Run: 2026-02-20-01KHXQJNRSQK3T0C0RPEHE96M8

Run Details

Duration:
30.9s
Cost:
$0.004863
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora’s collarbone before she even saw the fissure. She skidded to a halt on the damp leaves of Richmond Park, her boots sinking into the mulch. Behind her, Nyx materialised from the shadows of an oak, their violet eyes flickering like dying embers. Isolde glided to a stop, her silver hair catching the last of the twilight, her bare feet never quite touching the ground. "There," Aurora breathed, pressing a hand to the Heartstone. The crimson gem pulsed beneath her fingers, warm as a living thing. Ahead, the air shimmerednot like heat haze, but like oil on water, rippling where the Veil had torn. The distortion hung between two ancient standing stones, their surfaces carved with spirals that seemed to writhe in the dim light. Nyx tilted their head. "It’s singing." Aurora heard it then—a low, resonant hum, like a choir of voices just beyond hearing. The sound vibrated in her teeth, in the marrow of her bones. She stepped closer, and the world seemed to tilt. The trees beyond the fissure weren’t trees at all. They were too tall, their trunks too smooth, their branches twisting in ways that made her eyes ache. The sky above them wasn’t the bruised purple of dusk, but a warm, unnatural amber, like the last light of a dying fire. Isolde’s voice was soft, almost reverent. "Dymas." Aurora swallowed. She’d heard stories, of course—everyone in London’s hidden corners had. But stories didn’t prepare you for the way the air smelled here, thick with the scent of ripe fruit and something richer, darker, like wine left to ferment too long. Her stomach growled despite herself. Nyx extended a shadowy hand toward the fissure. Their fingers passed through the shimmering barrier, and for a moment, their form flickered, half in this world, half in the next. "The Veil’s thin here. Almost like it’s *inviting* us in." Isolde’s lavender eyes gleamed. "Or warning us away." Aurora didn’t wait for more debate. She stepped through. The transition was like plunging into warm honey. The air clung to her skin, thick and sweet, and for a heartbeat, she couldn’t breathe. Then she was through, standing on a path of crushed gold that glittered underfoot like scattered coins. The trees here weren’t just tall—they were *impossible*, their bark smooth as polished stone, their leaves broad and waxy, dripping with fruit that glowed faintly in the amber light. Some of the fruit she recognised—peaches, pomegranates, figs—but others were alien, their skins iridescent, their shapes too perfect, too *wrong*. Nyx emerged behind her, their form solidifying as they stepped fully into Dymas. They inhaled deeply, then coughed. "Tastes like sugar and sin." Isolde was the last through, her bare feet making no sound on the golden path. She didn’t look at the trees. She was watching the sky, where something vast and winged circled in the distance, too far to make out clearly. "We are not alone here." Aurora forced herself to look away from the creature. The path ahead split in three directions. To the left, the trees gave way to what looked like a vast orchard, the rows of fruit trees stretching into the distance, their branches heavy with produce. To the right, the path wound toward a cluster of buildings—low, sprawling structures with roofs of red tile, their walls covered in vines that bore flowers the size of dinner plates. Straight ahead, the path led upward, toward a hill crowned with a structure that made Aurora’s breath catch. It was a palace. Or a temple. Or both. Its walls were made of something that looked like marble but shimmered like mother-of-pearl, shifting between pink and gold in the amber light. Towers spiralled upward, their tops lost in the haze, and between them stretched banners of deep crimson, embroidered with a sigil Aurora didn’t recognise—a serpent coiled around a goblet, its mouth open as if drinking. Nyx followed her gaze. "Belphegor’s mark." Aurora’s fingers twitched toward the Fae blade at her hip. "We should avoid the palace, then." Isolde’s laugh was soft, musical. "Too late for that, little mortal. The palace is where the answers lie. And the danger." Aurora didn’t argue. She started walking. The path to the palace was lined with statues, each one more elaborate than the last. They weren’t of people, or at least, not people as Aurora knew them. Some had too many limbs, their bodies twisted in poses that should have been impossible. Others had faces that were too smooth, too blank, as if they’d been worn away by time—or by something else. The statues held offerings: golden platters piled with fruit, goblets brimming with dark liquid, jewelled daggers that glinted in the strange light. Nyx paused beside one of the statues, their violet eyes narrowing. "These aren’t decorations. They’re warnings." Aurora reached out, then hesitated. The stone was warm to the touch, almost feverish. She traced a finger along the edge of a platter. The fruit on it looked real. Too real. She plucked a grape and rolled it between her fingers. It burst with a wet pop, and juice—thick, dark, and cloyingly sweet—dripped down her wrist. She dropped the remains and wiped her hand on her jeans. "What the hell is this place?" Isolde didn’t answer. She was staring at the palace gates, which stood open, as if waiting for them. Beyond, the courtyard was alive with movement. Figures moved between the columns, their forms indistinct in the amber haze. Some were human-shaped, but others... others had too many joints, or limbs that bent the wrong way, or skin that shimmered like oil on water. Aurora’s pulse quickened. "We should go back." Nyx’s voice was a whisper. "We can’t. Not yet." A sound cut through the hum of the air—a deep, resonant chime, like a bell tolling underwater. The figures in the courtyard stilled. Then, as one, they turned toward the gates. Toward *them*. Aurora’s hand closed around the hilt of the Fae blade. The metal was cold, reassuring. "Run?" Isolde’s voice was calm, but her fingers trembled where they brushed the silver strands of her hair. "Too late for that, too." The first of the figures stepped through the gates. It was tall, its body draped in robes of deep crimson, its face hidden beneath a mask of polished gold. The mask was smooth, featureless, save for two slits where eyes should have been. It raised a hand, and the others fanned out behind it, their movements eerily synchronised. Aurora’s breath came fast. She’d faced demons before, but never like this. Never so many. Never so *hungry*. The masked figure spoke, its voice a dry rasp, like dead leaves scraping stone. "Welcome, travellers. Prince Belphegor has been expecting you."
created_at"2026-02-20T14:34:35.698Z" 2/20/2026, 2:34:35 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency575
moderation_latency(null)
generation_time30829
tokens_prompt5338
tokens_completion1755
native_tokens_prompt5043
native_tokens_completion1561
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.004863
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"ad9062ef22e24706b26c20c60712fae0"
is_byokfalse
latency575
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771598075-I11sDxCT9vwGLX8O33xu"
upstream_id"ad9062ef22e24706b26c20c60712fae0"
total_cost0.004863
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1138
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1138
totalAiIsms15
found
0
word"pulsed"
count1
1
word"shimmered"
count3
2
word"vibrated"
count1
3
word"stomach"
count1
4
word"flickered"
count1
5
word"perfect"
count1
6
word"structure"
count1
7
word"marble"
count1
8
word"traced"
count1
9
word"pulse"
count1
10
word"quickened"
count1
11
word"whisper"
count1
12
word"trembled"
count1
highlights
0"pulsed"
1"shimmered"
2"vibrated"
3"stomach"
4"flickered"
5"perfect"
6"structure"
7"marble"
8"traced"
9"pulse"
10"quickened"
11"whisper"
12"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords5
totalWords1123
ratio0.004
matches
0"inviting"
1"impossible"
2"wrong"
3"them"
4"hungry"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1038
uniqueNames10
maxNameDensity1.45
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora15
Richmond1
Park1
Nyx7
Heartstone1
Veil1
London1
Dymas1
Fae2
Isolde7
persons
0"Aurora"
1"Nyx"
2"Veil"
3"Isolde"
places
0"Richmond"
1"Park"
2"Heartstone"
3"London"
4"Dymas"
5"Fae"
globalScore0.777
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount5
matches
0"spirals that seemed to writhe in the dim light"
1"looked like a vast orchard, the rows of f"
2"looked like marble but shimmered like mot"
3"as if drinking"
4"as if waiting for them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.89
wordCount1123
matches
0"not like heat haze, but like oil on water, rippling"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean34.03
std28.02
cv0.823
sampleLengths
012
157
260
36
486
57
647
740
88
99
1090
1123
1246
1393
1467
156
1616
1721
186
1986
2016
2157
2217
2362
247
259
2631
272
2816
2922
3058
3118
3222
93.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences88
matches
0"were made"
1"was lined"
2"been worn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs167
matches
0"was watching"
1"was staring"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences104
ratio0.096
matches
0"Ahead, the air shimmered—not like heat haze, but like oil on water, rippling where the Veil had torn."
1"Aurora heard it then—a low, resonant hum, like a choir of voices just beyond hearing."
2"She’d heard stories, of course—everyone in London’s hidden corners had."
3"The trees here weren’t just tall—they were *impossible*, their bark smooth as polished stone, their leaves broad and waxy, dripping with fruit that glowed faintly in the amber light."
4"Some of the fruit she recognised—peaches, pomegranates, figs—but others were alien, their skins iridescent, their shapes too perfect, too *wrong*."
5"To the right, the path wound toward a cluster of buildings—low, sprawling structures with roofs of red tile, their walls covered in vines that bore flowers the size of dinner plates."
6"Towers spiralled upward, their tops lost in the haze, and between them stretched banners of deep crimson, embroidered with a sigil Aurora didn’t recognise—a serpent coiled around a goblet, its mouth open as if drinking."
7"Others had faces that were too smooth, too blank, as if they’d been worn away by time—or by something else."
8"It burst with a wet pop, and juice—thick, dark, and cloyingly sweet—dripped down her wrist."
9"A sound cut through the hum of the air—a deep, resonant chime, like a bell tolling underwater."
94.28% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1053
adjectiveStacks0
stackExamples(empty)
adverbCount49
adverbRatio0.04653371320037987
lyAdverbCount6
lyAdverbRatio0.005698005698005698
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.8
std7.54
cv0.698
sampleLengths
012
118
217
322
49
512
618
721
84
92
1015
1112
129
139
1418
1523
166
171
182
1910
2030
215
228
2322
2410
254
264
276
283
298
3016
3117
3229
3320
3413
355
365
3715
386
3920
405
419
427
4328
4431
4518
464
473
482
4923
51.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.33653846153846156
totalSentences104
uniqueOpeners35
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"Then she was through, standing"
1"Then, as one, they turned"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences84
matches
0"She skidded to a halt"
1"She stepped closer, and the"
2"They were too tall, their"
3"She’d heard stories, of course—everyone"
4"Her stomach growled despite herself."
5"Their fingers passed through the"
6"She stepped through."
7"They inhaled deeply, then coughed."
8"She didn’t look at the"
9"She was watching the sky,"
10"It was a palace."
11"Its walls were made of"
12"She started walking."
13"They weren’t of people, or"
14"She traced a finger along"
15"She plucked a grape and"
16"It burst with a wet"
17"She dropped the remains and"
18"She was staring at the"
19"It was tall, its body"
ratio0.262
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences84
matches
0"The pendant burned against Aurora’s"
1"She skidded to a halt"
2"Isolde glided to a stop,"
3"Aurora breathed, pressing a hand"
4"The crimson gem pulsed beneath"
5"The distortion hung between two"
6"Nyx tilted their head."
7"Aurora heard it then—a low,"
8"The sound vibrated in her"
9"She stepped closer, and the"
10"The trees beyond the fissure"
11"They were too tall, their"
12"The sky above them wasn’t"
13"Isolde’s voice was soft, almost"
14"She’d heard stories, of course—everyone"
15"Her stomach growled despite herself."
16"Nyx extended a shadowy hand"
17"Their fingers passed through the"
18"Isolde’s lavender eyes gleamed."
19"Aurora didn’t wait for more"
ratio0.857
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences84
matches
0"To the left, the trees"
1"To the right, the path"
ratio0.024
36.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount7
matches
0"They were too tall, their trunks too smooth, their branches twisting in ways that made her eyes ache."
1"Then she was through, standing on a path of crushed gold that glittered underfoot like scattered coins."
2"The trees here weren’t just tall—they were *impossible*, their bark smooth as polished stone, their leaves broad and waxy, dripping with fruit that glowed faint…"
3"To the right, the path wound toward a cluster of buildings—low, sprawling structures with roofs of red tile, their walls covered in vines that bore flowers the …"
4"Its walls were made of something that looked like marble but shimmered like mother-of-pearl, shifting between pink and gold in the amber light."
5"Towers spiralled upward, their tops lost in the haze, and between them stretched banners of deep crimson, embroidered with a sigil Aurora didn’t recognise—a ser…"
6"The statues held offerings: golden platters piled with fruit, goblets brimming with dark liquid, jewelled daggers that glinted in the strange light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Aurora breathed (breathe)"
dialogueSentences17
tagDensity0.059
leniency0.118
rawRatio1
effectiveRatio0.118
82.6024%