Run: 2026-02-20-01KHXQJ02NFP050WTRF8V3VYQC

Run Details

Duration:
35.4s
Cost:
$0.005949
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory’s collarbone as she stepped through the arch of gnarled oak roots. The air thickened like syrup, pressing against her skin, her lungs—each breath required effort, as if the world itself had grown heavier. Behind her, Nyx’s shadow-form rippled, their violet eyes the only fixed point in the shifting dark. “Well,” Rory exhaled, “this isn’t Earth.” The words hung, unnecessary. The proof sprawled before them: a cavernous glade where the trees grew upside-down, their silver roots tangling like veins across a ceiling of bruised twilight. The ground—if it could be called that—was spongy, yielding underfoot with the consistency of overripe fruit. With each step, faint pulses of bioluminescent blue seeped up around her boots, fading as quickly as they appeared. Nyx’s whisper curled around her. *“Nor is it Hel. Not entirely.”* Ahead, the grove unfolded in impossible geometry. Distances warped—what appeared a few paces away remained just out of reach, while objects at the periphery of her vision loomed suddenly close when she turned. The standing stones marking the boundary had vanished behind them, though Rory knew if she spun on her heel, she’d find them exactly where they’d been. The Grove didn’t like being left. “Isolde’s idea of hospitality leaves something to be desired,” Rory muttered, rolling her shoulders against the weight of the air. The Heartstone’s pulse quickened, warm as a fevered heartbeat. She resisted the urge to clutch it. Nyx’s form stretched thin, their edges bleeding into the ambient gloom. *“The Half-Fae do not measure hospitality as mortals do. To her, we are already deep in her debt—breathing her air, walking her paths.”* A pause. *“And you, little thief, carry her blade.”* Rory’s fingers twitched toward the Fae-forged dagger at her belt. The moonsilver was cold even through the leather sheath, a counterpoint to the pendant’s heat. “Gift. Not theft.” *“A distinction without difference.”* Nyx’s laughter was the sound of dry leaves skittering across stone. *“She will want payment eventually. The Fae always do.”* A rustle in the upside-down canopy. Rory’s hand went to the dagger’s hilt before she registered the movement—something pale and many-limbed slithering between the roots above. It vanished as swiftly as it had appeared, leaving only the faintest imprint in the glowing undergrowth, like the ghost of a footprint. “Did you see—?” *“The Grove is alive in ways you cannot comprehend,”* Nyx interrupted, their voice dropping to a register that vibrated in Rory’s teeth. *“Every leaf, every root, every shadow that isn’t me. They watch. They listen. They remember.”* Rory swallowed. The air tasted of ozone and something sweeter, like overripe plums left to ferment in the sun. “Comforting.” A path materialised ahead—or perhaps it had always been there. A ribbon of packed earth, darker than the surrounding glow, winding between the inverted trees. The blue light dimmed where it passed, as though the path itself absorbed illumination. At its vanishing point, something flickered: a shape, a colour, a promise of answers or a warning to turn back. Rory stepped forward. The ground here was firmer, almost resistant, as if the path were a living thing tolerating her presence. The pendant’s warmth spread down her sternum, tendrils of heat creeping along her ribs. She could feel the Veil here, thin as tissue paper, the boundaries between worlds stretched taut. A wrong word, a misstep, and she might tear through it entirely. Nyx flowed beside her, their form fracturing and reforming like ink in water. *“You seek the Seer. But the Grove seeks you in return.”* “Flattering.” Rory’s boot caught on something half-buried in the path—a bone, smooth and yellowed with age. She crouched, brushing away the luminescent soil. The bone was carved with symbols, spirals within spirals, the grooves worn by time or deliberate erosion. Her fingers came away damp. Not with dirt. With something thicker. Sap, maybe. Or blood that hadn’t yet dried. She wiped her hand on her thigh and stood. “How far in does Isolde live?” *“Far enough.”* Nyx’s whisper came from above her now. Rory didn’t look up. The upside-down trees made her stomach clench. *“The Grove rearranges itself. What is a mile one moment may be a breath the next. She is where she needs to be. When she needs to be found.”* “That’s not an answer.” *“It is the only one that matters.”* The path sloped downward, the air growing denser, sweeter. The trees here bore fruit—round and waxy, their skins shifting colours as Rory watched: deep violet bleeding to sickly green, then back again. One dropped at her feet with a wet *thud*, splitting open to reveal a pulpy interior that writhed. Not with maggots. With *light*. Tiny, squirming filaments of gold, like embers given life. Rory kicked it aside. The light-dimples hissed as they died. A sound cut through the grove’s hum—a melody, high and thin, like wind through a cracked flute. It came from everywhere and nowhere, seeping into the spaces between Rory’s thoughts. Her vision blurred at the edges. The pendant’s heat became a brand. *“Careful,”* Nyx’s voice was distant, muffled. *“That’s not for you.”* Rory blinked hard. The path ahead had changed. No longer earth, but a bridge of woven roots, suspended over a chasm that hadn’t been there moments before. Below, the dark wasn’t empty. It *moved*. Slow, sinuous shapes coiled and uncoiled, their scales catching the dim blue light like oil on water. She took a step back. The bridge creaked under her boot, the sound too loud, too *final*. “Did the Grove just—?” *“Test you? Yes.”* Nyx materialised beside her, their form solidifying into something almost human. Almost. *“It knows your fears. Your hungers. It will offer them back to you, wrapped in pretty lies.”* Rory’s laugh was sharp, humourless. “My hungers? You make me sound like a helbound in Dymas.” *“Aren’t you?”* Nyx’s violet eyes burned. *“You wear a prince’s trinket. You carry a Fae blade. You walk where no mortal should. Hunger takes many forms, Aurora Carter.”* The melody swelled, pressing against her eardrums, her skull. The chasm’s depths roiled. Something was rising. Something with too many eyes, too many teeth— Rory unsheathed the Fae blade. The moonsilver caught the grove’s sickly light, casting jagged shadows. The moment the dagger’s glow touched the chasm, the dark *recoiled*. The bridge stilled. The melody shattered into discordant notes, then silence. Nyx’s breath was a cold wind against her neck. *“Clever girl.”* The path was earth again. Solid. Unbroken. Ahead, the trees parted to reveal a clearing—and within it, a figure. Isolde stood beneath a tree whose roots cradled the sky. Her silver hair spilled down her back like liquid metal, her lavender eyes fixed on Rory with the weight of centuries. The Seer wore a dress of woven vines, the fabric shifting between green and gold as it moved without wind. At her feet, a circle of mushrooms pulsed in time with Rory’s heartbeat. “Took you long enough,” Isolde said. Her voice was the sound of leaves turning, of ice forming on still water. “I was beginning to think you’d lost your way.” Rory sheathed the dagger. The pendant’s heat was a caution. “I had a guide.” Isolde’s gaze flicked to Nyx, then back. “Shadows lie.” *“And Fae mislead,”* Nyx countered, their form rippling. *“A match made in the spaces between worlds.”* Isolde smiled. It was not a kind expression. “You’ve come for answers, Aurora Carter. But answers have prices.” She gestured to the circle of mushrooms. Within it, a silver bowl brimmed with dark liquid. “Drink. And we shall speak of the thing that hunts you.” Rory didn’t move. “What’s in it?” “Truth.” Isolde’s fingers twitched. A single droplet rose from the bowl, hovering in the air between them. It caught the light, refracting images Rory couldn’t quite grasp—her own face, but older, harder; a city burning; Nyx, their shadow-form unravelling like smoke in a storm. “Or poison. Depending on how honest you’re willing to be.” Behind her, the grove held its breath. The upside-down trees leaned in. The pendant’s pulse became a drumbeat, counting down. Rory reached for the bowl.
created_at"2026-02-20T14:34:13.487Z" 2/20/2026, 2:34:13 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency696
moderation_latency(null)
generation_time35338
tokens_prompt5338
tokens_completion2238
native_tokens_prompt5043
native_tokens_completion1966
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0059492
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"2248aab4c1794f7598dc3b8a87b22aac"
is_byokfalse
latency696
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771598053-TUbHA6nhMu7pM2b08Oyw"
upstream_id"2248aab4c1794f7598dc3b8a87b22aac"
total_cost0.0059492
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.308
leniency0.615
rawRatio0
effectiveRatio0
92.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1370
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"suddenly"
count1
highlights
0"quickly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1370
totalAiIsms20
found
0
word"whisper"
count2
1
word"loomed"
count1
2
word"weight"
count2
3
word"pulse"
count2
4
word"quickened"
count1
5
word"gloom"
count1
6
word"vibrated"
count1
7
word"comforting"
count1
8
word"flickered"
count1
9
word"warmth"
count1
10
word"could feel"
count1
11
word"stomach"
count1
12
word"depths"
count1
13
word"shattered"
count1
14
word"silence"
count1
15
word"pulsed"
count1
16
word"flicked"
count1
highlights
0"whisper"
1"loomed"
2"weight"
3"pulse"
4"quickened"
5"gloom"
6"vibrated"
7"comforting"
8"flickered"
9"warmth"
10"could feel"
11"stomach"
12"depths"
13"shattered"
14"silence"
15"pulsed"
16"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences110
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans25
markdownWords189
totalWords1347
ratio0.14
matches
0"“Nor is it Hel. Not entirely.”"
1"“The Half-Fae do not measure hospitality as mortals do. To her, we are already deep in her debt—breathing her air, walking her paths.”"
2"“And you, little thief, carry her blade.”"
3"“A distinction without difference.”"
4"“She will want payment eventually. The Fae always do.”"
5"“The Grove is alive in ways you cannot comprehend,”"
6"“Every leaf, every root, every shadow that isn’t me. They watch. They listen. They remember.”"
7"“You seek the Seer. But the Grove seeks you in return.”"
8"“Far enough.”"
9"“The Grove rearranges itself. What is a mile one moment may be a breath the next. She is where she needs to be. When she needs to be found.”"
10"“It is the only one that matters.”"
11"thud"
12"light"
13"“Careful,”"
14"“That’s not for you.”"
15"moved"
16"final"
17"“Test you? Yes.”"
18"“It knows your fears. Your hungers. It will offer them back to you, wrapped in pretty lies.”"
19"“Aren’t you?”"
20"“You wear a prince’s trinket. You carry a Fae blade. You walk where no mortal should. Hunger takes many forms, Aurora Carter.”"
21"recoiled"
22"“Clever girl.”"
23"“And Fae mislead,”"
24"“A match made in the spaces between worlds.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
41.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1063
uniqueNames9
maxNameDensity2.16
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory23
Nyx14
Grove1
Heartstone1
Fae-forged1
Veil1
Fae2
Seer1
Isolde5
persons
0"Rory"
1"Nyx"
2"Grove"
3"Heartstone"
4"Seer"
5"Isolde"
places
0"Fae-forged"
1"Fae"
globalScore0.418
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"quite grasp—her own face, but older, harder; a city burning; Nyx, their shadow-form unravelling like smoke in a storm"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1347
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean29.28
std20.24
cv0.691
sampleLengths
054
16
264
311
465
536
643
728
824
949
103
1137
1220
1359
1463
1524
1659
1715
1849
194
207
2164
2210
2342
2410
2551
2617
274
2832
2916
3028
3124
325
3332
3411
3519
3664
3729
3814
399
4016
4145
426
4354
4420
455
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences110
matches
0"was carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs184
matches
0"was rising"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount2
flaggedSentences11
totalSentences135
ratio0.081
matches
0"The air thickened like syrup, pressing against her skin, her lungs—each breath required effort, as if the world itself had grown heavier."
1"The ground—if it could be called that—was spongy, yielding underfoot with the consistency of overripe fruit."
2"Distances warped—what appeared a few paces away remained just out of reach, while objects at the periphery of her vision loomed suddenly close when she turned."
3"Rory’s hand went to the dagger’s hilt before she registered the movement—something pale and many-limbed slithering between the roots above."
4"A path materialised ahead—or perhaps it had always been there."
5"“Flattering.” Rory’s boot caught on something half-buried in the path—a bone, smooth and yellowed with age."
6"The trees here bore fruit—round and waxy, their skins shifting colours as Rory watched: deep violet bleeding to sickly green, then back again."
7"A sound cut through the grove’s hum—a melody, high and thin, like wind through a cracked flute."
8"Something with too many eyes, too many teeth—"
9"Ahead, the trees parted to reveal a clearing—and within it, a figure."
10"It caught the light, refracting images Rory couldn’t quite grasp—her own face, but older, harder; a city burning; Nyx, their shadow-form unravelling like smoke in a storm."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1084
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03690036900369004
lyAdverbCount9
lyAdverbRatio0.008302583025830259
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.98
std6.74
cv0.675
sampleLengths
016
122
216
36
44
525
616
719
85
96
107
1126
1226
136
1420
159
167
1711
1825
197
2010
2115
223
2315
249
256
2620
2723
283
2922
3015
312
3217
331
3410
3515
3614
3720
383
3918
4014
4116
4212
4313
4411
4516
467
4717
485
493
50.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.362962962962963
totalSentences135
uniqueOpeners49
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"No longer earth, but a"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences99
matches
0"She resisted the urge to"
1"It vanished as swiftly as"
2"She could feel the Veil"
3"She crouched, brushing away the"
4"Her fingers came away damp."
5"She wiped her hand on"
6"It came from everywhere and"
7"Her vision blurred at the"
8"She took a step back."
9"Her silver hair spilled down"
10"Her voice was the sound"
11"It was not a kind"
12"She gestured to the circle"
13"It caught the light, refracting"
ratio0.141
45.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences99
matches
0"The pendant burned against Rory’s"
1"The air thickened like syrup,"
2"The words hung, unnecessary."
3"The proof sprawled before them:"
4"The ground—if it could be"
5"Nyx’s whisper curled around her."
6"Distances warped—what appeared a few"
7"The standing stones marking the"
8"The Grove didn’t like being"
9"Rory muttered, rolling her shoulders"
10"The Heartstone’s pulse quickened, warm"
11"She resisted the urge to"
12"Nyx’s form stretched thin, their"
13"Rory’s fingers twitched toward the"
14"The moonsilver was cold even"
15"Nyx’s laughter was the sound"
16"A rustle in the upside-down"
17"Rory’s hand went to the"
18"It vanished as swiftly as"
19"Nyx interrupted, their voice dropping"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
73.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount4
matches
0"The air thickened like syrup, pressing against her skin, her lungs—each breath required effort, as if the world itself had grown heavier."
1"The ground here was firmer, almost resistant, as if the path were a living thing tolerating her presence."
2"Nyx flowed beside her, their form fracturing and reforming like ink in water."
3"The trees here bore fruit—round and waxy, their skins shifting colours as Rory watched: deep violet bleeding to sickly green, then back again."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Nyx materialised, their form solidifying into something almost human"
1"Nyx countered, their form rippling"
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Rory muttered (mutter)"
1"Nyx interrupted (interrupt)"
dialogueSentences39
tagDensity0.077
leniency0.154
rawRatio0.667
effectiveRatio0.103
76.8244%