Run: 2026-02-20-01KHY83Y28KGX1R6DDHE1136PR

Run Details

Duration:
3.4s
Cost:
$0.000509
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil Market’s entrance yawned like a gaping maw beneath the cracked tiles of Camden’s abandoned Tube station. Quinn’s boots crunched over the jagged glass of shattered signage as she stepped inside, the air thick with the scent of damp earth and something older—something *wrong*. The bone token in her pocket felt heavy, like a promise she’d broken. A figure in a long, tattered cloak moved between the flickering lanterns, their face obscured by the shadow of a hood. They didn’t turn. Didn’t speak. Just kept walking, their steps deliberate, as if they knew exactly where they were going. Quinn exhaled sharply, her military precision sharpened by the sudden shift in the room. The Veil Market wasn’t just a place. It was a *thing*. And tonight, it was watching her. --- The body lay sprawled across the concrete floor, its limbs twisted in a way that didn’t match any natural cause. The skin was pale, almost translucent, as if the light beneath the station’s rusted ceiling had seeped through too thinly. Around its neck, a chain pulsed faintly, like a heartbeat. “Shit,” Davies muttered, crouching beside it. His breath smelled of stale coffee and something metallic. “Looks like a strangulation. But the marks—” “Not human,” Quinn said, her voice low. She reached out, her fingers brushing the body’s shoulder. The skin was too smooth, too *wrong*. “This isn’t a corpse. It’s a *thing* that’s been drained.” Davies frowned. “Drained? Like blood?” “Or worse.” Quinn stood abruptly, her leather watch glinting in the dim light. “It’s not just missing. It’s *erased*.” A sharp *click* echoed from the shadows. Quinn spun, her hand already drawn to her sidearm. The figure in the cloak had stopped, their face now visible—pale, hollow-eyed, their lips peeled back in a grin that wasn’t quite human. “Detective Quinn,” they said, their voice like dry leaves skittering across stone. “You’re late.” --- Eva Kowalski’s satchel clattered against the floor as she stepped into the station, her curly red hair tumbling over her shoulders. She wore her round glasses with a frown, her freckles standing out against the pale skin of her cheeks. “Quinn,” she said, her voice sharp. “You’re here early.” Quinn didn’t turn. “You’re here late.” Eva’s fingers tightened around the handle of her satchel. “I was at the British Museum. They’ve got a new exhibit on the Veil Market’s history.” Quinn’s jaw tightened. “You know about this.” Eva shrugged. “Of course. The market’s been here for centuries. It moves every full moon, but it’s always been here.” She gestured to the body. “You’re not the first to find something like this.” Quinn’s eyes flicked to the thing in the cloak, its grin widening. “You’re not the first to *know* about it.” Eva’s voice dropped to a whisper. “They’re not just selling enchanted goods anymore. They’re selling *parts*.” The thing in the cloak stepped forward, its fingers brushing the air. “You’re right, Detective. We’re not just selling. We’re *collecting*.” Quinn’s hand twitched toward her gun. “What the hell are you?” The thing’s grin split wider. “The Veil Market doesn’t answer to you.” And then the shadows *moved*.
created_at"2026-02-20T19:23:38.468Z" 2/20/2026, 7:23:38 PM
model"mistralai/ministral-3b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency443
moderation_latency(null)
generation_time2991
tokens_prompt4671
tokens_completion892
native_tokens_prompt4322
native_tokens_completion765
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0005087
router(null)
provider_responses
0
endpoint_id"b9f6828f-aef9-498a-91f5-6816fbf72420"
id"286701727c0b42e0826dfa5d9994d692"
is_byokfalse
latency442
model_permaslug"mistralai/ministral-3b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615418-zwnlJJeKXfhXUJWp5mWi"
upstream_id"286701727c0b42e0826dfa5d9994d692"
total_cost0.0005087
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"Quinn stood abruptly [abruptly]"
dialogueSentences21
tagDensity0.286
leniency0.571
rawRatio0.167
effectiveRatio0.095
90.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount523
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount523
totalAiIsms7
found
0
word"maw"
count1
1
word"shattered"
count1
2
word"pulsed"
count1
3
word"glinting"
count1
4
word"echoed"
count1
5
word"flicked"
count1
6
word"whisper"
count1
highlights
0"maw"
1"shattered"
2"pulsed"
3"glinting"
4"echoed"
5"flicked"
6"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences39
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences39
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences54
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords10
totalWords520
ratio0.019
matches
0"wrong"
1"thing"
2"wrong"
3"thing"
4"erased"
5"click"
6"know"
7"parts"
8"collecting"
9"moved"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
34.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount390
uniqueNames7
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Veil2
Market2
Camden1
Tube1
Eva4
Kowalski1
Quinn9
persons
0"Market"
1"Camden"
2"Eva"
3"Kowalski"
4"Quinn"
places(empty)
globalScore0.346
windowScore0.5
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences26
glossingSentenceCount1
matches
0"quite human"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount520
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences54
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean21.67
std15.61
cv0.721
sampleLengths
058
141
231
31
450
522
633
75
819
939
1014
111
1240
139
146
1525
167
1734
1820
1916
2021
2111
2212
235
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences39
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs65
matches
0"were going"
1"was watching"
37.04% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences54
ratio0.037
matches
0"Quinn’s boots crunched over the jagged glass of shattered signage as she stepped inside, the air thick with the scent of damp earth and something older—something *wrong*."
1"The figure in the cloak had stopped, their face now visible—pale, hollow-eyed, their lips peeled back in a grin that wasn’t quite human."
95.13% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount395
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.04556962025316456
lyAdverbCount6
lyAdverbRatio0.015189873417721518
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences54
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences54
mean9.59
std6.34
cv0.661
sampleLengths
018
127
213
321
43
52
615
714
87
94
106
1120
1220
1310
146
159
167
177
189
197
2010
212
223
2313
246
257
269
2723
2812
292
3021
3119
326
333
343
353
369
3716
383
394
402
4123
429
4312
448
456
4610
4712
489
496
70.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4444444444444444
totalSentences54
uniqueOpeners24
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences36
matches
0"Just kept walking, their steps"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences36
matches
0"They didn’t turn."
1"It was a *thing*."
2"His breath smelled of stale"
3"She reached out, her fingers"
4"they said, their voice like"
5"She wore her round glasses"
6"she said, her voice sharp"
7"She gestured to the body"
ratio0.222
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount32
totalSentences36
matches
0"The Veil Market’s entrance yawned"
1"Quinn’s boots crunched over the"
2"The bone token in her"
3"A figure in a long,"
4"They didn’t turn."
5"Quinn exhaled sharply, her military"
6"The Veil Market wasn’t just"
7"It was a *thing*."
8"The body lay sprawled across"
9"The skin was pale, almost"
10"Davies muttered, crouching beside it"
11"His breath smelled of stale"
12"Quinn said, her voice low"
13"She reached out, her fingers"
14"The skin was too smooth,"
15"Quinn stood abruptly, her leather"
16"A sharp *click* echoed from"
17"Quinn spun, her hand already"
18"The figure in the cloak"
19"they said, their voice like"
ratio0.889
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences36
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount3
matches
0"Just kept walking, their steps deliberate, as if they knew exactly where they were going."
1"The skin was pale, almost translucent, as if the light beneath the station’s rusted ceiling had seeped through too thinly."
2"The figure in the cloak had stopped, their face now visible—pale, hollow-eyed, their lips peeled back in a grin that wasn’t quite human."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"Quinn said, her voice low"
1"Quinn stood abruptly, her leather watch glinting in the dim light"
2"she said, her voice sharp"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Davies muttered (mutter)"
dialogueSentences21
tagDensity0.19
leniency0.381
rawRatio0.25
effectiveRatio0.095
74.0887%