Run: 2026-02-20-01KHY7JYS03JQJ5RJJ982ZEWAV

Run Details

Duration:
2m 31s
Cost:
$0.013360
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory jammed Isolde’s moonsilver dagger under the portal’s rusted latch and levered upward. The Heartstone pendant’s deep crimson glow pulsed warm against her throat, a warning she’d learned to trust after three weeks of odd Hel rifts popping up across London’s back alleys. Nyx’s shadow form coiled beside her, their faintly glowing violet eyes fixed on the portal’s faint shimmer—proof the Veil’s winter solstice weakening had torn a wider rift than usual. Isolde stood just beyond the threshold, her silver waist-length hair catching the faint portal light, no footprints marring the frost-dusted cobblestones at her feet. The latch snapped. Rory stumbled forward, the dagger’s cold weight still in her hand, and Nyx shifted to solid form to catch her elbow—their touch felt like a blast of frigid air, even through her coat. Copper stung her nostrils first—then a flood of cloying sweet scents: over-ripe peaches, fermenting grape juice, honey thick enough to coat the tongue. She blinked against the warm amber sky, a stark contrast to London’s gray drizzle she’d left minutes prior. They’d stepped into a narrow stone passage lined with crawling ivy that dripped thick, syrupy nectar. The passage’s rough, weathered walls were covered in carvings of feasts—people gorging themselves on exotic fruits and steaming meats until they collapsed, their faces twisted in hollow pleasure. Rory’s black shoulder-length hair brushed a vine, and the nectar’s stickiness made her flinch—she wiped it on her delivery uniform’s stained apron, the Golden Empress logo peeking out from under her coat. “Why’s the pendant thrumming harder now?” “Sweet fruit hides bitter seeds; warm skies mask cold chains.” Nyx’s whisper carried on the wind, cutting through Isolde’s riddle. They nodded at the carvings, their shadow form stretching to touch a figure’s collapsed form. “The realm feeds on the trapped. Your stone tastes their despair.” Isolde’s pale lavender eyes narrowed—she couldn’t lie, but she tilted her head to the side, a misdirection. “Despair is a choice for the bound.” Rory’s cool-headed gaze scanned the passage’s end, where sunlight spilled into a sprawling vineyard. She stepped forward, Nyx’s shadow coiling at her heels, and emerged into rows of plump, purple grapes that glistened like polished gemstones. A low clink-clank of goblets drifted from the distance, mixed with faint, hollow laughter that echoed off distant stone walls. She plucked a grape and popped it into her mouth. The sweetness hit first—overpowering, like eating a jar of jam in one bite—then a sharp, bitter aftertaste curled into her throat, making her gag. She spat it out onto the dirt, and the grape dissolved into a black slime that seeped into the ground, leaving a faint, acrid smell. A figure stumbled between the vines, his tattered white chef’s coat stained with dark juice. His calloused hands clamped around a bunch of grapes, and he paused when he saw her apron’s logo, his eyes widening. “Golden Empress… Yu-Fei’s place?” Rory nodded, her small crescent-shaped scar on her left wrist twitching—a nervous tic she’d developed after fleeing her abusive ex. “You know it?” The chef’s shoulders slumped, and he dropped the grapes onto the dirt. “I delivered there once. Before Belphegor’s contract pulled me here.” “What kind of contract?” “A deal for fame. I thought it was a kitchen job in Paris—one that’d make me a celebrity chef. Turned out to be picking grapes for eternity.” He glanced over his shoulder, as if fearing someone would overhear. “They work us until we can’t stand, then force us to watch their grand feasts from the sidelines.” Isolde’s ethereal form stepped closer, her voice a riddle laced with warning. “Deals with Hel’s princes are threads that snare; none unweave them without a price.” Nyx shifted to incorporeal form and slipped through a hedge of thorny roses, their shadow stretching across the vines like a dark blanket. They returned seconds later, solid and tall, their voice a faint whisper that made Rory’s skin prickle. “Feast hall ahead. Gilded guards patrolling the entrance. Belphegor’s intricate iron crest carved into the oak doors—its vines coiled around a goblet that drips black liquid.” Rory’s quick out-of-the-box thinking kicked in—she scanned the vineyard for a hiding spot, her eyes landing on a stack of wooden crates tucked between two rows of grapes. But before she could point it out, the chef flinched and ran back into the vines, vanishing from sight. A distant gong boomed, the sound vibrating through the vineyard’s soil and making the grapes quiver on their vines. “The glutton’s call,” Isolde said, her riddle sharp now. “The glutton’s eye sees all crumbs; none escape his plate.” Nyx’s shadow form coiled tighter around Rory’s ankles, a silent warning. “Guards will be sweeping the vineyard now. They don’t tolerate strangers—especially mortals and Fae.” Rory’s hand tightened around the Fae blade’s hilt, the moonsilver’s cold weight a comfort against her palm. She’d fled Cardiff to escape Evan’s abuse, taken a delivery job to pay rent above Silas’ bar, and never imagined she’d end up in a Hel realm picking through gluttony’s traps. But her cool-headed nature kept her focused—she needed to figure out why the Heartstone had led her here, who’d given it to her, and how to get back to London before the rift closed. She stepped toward the wooden crates, but a flash of gold caught her eye. A guard in gleaming gold armor rounded the hedge, his spiked mace glinting in the amber sky. His armor was etched with the same iron crest Nyx had described, and his face was a twisted mask of gluttony—chubby cheeks stretched tight over a feral grin, his eyes bulging with greed. He roared, a sound that shook the grapes from their vines and sent them raining down on the ground. “Strangers in Dymas! Seize them for the prince’s feast!” He lunged at Rory, his mace swinging through the air. She darted to the side, her black hair flying in the warm wind, but the mace crashed into the stone passage’s entrance behind her, sending shrapnel flying into the air. A piece of stone grazed her arm, and she winced—she wiped the blood on her apron, the sting sharpening her focus. The Heartstone flared bright crimson, its warmth burning through her throat, and the guard’s gaze locked on the pendant—his grin widening into a feral snarl as he realized the artifact’s origin. He lifted his mace again, his muscles bulging with effort, and prepared to strike a killing blow.
created_at"2026-02-20T19:14:22.137Z" 2/20/2026, 7:14:22 PM
model"bytedance-seed/seed-1.6-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1097
moderation_latency(null)
generation_time151331
tokens_prompt5338
tokens_completion6575
native_tokens_prompt5369
native_tokens_completion6009
native_tokens_completion_images(null)
native_tokens_reasoning4484
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01336025
router(null)
provider_responses
0
endpoint_id"d85c3862-4e0d-4f8d-955b-babc62f98124"
id"0217716148622768547934892c4038781a87d514f9a9196bef2aa"
is_byokfalse
latency1097
model_permaslug"bytedance-seed/seed-1.6-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771614862-MqmiZJPt4Q2Z9y6wxAaH"
upstream_id"0217716148622768547934892c4038781a87d514f9a9196bef2aa"
total_cost0.01336025
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1096
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1096
totalAiIsms14
found
0
word"pulsed"
count1
1
word"weight"
count2
2
word"stark"
count1
3
word"whisper"
count2
4
word"scanned"
count2
5
word"echoed"
count1
6
word"intricate"
count1
7
word"gleaming"
count1
8
word"glinting"
count1
9
word"etched"
count1
10
word"warmth"
count1
highlights
0"pulsed"
1"weight"
2"stark"
3"whisper"
4"scanned"
5"echoed"
6"intricate"
7"gleaming"
8"glinting"
9"etched"
10"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences45
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences45
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1070
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount878
uniqueNames12
maxNameDensity1.14
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Isolde6
Heartstone3
Hel1
London3
Veil1
Nyx7
Golden1
Empress1
Rory10
Fae1
Cardiff1
Evan1
persons
0"Isolde"
1"Heartstone"
2"Veil"
3"Nyx"
4"Rory"
5"Evan"
places
0"London"
1"Cardiff"
globalScore0.931
windowScore0.833
36.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount2
matches
0"felt like a blast of frigid air, even t"
1"as if fearing someone would overhear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1070
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences59
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean42.8
std24.79
cv0.579
sampleLengths
013
183
277
376
46
510
636
724
856
959
1040
1123
1222
134
1456
1526
1666
1766
1819
1925
2082
2164
2228
2361
2448
89.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences45
matches
0"were covered"
1"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs153
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount3
flaggedSentences16
totalSentences59
ratio0.271
matches
0"Nyx’s shadow form coiled beside her, their faintly glowing violet eyes fixed on the portal’s faint shimmer—proof the Veil’s winter solstice weakening had torn a wider rift than usual."
1"Rory stumbled forward, the dagger’s cold weight still in her hand, and Nyx shifted to solid form to catch her elbow—their touch felt like a blast of frigid air, even through her coat."
2"Copper stung her nostrils first—then a flood of cloying sweet scents: over-ripe peaches, fermenting grape juice, honey thick enough to coat the tongue."
3"The passage’s rough, weathered walls were covered in carvings of feasts—people gorging themselves on exotic fruits and steaming meats until they collapsed, their faces twisted in hollow pleasure."
4"Rory’s black shoulder-length hair brushed a vine, and the nectar’s stickiness made her flinch—she wiped it on her delivery uniform’s stained apron, the Golden Empress logo peeking out from under her coat."
5"“Sweet fruit hides bitter seeds; warm skies mask cold chains.”"
6"Isolde’s pale lavender eyes narrowed—she couldn’t lie, but she tilted her head to the side, a misdirection."
7"The sweetness hit first—overpowering, like eating a jar of jam in one bite—then a sharp, bitter aftertaste curled into her throat, making her gag."
8"Rory nodded, her small crescent-shaped scar on her left wrist twitching—a nervous tic she’d developed after fleeing her abusive ex."
9"“Deals with Hel’s princes are threads that snare; none unweave them without a price.”"
10"Rory’s quick out-of-the-box thinking kicked in—she scanned the vineyard for a hiding spot, her eyes landing on a stack of wooden crates tucked between two rows of grapes."
11"“The glutton’s eye sees all crumbs; none escape his plate.”"
12"But her cool-headed nature kept her focused—she needed to figure out why the Heartstone had led her here, who’d given it to her, and how to get back to London before the rift closed."
13"His armor was etched with the same iron crest Nyx had described, and his face was a twisted mask of gluttony—chubby cheeks stretched tight over a feral grin, his eyes bulging with greed."
14"A piece of stone grazed her arm, and she winced—she wiped the blood on her apron, the sting sharpening her focus."
15"The Heartstone flared bright crimson, its warmth burning through her throat, and the guard’s gaze locked on the pendant—his grin widening into a feral snarl as he realized the artifact’s origin."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount676
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount10
adverbRatio0.014792899408284023
lyAdverbCount1
lyAdverbRatio0.0014792899408284023
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean18.14
std8.7
cv0.48
sampleLengths
013
130
229
324
43
533
623
718
816
928
1032
116
1210
1310
1415
1511
1617
177
1814
1922
2020
2110
2224
2325
2415
2521
264
2720
283
2912
3010
314
3238
3318
3412
3514
3623
3717
3826
3928
4019
4119
429
4310
4411
4514
4617
4731
4834
4914
60.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3728813559322034
totalSentences59
uniqueOpeners22
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences45
matches(empty)
ratio0
77.78% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences45
matches
0"She blinked against the warm"
1"They’d stepped into a narrow"
2"They nodded at the carvings,"
3"She stepped forward, Nyx’s shadow"
4"She plucked a grape and"
5"She spat it out onto"
6"His calloused hands clamped around"
7"He glanced over his shoulder,"
8"They returned seconds later, solid"
9"She’d fled Cardiff to escape"
10"She stepped toward the wooden"
11"His armor was etched with"
12"He roared, a sound that"
13"He lunged at Rory, his"
14"She darted to the side,"
15"He lifted his mace again,"
ratio0.356
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences45
matches
0"Rory jammed Isolde’s moonsilver dagger"
1"The Heartstone pendant’s deep crimson"
2"Nyx’s shadow form coiled beside"
3"Isolde stood just beyond the"
4"The latch snapped."
5"Rory stumbled forward, the dagger’s"
6"Copper stung her nostrils first—then"
7"She blinked against the warm"
8"They’d stepped into a narrow"
9"The passage’s rough, weathered walls"
10"Rory’s black shoulder-length hair brushed"
11"Nyx’s whisper carried on the"
12"They nodded at the carvings,"
13"Isolde’s pale lavender eyes narrowed—she"
14"Rory’s cool-headed gaze scanned the"
15"She stepped forward, Nyx’s shadow"
16"A low clink-clank of goblets"
17"She plucked a grape and"
18"The sweetness hit first—overpowering, like"
19"She spat it out onto"
ratio0.956
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences45
matches(empty)
ratio0
3.48% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount8
matches
0"They’d stepped into a narrow stone passage lined with crawling ivy that dripped thick, syrupy nectar."
1"She stepped forward, Nyx’s shadow coiling at her heels, and emerged into rows of plump, purple grapes that glistened like polished gemstones."
2"A low clink-clank of goblets drifted from the distance, mixed with faint, hollow laughter that echoed off distant stone walls."
3"The sweetness hit first—overpowering, like eating a jar of jam in one bite—then a sharp, bitter aftertaste curled into her throat, making her gag."
4"She spat it out onto the dirt, and the grape dissolved into a black slime that seeped into the ground, leaving a faint, acrid smell."
5"They returned seconds later, solid and tall, their voice a faint whisper that made Rory’s skin prickle."
6"But her cool-headed nature kept her focused—she needed to figure out why the Heartstone had led her here, who’d given it to her, and how to get back to London b…"
7"The Heartstone flared bright crimson, its warmth burning through her throat, and the guard’s gaze locked on the pendant—his grin widening into a feral snarl as …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"He glanced, as if fearing someone would overhear"
1"Isolde said, her riddle sharp now"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences16
tagDensity0.063
leniency0.125
rawRatio0
effectiveRatio0
72.7070%