Run: 2026-02-20-01KHY7SWNBSJ5W61CRZJ6MVK5H

Run Details

Duration:
40.4s
Cost:
$0.000413
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The Heartstone’s pulling us in, alright.” Aurora adjusted the pendant at her throat, the crimson gemstone pulsing a frantic rhythm against her skin. It felt warm, almost feverish. “Stronger than I’ve ever felt it.” Silas grunted, shoving aside a curtain of luminous moss that dripped with an oily, silver sheen. “Stronger than the last time we nearly got devoured by a griffin in the Blackwood? Because that was a close one.” “Don’t remind me,” Eva muttered, tightening her grip on the Fae-Forged Blade. Its coldness seeped through her gloves, a familiar comfort against the dizzying strangeness of this place. The air hummed, a low, resonant vibration that settled deep in her bones. Beyond the moss, the tunnel opened into a cavern of impossible scale. It wasn’t the size that was the most disorienting, but the impossible geometry. Walls curved and folded back on themselves, defying any rational sense of perspective. Crystalline formations jutted from the ceiling, shimmering with an internal light, casting the cavern in a kaleidoscope of shifting colours. The floor wasn't stone, wasn’t earth. It felt like walking on packed starlight, a yielding, almost ethereal surface that responded to their weight with a subtle pulsing. Above, the cavern roof disappeared into a swirling nebula of violet and gold, dotted with what appeared to be constellations – but not any she'd ever seen. “By all the saints…” Even Silas, typically stoic, seemed taken aback. He ran a calloused hand along one of the crystalline spires. "I've never seen anything like this." The scent was overwhelming – a heady mix of blooming nightflowers, ozone, and something else… something utterly alien, like the breath of a sleeping god. It filled Aurora’s lungs, triggering a strange lightness in her head. "Keep your senses about you," Aurora cautioned, her voice echoing strangely in the vast space. "Nyx said this place… it resonates with emotion. Strong emotions." Eva nodded, her eyes constantly scanning the cavern’s shifting shadows. “What emotions?” “Anything,” Aurora replied. “Joy, grief, rage… they warp the reality here. Make it… pliable.” A low, melodic chime echoed through the cavern, seeming to emanate from the crystalline structures themselves. It wasn't unpleasant – more like a beckoning song, pulling at something deep within Aurora’s psyche. “Do you hear that?” Silas asked, cocking his head. The chime intensified, resolving into a distinct, rhythmic pulse. As they moved deeper, the architectural anomalies became more pronounced. Bridges of shimmering light spanned chasms of swirling darkness. Pillars of what appeared to be solidified music rose from the floor, their surfaces rippling with silent harmonies. They passed a grove of trees with bark like polished obsidian and leaves that shimmered with trapped starlight. Instead of fruit, the branches bore luminous orbs, each one pulsing with a soft, inner glow. Aurora reached out tentatively to touch one. As her fingers brushed against its surface, a jolt of images flooded her mind – fleeting glimpses of alien landscapes, celestial battles, and beings of pure energy. She recoiled, breathless. “What was that?” Eva demanded, her hand on the hilt of her blade. “A memory,” Aurora gasped, shaking her head to clear the lingering images. “This place… it’s a repository of memories. Not just *our* memories. *Everything’s* memories.” The floors tilted now, curving upwards into spiralling pathways. Aurora had to steady herself, the starlight surface offering no purchase. “It doesn't feel natural,” Silas observed, his gaze fixed on the shifting walls. “Like something's trying to… guide us.” Further on, they came to a vast amphitheater, carved directly into the cavern wall. Tiered seating formed from the same shimmering starlight, swept toward a central dais. Upon the dais stood a single object - a large pool of liquid reflection. The pool wasn't water. It rippled like oil, catching the light and diffracting it into a thousand colours. As they approached, the surface began to coalesce, forming images – not reflections, but projections. They saw themselves, but not as they were now. They saw Aurora as a child, laughing with her parents in a sun-drenched garden. Eva as a young girl, practicing sword fighting in her grandfather’s dojo. Silas as a young man, staring out at a storm-tossed sea. The images shifted, revealing unfamiliar faces, long-forgotten moments. A graduation ceremony. A first kiss. A tearful goodbye. A birth. A death. “It’s showing us our lives,” Eva whispered, her voice hushed with awe. “But… not the whole story.” As if in response, the projected images began to distort. The happy scenes twisted into unsettling parodies. The loving faces contorted into masks of pain. The joyful laughter became harsh, mocking cries. Aurora felt a cold dread creep into her heart. “It’s showing us our regrets,” she said, her voice barely a whisper. “Our failures. Our darkest moments.” The pool began to churn, the reflected images growing more chaotic, more disturbing. A figure began to emerge from the depths – a shifting, indistinct silhouette of shadow, coalescing into a vaguely humanoid form. “Nyx?” Aurora asked, but the name felt hollow, inadequate. This form was far more powerful, far more ancient than the Shade she knew. The shadow figure raised a hand, and the projected images focused on Aurora. They showed her, trapped in a desolate cell, a figure looming over her, bathed in crimson light. A figure she vaguely recognised… “Evan,” she breathed, the name a choked sob in her throat. The memories flooded back – the escalating arguments, the controlling behaviour, the chilling threats. The night she finally escaped, carrying nothing but the clothes on her back and the burning shame of her own vulnerability. The memory shifted. Now she saw herself, standing before a grand, ornate gate, barred from entering. A powerful, Fae maiden shook her head; anger filled her eyes. “Denied the Courts. Condemned as a mortal playing with things far beyond its grasp.” The shadow figure tilted its head, a gesture that hinted at mocking amusement. “So many choices,” it whispered, its voice a chorus of echoing whispers. “So many paths not taken. So much pain." Suddenly, the cavern began to tremble. The crystalline formations pulsed with an erratic light, and the melodic chime warped into a dissonant screech. The starlight floor cracked beneath Silas’s feet. He stumbled, grabbing Eva's arm for support. “Something’s changed,” he barked, his voice strained. “This place… it's reacting to us.” The shadow figure’s form began to solidify, taking on a more distinct shape. It was tall and gaunt, with limbs that seemed to stretch and distort in the shifting light. Two violet eyes, full of ancient, knowing malice, fixed on Aurora. “You seek sanctuary within Dymas? Such sweet dreams mortals have. And I, Prince Belphegor, shall serve as your humble host."
created_at"2026-02-20T19:18:09.35Z" 2/20/2026, 7:18:09 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency573
moderation_latency(null)
generation_time40304
tokens_prompt5363
tokens_completion1869
native_tokens_prompt5255
native_tokens_completion1560
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000413
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RZDHMZys9xrrKorYFcPzRMVg"
is_byokfalse
latency97
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615089-gExv9WfqwtBYg01J3wN7"
upstream_id"chatcmpl-RZDHMZys9xrrKorYFcPzRMVg"
total_cost0.000413
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.483
leniency0.966
rawRatio0
effectiveRatio0
90.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1109
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"suddenly"
count1
highlights
0"utterly"
1"suddenly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1109
totalAiIsms26
found
0
word"familiar"
count1
1
word"sense of"
count1
2
word"crystalline"
count4
3
word"kaleidoscope"
count1
4
word"weight"
count1
5
word"echoing"
count2
6
word"scanning"
count1
7
word"echoed"
count1
8
word"resolving"
count1
9
word"rhythmic"
count1
10
word"pulse"
count1
11
word"shimmered"
count1
12
word"fleeting"
count1
13
word"repository"
count1
14
word"whisper"
count1
15
word"churn"
count1
16
word"chaotic"
count1
17
word"depths"
count1
18
word"looming"
count1
19
word"chilling"
count1
20
word"pulsed"
count1
21
word"sanctuary"
count1
highlights
0"familiar"
1"sense of"
2"crystalline"
3"kaleidoscope"
4"weight"
5"echoing"
6"scanning"
7"echoed"
8"resolving"
9"rhythmic"
10"pulse"
11"shimmered"
12"fleeting"
13"repository"
14"whisper"
15"churn"
16"chaotic"
17"depths"
18"looming"
19"chilling"
20"pulsed"
21"sanctuary"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences84
matches
0"d with awe"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount9
narrationSentences84
filterMatches(empty)
hedgeMatches
0"appeared to"
1"began to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1113
ratio0.002
matches
0"our"
1"Everything’s"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount931
uniqueNames9
maxNameDensity1.4
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae-Forged1
Blade1
Silas6
Aurora13
Eva6
Further1
Shade1
Fae2
Suddenly1
persons
0"Silas"
1"Aurora"
2"Eva"
places(empty)
globalScore0.802
windowScore0.667
44.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount3
matches
0"felt like walking on packed starlight,"
1"seemed taken aback"
2"limbs that seemed to stretch and distort in the shifting light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.898
wordCount1113
matches
0"not reflections, but projections"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
75.18% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean29.29
std12.1
cv0.413
sampleLengths
034
137
241
358
454
528
636
725
812
914
1032
119
1246
1334
1437
1513
1625
1720
1819
1941
2033
2146
2221
2317
2432
2526
2634
2723
2835
2946
3027
3114
3233
3323
3414
3513
3641
3720
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences84
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"was overwhelming –"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences9
totalSentences98
ratio0.092
matches
0"Above, the cavern roof disappeared into a swirling nebula of violet and gold, dotted with what appeared to be constellations – but not any she'd ever seen."
1"The scent was overwhelming – a heady mix of blooming nightflowers, ozone, and something else…"
2"It wasn't unpleasant – more like a beckoning song, pulling at something deep within Aurora’s psyche."
3"As her fingers brushed against its surface, a jolt of images flooded her mind – fleeting glimpses of alien landscapes, celestial battles, and beings of pure energy."
4"Upon the dais stood a single object - a large pool of liquid reflection."
5"As they approached, the surface began to coalesce, forming images – not reflections, but projections."
6"A figure began to emerge from the depths – a shifting, indistinct silhouette of shadow, coalescing into a vaguely humanoid form."
7"The memories flooded back – the escalating arguments, the controlling behaviour, the chilling threats."
8"A powerful, Fae maiden shook her head; anger filled her eyes."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount927
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03128371089536138
lyAdverbCount12
lyAdverbRatio0.012944983818770227
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean11.36
std5.37
cv0.473
sampleLengths
023
15
26
316
421
512
616
713
812
913
1013
1120
126
1321
1427
1511
1611
176
1815
1910
2011
2115
2210
2310
242
253
2611
2716
2816
299
309
3110
329
3318
3418
3516
367
3727
383
3913
4012
4113
429
4311
4413
456
4614
4713
4814
494
61.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4387755102040816
totalSentences98
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences81
matches
0"Instead of fruit, the branches"
1"Further on, they came to"
2"Suddenly, the cavern began to"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences81
matches
0"It felt warm, almost feverish."
1"Its coldness seeped through her"
2"It wasn’t the size that"
3"It felt like walking on"
4"He ran a calloused hand"
5"It filled Aurora’s lungs, triggering"
6"It wasn't unpleasant – more"
7"They passed a grove of"
8"She recoiled, breathless."
9"It rippled like oil, catching"
10"They saw themselves, but not"
11"They saw Aurora as a"
12"she said, her voice barely"
13"They showed her, trapped in"
14"she breathed, the name a"
15"it whispered, its voice a"
16"He stumbled, grabbing Eva's arm"
17"he barked, his voice strained"
18"It was tall and gaunt,"
ratio0.235
52.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences81
matches
0"Aurora adjusted the pendant at"
1"It felt warm, almost feverish."
2"Silas grunted, shoving aside a"
3"Eva muttered, tightening her grip"
4"Its coldness seeped through her"
5"The air hummed, a low,"
6"It wasn’t the size that"
7"Walls curved and folded back"
8"The floor wasn't stone, wasn’t"
9"It felt like walking on"
10"He ran a calloused hand"
11"The scent was overwhelming –"
12"something utterly alien, like the"
13"It filled Aurora’s lungs, triggering"
14"Aurora cautioned, her voice echoing"
15"Eva nodded, her eyes constantly"
16"A low, melodic chime echoed"
17"It wasn't unpleasant – more"
18"Silas asked, cocking his head"
19"The chime intensified, resolving into"
ratio0.815
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences81
matches
0"Even Silas, typically stoic, seemed"
1"As if in response, the"
2"Now she saw herself, standing"
ratio0.037
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Silas grunted, shoving aside a curtain of luminous moss that dripped with an oily, silver sheen."
1"It wasn’t the size that was the most disorienting, but the impossible geometry."
2"It felt like walking on packed starlight, a yielding, almost ethereal surface that responded to their weight with a subtle pulsing."
3"The shadow figure tilted its head, a gesture that hinted at mocking amusement."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount6
matches
0"Aurora adjusted, the crimson gemstone pulsing a frantic rhythm against her skin"
1"Aurora cautioned, her voice echoing strangely in the vast space"
2"she said, her voice barely a whisper"
3"Aurora asked, but the name felt hollow, inadequate"
4"it whispered, its voice a chorus of echoing whispers"
5"he barked, his voice strained"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount8
fancyTags
0"Eva muttered (mutter)"
1"Eva demanded (demand)"
2"Aurora gasped (gasp)"
3"Silas observed (observe)"
4"Eva whispered (whisper)"
5"she breathed (breathe)"
6"it whispered (whisper)"
7"he barked (bark)"
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0.667
effectiveRatio0.552
75.0352%