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Run: 2026-02-20-01KHXQEWWP967JP7MWA64VXVK0
Run Details
Model:
Mistral Medium 3.1
Test:
Language Writing
Scenario:
Character dialogue (German) in a story
Duration:
9.1s
Cost:
$0.001835
Provider:
Mistral
Evaluation summary
Score
Evaluator
Details Link
100.00%
Parse dialogue
(details)
Model input
System
You are an expert novel author in the cozy mystery genre. Take the following details about characters/locations/... into account: <character name="Melanie"> Melanie is a 30-year old college student on a study abroad program. Born in Germany, she is fluent in German and does not yet know any English. She enjoys landscape photography and is always seen with her camera. </character> <character name="Hunter"> Hunter is a 35-year old detective who is investigating a series of mysterious disappearances in the small town of Alborn, MN. He is a former marine and has a no-nonsense attitude. Hunter has no knowledge of German, not even basic phrases. </character> <location name="Alborn, MN"> Alborne is a small town in the Midwest with a population of 3,000. It is known for its annual apple festival. </location>
User/Human
Write the following scene: Melanie is sitting at a cafe, looking at her camera. Hunter approaches her and asks her about a recent event in the town. She responds troubled and shaken in German, and Hunter looks confused. They talk for a while, until Hunter gets a call and has to leave. Return the dialogue between Melanie and Hunter as a voice sheet: Melanie: "..." Hunter: "..."
Model response
Messages
Meta
AI
Here’s the dialogue formatted as a **voice sheet** for your cozy mystery scene, capturing the tension, language barrier, and underlying unease between Melanie and Hunter. --- ### **VOICE SHEET – CAFÉ SCENE** **Setting:** *A quiet café in Alborn, MN. The hum of conversation and clinking cups fills the air. Melanie sits alone at a corner table, her camera in hand, reviewing photos. Hunter approaches, his expression serious.* --- **HUNTER** *(firm, no-nonsense)* "Miss? Mind if I sit?" *(Melanie looks up, startled. She clutches her camera tighter, eyes flicking toward the door before meeting his gaze.)* **MELANIE** *(hesitant, in German, soft but tense)* "Äh… ja, bitte. Was wollen Sie?" *(Uh… yes, please. What do you want?)* *(Hunter blinks, clearly not understanding. He pulls out a notepad, undeterred.)* **HUNTER** *(leaning in slightly, voice low)* "Look, I’m Detective Hunter. I need to ask you about last night. You were near the old mill, weren’t you?" *(Melanie’s face pales. She responds rapidly in German, her voice shaking.)* **MELANIE** *(urgent, frightened)* "Ich… ich war nur dort, um Fotos zu machen. Ich habe nichts gesehen! Bitte, ich will keine Probleme." *(I… I was only there to take photos. I didn’t see anything! Please, I don’t want trouble.)* *(Hunter frowns, realizing she doesn’t speak English. He tries gesturing—pointing at her camera, then miming a question.)* **HUNTER** *(frustrated, slower enunciation, as if volume will help)* "Did. You. See. *Anything.* Near the mill?" *(Melanie shakes her head violently, gripping her camera strap. She mutters under her breath in German.)* **MELANIE** *(whispered, panicked)* "Nein, nein… ich muss hier weg." *(No, no… I need to get out of here.)* *(Hunter sighs, rubbing his temple. He pulls out his phone, typing something quickly before showing her a photo—a missing person’s flyer. Melanie gasps, her hand flying to her mouth.)* **HUNTER** *(sharp, watching her reaction closely)* "You *do* recognize her." *(Melanie’s breath hitches. She stands abruptly, knocking her chair back. The café goes quiet for a second. She speaks in a rushed, desperate German.)* **MELANIE** *(near tears, backing away)* "Ich weiß nichts! Bitte lassen Sie mich in Ruhe!" *(I don’t know anything! Please leave me alone!)* *(Hunter stands too, holding up his hands in a placating gesture—but his phone rings. He glances at the screen, then back at Melanie, conflicted. He answers gruffly.)* **HUNTER** *(into phone, tense)* "Hunter. … Yeah, I’m on it." *(Pauses, then looks back at Melanie, who’s now edging toward the exit.)* "Stay in town." *(Melanie doesn’t understand the words, but his tone is clear. She bolts for the door as soon as he turns away, her camera clutched to her chest like a shield.)* --- ### **END SCENE** --- **Notes for Delivery:** - **Melanie’s lines:** Deliver with growing fear, rapid speech in German, and physical tension (fidgeting, avoiding eye contact). - **Hunter’s lines:** Start professional but grow increasingly frustrated, with a sharp edge when he realizes the language barrier. His body language should be imposing but not overtly aggressive. - **Subtext:** Melanie knows *something*—her reaction to the photo is key. Hunter’s instincts are piqued, but the call pulls him away before he can press further. Would you like any adjustments to tone or pacing? Or additional context for their next encounter?
created_at
"2026-02-20T14:32:31.907Z"
2/20/2026, 2:32:31 PM
model
"mistralai/mistral-medium-3.1"
3/1/2001, 12:00:00 AM
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
249
moderation_latency
(null)
generation_time
8834
tokens_prompt
319
tokens_completion
928
native_tokens_prompt
273
native_tokens_completion
863
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
16
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0018352
router
(null)
provider_responses
0
endpoint_id
"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id
"87759562b94b48f6940c2f183ca0070a"
is_byok
false
latency
249
model_permaslug
"mistralai/mistral-medium-3.1"
3/1/2001, 12:00:00 AM
provider_name
"Mistral"
status
200
api_type
"completions"
id
"gen-1771597952-dvK2VkKbybPc9WG704NK"
upstream_id
"87759562b94b48f6940c2f183ca0070a"
total_cost
0.0018352
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Mistral"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Parse dialogue
n/a
dialogue
0
name
"Hunter"
dialogue
"Stay in town."
detectedLang
"en"
heavyLang
"en"
scores
en
0.8340707964601769
nl
0.6753246753246753
sl
0.6724890829694322
de
0.6621621621621622
it
0.6621621621621622
ro
0.6543778801843317
sv
0.5879120879120879
tl
0.5535714285714286
yo
0.5398773006134969
az
0.5283018867924528
pl
0.5283018867924528
ms
0.5
reliable
true
passes
true