Run: 2026-02-20-01KHY7ZW3ZMAJTT36JF0NF8QK7

Run Details

Duration:
47.6s
Cost:
$0.000419
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The pulse is stronger here," Aurora muttered, her fingers tracing the faint warmth radiating from the Heartstone Pendant. It hummed against her skin, a subtle vibration that resonated deep within her bones. Eva, ever the pragmatist, adjusted the strap of her bag. “Stronger than what, exactly? A faulty electric fence?” Silas, lanky and nervous as ever, peered around them, his hand instinctively clutching the hilt of his sword. "It feels…wrong. Like stepping into a painting that’s still being finished." The aperture shimmered before them, a distortion in reality nestled deep within Richmond Park’s ancient woodland. It hadn’t been visible moments ago, merely a cluster of gnarled oaks and overgrown rhododendrons. Now, it pulsed with an inner light, a tear in the Veil, revealing a vista utterly unlike anything found on Earth. They’d followed Isolde’s cryptic instructions – three paces from the standing stone marked with the serpent’s eye, under the bough of the oldest beech – and found it. A gateway, she’d called it. A pathway to Dymas. Aurora pushed past the apprehension gnawing at her. Belphegor’s interest was… vexing, but Isolde's gift – the Fae-Forged blade nestled in her boot – offered a slim chance of survival. “Let’s move. Before it closes.” Stepping through was less a sensation of movement, more of being unzipped, compacted, then slowly reassembled. The air thickened instantly, heavy and sweet with the scent of overripe fruit and an undertone of something metallic, like warm blood. Gone were the familiar damp smells of English woodland. Here, the air tasted of sunshine and something….else. The forest floor beneath their feet transitioned from damp soil to a mosaic of polished obsidian tiles. Towering above them were trees unlike any they'd ever seen. Their trunks were a vibrant, almost luminous purple, branching into canopies of shimmering, silver leaves. These weren’t leaves in the traditional sense – they were thin, metallic plates that chimed with a crystalline resonance whenever the slightest breeze stirred. "What *is* this place?" Eva breathed, her usual skepticism momentarily abandoned in the face of the bizarre landscape. “Dymas,” Aurora confirmed, her voice hushed with a mixture of awe and foreboding. “The realm of Gluttony.” The sounds were equally unsettling – not the rustling of leaves or the chirping of birds, but a constant, low hum punctuated by the drip, drip, drip of viscous liquid. It seemed to emanate from the trees themselves. And beneath it all, a faint, rhythmic sighing, like the contented breathing of some colossal, slumbering beast. Silas stopped dead, his face pale. “I don’t like this. Not one bit.” He wasn’t wrong. There was a pervasive sense of wrongness, a jarring dissonance between beauty and underlying corruption. The silver leaves, though visually stunning, felt cold, almost predatory. The vibrant colours, though alluring, seemed artificial, somehow too perfect. A feast for the eyes, but unsettling to the soul. Following a path paved with the obsidian tiles, they ventured deeper into the realm. The trees grew closer, their luminous branches intertwining overhead, creating a latticework of purple and silver that obscured the sky. Below, strange, bulbous plants pulsed with an internal light, resembling giant, iridescent fungi. "Look at those," Eva said, pointing to a cluster of plants that resembled giant, fleshy orchids. Their petals unfurled slowly, revealing intricate patterns that seemed to shift and writhe before their eyes. A sweet, cloying fragrance emanated from them, making Aurora’s head spin. "Don't breathe too deep," Aurora warned. "This place is… intoxicating.” The path opened into a clearing dominated by a single, colossal structure. It wasn't a building, not exactly. It seemed to have grown organically from the very landscape – a sprawling, undulating mass of polished stone, inlaid with veins of shimmering gold. Arches, sculpted in the shapes of grotesque, grinning faces, punctuated the structure's surface, leading into what appeared to be vast, cavernous halls. A constant flow of purple liquid cascaded down its sides, collecting in a network of smaller ponds that reflected the strange, silver light. “It’s… magnificent,” Silas stammered, his fear momentarily overshadowed by the spectacle. “And probably guarded,” Aurora countered grimly. As if on cue, a new sound filled the air – a cacophony of voices, rising and falling in a melodic chant. It seemed to emanate from within the colossal structure. They moved cautiously towards it, hugging the shadows. The chanting grew louder, accompanied by the clinking of glasses and the murmur of countless conversations. As they neared one of the arches, they peered inside. The scene that unfolded before them defied description. It wasn’t a hall, nor a dining room. It was a space of impossible scale, filled with tables groaning under the weight of unimaginable delicacies. Mountains of roasted meats, pyramids of glistening fruit, rivers of flowing wine – all displayed with an obscene extravagance. And seated around these tables were… creatures. Not human, not entirely demonic. Twisted parodies of humanity, bloated and grotesque, their bodies distorted by gluttony. Some were enormous, their skin stretched taut over bulging frames. Others were smaller, but no less repulsive, their fingers constantly reaching for more food, their eyes glazed over with a manic hunger. They spoke in a language that grated on the ears, a slurry of guttural sounds and high-pitched squeals. The chant, they realised, was a prayer – a grotesque hymn to indulgence. At the head of the largest table sat a figure even more unsettling than the others – a being of immense size, clad in robes of deep crimson and gold. His face was hidden behind a mask of polished obsidian, but Aurora could sense his gaze upon them, cold and predatory. This had to be Prince Belphegor. He raised a goblet of some violet liquid, and the chanting swelled in response. “I don’t like this,” Silas repeated, his voice shaking. “Not even a little bit.” "We need to find Isolde's contact," Aurora said, keeping her voice low as she scanned the scene for any sign of a familiar face. “He’s supposed to be guiding us.” Eva squinted, peering through the crowd. "There! By the fountain." She pointed to a figure standing near a cascading waterfall of sparkling wine. He was small and unassuming, almost blending into the background, but there was something about his posture, his guarded expression, that set him apart. He wore a simple grey tunic, a stark contrast to the elaborate garb of the other inhabitants of Dymas. As they started to make their way towards him, Aurora felt a prickling sensation on the back of her neck. She glanced back towards the head table. Belphegor’s obsidian mask seemed to tilt slightly, as if acknowledging their presence. His gaze, cold and knowing, locked onto hers. He raised his goblet in a mocking salute. Suddenly, the chanting stopped. Every eye in the hall turned towards them. The revelry ceased, replaced by an oppressive silence. A voice boomed through the hall, thick with amusement. "Well, well. What have we here? Tourists?" A ripple of laughter spread through the crowd. Aurora felt a chill crawl down her spine. They had been spotted. And in a realm dedicated to gluttony, she suspected they were about to become the main course.
created_at"2026-02-20T19:21:25.4Z" 2/20/2026, 7:21:25 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency833
moderation_latency(null)
generation_time47511
tokens_prompt5363
tokens_completion1946
native_tokens_prompt5255
native_tokens_completion1605
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00041885
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-Ri3RQQLX2U48HveNEKC3WktI"
is_byokfalse
latency115
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615285-GkCcj8Rdtp9ZiJUnkR2D"
upstream_id"chatcmpl-Ri3RQQLX2U48HveNEKC3WktI"
total_cost0.00041885
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Aurora countered grimly [grimly]"
dialogueSentences19
tagDensity0.526
leniency1
rawRatio0.1
effectiveRatio0.1
70.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs7
found
0
adverb"utterly"
count1
1
adverb"slowly"
count2
2
adverb"very"
count1
3
adverb"cautiously"
count1
4
adverb"slightly"
count1
5
adverb"suddenly"
count1
highlights
0"utterly"
1"slowly"
2"very"
3"cautiously"
4"slightly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms32
found
0
word"pulse"
count1
1
word"tracing"
count1
2
word"warmth"
count1
3
word"resonated"
count1
4
word"electric"
count1
5
word"shimmered"
count1
6
word"pulsed"
count2
7
word"apprehension"
count1
8
word"familiar"
count2
9
word"mosaic"
count1
10
word"crystalline"
count1
11
word"resonance"
count1
12
word"foreboding"
count1
13
word"rhythmic"
count1
14
word"sense of"
count1
15
word"perfect"
count1
16
word"intricate"
count1
17
word"structure"
count3
18
word"cacophony"
count1
19
word"weight"
count1
20
word"glistening"
count1
21
word"scanned"
count1
22
word"cascading"
count1
23
word"stark"
count1
24
word"oppressive"
count1
25
word"silence"
count1
26
word"chill"
count1
27
word"down her spine"
count1
highlights
0"pulse"
1"tracing"
2"warmth"
3"resonated"
4"electric"
5"shimmered"
6"pulsed"
7"apprehension"
8"familiar"
9"mosaic"
10"crystalline"
11"resonance"
12"foreboding"
13"rhythmic"
14"sense of"
15"perfect"
16"intricate"
17"structure"
18"cacophony"
19"weight"
20"glistening"
21"scanned"
22"cascading"
23"stark"
24"oppressive"
25"silence"
26"chill"
27"down her spine"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences86
matches
0"felt a chill"
26.58% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences86
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1192
ratio0.001
matches
0"is"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1099
uniqueNames15
maxNameDensity0.91
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Heartstone1
Pendant1
Richmond1
Park1
Veil1
Earth1
Isolde2
Dymas2
Fae-Forged1
English1
Aurora10
Prince1
Belphegor3
Eva4
Silas4
persons
0"Isolde"
1"Aurora"
2"Prince"
3"Belphegor"
4"Eva"
5"Silas"
places
0"Heartstone"
1"Richmond"
2"Park"
3"Dymas"
globalScore1
windowScore1
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount3
matches
0"seemed artificial somehow too perfect"
1"patterns that seemed to shift and writhe before their eyes"
2"as if acknowledging their presence"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.839
wordCount1192
matches
0"not the rustling of leaves or the chirping of birds, but a constant, low hum punctuated by the drip, drip, drip of vi"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean38.45
std22.09
cv0.575
sampleLengths
032
118
229
389
435
555
666
718
817
955
1013
1148
1247
1343
1410
1587
1611
176
1831
1934
2052
2156
2231
2371
2414
2530
2666
2755
2820
2924
3029
93.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences86
matches
0"being unzipped"
1"was hidden"
2"been spotted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs169
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences9
totalSentences94
ratio0.096
matches
0"They’d followed Isolde’s cryptic instructions – three paces from the standing stone marked with the serpent’s eye, under the bough of the oldest beech – and found it."
1"vexing, but Isolde's gift – the Fae-Forged blade nestled in her boot – offered a slim chance of survival."
2"These weren’t leaves in the traditional sense – they were thin, metallic plates that chimed with a crystalline resonance whenever the slightest breeze stirred."
3"The sounds were equally unsettling – not the rustling of leaves or the chirping of birds, but a constant, low hum punctuated by the drip, drip, drip of viscous liquid."
4"It seemed to have grown organically from the very landscape – a sprawling, undulating mass of polished stone, inlaid with veins of shimmering gold."
5"As if on cue, a new sound filled the air – a cacophony of voices, rising and falling in a melodic chant."
6"Mountains of roasted meats, pyramids of glistening fruit, rivers of flowing wine – all displayed with an obscene extravagance."
7"The chant, they realised, was a prayer – a grotesque hymn to indulgence."
8"At the head of the largest table sat a figure even more unsettling than the others – a being of immense size, clad in robes of deep crimson and gold."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1090
adjectiveStacks1
stackExamples
0"Below, strange, bulbous plants"
adverbCount35
adverbRatio0.03211009174311927
lyAdverbCount18
lyAdverbRatio0.01651376146788991
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean12.68
std6.68
cv0.527
sampleLengths
018
114
210
38
418
511
616
715
821
928
105
114
128
133
1419
155
1616
1722
189
198
2017
2110
2215
2324
2418
2513
264
2730
288
2917
306
317
323
3315
3410
3510
3610
3714
3820
3913
4016
4116
4211
436
444
4512
466
4724
4822
4923
71.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.46808510638297873
totalSentences94
uniqueOpeners44
39.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences84
matches
0"Suddenly, the chanting stopped."
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences84
matches
0"It hummed against her skin,"
1"It hadn’t been visible moments"
2"They’d followed Isolde’s cryptic instructions"
3"Their trunks were a vibrant,"
4"It seemed to emanate from"
5"He wasn’t wrong."
6"Their petals unfurled slowly, revealing"
7"It wasn't a building, not"
8"It seemed to have grown"
9"It seemed to emanate from"
10"They moved cautiously towards it,"
11"It wasn’t a hall, nor"
12"It was a space of"
13"They spoke in a language"
14"His face was hidden behind"
15"He raised a goblet of"
16"She pointed to a figure"
17"He was small and unassuming,"
18"He wore a simple grey"
19"She glanced back towards the"
ratio0.274
73.10% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences84
matches
0"Aurora muttered, her fingers tracing"
1"It hummed against her skin,"
2"Eva, ever the pragmatist, adjusted"
3"Silas, lanky and nervous as"
4"The aperture shimmered before them,"
5"It hadn’t been visible moments"
6"They’d followed Isolde’s cryptic instructions"
7"A gateway, she’d called it."
8"A pathway to Dymas."
9"Aurora pushed past the apprehension"
10"Belphegor’s interest was…"
11"The air thickened instantly, heavy"
12"Here, the air tasted of"
13"The forest floor beneath their"
14"Their trunks were a vibrant,"
15"These weren’t leaves in the"
16"Eva breathed, her usual skepticism"
17"Aurora confirmed, her voice hushed"
18"The sounds were equally unsettling"
19"It seemed to emanate from"
ratio0.774
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences84
matches
0"Now, it pulsed with an"
1"As if on cue, a"
ratio0.024
36.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount7
matches
0"It hummed against her skin, a subtle vibration that resonated deep within her bones."
1"These weren’t leaves in the traditional sense – they were thin, metallic plates that chimed with a crystalline resonance whenever the slightest breeze stirred."
2"A constant flow of purple liquid cascaded down its sides, collecting in a network of smaller ponds that reflected the strange, silver light."
3"As if on cue, a new sound filled the air – a cacophony of voices, rising and falling in a melodic chant."
4"They spoke in a language that grated on the ears, a slurry of guttural sounds and high-pitched squeals."
5"He was small and unassuming, almost blending into the background, but there was something about his posture, his guarded expression, that set him apart."
6"Belphegor’s obsidian mask seemed to tilt slightly, as if acknowledging their presence."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Silas stammered, his fear momentarily overshadowed by the spectacle"
1"Silas repeated, his voice shaking"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount6
fancyTags
0"Aurora muttered (mutter)"
1"Eva breathed (breathe)"
2"Aurora confirmed (confirm)"
3"Aurora warned (warn)"
4"Silas stammered (stammer)"
5"Silas repeated (repeat)"
dialogueSentences19
tagDensity0.421
leniency0.842
rawRatio0.75
effectiveRatio0.632
75.9966%