Run: 2026-02-20-01KHY7WB3ZMDR9B65E132HBR2R

Run Details

Duration:
8.3s
Cost:
$0.000947
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked it from her pocket just as the air *ripped*—like a seam unravelling—and the world dissolved into a swirl of amber light. One moment, she was sprinting through the backstreets of Whitechapel, the next— Silence. Then the scent of rotting fruit and something sweeter, like honey left too long in the sun. The ground beneath her boots was soft, yielding, as if she were walking on overripe melons. The sky above wasn’t sky at all but a vast, shimmering dome of warm gold, streaked with veins of crimson that pulsed like a living thing. “Bloody hell,” Nyx’s voice slithered from the shadows beside her. Their form flickered, half-solid, half-transparent, as if they were made of smoke given shape. “This isn’t Hel. Not yet.” Rory’s breath came fast. The pendant—given to her by some stranger in a back-alley deal—hadn’t just been a trinket. It had been a *key*. And now she was standing in the middle of it. “Dymas,” Isolde’s voice cut through the air, though the Half-Fae seer wasn’t there. Her silver hair shimmered where it materialised beside them, untouched by the strange light. “Prince Belphegor’s domain. But the Veil’s thinner here. Watch your step.” Nyx’s shadow stretched unnaturally long, probing the air like a cat’s whiskers. “I don’t like it.” “Neither do I,” Rory muttered, gripping the Fae-forged blade at her hip. The cold of the moonsilver bit into her fingers, a reminder of what waited beyond this place. Ahead, the ground sloped upward, revealing a sprawling orchard of trees that bore fruit she’d never seen—pomegranates the size of her head, grapes that glowed faintly blue, and apples so red they seemed to bleed when she looked too long. The trees themselves were twisted, their branches heavy with fruit, their leaves a sickly, unnatural green. “Helbound souls,” Isolde murmured. “Contracted for their labour. The prince’s chefs don’t just cook—they *create*.” Rory’s stomach twisted. She’d seen enough of Hel’s sins to know what that meant. A sound cut through the air—a chime, delicate and musical, like wind bells. It came from the direction of a grand pavilion at the orchard’s edge, its columns carved with scenes of feasting and decadence. The air smelled of roasting meat and spiced wine, though no fire burned in sight. “They’re having a competition,” Nyx said, their voice tight. “A *tasting*.” Rory’s pulse spiked. “Of what?” “Souls,” Isolde replied, her pale eyes fixed on the pavilion. “The prince enjoys testing his chefs’ ingenuity. The best dish wins… freedom. Or so the legend goes.” A figure emerged from the pavilion’s shadows—a man in a tailored coat, his face half-hidden beneath a feathered hat. His smile was too wide, his teeth too sharp. Prince Belphegor, ruler of gluttony itself. “Ah,” he purred, his voice like syrup. “New arrivals. How *delightful*.” Rory’s fingers tightened around the Fae blade. “We’re not here to stay.” Belphegor tilted his head, his gaze sliding over them like a caress. “No? Then why are you here at all?” Nyx stepped forward, their shadow stretching to block Rory’s path. “We’re here to *borrow* something. Then we’re gone.” The prince laughed, a rich, throaty sound. “Borrowing is such a *boring* word. How about *stealing*? It has more *flavour*.” Rory didn’t wait for an answer. She lunged. The blade flashed, silver fire cutting through the air. Belphegor’s men—helbound souls in chef’s whites—screamed as the moonsilver bit into their flesh. One collapsed, his body dissolving into smoke. Another lunged at her, but Nyx’s shadow wrapped around his wrist, yanking him back with a sickening *crack*. “Enough!” Belphegor’s voice boomed, and the ground trembled. The orchard’s fruit began to *shift*, peeling back like skin to reveal something beneath—roots, thick and pulsing, like veins of some great, sleeping thing. Isolde grabbed Rory’s arm. “We need to move. Now.” They ran. The trees parted like curtains, revealing a vast, domed hall where tables groaned under the weight of dishes—some familiar, some *wrong*. A roast so large it could feed a hundred, its meat still *breathing*. A cake so tall it scraped the ceiling, its layers stacked with what looked like *teeth*. A wine so dark it drank back when poured. Belphegor stood at the centre, his hands clasped behind his back. “You’ll find nothing here worth taking,” he called after them. “But if you *must* leave empty-handed…” The ground *split*. From the fissure crawled things—helbound souls, their bodies fused with the fruit of the orchard. Their mouths stretched too wide, their fingers ending in thorns. They *laughed*, a sound like rotting fruit and broken glass. Rory skidded to a halt, the Fae blade raised. “We’re not leaving empty-handed.” Isolde’s voice was a whisper. “Then take the pendant. It’s the only thing that’ll get you out.” Nyx’s shadow coiled around Rory’s wrist. “And if it doesn’t?” Belphegor’s laughter echoed through the hall. “Then you’ll stay. Forever.” The first helbound thing lunged.
created_at"2026-02-20T19:19:29.691Z" 2/20/2026, 7:19:29 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency396
moderation_latency(null)
generation_time7850
tokens_prompt5338
tokens_completion1402
native_tokens_prompt5043
native_tokens_completion1270
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00094695
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"a6a9a438b9d045e09519c275ed75df45"
is_byokfalse
latency396
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615169-UPxxTzVlX4MhNRiYCd6m"
upstream_id"a6a9a438b9d045e09519c275ed75df45"
total_cost0.00094695
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.296
leniency0.593
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount838
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount838
totalAiIsms12
found
0
word"silence"
count1
1
word"pulsed"
count1
2
word"flickered"
count1
3
word"shimmered"
count1
4
word"reminder"
count1
5
word"stomach"
count1
6
word"pulse"
count1
7
word"trembled"
count1
8
word"weight"
count1
9
word"familiar"
count1
10
word"whisper"
count1
11
word"echoed"
count1
highlights
0"silence"
1"pulsed"
2"flickered"
3"shimmered"
4"reminder"
5"stomach"
6"pulse"
7"trembled"
8"weight"
9"familiar"
10"whisper"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
96.77% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences62
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans17
markdownWords17
totalWords818
ratio0.021
matches
0"ripped"
1"key"
2"create"
3"tasting"
4"delightful"
5"borrow"
6"boring"
7"stealing"
8"flavour"
9"crack"
10"shift"
11"wrong"
12"breathing"
13"teeth"
14"must"
15"split"
16"laughed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
68.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount671
uniqueNames10
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory11
Whitechapel1
Silence1
Half-Fae1
Fae-forged1
Hel1
Belphegor6
Fae4
Nyx6
Isolde5
persons
0"Rory"
1"Hel"
2"Belphegor"
3"Nyx"
4"Isolde"
places(empty)
globalScore0.68
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"looked like *teeth*"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount818
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean22.11
std16.59
cv0.75
sampleLengths
01
16
235
31
459
529
634
738
816
929
1056
1115
1214
1350
1411
155
1627
1734
1811
1912
2020
2118
2220
238
2447
2532
269
272
2859
2927
303
3135
3213
3317
3410
3510
365
93.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences62
matches
0"were made"
1"were twisted"
27.59% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs116
matches
0"was sprinting"
1"were walking"
2"was standing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences10
totalSentences80
ratio0.125
matches
0"She yanked it from her pocket just as the air *ripped*—like a seam unravelling—and the world dissolved into a swirl of amber light."
1"One moment, she was sprinting through the backstreets of Whitechapel, the next—"
2"The pendant—given to her by some stranger in a back-alley deal—hadn’t just been a trinket."
3"Ahead, the ground sloped upward, revealing a sprawling orchard of trees that bore fruit she’d never seen—pomegranates the size of her head, grapes that glowed faintly blue, and apples so red they seemed to bleed when she looked too long."
4"A sound cut through the air—a chime, delicate and musical, like wind bells."
5"A figure emerged from the pavilion’s shadows—a man in a tailored coat, his face half-hidden beneath a feathered hat."
6"Belphegor’s men—helbound souls in chef’s whites—screamed as the moonsilver bit into their flesh."
7"The orchard’s fruit began to *shift*, peeling back like skin to reveal something beneath—roots, thick and pulsing, like veins of some great, sleeping thing."
8"The trees parted like curtains, revealing a vast, domed hall where tables groaned under the weight of dishes—some familiar, some *wrong*."
9"From the fissure crawled things—helbound souls, their bodies fused with the fruit of the orchard."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount689
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03773584905660377
lyAdverbCount3
lyAdverbRatio0.0043541364296081275
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean10.21
std6.55
cv0.641
sampleLengths
06
123
212
31
417
516
626
710
814
95
104
1115
125
1310
1413
1514
1611
1712
184
1912
2017
2140
2216
234
2411
253
2611
2713
2822
2915
309
312
323
332
3410
3517
3619
379
386
397
404
417
425
4312
448
4510
468
477
4813
496
73.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4625
totalSentences80
uniqueOpeners37
57.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences58
matches
0"Then the scent of rotting"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences58
matches
0"She yanked it from her"
1"Their form flickered, half-solid, half-transparent,"
2"It had been a *key*."
3"Her silver hair shimmered where"
4"She’d seen enough of Hel’s"
5"It came from the direction"
6"His smile was too wide,"
7"he purred, his voice like"
8"he called after them"
9"Their mouths stretched too wide,"
10"They *laughed*, a sound like"
ratio0.19
11.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences58
matches
0"The pendant burned against Rory’s"
1"She yanked it from her"
2"The ground beneath her boots"
3"The sky above wasn’t sky"
4"Nyx’s voice slithered from the"
5"Their form flickered, half-solid, half-transparent,"
6"Rory’s breath came fast."
7"The pendant—given to her by"
8"It had been a *key*."
9"Isolde’s voice cut through the"
10"Her silver hair shimmered where"
11"Nyx’s shadow stretched unnaturally long,"
12"Rory muttered, gripping the Fae-forged"
13"The cold of the moonsilver"
14"The trees themselves were twisted,"
15"Rory’s stomach twisted."
16"She’d seen enough of Hel’s"
17"A sound cut through the"
18"It came from the direction"
19"The air smelled of roasting"
ratio0.897
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"The ground beneath her boots was soft, yielding, as if she were walking on overripe melons."
1"Their form flickered, half-solid, half-transparent, as if they were made of smoke given shape."
2"Ahead, the ground sloped upward, revealing a sprawling orchard of trees that bore fruit she’d never seen—pomegranates the size of her head, grapes that glowed f…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Nyx said, their voice tight"
1"Belphegor’s voice boomed, and the ground trembled"
75.93% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Rory muttered (mutter)"
1"Isolde murmured (murmur)"
dialogueSentences27
tagDensity0.185
leniency0.37
rawRatio0.4
effectiveRatio0.148
76.7513%