Run: 2026-02-20-01KHY80VB6AZK6Y2P10X2YPRYK

Run Details

Duration:
7.0s
Cost:
$0.000377
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Grove smelled wrong. Rory Carter stepped through the oak standing stones, her boots sinking into damp earth that gave off a metallic tang, like old pennies left too long in the rain. The air thickened around her, pressing against her skin. She exhaled, fog curling from her lips, though the night was dry. Richmond Park should’ve been quiet this late. But here, the silence wasn’t empty—it hummed. She adjusted the silver chain beneath her jacket, fingers brushing the Heartstone pendant. The crimson gem pulsed faintly, warm against her palm. *Hel portal nearby.* That’s why she’d come. Not that she’d admit it to herself, not even in the dark. The path ahead twisted between gnarled trees, their branches knitting overhead like skeletal fingers. Wildflowers bloomed in impossible clusters, petals too bright, too *alive*, their scent cloying. Rory’s stomach twisted. She’d seen this place in daylight—tourists, picnickers, dogs off-leash. But now? Now the Grove felt like a mouth holding its breath. A twig snapped. Rory froze. The sound hadn’t come from the direction of the path. It had come from *behind* her. She turned slowly. Nothing. Just the trees, their bark sloughing off in wet patches, like something had been *licking* them. The standing stones loomed at her back, their surfaces slick with something dark. Not moss. Not water. Her pulse hammered in her throat. She should’ve brought the knife from the kitchen drawer. Should’ve told Eva she was just grabbing takeout, not vanishing into the bloody woods. Another sound. A whisper of movement. Not the wind. Not an animal. Rory’s breath hitched. She reached for the pendant again, but the chain tangled in her fingers. The Heartstone’s glow flickered, then steadied. *Nearby.* Not here. Not *yet.* She forced herself forward, boots crunching on gravel that hadn’t been there yesterday. The path split. Left led deeper into the Grove. Right cut toward the park’s edge, where streetlights bled in like sickly veins. She took the left. The wrongness coiled tighter. A branch creaked. Rory spun. A crow perched on a low-hanging bough, its black eyes too knowing. It didn’t fly. Just watched. She exhaled sharply. *Birds don’t hunt people.* The crow tilted its head. Then it opened its beak—and something *dropped* from its throat. A seed. No, not a seed. A *tooth.* Rory’s blood turned to ice. The crow cawed, once, and took flight, but not away. It circled her, low, its wings brushing her hair. She stumbled back, her heel catching on a root. The pendant burned against her skin. The Grove *shifted.* The trees leaned in. The flowers’ petals unfurled faster, their scent now sickly sweet, like rotting fruit. Rory’s vision swam. The air thickened, pressing down on her like a physical weight. She could barely draw breath. A voice, so close it might’ve been in her head: *"You shouldn’t have come."* Rory’s knees nearly gave. She pressed a hand to the nearest tree trunk—bark gave way beneath her fingers like wet paper. She yanked her hand back. Blood welled from her palm. The trees *breathed.* She didn’t wait. Didn’t think. Ran. The path blurred. The Grove stretched, the standing stones now miles apart, their surfaces weeping black sap. Rory’s lungs burned. Her legs ached. The pendant’s warmth was the only constant, a pulse against her collarbone. A shadow moved ahead. Not a person. Not an animal. Something *wrong.* It had no shape, just a shifting dark at the edge of her vision. When she glanced, it was gone. When she didn’t, it *moved.* *"Lost, little thief?"* The voice slithered from the trees. Rory skidded to a halt, heart hammering. The standing stones loomed ahead, their edges jagged, *teeth-like.* She didn’t answer. Just turned and ran. The Grove *laughed.* The last thing she saw before the stones swallowed her whole was the crow, perched on the highest branch, watching. Waiting.
created_at"2026-02-20T19:21:57.362Z" 2/20/2026, 7:21:57 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency345
moderation_latency(null)
generation_time6790
tokens_prompt1038
tokens_completion1061
native_tokens_prompt951
native_tokens_completion935
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0003772
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"877c20b17b424880a01c48d705f49cee"
is_byokfalse
latency269
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615317-iGgYxQLauu41yHgMaD2o"
upstream_id"877c20b17b424880a01c48d705f49cee"
total_cost0.0003772
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
84.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount647
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"sharply"
count1
highlights
0"slowly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount647
totalAiIsms12
found
0
word"silence"
count1
1
word"pulsed"
count1
2
word"stomach"
count1
3
word"loomed"
count2
4
word"pulse"
count2
5
word"whisper"
count1
6
word"flickered"
count1
7
word"weight"
count1
8
word"warmth"
count1
9
word"the last thing"
count1
highlights
0"silence"
1"pulsed"
2"stomach"
3"loomed"
4"pulse"
5"whisper"
6"flickered"
7"weight"
8"warmth"
9"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences96
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans17
markdownWords27
totalWords641
ratio0.042
matches
0"Hel portal nearby."
1"alive"
2"behind"
3"licking"
4"Nearby."
5"yet."
6"Birds don’t hunt people."
7"dropped"
8"tooth."
9"shifted."
10"\"You shouldn’t have come.\""
11"breathed."
12"wrong."
13"moved."
14"\"Lost, little thief?\""
15"teeth-like."
16"laughed."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
69.61% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount622
uniqueNames6
maxNameDensity1.61
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Grove6
Carter1
Park1
Heartstone2
Eva1
Rory10
persons
0"Grove"
1"Carter"
2"Heartstone"
3"Eva"
4"Rory"
places
0"Park"
globalScore0.696
windowScore0.833
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount1
matches
0"felt like a mouth holding its breath"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount641
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean16.02
std13.96
cv0.871
sampleLengths
04
150
214
341
451
53
618
73
81
933
1029
1112
1227
1335
144
154
1622
177
185
1910
208
2124
2218
234
2432
2510
264
2731
283
296
3035
314
328
3325
343
3522
367
373
3820
391
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences96
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs116
matches(empty)
26.24% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences98
ratio0.041
matches
0"But here, the silence wasn’t empty—it hummed."
1"She’d seen this place in daylight—tourists, picnickers, dogs off-leash."
2"Then it opened its beak—and something *dropped* from its throat."
3"She pressed a hand to the nearest tree trunk—bark gave way beneath her fingers like wet paper."
98.88% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount436
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.04128440366972477
lyAdverbCount5
lyAdverbRatio0.011467889908256881
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean6.54
std4.9
cv0.75
sampleLengths
04
129
29
312
47
57
613
79
87
912
1014
1113
123
139
142
1510
163
172
1810
196
203
211
2216
2313
242
252
266
279
2814
292
304
313
323
333
3413
356
363
372
3813
393
406
4113
424
434
443
452
4612
473
482
493
40.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.30612244897959184
totalSentences98
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Just the trees, their bark"
1"Then it opened its beak—and"
2"Just turned and ran."
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences80
matches
0"She exhaled, fog curling from"
1"She adjusted the silver chain"
2"She’d seen this place in"
3"It had come from *behind*"
4"She turned slowly."
5"Her pulse hammered in her"
6"She should’ve brought the knife"
7"She reached for the pendant"
8"She forced herself forward, boots"
9"She took the left."
10"It didn’t fly."
11"She exhaled sharply."
12"It circled her, low, its"
13"She stumbled back, her heel"
14"She could barely draw breath."
15"She pressed a hand to"
16"She yanked her hand back."
17"She didn’t wait."
18"Her legs ached."
19"It had no shape, just"
ratio0.263
66.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences80
matches
0"The Grove smelled wrong."
1"Rory Carter stepped through the"
2"The air thickened around her,"
3"She exhaled, fog curling from"
4"Richmond Park should’ve been quiet"
5"She adjusted the silver chain"
6"The crimson gem pulsed faintly,"
7"*Hel portal nearby.* That’s why"
8"The path ahead twisted between"
9"Wildflowers bloomed in impossible clusters,"
10"Rory’s stomach twisted."
11"She’d seen this place in"
12"A twig snapped."
13"The sound hadn’t come from"
14"It had come from *behind*"
15"She turned slowly."
16"The standing stones loomed at"
17"Her pulse hammered in her"
18"She should’ve brought the knife"
19"A whisper of movement."
ratio0.788
62.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences80
matches
0"Now the Grove felt like"
ratio0.013
57.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount3
matches
0"Rory Carter stepped through the oak standing stones, her boots sinking into damp earth that gave off a metallic tang, like old pennies left too long in the rain…"
1"Just the trees, their bark sloughing off in wet patches, like something had been *licking* them."
2"She forced herself forward, boots crunching on gravel that hadn’t been there yesterday."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.7908%