Run: 2026-02-20-01KHXQKJ05AJPCN1JBZVSDCSV4

Run Details

Duration:
20.2s
Cost:
$0.001902
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant lay heavy against Rory’s collarbone, its crimson glow bleeding through her shirt like a slow, steady heartbeat. She adjusted the strap of her backpack, the weight of the takeout containers inside shifting with the motion. The standing stones loomed ahead, their gnarled oaks twisting into the night sky like skeletal fingers. Richmond Park should’ve been quiet at this hour—just the rustle of leaves, the distant hum of the city—but the air here hummed with something else. Something that prickled the back of her neck. She stepped past the boundary, the shift in atmosphere immediate. The temperature dropped, the scent of damp earth and wildflowers thickening around her. The pendant pulsed once, warm against her skin, then stilled. Rory exhaled, her breath fogging in the sudden chill. She wasn’t supposed to be here. Not at night. Not alone. But Eva had texted her an hour ago—*Meet me at the Grove. Something’s wrong.*—and Rory had come without hesitation. The clearing opened ahead, bathed in silver moonlight. No sign of Eva. Rory’s boots sank into the mossy ground as she moved deeper, her pulse thrumming in her throat. "Eva?" Her voice sounded too loud, too sharp. The trees swallowed it whole. A twig snapped. She spun, heart hammering. Nothing. Just the sway of branches, the whisper of wind through leaves. But the pendant had flared again, its heat seeping through her shirt. She tugged it free, the crimson gem catching the light. The glow pulsed, slow and deliberate, like a warning. Then the laughter came. Soft. Breathless. A child’s giggle, skittering through the trees. Rory’s fingers tightened around the pendant. "Eva, if this is a joke—" The laughter cut off. A beat of silence. Then the sound of something dragging through the underbrush. Slow. Wet. Rory backed up, her heel catching on a root. She stumbled, righted herself. The pendant burned now, its heat almost uncomfortable. The air smelled different—coppery, like old blood. She turned, scanning the tree line. Nothing moved. But the dragging sound came again, closer. "Who’s there?" Her voice didn’t waver. Good. A whisper answered, so faint she almost missed it. *"Rory..."* Her breath hitched. That wasn’t Eva’s voice. The pendant flared white-hot. She hissed, dropping it, but the chain caught around her neck. The gem seared her skin, the scent of burning flesh rising. She clawed at it, fingers slipping on the silver links. The heat spread, crawling up her throat, into her jaw— Then it stopped. The pendant cooled, its glow dimming to a dull ember. Rory gasped, pressing a hand to her collarbone. The skin beneath was unmarked, but the memory of the burn lingered. A shadow shifted at the edge of the clearing. Rory froze. The figure stood just beyond the moonlight, too tall, too still. Its limbs bent at wrong angles, joints popping as it tilted its head. The face—if it was a face—was a smear of darkness, save for two pinpricks of light where eyes should’ve been. "Eva sent me," Rory said, the lie tasting like ash. She took a step back. "I’m leaving." The thing didn’t move. Didn’t speak. But the air thickened, pressing in on her, and the pendant flared again, its light casting long, wavering shadows. The figure’s mouth stretched too wide, too many teeth glinting in the dark. Rory turned and ran. Branches lashed at her arms, roots snagging her boots. The pendant swung wildly, its glow flickering like a dying bulb. Behind her, the dragging sound started again, faster now. Closer. The thing didn’t breathe, didn’t pant—just followed, silent and relentless. She burst through the standing stones, the sudden shift in air like breaking through water. The park stretched ahead, empty and still. Safe. She didn’t stop running until her lungs burned, until the pendant’s glow faded to nothing. Only then did she dare look back. The Grove was gone. Just trees. Just night. Rory’s hands shook as she pulled out her phone. No signal. No missed calls. No texts. But Eva’s last message still glowed on the screen. *Meet me at the Grove. Something’s wrong.*
created_at"2026-02-20T14:35:04.59Z" 2/20/2026, 2:35:04 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency447
moderation_latency(null)
generation_time20159
tokens_prompt1038
tokens_completion1090
native_tokens_prompt951
native_tokens_completion951
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001902
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"f017c6435ea044ae8fe3e088264d6623"
is_byokfalse
latency447
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771598104-v2D1GJquvOh9exPEi8nt"
upstream_id"f017c6435ea044ae8fe3e088264d6623"
total_cost0.001902
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount1
adverbTags
0"Her voice sounded too [too]"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.333
effectiveRatio0.333
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount687
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount687
totalAiIsms12
found
0
word"weight"
count1
1
word"loomed"
count1
2
word"pulsed"
count2
3
word"chill"
count1
4
word"pulse"
count1
5
word"whisper"
count2
6
word"silence"
count1
7
word"scanning"
count1
8
word"wavering"
count1
9
word"glinting"
count1
highlights
0"weight"
1"loomed"
2"pulsed"
3"chill"
4"pulse"
5"whisper"
6"silence"
7"scanning"
8"wavering"
9"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords15
totalWords680
ratio0.022
matches
0"Meet me at the Grove. Something’s wrong."
1"\"Rory...\""
2"Meet me at the Grove. Something’s wrong."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
67.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount665
uniqueNames7
maxNameDensity1.65
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Rory11
Park1
Eva4
Grove3
Good1
persons
0"Pendant"
1"Rory"
2"Eva"
places
0"Park"
1"Grove"
globalScore0.673
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount680
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean24.29
std21.45
cv0.883
sampleLengths
087
172
212
330
43
547
64
721
819
943
107
1110
127
1346
143
1530
169
1746
1817
1938
204
2140
2238
237
248
2516
269
277
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs117
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences7
totalSentences92
ratio0.076
matches
0"Richmond Park should’ve been quiet at this hour—just the rustle of leaves, the distant hum of the city—but the air here hummed with something else."
1"But Eva had texted her an hour ago—*Meet me at the Grove."
2"Something’s wrong.*—and Rory had come without hesitation."
3"The air smelled different—coppery, like old blood."
4"The heat spread, crawling up her throat, into her jaw—"
5"The face—if it was a face—was a smear of darkness, save for two pinpricks of light where eyes should’ve been."
6"The thing didn’t breathe, didn’t pant—just followed, silent and relentless."
87.33% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount672
adjectiveStacks1
stackExamples
0"lay heavy against Rory’s"
adverbCount32
adverbRatio0.047619047619047616
lyAdverbCount2
lyAdverbRatio0.002976190476190476
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean7.39
std5.08
cv0.687
sampleLengths
020
118
216
325
48
510
613
710
89
96
103
112
1212
137
148
154
1617
178
185
193
204
211
2211
2312
2410
259
264
271
281
297
306
316
324
334
349
351
361
379
384
398
407
416
422
437
446
451
469
471
483
494
47.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.32608695652173914
totalSentences92
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences72
matches
0"Just the sway of branches,"
1"Then the laughter came."
2"Then the sound of something"
3"Then it stopped."
4"Only then did she dare"
ratio0.069
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences72
matches
0"She adjusted the strap of"
1"She stepped past the boundary,"
2"She wasn’t supposed to be"
3"Her voice sounded too loud,"
4"She spun, heart hammering."
5"She tugged it free, the"
6"She stumbled, righted herself."
7"She turned, scanning the tree"
8"Her voice didn’t waver"
9"Her breath hitched."
10"She hissed, dropping it, but"
11"She clawed at it, fingers"
12"Its limbs bent at wrong"
13"She took a step back."
14"She burst through the standing"
15"She didn’t stop running until"
ratio0.222
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences72
matches
0"The Heartstone Pendant lay heavy"
1"She adjusted the strap of"
2"The standing stones loomed ahead,"
3"Richmond Park should’ve been quiet"
4"Something that prickled the back"
5"She stepped past the boundary,"
6"The temperature dropped, the scent"
7"The pendant pulsed once, warm"
8"Rory exhaled, her breath fogging"
9"She wasn’t supposed to be"
10"Something’s wrong.*—and Rory had come"
11"The clearing opened ahead, bathed"
12"Rory’s boots sank into the"
13"Her voice sounded too loud,"
14"The trees swallowed it whole."
15"A twig snapped."
16"She spun, heart hammering."
17"She tugged it free, the"
18"The glow pulsed, slow and"
19"A child’s giggle, skittering through"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
82.6428%