Run: 2026-02-20-01KHY7X88EYXR22KM1NDZXVA4Y

Run Details

Duration:
6.0s
Cost:
$0.000789
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against her palm. Aurora Carter yanked her hand back as if scalded, fingers curling into the damp earth. The Heartstone’s crimson glow pulsed like a trapped heartbeat, casting jagged shadows across the gnarled roots of the standing stones. She should’ve left it in the flat. Should’ve ignored the note tucked into her delivery bag—*meet me at the grove, midnight, bring the pendant*—signed only with a single, looping *I*. But the note had smelled of damp earth and something older, something that made her skin prickle even through the paper. The grove wasn’t supposed to look like this. Richmond Park at night was supposed to be quiet, the kind of quiet that pressed against your ribs like a forgotten debt. But here, the air hummed with something else—too many insects, too many branches whispering. The standing stones, those ancient oaks with their bark like cracked leather, loomed too close, their gnarled fingers brushing the treeline as if reaching for something just beyond sight. Aurora’s breath came shallow, her pulse hammering in her throat. She’d come alone. *Stupid. Stupid.* But Eva had been clear: *No one else. Not yet.* A twig snapped. Aurora froze. The sound had come from the left, where the undergrowth thickened into a tangle of brambles and ferns. She turned slowly, her boots sinking slightly into the damp earth. The pendant’s glow flickered, as if reacting to her movement. Or to whatever was watching her. “Hello?” Her voice cracked. She cleared her throat. “Eva?” No answer. Just the wind, or something pretending to be the wind, rustling through leaves that didn’t move. She stepped forward, her fingers brushing the rough bark of the nearest stone. The wood was warm—too warm. Like it had been holding heat for days. Her breath hitched. The pendant burned again, this time a sharp, searing pain that made her wince. She pulled it free, holding it between her thumb and forefinger. The silver chain was slick with something dark, something that didn’t look like sweat. A shape moved at the edge of her vision. Aurora spun, her heart hammering against her ribs. The grove was too still. Too *wrong*. The trees didn’t sway. The shadows didn’t stretch. They *pulled*, like fingers dragging along the ground, trying to drag her into the dark. “Eva?” she tried again, her voice smaller this time. A voice, low and wet, slithered through the air. *“You shouldn’t have come.”* Aurora’s blood turned to ice. The voice wasn’t coming from the trees. It wasn’t coming from anywhere. It was *inside* her head, a whisper that slithered along her nerves like a serpent. She stumbled back, her heel catching on a root. She fell, her hands scrambling for purchase as the pendant slipped from her fingers. It clattered against the stone, the chain snapping taut before it, too, fell silent. The grove *moved*. Branches twisted. Roots coiled. The standing stones groaned, their bark splitting like old skin, revealing something dark and pulsing beneath. Aurora scrambled to her feet, her back pressed against the nearest tree. The air smelled wrong—like copper and something older, something that made her stomach clench. The pendant lay just out of reach, its glow dimming, flickering like a dying ember. *“You shouldn’t have come,”* the voice repeated, closer now. Not in her head. *Around* her. Aurora’s breath came in ragged gasps. She had to get out. She had to *run*. But her legs wouldn’t obey. Her fingers twitched toward the pendant, but she couldn’t reach it. The grove was closing in, the trees leaning in, their branches forming a canopy that pressed down like a suffocating weight. A hand—no, a *thing* with fingers like twisted roots—grabbed her ankle. Aurora screamed. The pendant *shattered*. --- The world exploded in light. Aurora jolted awake, her body slick with sweat, her lungs burning. She was on her back, her head pounding, the flat’s thin mattress creaking beneath her. The pendant lay in pieces on the floor, its crimson glow long since faded to a dull, sickly red. Her wrist throbbed where she’d scraped it against the stone. She didn’t remember falling. Her phone buzzed on the nightstand. A text from an unknown number: *You’re not supposed to be here.* Aurora’s hands shook as she picked it up. The screen lit up her face, casting long shadows across the room. She should’ve known. Should’ve *known* this was a trap. The grove wasn’t just a place. It was a *door*. And she’d just walked through it.
created_at"2026-02-20T19:19:59.529Z" 2/20/2026, 7:19:59 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency276
moderation_latency(null)
generation_time5611
tokens_prompt4560
tokens_completion1206
native_tokens_prompt4211
native_tokens_completion1046
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00078855
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"73004629c6db49a6b75ffeab0c1f6ab8"
is_byokfalse
latency276
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615199-xO0XjAmXuSgoKw490zt4"
upstream_id"73004629c6db49a6b75ffeab0c1f6ab8"
total_cost0.00078855
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount1
adverbTags
0"she tried again [again]"
dialogueSentences5
tagDensity0.6
leniency1
rawRatio0.333
effectiveRatio0.333
86.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount753
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount753
totalAiIsms11
found
0
word"pulsed"
count1
1
word"loomed"
count1
2
word"pulse"
count1
3
word"flickered"
count1
4
word"searing"
count1
5
word"whisper"
count1
6
word"stomach"
count1
7
word"weight"
count1
8
word"shattered"
count1
9
word"pounding"
count1
10
word"throbbed"
count1
highlights
0"pulsed"
1"loomed"
2"pulse"
3"flickered"
4"searing"
5"whisper"
6"stomach"
7"weight"
8"shattered"
9"pounding"
10"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences83
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
90.52% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans17
markdownWords41
totalWords749
ratio0.055
matches
0"meet me at the grove, midnight, bring the pendant"
1"I"
2"Stupid. Stupid."
3"No one else. Not yet."
4"wrong"
5"pulled"
6"“You shouldn’t have come.”"
7"inside"
8"moved"
9"“You shouldn’t have come,”"
10"Around"
11"run"
12"thing"
13"shattered"
14"You’re not supposed to be here."
15"known"
16"door"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
82.07% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount736
uniqueNames5
maxNameDensity1.36
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone1
Park1
Eva1
Aurora10
persons
0"Carter"
1"Heartstone"
2"Eva"
3"Aurora"
places
0"Park"
globalScore0.821
windowScore1
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount2
matches
0"as if reaching for something just beyond sight"
1"as if reacting to her movement"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount749
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean22.7
std26.56
cv1.17
sampleLengths
01
16
286
38
490
53
647
79
818
968
109
1138
129
139
144
1569
163
1761
1815
1952
2011
212
223
231
245
2555
264
2712
286
2929
306
314
326
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"was supposed"
3.92% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs136
matches
0"was watching"
1"wasn’t coming"
2"wasn’t coming"
3"was closing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences85
ratio0.059
matches
0"Should’ve ignored the note tucked into her delivery bag—*meet me at the grove, midnight, bring the pendant*—signed only with a single, looping *I*."
1"But here, the air hummed with something else—too many insects, too many branches whispering."
2"The wood was warm—too warm."
3"The air smelled wrong—like copper and something older, something that made her stomach clench."
4"A hand—no, a *thing* with fingers like twisted roots—grabbed her ankle."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount742
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03504043126684636
lyAdverbCount4
lyAdverbRatio0.005390835579514825
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean8.79
std5.94
cv0.676
sampleLengths
06
115
220
37
423
521
68
722
814
929
1010
113
121
139
142
153
162
1718
1811
1910
206
214
224
231
242
2516
2613
275
288
293
3014
3111
3214
339
348
355
362
374
384
3915
409
419
424
435
447
455
4615
479
4814
4914
41.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.2823529411764706
totalSentences85
uniqueOpeners24
45.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences74
matches
0"Just the wind, or something"
ratio0.014
84.86% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences74
matches
0"She should’ve left it in"
1"She’d come alone."
2"She turned slowly, her boots"
3"Her voice cracked"
4"She cleared her throat."
5"She stepped forward, her fingers"
6"Her breath hitched."
7"She pulled it free, holding"
8"They *pulled*, like fingers dragging"
9"she tried again, her voice"
10"It wasn’t coming from anywhere."
11"It was *inside* her head,"
12"She stumbled back, her heel"
13"She fell, her hands scrambling"
14"It clattered against the stone,"
15"She had to get out."
16"She had to *run*."
17"Her fingers twitched toward the"
18"She was on her back,"
19"Her wrist throbbed where she’d"
ratio0.338
34.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences74
matches
0"The pendant burned against her"
1"Aurora Carter yanked her hand"
2"The Heartstone’s crimson glow pulsed"
3"She should’ve left it in"
4"The grove wasn’t supposed to"
5"Richmond Park at night was"
6"The standing stones, those ancient"
7"Aurora’s breath came shallow, her"
8"She’d come alone."
9"A twig snapped."
10"The sound had come from"
11"She turned slowly, her boots"
12"The pendant’s glow flickered, as"
13"Her voice cracked"
14"She cleared her throat."
15"She stepped forward, her fingers"
16"The wood was warm—too warm."
17"Her breath hitched."
18"The pendant burned again, this"
19"She pulled it free, holding"
ratio0.851
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount9
matches
0"Aurora Carter yanked her hand back as if scalded, fingers curling into the damp earth."
1"But the note had smelled of damp earth and something older, something that made her skin prickle even through the paper."
2"The standing stones, those ancient oaks with their bark like cracked leather, loomed too close, their gnarled fingers brushing the treeline as if reaching for s…"
3"The silver chain was slick with something dark, something that didn’t look like sweat."
4"It was *inside* her head, a whisper that slithered along her nerves like a serpent."
5"The air smelled wrong—like copper and something older, something that made her stomach clench."
6"The pendant lay just out of reach, its glow dimming, flickering like a dying ember."
7"The grove was closing in, the trees leaning in, their branches forming a canopy that pressed down like a suffocating weight."
8"She was on her back, her head pounding, the flat’s thin mattress creaking beneath her."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she tried again, her voice smaller this time"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"the voice repeated (repeat)"
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio1
effectiveRatio0.4
65.0010%