NC Bench
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Run: 2026-02-20-01KHXQJNFB0VZKK6SQK4KQYPEX
Run Details
Model:
Mistral Large 3
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
52.3s
Cost:
$0.006504
Provider:
Mistral
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
13.26%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
48.88%
Name drop frequency
(details)
47.96%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.38%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.02%
Sentence opener variety
(details)
52.91%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
19.52%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
87.05%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
77.54%
Dialogue tag variety (said vs. fancy)
(details)
75.2935%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against Aurora’s
collarbone before she even saw the door.
She froze mid-step on the
cracked pavement of the alley, her fingers flying to the Heartstone.
The crimson gem pulsed like
a second heartbeat, its
warmth
seeping through her shirt. Beside her, Nyx stiffened, their violet eyes flickering brighter in the dim light. "Something’s
wrong
,"
Rory muttered, though the words
tasted like a lie
. Nothing was *
wrong
*—not exactly.
The air hummed with something
older
than London’s bones, something that
made
her teeth ache.
Nyx tilted their head, shadows
curling at their feet like smoke. "Not
wrong
. *Different.*"
Their voice was the whisper
of pages turning in an empty library. "The Veil’s thin here. Thinner than it should be."
Rory didn’t need to ask
how they knew. Nyx was the Veil’s shadow, slipping through its cracks like water through fingers.
She exhaled, her breath fogging
in the sudden
chill
, and turned to the brick wall at the alley’s end.
It looked ordinary—graffiti tags, a
rusted fire escape, the usual stench of piss and fried food from the kebab shop next door. But the Heartstone’s glow painted the bricks in flickering red, revealing what her eyes couldn’t: a seam. A door. Not
carved
, not built—*
grown
*, like the bricks themselves had split open to let something out. The edges
were
jagged, organic, as if the wall had bled mortar to form an archway. Beyond it, darkness yawned, but not the kind that belonged in an alley.
This darkness *moved*, shifting like
silk
in a slow breeze.
Isolde stepped forward, her silver
hair catching the faint light. "Ah,"
she murmured, her lavender eyes
reflecting the pendant’s glow. "Dymas has been waiting for you." Rory’s
pulse
spiked. "Dymas? As in—" "The realm of Gluttony,"
Nyx finished, their voice dry
. "Belphegor’s playground."
Isolde smiled, but it didn’t
reach her eyes. "No need for theatrics, shadow. The girl’s already here. Might as well see what the fuss
is
about." Rory swallowed.
The last time she’d followed
a glowing door into the unknown, she’d ended up with a Fae-forged dagger and a debt she couldn’t repay. But the Heartstone’s heat was insistent, almost *
eager
*, and before she could second-guess herself, she stepped forward. The moment her boot crossed the threshold, the world *
tilted
*. The alley vanished. The stench of London, the distant wail of sirens, the
weight
of the city pressing down on her—all of it dissolved like sugar in rain. In its place,
warmth
. Thick, golden
warmth
, like stepping into a bakery at dawn. The air was sweet, cloying, heavy with the scent of ripe fruit and caramelised sugar. Rory’s
stomach
growled despite herself. "Bloody hell," she breathed.
They stood at the edge
of a vineyard that stretched to the horizon, rows of gnarled vines heavy with grapes the size of her fist. The sky above was a bruise of amber and gold, streaked with clouds that
looked like pulled candyfloss
. In the distance, a city sprawled—towers of spun sugar, bridges of honeycomb, streets paved with what
looked like polished toffee
. The entire place *
glistened
*, as if coated in syrup. Nyx let out a low, appreciative sound. "I’ve missed this." Rory shot them a look. "You’ve been here before?" "Once or twice."
Their form flickered, shadows pooling
at their feet. "Before the Veil thickened. Back when Belphegor still threw parties mortals could attend." Isolde plucked a grape from the nearest vine and popped it into her mouth. Juice dripped down her chin, staining her lips red. "Mmm. Still as divine as I remember."
She offered one to Rory
. "Go on. It won’t bite." Rory hesitated, then took it. The skin burst between her teeth, flooding her mouth with flavour—rich,
complex
, like wine and summer and something *
older
*. She groaned. "That’s…" "Addictive?" Nyx supplied. "Illegal," Rory corrected, but she took another anyway. Isolde laughed, the sound like wind chimes. "Everything here
is
. That’s the point."
She gestured to the city
. "Shall we?" The path through the vineyard was soft underfoot, the earth damp and warm, as if recently watered. Rory’s boots sank
slightly
with each step, the soil clinging to the soles. The vines rustled as they passed, though there was no wind.
Once, she could’ve sworn she
saw a face in the leaves—a woman’s, her mouth open in a silent scream—but when she blinked, it
was gone
. Nyx noticed her unease. "They’re watching," they murmured. "The vines. The soil. Even the air." "Who?" "The helbound." Nyx’s voice was quiet. "Souls who bargained for a taste of Dymas. Now they’re part of it." Rory’s fingers twitched toward the dagger at her hip. "That’s…" "Efficient?" Isolde supplied. "Practical? A
reminder
that indulgence has a price?" "Horrifying," Rory finished. Isolde shrugged. "Perspective." The city
loomed
closer, its details sharpening with every step. The towers weren’t just sugar—they
were
*
carved
*,
intricate
patterns
etched
into their surfaces like lace. Some
were
hollow, filled with flickering lights that might’ve been candles or something else entirely. The streets weren’t paved with toffee; they
were
*
made
* of it, sticky underfoot, pulling at Rory’s boots with every step. The scent of baking bread and roasting meat
hung thick in the air
, mingling with something sharper—spices, alcohol, the metallic tang of blood. A marketplace sprawled at the city’s edge, stalls heaped with food that defied logic. A vendor sold pies with crusts that
shimmered
like mother-of-pearl, their fillings bubbling with colours Rory had no name for. Another offered skewers of meat that *
moved
* on the grill, writhing like eels before going still. A third displayed fruits that
pulsed
with an inner light, their skins translucent. Rory’s
stomach
twisted. "What *
is
* that?" Isolde followed her gaze. "Ambrosia pears. One bite, and you’ll never hunger again."
She plucked one from the
stall and tossed it to Rory. "Try it." Rory caught it. The pear was warm, almost feverish, and hummed faintly in her palm. She hesitated. "What’s the catch?" Isolde’s smile was sharp. "The same as everything here. You’ll want more. And more. And more." Rory tossed the pear back.
It landed in Isolde’s hand
with a wet *
thunk
*. "No thanks." Nyx chuckled, the sound like dry leaves skittering. "Smart girl."
They moved deeper into the
market, the crowd thickening around them. The people—if they *
were
* people—
were
a mix of the beautiful and the grotesque. Some had skin like polished
marble
, their features too
perfect
, too symmetrical. Others
were
bloated, their flesh stretched tight over distended bellies, their mouths stained with juice or wine or something darker. A few had no faces at all, just smooth expanses of skin where features should’ve been. Rory’s fingers tightened around the dagger’s hilt. "What’s
wrong
with them?" "Nothing," Nyx said. "They’re just… full." A woman with hair like spun gold sidled up to them, her dress
made
of overlapping leaves that rustled as she
moved
. "First-timers?" she purred. "You’ll want the tasting tour. Only five
souls
for a lifetime of flavour." Rory’s breath hitched. "Five *
souls
*?" The woman laughed, the sound like breaking glass. "Oh, darling. Everything here has a price."
She leaned in, her breath
cloyingly sweet. "But don’t worry. You’ll *
enjoy
* paying it." Nyx stepped between them, their form solidifying. "We’re not here for tours." The woman’s smile didn’t waver, but her eyes
flicked
to Nyx’s glowing violet ones. "Ah. A shade. How… nostalgic."
She melted back into the
crowd, her dress dissolving into petals. Isolde watched her go, then turned to Rory. "You feel it, don’t you?"
Rory didn’t need to ask
what she meant. The pull was there, a low thrum in her veins, a
whisper
in the back of her mind. *Eat. Drink. Take.* The Heartstone’s heat was a counterpoint, a
reminder
of why they’d come. "We need to find Belphegor." Isolde nodded. "Then let’s not keep the prince waiting." The palace rose at the city’s heart, a monstrosity of gold and caramel, its spires twisting like pulled sugar. The gates
were
open, flanked by guards with the bodies of men and the heads of boars, their tusks
gleaming
.
They didn’t stop Rory as
she passed, but their nostrils flared,
as if scenting something on her
. The throne room was worse. A feast stretched the length of the hall, tables groaning under the
weight
of food. Whole roasted beasts turned on spits, their juices dripping into fires that burned blue. Rivers of wine flowed from fountains, filling goblets that refilled themselves.
The air was thick with
laughter, with moans of pleasure, with the wet sounds of eating. And at the centre of it all, lounging on a throne of blackened bone, was Belphegor.
He was beautiful in the
way a forest fire was beautiful—mesmerising, destructive, impossible to look away from.
His skin was the colour
of burnt honey, his hair a cascade of molten gold.
His eyes, when they landed
on Rory,
were
the deep red of pomegranate seeds. "Ah,"
he said, his voice like
warm syrup. "The girl with the Heartstone." Rory’s fingers flew to the pendant.
It burned now, not with
warmth
, but with *
pain
*, as if the gem itself
was trying
to crawl out of her skin. Belphegor smiled. "You feel it, don’t you? The call of Dymas. The hunger." He gestured to the feast. "Stay. Eat. Indulge. I’ll even let you keep the stone." Rory’s mouth watered. The scent of the food was overwhelming, intoxicating. She could almost taste it—the crisp skin of the roast, the tang of the wine, the sweetness of the fruit. Her
stomach
growled. Nyx’s hand closed around her wrist. Their touch was ice, a shock to her system. "Rory." She blinked, the spell breaking. The hunger was still there, but now it was *
wrong
*, a craving that didn’t belong to her. She met Belphegor’s gaze. "No thanks." His smile didn’t waver, but his eyes darkened. "Pity. I do so love a challenge." Isolde stepped forward, her voice light. "We’re not here for games, Belphegor. We need information." "Information?" He leaned forward, his elbows on his knees. "What could you possibly want to know that Dymas can’t provide?" Rory pulled the Heartstone from her shirt, letting it dangle between them. "Why this led me here." Belphegor’s gaze locked onto the pendant. For the first time, his composure cracked. "Where did you get that?" "Does it matter?" His fingers twitched. "It’s *
mine
*." Rory’s
pulse
spiked. "Then you won’t mind telling me why it’s reacting to the Veil’s tears." Belphegor was silent for a long moment. Then,
slowly
, he sat back. "Very well. But information, like everything else in Dymas, has a price." Rory’s
stomach
twisted. "What do you want?" His smile returned, sharper this time. "A taste."
created_at
"2026-02-20T14:34:35.39Z"
2/20/2026, 2:34:35 PM
model
"mistralai/mistral-large-2512"
1/1/2512, 12:00:00 AM
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
590
moderation_latency
(null)
generation_time
52229
tokens_prompt
5338
tokens_completion
2859
native_tokens_prompt
5043
native_tokens_completion
2655
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.006504
router
(null)
provider_responses
0
endpoint_id
"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id
"b0d6ffb957294f03b2973b8d7affecb8"
is_byok
false
latency
590
model_permaslug
"mistralai/mistral-large-2512"
1/1/2512, 12:00:00 AM
provider_name
"Mistral"
status
200
api_type
"completions"
id
"gen-1771598075-H0HY3xmNUjptSyGPur0Q"
upstream_id
"b0d6ffb957294f03b2973b8d7affecb8"
total_cost
0.006504
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Mistral"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
1
adverbTags
0
"She melted back [back]"
dialogueSentences
69
tagDensity
0.304
leniency
0.609
rawRatio
0.048
effectiveRatio
0.029
91.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1787
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
2
adverb
"very"
count
1
highlights
0
"slightly"
1
"slowly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
13.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1787
totalAiIsms
31
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
4
2
word
"whisper"
count
2
3
word
"chill"
count
1
4
word
"silk"
count
1
5
word
"pulse"
count
2
6
word
"weight"
count
2
7
word
"stomach"
count
4
8
word
"flickered"
count
1
9
word
"complex"
count
1
10
word
"efficient"
count
1
11
word
"reminder"
count
2
12
word
"loomed"
count
1
13
word
"intricate"
count
1
14
word
"etched"
count
1
15
word
"shimmered"
count
1
16
word
"marble"
count
1
17
word
"perfect"
count
1
18
word
"flicked"
count
1
19
word
"gleaming"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"whisper"
3
"chill"
4
"silk"
5
"pulse"
6
"weight"
7
"stomach"
8
"flickered"
9
"complex"
10
"efficient"
11
"reminder"
12
"loomed"
13
"intricate"
14
"etched"
15
"shimmered"
16
"marble"
17
"perfect"
18
"flicked"
19
"gleaming"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"air was thick with"
count
1
1
label
"hung in the air"
count
1
highlights
0
"The air was thick with"
1
"hung thick in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
142
matches
0
"t with warmth"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
142
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
189
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
20
markdownWords
22
totalWords
1769
ratio
0.012
matches
0
"wrong"
1
"Different."
2
"grown"
3
"moved"
4
"eager"
5
"tilted"
6
"glistened"
7
"older"
8
"carved"
9
"made"
10
"moved"
11
"is"
12
"thunk"
13
"were"
14
"souls"
15
"enjoy"
16
"Eat. Drink. Take."
17
"pain"
18
"wrong"
19
"mine"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
48.88%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
69
wordCount
1434
uniqueNames
9
maxNameDensity
2.02
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Aurora
1
Heartstone
5
Nyx
13
London
2
Rory
29
Veil
1
Isolde
12
Fae-forged
1
Belphegor
5
persons
0
"Aurora"
1
"Heartstone"
2
"Nyx"
3
"Rory"
4
"Veil"
5
"Isolde"
6
"Belphegor"
places
0
"London"
globalScore
0.489
windowScore
0.5
47.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
98
glossingSentenceCount
4
matches
0
"tasted like a lie"
1
"looked like pulled candyfloss"
2
"looked like polished toffee"
3
"as if scenting something on her"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.565
wordCount
1769
matches
0
"not with warmth, but with *pain*, as if the gem itself was trying to crawl out of"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
189
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
73
mean
24.23
std
20.39
cv
0.841
sampleLengths
0
12
1
43
2
30
3
35
4
79
5
2
6
54
7
26
8
6
9
11
10
26
11
43
12
10
13
62
14
4
15
72
16
10
17
9
18
24
19
40
20
27
21
3
22
8
23
20
24
66
25
15
26
1
27
19
28
10
29
11
30
3
31
3
32
83
33
63
34
6
35
26
36
20
37
16
38
16
39
10
40
72
41
11
42
6
43
38
44
5
45
29
46
12
47
30
48
13
49
46
95.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
142
matches
0
"was gone"
1
"were *carved"
2
"were *made"
3
"were bloated"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
267
matches
0
"was trying"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
14
semicolonCount
1
flaggedSentences
13
totalSentences
189
ratio
0.069
matches
0
"Nothing was *wrong*—not exactly."
1
"It looked ordinary—graffiti tags, a rusted fire escape, the usual stench of piss and fried food from the kebab shop next door."
2
"Not carved, not built—*grown*, like the bricks themselves had split open to let something out."
3
"The stench of London, the distant wail of sirens, the weight of the city pressing down on her—all of it dissolved like sugar in rain."
4
"In the distance, a city sprawled—towers of spun sugar, bridges of honeycomb, streets paved with what looked like polished toffee."
5
"The skin burst between her teeth, flooding her mouth with flavour—rich, complex, like wine and summer and something *older*."
6
"Once, she could’ve sworn she saw a face in the leaves—a woman’s, her mouth open in a silent scream—but when she blinked, it was gone."
7
"The towers weren’t just sugar—they were *carved*, intricate patterns etched into their surfaces like lace."
8
"The streets weren’t paved with toffee; they were *made* of it, sticky underfoot, pulling at Rory’s boots with every step."
9
"The scent of baking bread and roasting meat hung thick in the air, mingling with something sharper—spices, alcohol, the metallic tang of blood."
10
"The people—if they *were* people—were a mix of the beautiful and the grotesque."
11
"He was beautiful in the way a forest fire was beautiful—mesmerising, destructive, impossible to look away from."
12
"She could almost taste it—the crisp skin of the roast, the tang of the wine, the sweetness of the fruit."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1451
adjectiveStacks
0
stackExamples
(empty)
adverbCount
38
adverbRatio
0.026188835286009647
lyAdverbCount
7
lyAdverbRatio
0.004824259131633356
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
189
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
189
mean
9.36
std
6.16
cv
0.658
sampleLengths
0
12
1
16
2
14
3
13
4
11
5
4
6
15
7
11
8
15
9
9
10
8
11
13
12
19
13
22
14
17
15
2
16
15
17
16
18
13
19
10
20
10
21
10
22
6
23
3
24
3
25
9
26
2
27
8
28
18
29
2
30
24
31
17
32
10
33
3
34
25
35
4
36
10
37
15
38
5
39
4
40
25
41
18
42
20
43
9
44
7
45
3
46
5
47
4
48
11
49
13
58.02%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.37037037037037035
totalSentences
189
uniqueOpeners
70
52.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
126
matches
0
"Once, she could’ve sworn she"
1
"Then, slowly, he sat back."
ratio
0.016
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
126
matches
0
"She froze mid-step on the"
1
"Their voice was the whisper"
2
"She exhaled, her breath fogging"
3
"It looked ordinary—graffiti tags, a"
4
"she murmured, her lavender eyes"
5
"They stood at the edge"
6
"Their form flickered, shadows pooling"
7
"She offered one to Rory"
8
"She gestured to the city"
9
"She plucked one from the"
10
"It landed in Isolde’s hand"
11
"They moved deeper into the"
12
"She leaned in, her breath"
13
"She melted back into the"
14
"They didn’t stop Rory as"
15
"He was beautiful in the"
16
"His skin was the colour"
17
"His eyes, when they landed"
18
"he said, his voice like"
19
"It burned now, not with"
ratio
0.238
19.52%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
111
totalSentences
126
matches
0
"The pendant burned against Aurora’s"
1
"She froze mid-step on the"
2
"The crimson gem pulsed like"
3
"Rory muttered, though the words"
4
"Nothing was *wrong*—not exactly."
5
"The air hummed with something"
6
"Nyx tilted their head, shadows"
7
"Their voice was the whisper"
8
"Rory didn’t need to ask"
9
"Nyx was the Veil’s shadow,"
10
"She exhaled, her breath fogging"
11
"It looked ordinary—graffiti tags, a"
12
"The edges were jagged, organic,"
13
"This darkness *moved*, shifting like"
14
"Isolde stepped forward, her silver"
15
"she murmured, her lavender eyes"
16
"Rory’s pulse spiked."
17
"Nyx finished, their voice dry"
18
"Isolde smiled, but it didn’t"
19
"The last time she’d followed"
ratio
0.881
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
126
matches
(empty)
ratio
0
87.05%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
64
technicalSentenceCount
5
matches
0
"The air hummed with something older than London’s bones, something that made her teeth ache."
1
"The path through the vineyard was soft underfoot, the earth damp and warm, as if recently watered."
2
"A marketplace sprawled at the city’s edge, stalls heaped with food that defied logic."
3
"A vendor sold pies with crusts that shimmered like mother-of-pearl, their fillings bubbling with colours Rory had no name for."
4
"Rivers of wine flowed from fountains, filling goblets that refilled themselves."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
6
matches
0
"Rory muttered, though the words tasted like a lie"
1
"she murmured, her lavender eyes reflecting the pendant’s glow"
2
"Nyx finished, their voice dry"
3
"Their form flickered, shadows pooling at their feet"
4
"She leaned in, her breath cloyingly sweet"
5
"She melted back, her dress dissolving into petals"
77.54%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
5
fancyTags
0
"Rory muttered (mutter)"
1
"she murmured (murmur)"
2
"she breathed (breathe)"
3
"Rory corrected (correct)"
4
"they murmured (murmur)"
dialogueSentences
69
tagDensity
0.101
leniency
0.203
rawRatio
0.714
effectiveRatio
0.145
75.2935%