Run: 2026-02-20-01KHY7HHJDT6PPQ288T1T29Q22

Run Details

Duration:
40.4s
Cost:
$0.000410
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“The Heartstone’s humming again,” Aurora muttered, pressing a finger to the gemstone pendant nestled against her throat. It throbbed with a warmth that mirrored the unease churning in her gut. Nyx, a shifting silhouette of near-solid shadow, tilted their head. “A stronger resonance. Closer now.” They spoke as always, a whisper carried on the wind, yet somehow imbued with the weight of centuries. Silas, ever practical, adjusted the grip on the Fae-Forged Blade at his hip. “Let’s just hope it doesn't lead us into another nest of disgruntled pixies. I'm still picking glitter out of my beard.” The air shimmered ahead, the world distorting like heat rising from asphalt. Then, with a silent implosion, the mundane alleyway of Richmond Park vanished, replaced by…something utterly alien. The first sensation wasn't visual but olfactory – a heady, almost cloying sweetness, like overripe fruit and blooming night jasmine, thick enough to taste. Then came the sight. They stood on a ledge of what appeared to be polished obsidian, overlooking a valley bathed in the amber glow of a perpetually setting sun. Giant, bioluminescent ferns unfurled in lazy spirals, their fronds pulsing with soft, turquoise light. Waterfalls cascaded down the sides of colossal, crystalline trees, the water itself shimmering with an inner luminescence, a silvery sheen like crushed starlight. The air hummed with a low, resonant frequency that vibrated in their bones. “Dymas,” Nyx breathed, the word a sigh. "Gluttony." Aurora felt a peculiar lightness, a detachment from her usual gravitas. Below, the valley floor was a tapestry of impossible agriculture. Orchards bore fruit the size of pumpkins, glowing with internal light. Vines heavy with purple grapes longer than a man's arm twisted around the crystalline trees. Fields of vibrant, pulsating flowers stretched as far as the eye could see, their petals shifting through a spectrum of colours no earthly flower possessed. “It… it’s beautiful,” Silas breathed, his usual cynicism momentarily forgotten. He took a tentative step forward, then another, drawn by an almost magnetic pull. “Don’t,” Aurora warned, though a part of her felt equally drawn. “Nyx, what kind of defenses should we expect?” “Expect the unexpected,” Nyx responded vaguely, their form flickering slightly. “Dymas is governed by indulgence. Its defenses are… subtle. And often delicious.” They descended a winding staircase carved into the obsidian, the steps smooth and cool beneath their feet. The deeper they went, the more opulent the landscape became. The scent of jasmine intensified, mingled with the aroma of roasting spices and something akin to warm honey. They passed a grove of trees bearing orbs of pure, solidified sugar – spun-glass spheres in shades of rose, gold, and violet. Silas reached out, mesmerized, to touch one, but Aurora slapped his hand away. "Don’t," she repeated, more firmly this time. "These aren’t toys." Further down, they came across a stream of molten chocolate, gurgling over smooth, river stones. The scent was intoxicating, making Aurora's stomach rumble despite a growing sense of unease. “I could really go for a hot chocolate right now,” Silas confessed, peering longingly at the stream. “Focus,” Aurora snapped. "We don’t know what we’re looking for, let alone what’s waiting for us." Suddenly, a laugh echoed through the valley – a booming, jovial sound that resonated with unnatural glee. It seemed to emanate from everywhere and nowhere at once. “Welcome, travelers! Welcome to my humble domain!” The voice boomed, followed by a cascade of clinking glasses and raucous applause. Ahead of them, the landscape opened into a vast, sprawling plaza paved with marble and inlaid with gold. Tables laden with every imaginable delicacy stretched as far as the eye could see – roasted peacock, towering cakes dripping with cream, mountains of glistening fruit. Figures in opulent silks and jewels laughed and feasted, their faces flushed with wine and indulgence. At the far end of the plaza, seated on a throne of spun sugar, sat a figure of immense girth. He was adorned with a crown of candied fruit and a waistcoat embroidered with edible gold thread. His smile was wide, almost disturbingly so, revealing teeth capped with pearls. “I am Belphegor, Prince of Dymas," he announced, his voice a honeyed rumble. "And I am *delighted* to have guests! Join me, join me! There's plenty for everyone!” He gestured expansively at the feast. "Partake!” Aurora exchanged a wary glance with Nyx. “He seems… hospitable.” "Too hospitable," Nyx murmured. "Look closer." Aurora followed their gaze. As they looked around the plaza, the revelers began to shift, their smiles becoming strained, their laughter hollow. They noticed the glazed look in their eyes, the lack of animation in their movements. They were eating, drinking, laughing... but their expressions were vacant, their eyes devoid of life. “They look… empty,” Silas whispered, his hand instinctively resting on the hilt of his Fae blade. "They're absorbed," Nyx confirmed, their voice chilling. "This place feeds on pleasure. On indulgence. It consumes the soul.” They extended a shadowy hand, observing the flow of movement within the plaza. "Their desires are being siphoned away, into the very ground upon which they party. A symbiotic relationship, of sorts" Belphegor’s smile seemed to widen even further. "Don't be shy, my dears! Sample my finest Ambrosia! It’s a vintage year!” He plucked a cluster of grapes from a vine and offered them towards Aurora. “A complimentary gift from Dymas." Aurora met his gaze, refusing the offering. “We’re not here for a feast, Prince Belphegor.” “Oh? Then what brings you to my humble abode?” Belphegor’s jovial tone shifted, becoming subtly sharper. “We’re searching for something,” Aurora replied evenly. “Something that resonates with the Heartstone.” “The Heartstone, you say?" Belphegor’s eyes narrowed, the sugary façade momentarily cracking to reveal a flicker of something cold and calculating. "A curious trinket. Belonged to a…previous guest, wasn't it? A lovely woman with vibrant blue eyes.” Aurora felt a jolt of alarm. “How do you know about that?” “Dymas knows *all*,” Belphegor purred. "It remembers every pleasure, every indulgence, every secret. And it never forgets a debt.” He snapped his fingers, and the revelers in the plaza stopped their feasting, their vacant eyes turning towards Aurora and her companions. A low murmur ran through the crowd, growing into a menacing hum. “It seems,” Belphegor continued, his voice dripping with sardonic sweetness, “that you have a few…unpaid accounts to settle.” He raised a hand, and every eye in the room now fixed upon hers. “The feast awaits. But first, we must establish *exactly* what you seek."
created_at"2026-02-20T19:13:35.843Z" 2/20/2026, 7:13:35 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency552
moderation_latency(null)
generation_time40253
tokens_prompt5363
tokens_completion1822
native_tokens_prompt5255
native_tokens_completion1536
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00040988
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RRNTh5YQxvxJqpTqDhXvoeck"
is_byokfalse
latency63
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771614815-3m4Jb13AU45YagIJDFIW"
upstream_id"chatcmpl-RRNTh5YQxvxJqpTqDhXvoeck"
total_cost0.00040988
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
69.57% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount3
adverbTags
0"Nyx responded vaguely [vaguely]"
1"He gestured expansively [expansively]"
2"Aurora replied evenly [evenly]"
dialogueSentences39
tagDensity0.59
leniency1
rawRatio0.13
effectiveRatio0.13
72.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs6
found
0
adverb"utterly"
count1
1
adverb"slightly"
count1
2
adverb"really"
count1
3
adverb"longingly"
count1
4
adverb"suddenly"
count1
5
adverb"very"
count1
highlights
0"utterly"
1"slightly"
2"really"
3"longingly"
4"suddenly"
5"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms22
found
0
word"throbbed"
count1
1
word"warmth"
count1
2
word"churning"
count1
3
word"resonance"
count1
4
word"whisper"
count1
5
word"weight"
count1
6
word"shimmered"
count1
7
word"crystalline"
count2
8
word"vibrated"
count1
9
word"tapestry"
count1
10
word"magnetic"
count1
11
word"firmly"
count1
12
word"stomach"
count1
13
word"sense of"
count1
14
word"echoed"
count1
15
word"resonated"
count1
16
word"marble"
count1
17
word"glistening"
count1
18
word"chilling"
count1
19
word"flicker"
count1
20
word"calculating"
count1
highlights
0"throbbed"
1"warmth"
2"churning"
3"resonance"
4"whisper"
5"weight"
6"shimmered"
7"crystalline"
8"vibrated"
9"tapestry"
10"magnetic"
11"firmly"
12"stomach"
13"sense of"
14"echoed"
15"resonated"
16"marble"
17"glistening"
18"chilling"
19"flicker"
20"calculating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences65
matches
0"felt a jolt"
54.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences65
filterMatches(empty)
hedgeMatches
0"appeared to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1079
ratio0.003
matches
0"delighted"
1"all"
2"exactly"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount811
uniqueNames12
maxNameDensity1.6
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Silas5
Fae-Forged1
Blade1
Richmond1
Park1
Aurora13
Nyx6
Further1
Suddenly1
Ahead1
Fae2
Belphegor5
persons
0"Silas"
1"Aurora"
2"Nyx"
3"Belphegor"
places
0"Richmond"
1"Park"
globalScore0.699
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"something akin to warm honey"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1079
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean31.74
std20.35
cv0.641
sampleLengths
030
133
234
328
4103
58
672
724
819
922
1045
1135
1210
1329
1417
1516
1627
1720
1860
1949
2035
2110
226
2352
2416
2550
2639
2715
2816
2913
3037
3112
3253
3344
99.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences65
matches
0"was adorned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"were eating"
1.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences81
ratio0.049
matches
0"The first sensation wasn't visual but olfactory – a heady, almost cloying sweetness, like overripe fruit and blooming night jasmine, thick enough to taste."
1"They passed a grove of trees bearing orbs of pure, solidified sugar – spun-glass spheres in shades of rose, gold, and violet."
2"Suddenly, a laugh echoed through the valley – a booming, jovial sound that resonated with unnatural glee."
3"Tables laden with every imaginable delicacy stretched as far as the eye could see – roasted peacock, towering cakes dripping with cream, mountains of glistening fruit."
95.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount810
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.04567901234567901
lyAdverbCount16
lyAdverbRatio0.019753086419753086
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean13.32
std7.26
cv0.545
sampleLengths
017
113
210
323
413
521
612
716
824
94
1025
1114
1223
1313
147
151
1611
1710
1811
1915
2025
2110
2214
2311
248
2510
2612
2717
2810
2918
3022
3113
327
333
3415
3514
3617
373
3813
3917
4010
4120
4218
4326
4416
4520
4617
4712
4813
4921
86.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5432098765432098
totalSentences81
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences62
matches
0"Then, with a silent implosion,"
1"Then came the sight."
2"Further down, they came across"
3"Suddenly, a laugh echoed through"
ratio0.065
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences62
matches
0"It throbbed with a warmth"
1"They spoke as always, a"
2"They stood on a ledge"
3"He took a tentative step"
4"They descended a winding staircase"
5"They passed a grove of"
6"she repeated, more firmly this"
7"It seemed to emanate from"
8"He was adorned with a"
9"His smile was wide, almost"
10"he announced, his voice a"
11"He gestured expansively at the"
12"They noticed the glazed look"
13"They were eating, drinking, laughing..."
14"They extended a shadowy hand,"
15"He plucked a cluster of"
16"He snapped his fingers, and"
ratio0.274
40.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences62
matches
0"Aurora muttered, pressing a finger"
1"It throbbed with a warmth"
2"Nyx, a shifting silhouette of"
3"They spoke as always, a"
4"Silas, ever practical, adjusted the"
5"The air shimmered ahead, the"
6"The first sensation wasn't visual"
7"They stood on a ledge"
8"Waterfalls cascaded down the sides"
9"The air hummed with a"
10"Nyx breathed, the word a"
11"Aurora felt a peculiar lightness,"
12"Orchards bore fruit the size"
13"Vines heavy with purple grapes"
14"Fields of vibrant, pulsating flowers"
15"Silas breathed, his usual cynicism"
16"He took a tentative step"
17"Aurora warned, though a part"
18"Nyx responded vaguely, their form"
19"They descended a winding staircase"
ratio0.839
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"Suddenly, a laugh echoed through the valley – a booming, jovial sound that resonated with unnatural glee."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount6
matches
0"Nyx breathed, the word a sigh"
1"Silas breathed, his usual cynicism momentarily forgotten"
2"Nyx responded vaguely, their form flickering slightly"
3"he announced, his voice a honeyed rumble"
4"Nyx confirmed, their voice chilling"
5"Belphegor continued, his voice dripping with sardonic sweetness,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount15
fancyTags
0"Aurora muttered (mutter)"
1"They spoke (speak)"
2"Nyx breathed (breathe)"
3"Silas breathed (breathe)"
4"Aurora warned (warn)"
5"Nyx responded vaguely (respond)"
6"she repeated (repeat)"
7"Silas confessed (confess)"
8"Aurora snapped (snap)"
9"he announced (announce)"
10"Nyx murmured (murmur)"
11"Silas whispered (whisper)"
12"Nyx confirmed (confirm)"
13"He snapped (snap)"
14"Belphegor continued (continue)"
dialogueSentences39
tagDensity0.41
leniency0.821
rawRatio0.938
effectiveRatio0.769
75.6939%