NC Bench
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Run: 2026-02-20-01KHY7V1Y2G0Q1K5A4T5JB67GK
Run Details
Model:
ByteDance Seed 1.6 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
24.3s
Cost:
$0.001012
Provider:
Seed
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.94%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
99.97%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
86.54%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
18.42%
Narrator intent-glossing
(details)
46.86%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
99.34%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
47.31%
Sentence opener variety
(details)
90.70%
Adverb-first sentence starts
(details)
75.78%
Pronoun-first sentence starts
(details)
65.44%
Subject-first sentence starts
(details)
68.03%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
94.44%
Dialogue tag variety (said vs. fancy)
(details)
81.4592%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boots crunched over leaf
litter that wasn’t there an hour ago.
She’d parked her bike behind
a gorse bush at the edge of Richmond Park, tucked her hood lower, and followed the yellowed ribbon Eva had scrawled on her wrist before she’d vanished. *
Hel portal
*, the text had read. *
Follow the Heartstone
*.
The ribbon had led her
here: to a clearing ringed by standing stones, their bark-scabbed trunks older than the monarchy, older than the Romans.
The sky was a bruise
of purple and indigo, no stars cutting through.
The air smelled like wet
earth and something sharper—brass, maybe, or rot.
Her hand went to the
pendant under her sweatshirt.
The Heartstone pulsed, low and
warm, like a beat too slow for a human heart.
It had started flickering the
second she’d entered the park, then blazing when she crossed the stone circle’s edge.
Now it throbbed hard enough
to sting through her shirt. “Eva,”
she muttered, voice cracking
. *
Breathe
*, Rory told herself. Cool-headed, intelligent. *
Think
*. A twig snapped. Not a squirrel. Too deliberate. She spun.
Nothing but ferns, their fronds
coiled like fists. The flowers—wild, thriving—were wrong.
Reds so vivid they looked
painted, purples so deep they blacked out in the low light. Thorns jutted from their petals,
glinting
.
She’d never seen blooms hold
thorns in November.
Her phone buzzed in her
pocket. She fumbled it out. Screen dead. No service. Not even that weird 3G blip she got sometimes here. *
Of course
*.
She’d left her laptop at
the restaurant—no way to call Yu-Fei for backup, no way to check the tracker Eva had mentioned.
Just her and the pendant
and
this
damn clearing. The hum started then. Low, a vibration in her bones. Not the wind. The stones hummed.
She leaned in, squinting at
the carvings—spirals, triangles, what
looked like a snake eating its tail
. Fae runes? Eva had mentioned the Grove was Fae-touched, but she’d never said *
this
* Fae-touched. A shadow passed over her. Not the sun—there was no sun.
It was too wide, too
angular. She turned again. Nowhere. Only the stones, silent, watching. Her
watch
ticked. She listened. *
Tick. Tick. Tick
*. Slow. Too slow. A normal second was one beat;
this
felt like half
. She fumbled for her phone, held it up to the light. The screen read 11:07.
She’d left the restaurant at
10:52. No way. The park’s main gate was a 20-minute walk from the bike. Time here must be off. The Grove’s *
behavior
*, the wiki had said—*
an hour inside can be minutes or days outside
*. The hum rose. A low wail that made her teeth ache.
She pressed the pendant to
her chest.
It was searing now, hot
enough to burn through her hood. “Stop,”
she said, louder
. Her voice shook. *
Calm
*. A flower unfurled at her feet.
Its petals were black, not
purple. Thorns dripped clear fluid—blood? She stepped back. It shrank, retreating into the undergrowth. Footsteps. Soft, deliberate. Not her own. She spun. Nothing. But the trees had shifted. The standing stones weren’t in a circle anymore. They were—*
moving
*.
Just a hair, but enough
that the gap between them had narrowed.
Before, she could see the
park’s edge through a break; now, the stones
loomed
, blocking the way. “Eva?” Her voice was a
whisper
. *
Please be Eva
*. No answer. Just the hum, getting louder. She clawed at her wrist—*
her scar
*, the crescent from when she’d fallen off the backyard shed at 10. She pressed the skin, willing her hands to stop trembling. *
Think
*. What had Eva said? *
The Heartstone leads to Hel
*. *
Don’t let them see you flinch
*. A head emerged from the trees. Not a deer. A man. Tall, too tall, with a face like cracked
porcelain
. His eyes were black pits. He smiled. Aurora’s throat went tight. She backed into a stone. Its surface was cold, slimy. Moss? No. Something else, wet and alive. The man took a step forward. The thorns on the flowers lashed out, wrapping around her ankles. She fell, scraping her palms. The pendant tore free, clattering to the ground. It blazed, a red sun in the clearing, and the man staggered back, his face contorting. “Malphora,” he said. The voice was a chorus, men and women, overlapping. “You think we’d forget you?” She scrambled for the pendant. It was alive, pulsing so hard it left a red mark on her palm. “Who are you?” “Guests,” he said. He reached out a hand, and a thorn shot from his finger, nicking her cheek. Blood welled. She tasted iron. “You came to *
our
* realm, little one. Now you eat
our
soil.” Trees creaked. Not wind. *
Moaning
*. The flowers stood, their thorns
glinting
, and closed in. Aurora scrambled backward, tripping over a root that wasn’t there before. It coiled around her ankle, squeezing. She yelped. “Let me go!” “Laila,” the man said, and her
blood ran cold
. That was one of her aliases—she’d used it once in Brighton, after Evan first hit her.
No one
knew. *
No one
*. The roots tightened. She kicked, but they were too strong. The man took another step. His face wasn’t cracked
porcelain
anymore. It was Evan’s. The abused ex who’d broken her phone and told her she’d never leave. But his eyes were black, and his mouth stretched too wide, past his ears. “You *
fled
*,”
he said, the chorus joining in
. “But we *
waited
*. We always *
wait
*.” A thorn pressed to her throat.
Not sharp enough to break skin, but firm
. She
could feel
it, cold and slimy, as it bore down. The pendant glowed beside her, and the roots loosened. *
Help
*—she thought, and it
echoed
, a high, thin note. A sound split the hum. A roar, like thunder, but deep, underground. The thorns receded from her throat. The man-Evan staggered, his black eyes flicking to the stones. They
were glowing
now, the runes lighting up, casting red shadows. The ground shook. A portal opened in the center of the clearing, a tear in the air that sucked in the light. The flowers wilted, their petals turning to ash. “Run,”
the man-Evan said, and the chorus sang
. “Run while you can.” Aurora爬起来, her chest heaving. The pendant burned against her palm, and she dropped it, but it hovered, floating over the portal. *
Go
*, it said. *
Get out
*. She ran. The trees parted, then closed again,
as if laughing
. The stones screamed—*
not
* a sound, but a feeling, a static in her brain. She tripped, and the root snagged her coat, tearing it. But she pulled free, her boots flying. The portal grew, swallowing the clearing. She could smell rain, even though the sky was clear. The air smelled like home—Cardiff, the bay, the pub she’d worked at before Evan. “Rory!” Her name, spoken soft, sad, by someone she loved. She turned. Eva stood at the edge of the stone circle, her hands out. But her eyes were black, too. “Eva?” “Come,” Eva said. The wind picked up, carrying her words. “We’re glad you’re here.” The portal roared, and a hand shot through—pale, with black nails. Aurora screamed. She turned, running back, but the trees were behind her now. The ground opened up, a pit of darkness, and she fell. She hit the pendant. It blazed, and the world went white. When she came to, her chest ached. The Heartstone was in her hand, cool now, and the sky was light. She was on the path, her bike where she’d left it. The park was quiet, save for a bird calling. Her cheek stung. She touched it; a strip of skin was missing. The thorns had left a mark. She checked her phone. No signal. No time stamp—only 11:12. She put the pendant back under her shirt. It was still warm. And somewhere, deep in her bones, she knew. They were still watching. And they were *
hungry
*.
created_at
"2026-02-20T19:18:47.498Z"
2/20/2026, 7:18:47 PM
model
"bytedance-seed/seed-1.6-flash-20250625"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
417
moderation_latency
(null)
generation_time
24010
tokens_prompt
1038
tokens_completion
3246
native_tokens_prompt
1063
native_tokens_completion
3109
native_tokens_completion_images
(null)
native_tokens_reasoning
1160
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.001012425
router
(null)
provider_responses
0
endpoint_id
"e01a1227-001b-44d4-a376-90850668fa84"
id
"0217716151276469f6cd41e8514911883ec9f138006f90f53d3be"
is_byok
false
latency
306
model_permaslug
"bytedance-seed/seed-1.6-flash-20250625"
provider_name
"Seed"
status
200
api_type
"completions"
id
"gen-1771615127-cBpNmA3tLi4UA5ASbAVg"
upstream_id
"0217716151276469f6cd41e8514911883ec9f138006f90f53d3be"
total_cost
0.001012425
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Seed"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
18
tagDensity
0.444
leniency
0.889
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1325
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1325
totalAiIsms
13
found
0
word
"pulsed"
count
1
1
word
"flicker"
count
1
2
word
"throbbed"
count
1
3
word
"glinting"
count
2
4
word
"searing"
count
1
5
word
"footsteps"
count
1
6
word
"loomed"
count
1
7
word
"whisper"
count
1
8
word
"porcelain"
count
2
9
word
"could feel"
count
1
10
word
"echoed"
count
1
highlights
0
"pulsed"
1
"flicker"
2
"throbbed"
3
"glinting"
4
"searing"
5
"footsteps"
6
"loomed"
7
"whisper"
8
"porcelain"
9
"could feel"
10
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"blood ran cold"
count
1
highlights
0
"blood ran cold"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
189
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
189
filterMatches
0
"watch"
1
"see"
hedgeMatches
(empty)
99.97%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
198
gibberishSentences
1
adjustedGibberishSentences
1
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
32
ratio
0.005
matches
0
"Aurora爬起来, her chest heaving."
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
27
markdownWords
55
totalWords
1306
ratio
0.042
matches
0
"Hel portal"
1
"Follow the Heartstone"
2
"Breathe"
3
"Think"
4
"Of course"
5
"this"
6
"Tick. Tick. Tick"
7
"behavior"
8
"an hour inside can be minutes or days outside"
9
"Calm"
10
"moving"
11
"Please be Eva"
12
"her scar"
13
"Think"
14
"The Heartstone leads to Hel"
15
"Don’t let them see you flinch"
16
"our"
17
"Moaning"
18
"No one"
19
"fled"
20
"waited"
21
"wait"
22
"Help"
23
"Go"
24
"Get out"
25
"not"
26
"hungry"
86.54%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
2
matches
0
"*Breathe*, Rory told herself."
1
"*Go*, it said."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1257
uniqueNames
14
maxNameDensity
0.56
worstName
"Eva"
maxWindowNameDensity
2
worstWindowName
"Evan"
discoveredNames
Richmond
1
Park
1
Eva
7
Romans
1
Heartstone
4
Rory
1
November
1
Yu-Fei
1
Grove
2
Fae-touched
2
Brighton
1
Evan
5
Cardiff
1
Aurora
4
persons
0
"Eva"
1
"Heartstone"
2
"Rory"
3
"Grove"
4
"Evan"
5
"Aurora"
places
0
"Richmond"
1
"Park"
2
"November"
3
"Brighton"
4
"Cardiff"
globalScore
1
windowScore
1
18.42%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
5
matches
0
"smelled like wet earth and something sharp"
1
"looked like a snake eating its tail"
2
"felt like half"
3
"as if laughing"
4
"smelled like home—Cardiff, the bay, the pu"
46.86%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.531
wordCount
1306
matches
0
"Not sharp enough to break skin, but firm"
1
"not* a sound, but a feeling, a static in her brain"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
198
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
28.39
std
18.07
cv
0.636
sampleLengths
0
53
1
49
2
65
3
8
4
44
5
57
6
47
7
26
8
75
9
37
10
25
11
6
12
47
13
9
14
51
15
27
16
21
17
46
18
17
19
22
20
35
21
14
22
22
23
30
24
51
25
14
26
43
27
39
28
30
29
12
30
26
31
41
32
30
33
1
34
29
35
1
36
14
37
35
38
11
39
40
40
18
41
10
42
12
43
8
44
4
45
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
189
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
260
matches
0
"was searing"
1
"were glowing"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
16
semicolonCount
3
flaggedSentences
18
totalSentences
198
ratio
0.091
matches
0
"The air smelled like wet earth and something sharper—brass, maybe, or rot."
1
"The flowers—wild, thriving—were wrong."
2
"She’d left her laptop at the restaurant—no way to call Yu-Fei for backup, no way to check the tracker Eva had mentioned."
3
"She leaned in, squinting at the carvings—spirals, triangles, what looked like a snake eating its tail."
4
"Not the sun—there was no sun."
5
"A normal second was one beat; this felt like half."
6
"The Grove’s *behavior*, the wiki had said—*an hour inside can be minutes or days outside*."
7
"Thorns dripped clear fluid—blood?"
8
"They were—*moving*."
9
"Before, she could see the park’s edge through a break; now, the stones loomed, blocking the way."
10
"She clawed at her wrist—*her scar*, the crescent from when she’d fallen off the backyard shed at 10."
11
"That was one of her aliases—she’d used it once in Brighton, after Evan first hit her."
12
"*Help*—she thought, and it echoed, a high, thin note."
13
"The stones screamed—*not* a sound, but a feeling, a static in her brain."
14
"The air smelled like home—Cardiff, the bay, the pub she’d worked at before Evan."
15
"The portal roared, and a hand shot through—pale, with black nails."
16
"She touched it; a strip of skin was missing."
17
"No time stamp—only 11:12."
99.34%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1276
adjectiveStacks
0
stackExamples
(empty)
adverbCount
52
adverbRatio
0.04075235109717868
lyAdverbCount
2
lyAdverbRatio
0.001567398119122257
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
198
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
198
mean
6.6
std
4.93
cv
0.748
sampleLengths
0
12
1
32
2
6
3
3
4
24
5
13
6
12
7
9
8
15
9
19
10
10
11
5
12
4
13
2
14
1
15
3
16
3
17
2
18
2
19
8
20
4
21
16
22
6
23
8
24
6
25
4
26
2
27
2
28
10
29
2
30
22
31
9
32
4
33
6
34
3
35
3
36
16
37
2
38
13
39
5
40
6
41
6
42
3
43
1
44
5
45
3
46
2
47
1
48
1
49
1
47.31%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.32323232323232326
totalSentences
198
uniqueOpeners
64
90.70%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
147
matches
0
"Just her and the pendant"
1
"Only the stones, silent, watching."
2
"Just a hair, but enough"
3
"Just the hum, getting louder."
ratio
0.027
75.78%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
147
matches
0
"She’d parked her bike behind"
1
"Her hand went to the"
2
"It had started flickering the"
3
"she muttered, voice cracking"
4
"She’d never seen blooms hold"
5
"Her phone buzzed in her"
6
"She fumbled it out."
7
"She’d left her laptop at"
8
"She leaned in, squinting at"
9
"It was too wide, too"
10
"She turned again."
11
"Her watch ticked."
12
"She fumbled for her phone,"
13
"She’d left the restaurant at"
14
"She pressed the pendant to"
15
"It was searing now, hot"
16
"she said, louder"
17
"Her voice shook."
18
"Its petals were black, not"
19
"She stepped back."
ratio
0.361
65.44%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
116
totalSentences
147
matches
0
"Aurora’s boots crunched over leaf"
1
"She’d parked her bike behind"
2
"*Hel portal*, the text had"
3
"The ribbon had led her"
4
"The sky was a bruise"
5
"The air smelled like wet"
6
"Her hand went to the"
7
"The Heartstone pulsed, low and"
8
"It had started flickering the"
9
"she muttered, voice cracking"
10
"A twig snapped."
11
"Nothing but ferns, their fronds"
12
"The flowers—wild, thriving—were wrong."
13
"Reds so vivid they looked"
14
"Thorns jutted from their petals,"
15
"She’d never seen blooms hold"
16
"Her phone buzzed in her"
17
"She fumbled it out."
18
"She’d left her laptop at"
19
"The hum started then."
ratio
0.789
68.03%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
147
matches
0
"Now it throbbed hard enough"
1
"Before, she could see the"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
1
matches
0
"Aurora’s boots crunched over leaf litter that wasn’t there an hour ago."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
4
matches
0
"she muttered, voice cracking"
1
"she said, louder"
2
"he said, the chorus joining in"
3
"the man-Evan said, and the chorus sang"
94.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
18
tagDensity
0.444
leniency
0.889
rawRatio
0.125
effectiveRatio
0.111
81.4592%