragments. It was warm. Pulsing. The voice on the radio sharpened. *"Detective? Do you copy?"* Quinn exhaled. "We’ve got a situation." A beat. Then: *"Define ‘situation’."* She looked at the compass, lying cracked on the ground. The needle still pointed at her chest. "Get me everything you’ve got on The Veil Market," she said. "And send a team to Camden. Bring a priest."
created_at"2026-02-20T14:31:20.786Z" 2/20/2026, 2:31:20 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency860
moderation_latency(null)
generation_time55081
tokens_prompt4671
tokens_completion1996
native_tokens_prompt4322
native_tokens_completion1785
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0052988
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"6ae41dcccf1e494c92320a2f7fbe25f7"
is_byokfalse
latency860
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597880-Oj4VbTsr8qkvQg3vEuvF"
upstream_id"6ae41dcccf1e494c92320a2f7fbe25f7"
total_cost0.0052988
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Quinn lied smoothly [smoothly]"
dialogueSentences34
tagDensity0.294
leniency0.588
rawRatio0.1
effectiveRatio0.059
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1230
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.22% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1230
totalAiIsms12
found
0
word"echoed"
count1
1
word"glinting"
count1
2
word"etched"
count1
3
word"pulsed"
count2
4
word"perfect"
count1
5
word"trembled"
count1
6
word"flickered"
count1
7
word"lurched"
count1
8
word"rhythmic"
count1
9
word"throbbed"
count1
10
word"silence"
count1
highlights
0"echoed"
1"glinting"
2"etched"
3"pulsed"
4"perfect"
5"trembled"
6"flickered"
7"lurched"
8"rhythmic"
9"throbbed"
10"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences157
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans20
markdownWords42
totalWords1216
ratio0.035
matches
0"Case #23-478B: Camden Underground"
1"WTF?"
2"The Veil Apothecary. 1x Bone Token. £45.00."
3"Not wind."
4"Burned."
5"ripped"
6"fuck"
7"mask"
8"lurched"
9"Move"
10"walls are breathing"
11"alive"
12"\"You carry the key.\""
13"unfold"
14"sang"
15"many"
16"humming"
17"\"Quinn? Davies? Status update.\""
18"\"Detective? Do you copy?\""
19"\"Define ‘situation’.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
59.09% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1045
uniqueNames11
maxNameDensity1.82
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn19
Davies9
Camden1
Tube1
Veil1
Apothecary1
Bone2
Token1
Light1
Clicked1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Bone"
places(empty)
globalScore0.591
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1216
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences181
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean21.33
std18.14
cv0.85
sampleLengths
07
158
222
340
459
58
640
739
822
913
1022
1125
1242
136
1454
152
163
179
1842
193
2041
217
2210
2316
248
2518
267
2766
2810
299
3047
313
326
3349
3411
3532
364
3745
3814
394
4017
4114
422
4356
448
4532
463
4744
481
4936
94.09% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences157
matches
0"been swung"
1"being pulled"
2"been carved"
3"been buried"
4"were locked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences181
ratio0.055
matches
0"The marrow cavity was wrong—spongy where it should be hollow, blackened like charred wood."
1"Blood—if that’s what it was—had sprayed the tiled walls in arterial bursts, the pattern all wrong."
2"A sound echoed from the tunnel—a wet, dragging noise, like something heavy being pulled across damp stone."
3"The needle spun wildly, then locked north—toward the far end of the tunnel, where the darkness pulsed."
4"The beam caught something moving in the gap—a shape, tall and wrong, its limbs too long, too jointed."
5"The light hit its face—"
6"—no, not a face, a *mask*, carved from the same blackened bone as the fragment in Quinn’s pocket."
7"Not an earthquake—something worse."
8"Quinn’s torch flared back to life—just in time to see the thing *unfold*."
9"The compass seared her palm—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount330
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.02727272727272727
lyAdverbCount1
lyAdverbRatio0.0030303030303030303
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean6.72
std4.78
cv0.712
sampleLengths
07
15
216
32
42
514
619
717
85
913
107
118
123
139
1413
1515
1616
172
182
1911
204
214
229
237
2414
254
261
271
284
2916
309
313
323
335
343
3511
3611
374
389
3914
408
4117
426
432
444
454
469
4711
485
491
53.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.35911602209944754
totalSentences181
uniqueOpeners65
26.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences124
matches
0"Too *many* notes at once,"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences124
matches
0"She rolled the fragment between"
1"It smelled of burnt copper"
2"She couldn’t argue."
3"They’d seeped into the grout,"
4"She touched a smear."
5"She unfolded it with the"
6"She tossed the receipt to"
7"He caught it, frowned."
8"She adjusted her watch, the"
9"She pocketed it."
10"He stood at the platform’s"
11"It clicked as it walked,"
12"It tilted its head."
13"They didn’t make it three"
14"His torch clattered to the"
15"It stopped at its feet."
16"His eyes were locked on"
17"They were *alive*."
18"It pointed straight at her"
19"Its limbs split at the"
ratio0.226
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences124
matches
0"The bone snapped clean between"
1"Detective Harlow Quinn didn’t flinch."
2"She rolled the fragment between"
3"The marrow cavity was wrong—spongy"
4"It smelled of burnt copper"
5"DC Davies hovered at her"
6"Quinn dropped the piece into"
7"The label read *Case #23-478B:"
8"She couldn’t argue."
9"The abandoned Tube station stretched"
10"Emergency lighting cast sickly yellow"
11"Blood—if that’s what it was—had"
12"Davies cleared his throat."
13"Quinn crouched, her trousers whispering"
14"The stains weren’t just on"
15"They’d seeped into the grout,"
16"She touched a smear."
17"A crumpled till roll lay"
18"She unfolded it with the"
19"*The Veil Apothecary."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount4
matches
0"It smelled of burnt copper and something older, something that made the hairs on her arms stand to attention."
1"Brass casing, verdigris patina, its face etched with sigils that made her eyes ache if she looked too long."
2"The lines glowed faintly, a sickly blue-green, as if lit from beneath."
3"The thing recoiled, its limbs snapping back into place, the slit in the air hissing shut behind it."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"DC Davies hovered, his latex gloves squeaking as he adjusted them"
61.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Quinn lied smoothly (lie)"
1"he whispered (whisper)"
2"dead leaves whispered (whisper)"
dialogueSentences34
tagDensity0.118
leniency0.235
rawRatio0.75
effectiveRatio0.176
80.4485%