Run: 2026-02-20-01KHXQDT9QAJNC166D3W3Z1ZV1

Run Details

Duration:
22.8s
Cost:
$0.004634
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain burned cold against Rory’s collarbone as she stepped between the standing stones. One moment she was pushing through the damp undergrowth of Richmond Park, the next—silence. Not the quiet of an empty wood, but the kind that pressed against eardrums, thick as wool. Her breath fogged in air that shouldn’t have been this cold for May. Something was wrong. The pendant’s crimson glow pulsed once, faint as a dying ember. She clenched her fist around it, nails biting into her palm. The grove stretched before her, wildflowers too bright in the dim light, their petals trembling though there was no wind. The oaks loomed like sentinels, their gnarled roots twisting into shapes that almost—almost—resembled faces. Rory exhaled through her nose. *Focus.* She’d come for answers, not to jump at shadows. The pendant had led her here, its warmth growing insistent whenever she passed near the park’s older sections. Someone—or something—wanted her to find this place. A twig snapped behind her. She spun, fingers already curling into the shape of a ward her grandmother had taught her. Nothing. Just the trees, their bark black in the strange half-light. The grove was empty. *Too empty.* Her pulse thrummed in her throat. The pendant’s glow flickered again, faster now, like a distress signal. She followed its pull deeper into the clearing, boots sinking into moss that gave too easily, as if the earth itself were breathing. Then she saw the altar. Not an altar—a slab of pale stone, half-buried in the loam, its surface carved with spirals that made her eyes ache if she traced them too long. At its centre lay a knife, its blade blackened as if burned. No rust. No blood. Just that unnatural char, like something had been *consumed* from the metal itself. Rory’s scar itched. She reached for the knife— —and the pendant seared her skin. She hissed, jerking her hand back. The crimson gem now glowed like a coal, its light casting jagged shadows across the slab. The carvings pulsed in time with it, the spirals twisting, *moving*— A whisper slithered through the trees. Not words. Not quite. A sound like wet fabric dragging over stone, like lips parting after centuries of silence. It came from everywhere and nowhere, vibrating in her teeth. *"Little thief."* The voice wasn’t in her ears. It was in her *bones.* Rory stumbled back, her boot catching on a root. The grove tilted, the trees leaning in, their branches knitting into a canopy that blocked out what little light remained. The wildflowers at her feet withered in real time, petals curling into blackened husks. The pendant’s heat became pain. She tore it from her neck and hurled it onto the slab. The glow died. Silence. Then—laughter. Soft, feminine, *amused.* It echoed from the stones, the trees, the earth itself. The air thickened, pressing against Rory’s skin like damp hands. *"You’ve been carrying my heart around your neck, child. Did you never wonder why it burned?"* A figure stepped from the shadows of the nearest oak. Tall. Too tall. Her limbs moved with the fluid wrongness of a spider unfolding itself, her gown—if it was a gown—shifting between woven silver and living mist. Her face was beautiful in the way frost patterns on glass are beautiful: intricate, fragile, and utterly inhuman. Eyes like polished river stones fixed on Rory. *"Isolde,"* Rory breathed. The name tasted like copper. The Fae woman tilted her head, her smile never reaching those empty eyes. *"Clever girl. Most don’t recognise me until it’s far too late."* She reached for the pendant, her fingers—too many fingers—brushing the stone. The blackened knife dissolved into smoke at her touch. *"But you’re not most, are you? Aurora Carter. Laila’s daughter. The one who runs."* Rory’s lungs locked. *How does she know that name?* Isolde’s laughter rang out again, the sound sending a flock of unseen birds shrieking into the dark. *"Oh, little moth. Did you think you were the first to flee a man’s fists? Did you think the grove called to you by accident?"* She stepped closer, the hem of her gown leaving no footprint in the moss. *"You reek of fear. Of old hurts. Of the kind of rage that curls in the belly and waits."* Rory’s hands shook. She forced them still. "What do you want?" Isolde’s smile widened, her teeth too white, too *sharp.* *"The same thing you do."* She plucked the pendant from the slab and held it out. The gem now glowed a sickly green, like foxfire in a marsh. *"Revenge."* The word hung between them, heavy as a promise. Behind Isolde, the trees began to *breathe.* Their bark split in jagged lines, oozing sap that smelled of iron and something older, something *hungry.* The wildflowers at Rory’s feet twitched, their stems elongating, coiling like serpents. *"Take it,"* Isolde murmured. *"Take it, and I’ll show you how to make him scream. How to peel the skin from his bones in strips so thin he’ll beg for death before you’re done."* Her voice dropped to a whisper. *"I’ll give you his fear. His pain. His *last breath.* All you have to do… is ask."* The pendant’s glow pulsed, painting Rory’s hands in emerald light. She could *taste* it—the possibility. Evan’s face, twisted in terror. His voice breaking. The power to finally, *finally* make him understand what he’d done to her. Her fingers twitched towards it. Isolde’s laughter wrapped around her like a shroud. *"Good girl."* A root lashed out from the earth, coiling around Rory’s ankle. She barely had time to gasp before the grove *moved.* The trees lurched inward, their branches knitting into a cage, the wildflowers writhing up her legs like vines. The pendant’s light flared, searing her retinas— —and then the world *inverted.* The grove was gone. She stood in a corridor of black glass, her reflection fractured in a thousand panes. Each version of herself wore the same expression: wide-eyed, screaming. At the end of the hall, a door stood ajar, something *panting* from the darkness beyond. Isolde’s voice slithered from the walls. *"All bargains have teeth, little moth."* The door creaked wider. Something wet and many-jointed skittered into the light.
created_at"2026-02-20T14:31:56.496Z" 2/20/2026, 2:31:56 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency557
moderation_latency(null)
generation_time22669
tokens_prompt4560
tokens_completion1649
native_tokens_prompt4211
native_tokens_completion1475
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0046344
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"992c173960f340418f20c83051ed3da6"
is_byokfalse
latency557
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597916-Ww1IWwrssRxXrpC9pGQA"
upstream_id"992c173960f340418f20c83051ed3da6"
total_cost0.0046344
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
95.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs1
found
0
adverb"utterly"
count1
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms19
found
0
word"silence"
count3
1
word"pulsed"
count3
2
word"loomed"
count1
3
word"sentinels"
count1
4
word"warmth"
count1
5
word"pulse"
count1
6
word"flickered"
count1
7
word"traced"
count1
8
word"whisper"
count2
9
word"echoed"
count1
10
word"intricate"
count1
11
word"lurched"
count1
12
word"searing"
count1
13
word"fractured"
count1
highlights
0"silence"
1"pulsed"
2"loomed"
3"sentinels"
4"warmth"
5"pulse"
6"flickered"
7"traced"
8"whisper"
9"echoed"
10"intricate"
11"lurched"
12"searing"
13"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences92
matches
0"d in terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences92
filterMatches
0"know"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans29
markdownWords165
totalWords1031
ratio0.16
matches
0"Focus."
1"Too empty."
2"consumed"
3"moving"
4"\"Little thief.\""
5"bones."
6"amused."
7"\"You’ve been carrying my heart around your neck, child. Did you never wonder why it burned?\""
8"\"Isolde,\""
9"\"Clever girl. Most don’t recognise me until it’s far too late.\""
10"\"But you’re not most, are you? Aurora Carter. Laila’s daughter. The one who runs.\""
11"How does she know that name?"
12"\"Oh, little moth. Did you think you were the first to flee a man’s fists? Did you think the grove called to you by accident?\""
13"\"You reek of fear. Of old hurts. Of the kind of rage that curls in the belly and waits.\""
14"sharp."
15"\"The same thing you do.\""
16"\"Revenge.\""
17"breathe."
18"hungry."
19"\"Take it,\""
20"\"Take it, and I’ll show you how to make him scream. How to peel the skin from his bones in strips so thin he’ll beg for death before you’re done.\""
21"\"I’ll give you his fear. His pain. His *last breath."
22"taste"
23"finally"
24"\"Good girl.\""
25"moved."
26"inverted."
27"panting"
28"\"All bargains have teeth, little moth.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount876
uniqueNames6
maxNameDensity1.37
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory12
Richmond1
Park1
May1
Fae1
Isolde6
persons
0"Rory"
1"Isolde"
places
0"Richmond"
1"Park"
globalScore0.815
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.97
wordCount1031
matches
0"Not the quiet of an empty wood, but the kind"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences101
matches
0"know that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean22.41
std20.3
cv0.906
sampleLengths
059
13
256
340
45
531
62
740
85
956
108
116
1233
136
1429
152
1611
1743
1817
193
201
2124
2216
2310
2453
253
265
2758
289
2975
3011
3138
329
3336
3457
3536
365
3710
3811
3935
405
414
4241
4312
444
458
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences92
matches
0"been *consumed"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs151
matches
0"was pushing"
1"were breathing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences13
totalSentences101
ratio0.129
matches
0"One moment she was pushing through the damp undergrowth of Richmond Park, the next—silence."
1"The oaks loomed like sentinels, their gnarled roots twisting into shapes that almost—almost—resembled faces."
2"Someone—or something—wanted her to find this place."
3"Not an altar—a slab of pale stone, half-buried in the loam, its surface carved with spirals that made her eyes ache if she traced them too long."
4"She reached for the knife—"
5"—and the pendant seared her skin."
6"The carvings pulsed in time with it, the spirals twisting, *moving*—"
7"Then—laughter."
8"Her limbs moved with the fluid wrongness of a spider unfolding itself, her gown—if it was a gown—shifting between woven silver and living mist."
9"*\"Clever girl. Most don’t recognise me until it’s far too late.\"* She reached for the pendant, her fingers—too many fingers—brushing the stone."
10"She could *taste* it—the possibility."
11"The pendant’s light flared, searing her retinas—"
12"—and then the world *inverted.*"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount892
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03923766816143498
lyAdverbCount6
lyAdverbRatio0.006726457399103139
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean10.21
std7.93
cv0.777
sampleLengths
015
114
217
313
43
511
611
720
814
95
1010
1118
127
135
1416
151
1610
174
182
196
2011
2123
225
2327
2412
252
262
2713
283
295
306
316
3216
3311
346
352
362
3715
3810
392
406
415
429
4320
4414
455
4612
473
481
491
55.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.38613861386138615
totalSentences101
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences80
matches
0"Just the trees, their bark"
1"Then she saw the altar."
2"Just that unnatural char, like"
3"Soft, feminine, *amused.* It echoed"
ratio0.05
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences80
matches
0"Her breath fogged in air"
1"She clenched her fist around"
2"She spun, fingers already curling"
3"Her pulse thrummed in her"
4"She followed its pull deeper"
5"She reached for the knife—"
6"She hissed, jerking her hand"
7"It came from everywhere and"
8"It was in her *bones.*"
9"She tore it from her"
10"Her limbs moved with the"
11"Her face was beautiful in"
12"She reached for the pendant,"
13"She stepped closer, the hem"
14"She forced them still."
15"Her voice dropped to a"
16"She could *taste* it—the possibility."
17"His voice breaking."
18"Her fingers twitched towards it."
19"She barely had time to"
ratio0.263
47.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences80
matches
0"The silver chain burned cold"
1"Her breath fogged in air"
2"Something was wrong."
3"The pendant’s crimson glow pulsed"
4"She clenched her fist around"
5"The grove stretched before her,"
6"The oaks loomed like sentinels,"
7"Rory exhaled through her nose."
8"The pendant had led her"
9"Someone—or something—wanted her to find"
10"A twig snapped behind her."
11"She spun, fingers already curling"
12"The grove was empty."
13"Her pulse thrummed in her"
14"The pendant’s glow flickered again,"
15"She followed its pull deeper"
16"Rory’s scar itched."
17"She reached for the knife—"
18"She hissed, jerking her hand"
19"The crimson gem now glowed"
ratio0.825
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences80
matches
0"—and the pendant seared her"
1"—and then the world *inverted.*"
ratio0.025
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"She followed its pull deeper into the clearing, boots sinking into moss that gave too easily, as if the earth itself were breathing."
1"Not an altar—a slab of pale stone, half-buried in the loam, its surface carved with spirals that made her eyes ache if she traced them too long."
2"Behind Isolde, the trees began to *breathe.* Their bark split in jagged lines, oozing sap that smelled of iron and something older, something *hungry.* The wild…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"She reached, her fingers—too many fingers—brushing the stone"
1"Isolde’s smile widened, her teeth too white, too *sharp"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Rory breathed (breathe)"
1"Isolde murmured (murmur)"
dialogueSentences15
tagDensity0.133
leniency0.267
rawRatio1
effectiveRatio0.267
79.2563%