Run: 2026-02-20-01KHY7QS76MBHBD9XZJSJTGKKQ

Run Details

Duration:
58.4s
Cost:
$0.000652
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chipped Formica tabletop felt slick under my palm. Coffee, lukewarm and bitter, sloshed in the paper cup. Not the worst way to start a Tuesday, though the view made a strong case for it being the absolute worst. Rain lashed against the corrugated iron roof of the abandoned bus depot, mimicking the frantic drumming in my chest. Not from the caffeine, either. It was the scene. The smell. Something wasn’t right. “Textbook, isn’t it, Quinn?” Davies said, snapping a photograph of a chalk outline. His flash illuminated dust motes dancing in the air, swirling like disturbed spirits. “Lovers’ quarrel. Classic.” I didn’t reply, just continued circling the body. Or what was left of it. Silas Blackwood, proprietor of several… let’s call them ‘specialist’ antique shops around Notting Hill. A collector of the peculiar, by all accounts. Now, he was a collection of crimson stains and shattered porcelain doll limbs. “And the wife?” I asked, finally. My voice sounded rough, unused. “Eleanor. Claims she was at a charity gala. Alibi checks out, so far. Plenty of witnesses. Though,” Davies lowered his voice, glancing around the derelict depot, “she wasn’t exactly brimming with grief when we arrived.” The depot wasn’t a random location. It was just off the Kennington Park Road, near the entrance to a labyrinth of railway arches. Disused. Forgotten. But useful. Useful if you wanted to make a body disappear, or, ironically, *not* disappear. The rain intensified, rattling the metal sheets. Davies was already compiling a report on his tablet, probably eager to close the case. A jealous husband, a heated argument, a conveniently located bus depot. Neat. Tidy. Too tidy. I knelt beside the shattered remnants of a porcelain doll, a delicate thing with faded rosebud lips and one vacant glass eye. The face was chipped, as if someone had deliberately smashed it. And it wasn't the only one. Scattered amongst the debris were fragments of at least a dozen similar dolls. All antique, all expensive. "Silas collected these, did he?" I asked, picking up a small, ceramic hand. “So I understand. Said they had… sentimental value.” Davies didn’t sound convinced. “Odd taste, if you ask me. Creepy, even.” Sentimental didn’t explain the calculated way they’d been broken. It didn't explain why they hadn’t been stolen, along with other valuables scattered about. Silas had some rather peculiar curios lying around– a shadow box full of dried insects, a silver locket containing a strand of black hair, a tarnished compass etched with symbols that tugged at a half-forgotten memory. These hadn’t been touched. Only the dolls. “The wife. Eleanor. Tell me about her taste.” Davies shrugged. “Socialite. Elegant. Keeps her affairs in order. Lots of expensive tastes. Jewels, paintings, bespoke gowns. Nothing… childlike.” That’s what felt wrong. The dissonance. A woman like Eleanor Blackwood wouldn’t appreciate the value of these dolls, wouldn’t have the knowledge to select them. But someone did. Someone with a keen eye for the arcane, and a disturbing penchant for destruction. I shifted my weight and ran a gloved hand along the cold concrete floor. I hadn’t noticed the faint residue before. Or perhaps I hadn’t been *looking* for it. It was a fine, shimmering powder, almost iridescent in the dim light. I scooped a tiny amount onto a swab and sealed it in an evidence bag. “What’s that?” Davies asked, peering over my shoulder. “I’ll have it analysed. It’s not plaster dust. And it doesn’t smell like anything I recognize.” A prickle of unease crawled up my spine. I had a feeling that this seemingly straightforward case was about to become anything but. “Look at the position of the body, Davies.” I pointed with my pen. "The arms, the legs... It's staged.” “Staged how?” He squinted. “Looks like he fell, hit his head on the doll display.” “He didn’t *fall* into a display of dolls. He was placed amongst them. Notice how meticulously they're arranged around him? Like…” I searched for the right word. “Like an offering.” Davies snorted. “An offering to the porcelain gods? Come on, Quinn.” “Humor me.” I walked towards the rusted remnants of a ticket machine. Scratched onto the metal, barely visible beneath years of grime, were symbols. Familiar symbols. “Recognize these?” Davies leaned closer, frowning. “Vaguely. Some kind of… occult thing?” I nodded. "They are. Protective sigils, used in binding rituals. Old ones. It’s not just some random domestic dispute, Davies. Something else is going on here.” He scoffed, shaking his head. “You’re reaching, Quinn. You always do this. Looking for ghosts where there are just greedy spouses.” “Ghosts have a way of making themselves known, Davies. It's our job to listen.” I pulled the leather watch off my left wrist, the strap worn smooth with age. I'd inherited it from my partner, DS Morris. The clasp felt cold against my skin. He’d always scoffed at my ‘hunches,’ too. He'd learned to trust them, eventually. The hard way. “The wife had no reason to cover this up, Quinn. She has an alibi. A rock-solid alibi.” “Alibis can be manufactured.” I walked further into the depot, deeper into the shadows. The stench of damp concrete mingled with something else now, something metallic and faintly sweet. A scent I hadn't noticed amidst the shock of the scene. “Smell that? What do you make of it?” Davies sniffed the air. “Rain, mostly. And rust.” "No. Something else. Something… ozone-like. Almost burned." Suddenly, my gaze fell upon something I hadn’t seen before. Tucked away in a darkened corner, almost hidden behind a stack of decaying tires, was a single, perfect white feather. It didn't belong here, any more than the protective sigils or the shimmering dust. I picked it up carefully, holding it to the light. Angelic, innocent. Completely out of place. “Well?” Davies prompted, his voice laced with impatience. "Something's been opened," I said, my voice barely a whisper. “Something we weren't meant to see.” I turned, my eyes scanning the grimy walls of the depot, searching for an answer. Then, I noticed it. A faint glimmer, a distortion in the air near the far wall. It was subtle, almost imperceptible. But I’d seen it before. “Davies,” I said, my voice hardening. “Get me a UV light. Now.” He sighed, but obeyed. While he fumbled for the light in his kit bag, I pulled out my phone, scrolling through my contacts until I found the number I needed. “Evie,” I said into the phone, my voice grim. “I need you to look something up for me. Silas Blackwood. And see if you can find any connection to… the Veil Market.” The rain hammered down, the sound deafening. Davies returned with the UV light, and when he shone it on the wall where I'd indicated, a series of glowing symbols flared into view. Not the protective sigils from the ticket machine. These were different. Older. More… dangerous. And directly beneath them, etched into the concrete, was a single, unmistakable shape: the outline of a compass rose. Something was definitely brewing. And my gut told me that whatever it was, it was far more complicated—and considerably darker—than a lovers’ quarrel. Then, a voice, sharp and clear, cut through the noise. It wasn't one of ours. “Looking for something, Detective?” We both spun around. Standing in the entrance of the depot, silhouetted against the grey afternoon light, was a figure cloaked in shadow. And in their hand, they held a small brass compass, its face etched with protective sigils, gleaming faintly in the gloom. A Veil Compass.
created_at"2026-02-20T19:17:00.288Z" 2/20/2026, 7:17:00 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency579
moderation_latency(null)
generation_time58226
tokens_prompt4696
tokens_completion2053
native_tokens_prompt4545
native_tokens_completion1801
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00065176
router(null)
provider_responses
0
endpoint_id"8f22002c-c045-446f-a1b9-9896133536b8"
id"chatcmpl-R9syBNrxD0gntMsikUji5N0O"
is_byokfalse
latency124
model_permaslug"google/gemma-3-27b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615020-rh7gD3F9ZTgm25VU11Lb"
upstream_id"chatcmpl-R9syBNrxD0gntMsikUji5N0O"
total_cost0.00065176
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"He’d always [always]"
dialogueSentences37
tagDensity0.486
leniency0.973
rawRatio0.056
effectiveRatio0.054
84.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1257
totalAiIsmAdverbs4
found
0
adverb"deliberately"
count1
1
adverb"suddenly"
count1
2
adverb"carefully"
count1
3
adverb"completely"
count1
highlights
0"deliberately"
1"suddenly"
2"carefully"
3"completely"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1257
totalAiIsms18
found
0
word"dancing"
count1
1
word"shattered"
count2
2
word"porcelain"
count3
3
word"calculated"
count1
4
word"etched"
count3
5
word"weight"
count1
6
word"familiar"
count1
7
word"amidst"
count1
8
word"perfect"
count1
9
word"whisper"
count1
10
word"scanning"
count1
11
word"gleaming"
count1
12
word"gloom"
count1
highlights
0"dancing"
1"shattered"
2"porcelain"
3"calculated"
4"etched"
5"weight"
6"familiar"
7"amidst"
8"perfect"
9"whisper"
10"scanning"
11"gleaming"
12"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences110
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1253
ratio0.002
matches
0"not"
1"looking"
2"fall"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
91.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount934
uniqueNames13
maxNameDensity1.18
worstName"Davies"
maxWindowNameDensity2
worstWindowName"Davies"
discoveredNames
Formica1
Tuesday1
Blackwood2
Kennington1
Park1
Road1
Davies11
Sentimental1
Eleanor1
Scratched1
Morris1
Veil1
Compass1
persons
0"Blackwood"
1"Davies"
2"Sentimental"
3"Eleanor"
4"Morris"
5"Compass"
places
0"Kennington"
1"Park"
2"Road"
globalScore0.911
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"ling that this seemingly straightforward cas"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1253
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences132
matches
0"feeling that this"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.1
std16.07
cv0.616
sampleLengths
039
133
229
349
411
535
640
737
856
913
1020
1166
128
1319
1442
1556
168
1716
1823
1919
2015
2130
2211
2328
2410
2526
2621
2760
2817
294
3036
318
328
337
3444
3516
368
3716
3841
3912
4030
4132
4246
4319
4423
4515
464
4747
92.50% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences110
matches
0"was chipped"
1"been broken"
2"been stolen"
3"been touched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
99.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences2
totalSentences132
ratio0.015
matches
0"Silas had some rather peculiar curios lying around– a shadow box full of dried insects, a silver locket containing a strand of black hair, a tarnished compass etched with symbols that tugged at a half-forgotten memory."
1"And my gut told me that whatever it was, it was far more complicated—and considerably darker—than a lovers’ quarrel."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount350
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.04
lyAdverbCount4
lyAdverbRatio0.011428571428571429
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean9.49
std7.14
cv0.752
sampleLengths
09
19
221
319
45
54
62
73
813
913
103
118
126
135
149
158
1613
176
185
1935
206
2117
221
231
242
2513
267
2715
2811
291
301
312
3222
3311
346
3513
364
3713
3812
398
409
4114
4236
434
443
458
462
4717
484
492
84.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5227272727272727
totalSentences132
uniqueOpeners69
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences93
matches
0"All antique, all expensive."
1"Only the dolls."
2"Suddenly, my gaze fell upon"
3"Completely out of place."
4"Then, I noticed it."
5"Then, a voice, sharp and"
ratio0.065
78.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences93
matches
0"It was the scene."
1"His flash illuminated dust motes"
2"I didn’t reply, just continued"
3"I asked, finally"
4"My voice sounded rough, unused."
5"It was just off the"
6"I knelt beside the shattered"
7"I asked, picking up a"
8"It didn't explain why they"
9"I shifted my weight and"
10"I hadn’t noticed the faint"
11"It was a fine, shimmering"
12"I scooped a tiny amount"
13"I had a feeling that"
14"I pointed with my pen"
15"I searched for the right"
16"I walked towards the rusted"
17"He scoffed, shaking his head."
18"I pulled the leather watch"
19"I'd inherited it from my"
ratio0.355
99.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences93
matches
0"The chipped Formica tabletop felt"
1"Coffee, lukewarm and bitter, sloshed"
2"Rain lashed against the corrugated"
3"It was the scene."
4"Something wasn’t right."
5"Davies said, snapping a photograph"
6"His flash illuminated dust motes"
7"I didn’t reply, just continued"
8"Silas Blackwood, proprietor of several…"
9"A collector of the peculiar,"
10"I asked, finally"
11"My voice sounded rough, unused."
12"Davies lowered his voice, glancing"
13"The depot wasn’t a random"
14"It was just off the"
15"The rain intensified, rattling the"
16"Davies was already compiling a"
17"A jealous husband, a heated"
18"I knelt beside the shattered"
19"The face was chipped, as"
ratio0.72
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences93
matches
0"Now, he was a collection"
1"While he fumbled for the"
ratio0.022
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Silas had some rather peculiar curios lying around– a shadow box full of dried insects, a silver locket containing a strand of black hair, a tarnished compass e…"
1"I turned, my eyes scanning the grimy walls of the depot, searching for an answer."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount5
matches
0"I asked, finally"
1"I pulled, the strap worn smooth with age"
2"I said, my voice barely a whisper"
3"I said, my voice hardening"
4"I said, my voice grim"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.243
leniency0.486
rawRatio0
effectiveRatio0
91.2538%