Run: 2026-02-20-01KHXQG1FNYWAMEXKAFDV34ER1

Run Details

Duration:
35.4s
Cost:
$0.004368
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain burned cold against Rory’s collarbone as she stepped between the ancient oaks. Their gnarled roots coiled like sleeping serpents in the moonlight, the bark rough beneath her fingertips when she brushed past. She shouldn’t have been able to see them—not really—not in this dark, not without the torch in her hand. But the grove had its own light, a sickly green luminescence bleeding from the moss that carpeted the stones. The air smelled wrong. Too sweet, like overripe fruit left to rot in the sun, and underneath it something metallic, something *old*. She hadn’t meant to come at night. The pendant pulsed once, weak as a dying heartbeat. Rory exhaled through her nose, fog curling in the frigid air. *Stupid. Stupid to listen to Eva, stupid to think this would be quick.* The grove wasn’t supposed to be like this. The stories made it sound like a place of whispered bargains, not this—this *hunger* pressing against her skin. She tightened her grip on the torch. The flame flickered, though there was no wind. A twig snapped. Rory froze. The sound had come from behind her—the direction of the standing stones, the way she’d just come. She turned slowly, torch held out like a ward. The trees stood silent, their branches knitted into a lattice against the sky. Nothing moved. Not even the moths that had been batting against her light moments before. “Hello?” Her voice sounded too loud. The grove swallowed it whole. Another crack, closer this time. Not a twig. Something heavier. A footstep. Rory’s pulse hammered in her throat. She took a step back, then another, her boots sinking slightly into the damp earth. The torchlight caught on something pale between the roots—a bone, half-buried, gleaming wetly. *Animal*, she told herself. *Fox, maybe. Or deer.* But it was too smooth, too *shaped*. Like a finger. The pendant pulsed again, hot now. She clenched her free hand around it, as if she could smother the warning. “This isn’t funny,” she said, voice steadier than she felt. “I just need to talk. That’s all.” A whisper slithered through the undergrowth. Not words. Not quite. A sound like fabric dragging over stone, like something *breathing* just beyond the edge of the light. Rory swung the torch in a wide arc. The beam trembled. Shadows stretched and twisted, pooling unnaturally at the base of the trees. One of them—no, *something* in the shadows—*moved*. A shift of darkness against darkness, a shape unfolding itself from the black. Her breath hitched. The shape resolved into a figure. Tall. Too tall. Limbs elongated like stretched taffy, joints bending in ways that made her stomach clench. It had no face—just a smooth expanse of pale skin where features should have been, and a lipless slit that might have been a mouth. The thing tilted its head. The motion was wrong, like a marionette with cut strings. Rory’s fingers went numb around the torch. “You’re not Isolde.” The slit widened. A sound emerged, wet and clicking, like a tongue working against too many teeth. It raised one spindly arm and pointed past her, deeper into the grove. The pendant seared her palm. She didn’t want to look. She *had* to look. Behind her, the trees had parted. A path now cut through the grove, lined with stones she didn’t remember seeing before. They glistened, slick with something dark. At the end of the path stood an archway of twisted branches, hung with strips of fabric—no, *skin*, peeled in thin ribbons, fluttering in a breeze that didn’t exist. And beyond it, a light. Not the sickly green of the grove, but gold. Warm. *Inviting*. The figure at her back made that sound again. Closer now. She could smell it—damp wool and iron, like a butcher’s apron left in the rain. Rory’s legs moved before she could stop them. One step onto the path. Then another. The stones squelched underfoot. The pendant’s heat was a brand against her skin, but the gold light pulled harder. It promised answers. It promised *safety*. A hand—cold, too many fingers—brushed her shoulder. She whirled, torch swinging. The figure was right there, its blank face inches from hers. The slit of its mouth yawned open, and something glistened inside. Teeth. Rows of them, needle-thin, curving back into its throat. Rory screamed. The sound tore from her chest, raw and animal. The torch clattered to the ground, flame guttering. She stumbled back, her heel catching on a root. The thing lunged— —and the gold light *flared*. A wind howled through the grove, sudden and violent. The figure shrieked, its body unravelling like smoke in a gale. The trees groaned, their branches whipping. Rory threw her arms over her head as something *ripped*—a sound like fabric tearing, like the world itself splitting at the seams. Then silence. She lowered her arms slowly. The path was gone. The archway, the skinned banners, the gold light—all of it. Just the grove again, the standing stones, the moss-draped oaks. The torch lay at her feet, flame steady once more. The only sign that anything had happened was the bone, still half-buried in the earth. And the pendant. Rory lifted it between trembling fingers. The crimson stone was dark now, lifeless. No pulse. No warmth. Something glinted in the undergrowth. She crouched, heart still hammering, and picked it up. A coin. Old, tarnished silver, stamped with a symbol she didn’t recognise—a crescent moon cradling a dagger. She turned it over. The other side bore a single word, etched in a script that made her eyes ache: **PAYMENT.** The grove held its breath. Somewhere in the dark, something laughed.
created_at"2026-02-20T14:33:09.392Z" 2/20/2026, 2:33:09 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6414
moderation_latency(null)
generation_time35095
tokens_prompt4560
tokens_completion1489
native_tokens_prompt4211
native_tokens_completion1342
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0043684
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"9cc8a2912ffa4b209357db09214bc050"
is_byokfalse
latency6414
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597989-lBvvWGt4HchgoyKQfui9"
upstream_id"9cc8a2912ffa4b209357db09214bc050"
total_cost0.0043684
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
79.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount958
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"slowly"
count2
2
adverb"slightly"
count1
highlights
0"really"
1"slowly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount958
totalAiIsms13
found
0
word"pulsed"
count2
1
word"flickered"
count1
2
word"pulse"
count2
3
word"gleaming"
count1
4
word"whisper"
count1
5
word"trembled"
count1
6
word"resolved"
count1
7
word"stomach"
count1
8
word"silence"
count1
9
word"warmth"
count1
10
word"etched"
count1
highlights
0"pulsed"
1"flickered"
2"pulse"
3"gleaming"
4"whisper"
5"trembled"
6"resolved"
7"stomach"
8"silence"
9"warmth"
10"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences116
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans16
markdownWords31
totalWords941
ratio0.033
matches
0"old"
1"Stupid. Stupid to listen to Eva, stupid to think this would be quick."
2"hunger"
3"Animal"
4"Fox, maybe. Or deer."
5"shaped"
6"breathing"
7"something"
8"moved"
9"had"
10"skin"
11"Inviting"
12"safety"
13"flared"
14"ripped"
15"PAYMENT."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions1
matches
0"*Animal*, she told herself."
96.06% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount927
uniqueNames2
maxNameDensity1.08
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory10
Eva1
persons
0"Rory"
1"Eva"
places(empty)
globalScore0.961
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
93.73% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.063
wordCount941
matches
0"Not the sickly green of the grove, but gold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences119
matches
0"made that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean24.13
std23.97
cv0.993
sampleLengths
095
17
274
33
456
51
610
712
852
920
1017
1127
1243
133
1463
1510
1630
175
189
196
2066
2126
2240
237
2436
252
2629
275
2848
292
305
3149
323
3317
345
3546
361
375
386
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences116
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences14
totalSentences119
ratio0.118
matches
0"She shouldn’t have been able to see them—not really—not in this dark, not without the torch in her hand."
1"The stories made it sound like a place of whispered bargains, not this—this *hunger* pressing against her skin."
2"The sound had come from behind her—the direction of the standing stones, the way she’d just come."
3"The torchlight caught on something pale between the roots—a bone, half-buried, gleaming wetly."
4"One of them—no, *something* in the shadows—*moved*."
5"It had no face—just a smooth expanse of pale skin where features should have been, and a lipless slit that might have been a mouth."
6"At the end of the path stood an archway of twisted branches, hung with strips of fabric—no, *skin*, peeled in thin ribbons, fluttering in a breeze that didn’t exist."
7"She could smell it—damp wool and iron, like a butcher’s apron left in the rain."
8"A hand—cold, too many fingers—brushed her shoulder."
9"The thing lunged—"
10"—and the gold light *flared*."
11"Rory threw her arms over her head as something *ripped*—a sound like fabric tearing, like the world itself splitting at the seams."
12"The archway, the skinned banners, the gold light—all of it."
13"Old, tarnished silver, stamped with a symbol she didn’t recognise—a crescent moon cradling a dagger."
93.29% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount944
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.04766949152542373
lyAdverbCount10
lyAdverbRatio0.01059322033898305
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean7.91
std5.77
cv0.73
sampleLengths
015
120
219
319
44
518
67
79
811
91
1020
1118
127
138
143
152
1617
179
1813
192
2013
211
225
235
245
253
262
272
286
2915
3013
314
322
339
343
356
3614
3710
387
396
402
412
4217
438
443
4512
467
4713
483
496
47.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3445378151260504
totalSentences119
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences95
matches
0"Too sweet, like overripe fruit"
1"Just the grove again, the"
2"Somewhere in the dark, something"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences95
matches
0"Their gnarled roots coiled like"
1"She shouldn’t have been able"
2"She hadn’t meant to come"
3"She tightened her grip on"
4"She turned slowly, torch held"
5"Her voice sounded too loud."
6"She took a step back,"
7"She clenched her free hand"
8"she said, voice steadier than"
9"Her breath hitched."
10"It had no face—just a"
11"It raised one spindly arm"
12"She didn’t want to look."
13"She *had* to look."
14"They glistened, slick with something"
15"She could smell it—damp wool"
16"It promised answers."
17"It promised *safety*."
18"She whirled, torch swinging."
19"She stumbled back, her heel"
ratio0.242
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences95
matches
0"The silver chain burned cold"
1"Their gnarled roots coiled like"
2"She shouldn’t have been able"
3"The air smelled wrong."
4"She hadn’t meant to come"
5"The pendant pulsed once, weak"
6"Rory exhaled through her nose,"
7"The stories made it sound"
8"She tightened her grip on"
9"The flame flickered, though there"
10"A twig snapped."
11"The sound had come from"
12"She turned slowly, torch held"
13"The trees stood silent, their"
14"Her voice sounded too loud."
15"The grove swallowed it whole."
16"Another crack, closer this time."
17"Rory’s pulse hammered in her"
18"She took a step back,"
19"The torchlight caught on something"
ratio0.8
52.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences95
matches
0"—and the gold light *flared*."
ratio0.011
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"But the grove had its own light, a sickly green luminescence bleeding from the moss that carpeted the stones."
1"She clenched her free hand around it, as if she could smother the warning."
2"Limbs elongated like stretched taffy, joints bending in ways that made her stomach clench."
3"At the end of the path stood an archway of twisted branches, hung with strips of fabric—no, *skin*, peeled in thin ribbons, fluttering in a breeze that didn’t e…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"she said, voice steadier than she felt"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
83.9988%