Run: 2026-02-20-01KHY83JMPPVQCC0TNGG9A8JCE

Run Details

Duration:
46.6s
Cost:
$0.000958
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed, a thrumming warmth against Rory’s sternum that had nothing to do with body heat. A violet shimmer distorted the air ahead, coalescing into something resembling a doorway, but woven from shadow and the scent of overripe figs. Nyx drifted through first, naturally, their form rippling like heat haze. “Dymas,” they breathed, the sound a dry rustle. “It bleeds into the mortal world at these points. Unpleasant, usually. Remarkably…sweet today.” Isolde, silver hair cascading down her back like a frozen waterfall, barely glanced at the aperture. She’d seen doorways to realms before, Rory supposed. Three centuries gave one a certain immunity to the fantastical. “Indulgence wears many masks,” the seer said, her voice a chime that didn’t quite settle. “Be mindful of what you crave within. Dymas offers only echoes of satisfaction.” Rory adjusted the strap of her satchel, the weight of the Fae-Forged Blade a cool comfort against her side. It felt strange, relying on a weapon forged in moonlight to navigate a realm ruled by gluttony. Though, after the last few weeks, strange had become…routine. A necessity, even. “Right. No second helpings of existential dread, then?” Rory asked, trying for levity, but it felt brittle even to her own ears. “Just try not to eat anything offered to you,” Nyx advised, already half-lost in the shifting gloom beyond the threshold. “Belphegor’s chefs favour…unconventional ingredients.” Rory exchanged a look with Isolde, a silent communication of shared apprehension. Then, swallowing past a sudden dryness in her throat, she followed Nyx into the amber light. The air changed instantly. It was thick, heavy with the aroma of cinnamon, roasting meats, and something else… something cloying and subtly rotten, like fruit left too long in the sun. The light wasn't sunlight, not exactly. It radiated upwards from the ground, illuminating a landscape of impossible abundance. Vineyards stretched for miles, laden with grapes the size of fists, their skins shimmering with a golden sheen. Orchards bowed under the weight of exotic fruits Rory couldn’t name, their branches interwoven with flowering vines that pulsed with a gentle, inner light. It was a feast for the eyes, a grotesque parody of paradise. The ground beneath their feet wasn't earth, but a strange, springy substance that felt like walking on layers of compressed moss and dried petals. Strange, melodic music drifted on the air – a chorus of flutes and stringed instruments, overlaid with the sounds of contented sighs and quiet laughter. “Remarkable,” Isolde murmured, her lavender eyes scanning the horizon. “A world built on appetite. A fitting domain for a Prince of excess.” Nyx moved ahead, their shadowy form flitting between the rows of vines. “The air is thick with enchantments. Illusions. Don’t trust what you see, or what you smell.” Rory found herself instinctively reaching for the Heartstone pendant. It pulsed faster now, a steady, insistent rhythm against her skin. Closer to a rift point, then. Or perhaps just closer to the source of the realm’s…hunger. They continued deeper, passing groves of trees bearing jeweled fruits and fields of flowers that shimmered with iridescent colours. It was beautiful, overwhelming, and profoundly unsettling. Rory noticed, with a prickle of unease, that every sound, every scent, seemed designed to appeal to a specific desire. A whiff of freshly baked bread, a snatch of a beloved childhood melody, the sight of a perfectly crafted object – each one a subtle lure, pulling at some forgotten longing. “I feel… full,” Rory admitted, her voice sounding strangely hollow. "But I haven’t eaten anything." Isolde’s gaze met hers, a flicker of concern in her pale eyes. “Dymas feeds on more than just the stomach, child. It feeds on the soul.” They came to a clearing, and the sight before them stole Rory’s breath. A colossal table, seemingly stretching for miles, was laden with a banquet of unimaginable proportions. Mountains of roasted meats, platters overflowing with exotic fruits, pyramids of pastries dripping with honey, and rivers of wine flowing into jeweled goblets. Around the table sat figures of all shapes and sizes, some human, some…less so. Demons with gilded horns feasting on roasted peacocks, spirits dressed in silken robes inhaling the scent of rare spices, and shadowy figures consuming what looked disturbingly like raw emotion. “Welcome to Belphegor’s court,” Nyx said, their voice a whisper lost in the cacophony of indulgence. “The worst kind of party.” The attention of those at the table didn’t immediately fall upon them. They continued to gorge themselves, lost in their own private ecstasies. But Rory could feel eyes on them, assessing, weighing. The air grew colder, heavier, pressing down on her chest. “This is where we find the glyph,” Isolde said, her voice barely audible above the din. “The one that corresponds to the Blackwood estate. Belphegor has a…collection of such things.” “A collection of stolen memories, no doubt,” Rory muttered, her hand tightening around the hilt of the Fae blade. "How do we even begin to look?" Nyx tilted their head, their violet eyes scanning the table. "It will be guarded. Everything worth having is." They gestured towards a figure seated at the head of the table, a towering demon with skin like polished obsidian and eyes that burned with cruel amusement. "Prince Belphegor himself. He takes great pleasure in corrupting those who enter his realm." Before Rory could respond, a voice, smooth and resonant, cut through the noise. “Well, well. Visitors. How…delightful. Do join us. There’s always room for one more at my table.” Belphegor rose, and the sheer force of his presence quashed the surrounding sounds. He glided towards them, each step radiating an aura of decadent power. He wore a robe woven from shadows and spun gold, and a crown of twisted vines adorned his head. “You smell…different,” he said, his gaze sweeping over them with unsettling intensity. “Not of hunger. Nor of regret. Intriguing.” He stopped before Rory, his eyes locking onto hers. She found herself unable to look away, mesmerized by the darkness within them. “What brings you to my humble abode?” he asked, a cruel smile playing on his lips. “Lost souls seeking solace? Or perhaps…treasure hunters?” Rory forced herself to break his gaze, her heart hammering against her ribs. “We’re just passing through,” she said, her voice surprisingly steady. It was a lie, a blatant one, but Belphegor didn’t seem to notice. Or perhaps he simply didn't care. “Passing through?” He chuckled, a sound like the grinding of stones. “No one *passes through* Dymas. Everyone stays. Eventually.” He gestured towards the table, laden with its tempting bounty. "Help yourselves. All is offered. All is free." As he spoke, a server – a gaunt, hollow-eyed creature – materialized beside Rory, offering her a goblet filled with a shimmering, ruby-red liquid. The scent was intoxicating, a blend of flowers and forbidden fruit. The Heartstone pulsed frantically, throbbing against her breastbone. It wasn’t a welcome. It was a warning. And as Rory stared into the depths of the goblet, she saw a flicker of something within the swirling liquid – a reflection of her own face, contorted with a desire she didn’t recognize.
created_at"2026-02-20T19:23:26.769Z" 2/20/2026, 7:23:26 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1582
moderation_latency(null)
generation_time46469
tokens_prompt5363
tokens_completion1969
native_tokens_prompt5259
native_tokens_completion1659
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000957621
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
id"7bc5d308-8b83-49b6-9381-09ebceda9dab"
is_byokfalse
latency1231
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771615406-YUEg4aZn6GXQMq55WIDr"
upstream_id"7bc5d308-8b83-49b6-9381-09ebceda9dab"
total_cost0.000957621
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.467
leniency0.933
rawRatio0
effectiveRatio0
95.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1184
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood"
80.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood Estate"
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1184
totalAiIsms28
found
0
word"pulsed"
count4
1
word"warmth"
count1
2
word"cascading"
count1
3
word"echoes"
count1
4
word"weight"
count2
5
word"navigate"
count1
6
word"gloom"
count1
7
word"apprehension"
count1
8
word"remarkable"
count1
9
word"scanning"
count2
10
word"shimmered"
count1
11
word"desire"
count2
12
word"flicker"
count2
13
word"stomach"
count1
14
word"whisper"
count1
15
word"cacophony"
count1
16
word"could feel"
count1
17
word"intensity"
count1
18
word"intriguing"
count1
19
word"solace"
count1
20
word"depths"
count1
highlights
0"pulsed"
1"warmth"
2"cascading"
3"echoes"
4"weight"
5"navigate"
6"gloom"
7"apprehension"
8"remarkable"
9"scanning"
10"shimmered"
11"desire"
12"flicker"
13"stomach"
14"whisper"
15"cacophony"
16"could feel"
17"intensity"
18"intriguing"
19"solace"
20"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1185
ratio0.002
matches
0"passes through"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
60.90% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount954
uniqueNames8
maxNameDensity1.78
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Rory17
Isolde5
Fae-Forged1
Blade1
Nyx6
Fae2
Belphegor2
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Belphegor"
places(empty)
globalScore0.609
windowScore0.833
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount4
matches
0"quite settle"
1"felt like walking on layers of compress"
2"seemed designed to appeal to a specific desire"
3"olossal table, seemingly stretching for mile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1185
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean31.18
std19.96
cv0.64
sampleLengths
051
121
234
328
448
522
624
728
891
912
1049
1122
1228
1336
1477
1515
1626
1794
1821
1942
2030
2126
2245
2314
2413
2516
2644
2719
2822
2923
3013
3129
3219
3310
348
3535
3616
3734
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs152
matches
0"was intoxicating"
12.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences88
ratio0.045
matches
0"Strange, melodic music drifted on the air – a chorus of flutes and stringed instruments, overlaid with the sounds of contented sighs and quiet laughter."
1"A whiff of freshly baked bread, a snatch of a beloved childhood melody, the sight of a perfectly crafted object – each one a subtle lure, pulling at some forgotten longing."
2"As he spoke, a server – a gaunt, hollow-eyed creature – materialized beside Rory, offering her a goblet filled with a shimmering, ruby-red liquid."
3"And as Rory stared into the depths of the goblet, she saw a flicker of something within the swirling liquid – a reflection of her own face, contorted with a desire she didn’t recognize."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount953
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03252885624344176
lyAdverbCount17
lyAdverbRatio0.017838405036726127
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean13.47
std6.56
cv0.487
sampleLengths
017
123
211
38
413
516
68
710
815
913
1019
1117
129
133
1422
1520
164
1712
1816
194
2014
2113
226
2312
2418
2524
2612
2724
2825
299
3013
3112
3216
339
3411
356
3610
3719
387
3920
4031
4110
425
4312
4414
4513
4615
4723
4814
4929
82.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5227272727272727
totalSentences88
uniqueOpeners46
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Then, swallowing past a sudden"
ratio0.014
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences72
matches
0"they breathed, the sound a"
1"She’d seen doorways to realms"
2"It felt strange, relying on"
3"It was thick, heavy with"
4"It radiated upwards from the"
5"It was a feast for"
6"It pulsed faster now, a"
7"They continued deeper, passing groves"
8"It was beautiful, overwhelming, and"
9"They came to a clearing,"
10"They continued to gorge themselves,"
11"They gestured towards a figure"
12"He glided towards them, each"
13"He wore a robe woven"
14"he said, his gaze sweeping"
15"He stopped before Rory, his"
16"She found herself unable to"
17"he asked, a cruel smile"
18"she said, her voice surprisingly"
19"It was a lie, a"
ratio0.333
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences72
matches
0"The Heartstone pulsed, a thrumming"
1"A violet shimmer distorted the"
2"Nyx drifted through first, naturally,"
3"they breathed, the sound a"
4"Isolde, silver hair cascading down"
5"She’d seen doorways to realms"
6"the seer said, her voice"
7"Rory adjusted the strap of"
8"It felt strange, relying on"
9"A necessity, even."
10"Rory asked, trying for levity,"
11"Nyx advised, already half-lost in"
12"Rory exchanged a look with"
13"The air changed instantly."
14"It was thick, heavy with"
15"something cloying and subtly rotten,"
16"The light wasn't sunlight, not"
17"It radiated upwards from the"
18"Vineyards stretched for miles, laden"
19"Orchards bowed under the weight"
ratio0.833
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences72
matches
0"Though, after the last few"
1"Before Rory could respond, a"
ratio0.028
94.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount3
matches
0"The Heartstone pulsed, a thrumming warmth against Rory’s sternum that had nothing to do with body heat."
1"The ground beneath their feet wasn't earth, but a strange, springy substance that felt like walking on layers of compressed moss and dried petals."
2"They continued deeper, passing groves of trees bearing jeweled fruits and fields of flowers that shimmered with iridescent colours."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount9
matches
0"the seer said, her voice a chime that didn’t quite settle"
1"Isolde murmured, her lavender eyes scanning the horizon"
2"Rory admitted, her voice sounding strangely hollow"
3"Nyx said, their voice a whisper lost in the cacophony of indulgence"
4"Isolde said, her voice barely audible above the din"
5"Rory muttered, her hand tightening around the hilt of the Fae blade"
6"he said, his gaze sweeping over them with unsettling intensity"
7"he asked, a cruel smile playing on his lips"
8"she said, her voice surprisingly steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"they breathed (breathe)"
1"Nyx advised (advise)"
2"Isolde murmured (murmur)"
3"Rory admitted (admit)"
4"Rory muttered (mutter)"
5"He chuckled (chuckle)"
dialogueSentences30
tagDensity0.433
leniency0.867
rawRatio0.462
effectiveRatio0.4
76.1878%